/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/editor/rcs/texpage.h $ * $Revision: 2.0 $ * $Author: john $ * $Date: 1995/02/27 11:34:31 $ * * Definitions for texpage.c * * $Log: texpage.h $ * Revision 2.0 1995/02/27 11:34:31 john * Version 2.0! No anonymous unions, Watcom 10.0, with no need * for bitmaps.tbl. * * Revision 1.3 1994/05/14 17:17:53 matt * Got rid of externs in source (non-header) files * * Revision 1.2 1993/12/16 15:57:54 john * moved texture selection stuff to texpage.c * * Revision 1.1 1993/12/16 15:22:34 john * Initial revision * * */ #ifndef _TEXPAGE_H #define _TEXPAGE_H #include "ui.h" extern int TextureLights; extern int TextureEffects; extern int TextureMetals; int texpage_grab_current(int n); int texpage_goto_first(); void texpage_init( UI_WINDOW * win ); void texpage_close(); void texpage_do(); #endif