/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/gamefont.c $ * $Revision: 2.0 $ * $Author: john $ * $Date: 1995/02/27 11:30:14 $ * * Fonts for the game. * * $Log: gamefont.c $ * Revision 2.0 1995/02/27 11:30:14 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.8 1994/11/18 16:41:39 adam * trimmed some meat * * Revision 1.7 1994/11/17 13:07:11 adam * removed unused font * * Revision 1.6 1994/11/03 21:36:12 john * Added code for credit fonts. * * Revision 1.5 1994/08/17 20:20:02 matt * Took out alternate-color versions of font3, since this is a mono font * * Revision 1.4 1994/08/12 12:03:44 adam * tweaked fonts. * * Revision 1.3 1994/08/11 12:43:40 adam * changed font filenames * * Revision 1.2 1994/08/10 19:57:15 john * Changed font stuff; Took out old menu; messed up lots of * other stuff like game sequencing messages, etc. * * Revision 1.1 1994/08/10 17:20:09 john * Initial revision * * */ #pragma off (unreferenced) static char rcsid[] = "$Id: gamefont.c 2.0 1995/02/27 11:30:14 john Exp $"; #pragma on (unreferenced) #include #include "gr.h" #include "gamefont.h" char * Gamefont_filenames[] = { "font1-1.fnt", // Font 0 "font2-1.fnt", // Font 1 "font2-2.fnt", // Font 2 "font2-3.fnt", // Font 3 "font3-1.fnt", // Font 4 }; grs_font *Gamefonts[MAX_FONTS]; int Gamefont_installed=0; void gamefont_init() { int i; if (Gamefont_installed) return; Gamefont_installed = 1; for (i=0; i