/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/gamefont.h $ * $Revision: 2.0 $ * $Author: john $ * $Date: 1995/02/27 11:31:09 $ * * Font declarations for the game,. * * $Log: gamefont.h $ * Revision 2.0 1995/02/27 11:31:09 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.7 1994/11/18 16:41:28 adam * trimmed meat * * Revision 1.6 1994/11/17 13:07:00 adam * removed unused font * * Revision 1.5 1994/11/03 21:36:02 john * Added code for credit fonts. * * Revision 1.4 1994/08/17 20:20:25 matt * Took out alternate-color versions of font3, since this is a mono font * * Revision 1.3 1994/08/11 12:44:32 adam * killed a #define * * Revision 1.2 1994/08/10 19:57:16 john * Changed font stuff; Took out old menu; messed up lots of * other stuff like game sequencing messages, etc. * * Revision 1.1 1994/08/10 17:20:22 john * Initial revision * * */ #ifndef _GAMEFONT_H #define _GAMEFONT_H // When adding a new font, don't forget to change the // filename in gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!! #define GFONT_BIG_1 0 #define GFONT_MEDIUM_1 1 #define GFONT_MEDIUM_2 2 #define GFONT_MEDIUM_3 3 #define GFONT_SMALL 4 #define GAME_FONT (Gamefonts[GFONT_SMALL]) #define HELP_FONT (Gamefonts[GFONT_MEDIUM_1]) #define MENU_FONT (Gamefonts[GFONT_MEDIUM_1]) #define SCORES_FONT (Gamefonts[GFONT_MEDIUM_1]) #define MAX_FONTS 5 extern grs_font *Gamefonts[MAX_FONTS]; void gamefont_init(); void gamefont_close(); #endif