/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/controls.h $ * $Revision: 2.0 $ * $Author: john $ * $Date: 1995/02/27 11:27:17 $ * * Header for controls.c * * $Log: controls.h $ * Revision 2.0 1995/02/27 11:27:17 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.4 1994/07/21 18:15:33 matt * Ripped out a bunch of unused stuff * * Revision 1.3 1994/07/15 09:32:08 john * Changes player movement. * * Revision 1.2 1994/06/30 19:02:22 matt * Moved flying controls code from physics.c to controls.c * * Revision 1.1 1994/06/30 18:41:36 matt * Initial revision * * */ #ifndef _CONTROLS_H #define _CONTROLS_H extern int Cyberman_installed; //SWIFT device present void read_flying_controls( object * obj ); extern ubyte Controls_stopped; extern ubyte Controls_always_move; #endif