/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/vfx.h $ * $Revision: 2.1 $ * $Author: john $ * $Date: 1995/03/10 12:58:04 $ * * Prototypes for vfx.c * * $Log: vfx.h $ * Revision 2.1 1995/03/10 12:58:04 john * Added vfx_set_palette_sub function. * * Revision 2.0 1995/02/27 11:31:19 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.5 1994/12/28 10:43:02 john * More VFX tweaking. * * Revision 1.4 1994/12/28 10:26:49 john * Fixed some VFX problems. * * Revision 1.3 1994/09/20 19:36:01 matt * Added seperate function to set palette * * Revision 1.2 1994/06/24 17:03:51 john * Added VFX support. Also took all game sequencing stuff like * EndGame out and put it into gameseq.c * * Revision 1.1 1994/06/23 09:14:16 john * Initial revision * * */ #ifndef _VFX_H #define _VFX_H extern int Game_vfx_flag; extern void vfx_init_graphics(); // Sets vfx to stereo mode extern void vfx_close_graphics(); // Sets vfx to mono mode extern void vfx_set_page(ubyte page); // 0 or 1 extern void vfx_init_positioning(); extern void vfx_close_positioning(); extern void vfx_read_positions(int *helmet_yaw, int *helment_pitch, int *helment_roll, int *puck_pitch, int *puck_roll, int *puck_buttons ); extern void vfx_set_palette(); //download palette into VFX extern void vfx_set_palette_sub(ubyte * palette); #endif