; bank data 2 ; town screen .6502 .include "ADDR.S" .include "\\c\\macros.s" .include "\\c\\equates.s" ; ; bank sw ; setbank 2 ; ; bitmaps ; ;town screen ;background bitmap BM_TOWN,"TOWN1.S" bitmap ROOF,"ROOF.S" bitmap CHIMN1,"CHIMN1.S" bitmap CHIMN2,"CHIMN2.S" bitmap STAR,"STAR.S" ;window enemies bitmap BM_WIN1,"WIN1.S" bitmap BM_WIN2,"WIN2.S" bitmap BM_WIN3,"WIN3.S" bitmap BM_WIN4,"WIN4.S" bitmap BM_WIN5,"WIN5.S" bitmap BM_WIN6,"WIN6.S" ;wolf bitmap WOLF,"WOLF.S" bitmap WLFDED,"WLFDED.S" bitmap TOWNT,"TOWNT.S" ;town treasure ; ; face screen ; bitmap BM_FACE,"SFACE.S" bitmap BM_SKULL,"SKULL.S" bitmap FFLOOR,"FFLOOR.S" bitmap FDS,"BOLTS.S" bitmap GHOST1,"GHOST.S" bitmap BOLT,"BOLT.S" bitmap WIZA,"WIZA.S" bitmap WIZB,"WIZB.S" bitmap WIZC,"WIZC.S" bitmap FRBALL,"FRBALL.S" bitmap LAMP1,"LAMP.S" bitmap WTEYE,"WTEYE.S" bitmap WTEYE2,"WTEYE2.S" bitmap RDEYE3,"RDEYE3.S" bitmap RDEYE4,"RDEYE4.S" bitmap RDEYE5,"RDEYE5.S" bitmap RDEYE6,"RDEYE6.S" bitmap BONUS,"BONUS.S" bitmap YOUHAVE,"YOUHAV.S" .end