/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/garage.c $ * $Revision: 2.0 $ * $Author: john $ * $Date: 1995/02/27 11:30:32 $ * * . * * $Log: garage.c $ * Revision 2.0 1995/02/27 11:30:32 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.2 1994/08/17 16:50:28 john * Added damaging fireballs, missiles. * * Revision 1.1 1994/08/16 12:45:12 john * Initial revision * * */ #pragma off (unreferenced) static char rcsid[] = "$Id: garage.c 2.0 1995/02/27 11:30:32 john Exp $"; #pragma on (unreferenced) #include #include #include #include #include #include #include #include "types.h" #include "args.h" #include "timer.h" #include "mono.h" #include "ipx.h" #include "newmenu.h" #include "key.h" #include "gauges.h" #include "object.h" #include "error.h" #include "lzw.h" #include "netmisc.h" #include "laser.h" #include "gamesave.h" #include "gamemine.h" #include "player.h" #include "gameseq.h" #include "fireball.h" void garage_tweak_ship() { int r; newmenu_item m[20]; char mass[10],drag[10]; char low_thrust[10],high_thrust[10],reverse_thrust[10]; char rot_speed[10]; //arbitary units sprintf( mass, "%.1f", f2fl(Player_ship->mass) ); sprintf( drag, "%.1f", f2fl(Player_ship->drag) ); sprintf( low_thrust, "%.1f", f2fl(Player_ship->low_thrust) ); sprintf( high_thrust, "%.1f", f2fl(Player_ship->high_thrust) ); sprintf( reverse_thrust, "%.1f", f2fl(Player_ship->reverse_thrust) ); sprintf( rot_speed, "%d", Player_ship->rot_speed ); m[0].type=NM_TYPE_TEXT; m[0].text = "Mass (Default:4.0)"; m[1].type=NM_TYPE_INPUT; m[1].text = mass; m[1].text_len = 10; m[2].type=NM_TYPE_TEXT; m[2].text = "Drag (Default:2.0)"; m[3].type=NM_TYPE_INPUT; m[3].text = drag; m[3].text_len = 10; m[4].type=NM_TYPE_TEXT; m[4].text = "Low thrust (Default:200.0)"; m[5].type=NM_TYPE_INPUT; m[5].text = low_thrust; m[5].text_len = 10; m[6].type=NM_TYPE_TEXT; m[6].text = "High thrust (Default:500.0)"; m[7].type=NM_TYPE_INPUT; m[7].text = high_thrust; m[7].text_len = 10; m[8].type=NM_TYPE_TEXT; m[8].text = "Reverse thrust (Default:300.0)"; m[9].type=NM_TYPE_INPUT; m[9].text = reverse_thrust; m[9].text_len = 10; m[10].type=NM_TYPE_TEXT; m[10].text = "Rotation speed (Default:20)"; m[11].type=NM_TYPE_INPUT; m[11].text = rot_speed; m[11].text_len = 10; r = newmenu_do( "Garage", NULL, 12, m, NULL ); if ( r < 0 ) return; Player_ship->mass = fl2f(atof(mass)); Player_ship->drag = fl2f(atof(drag)); Player_ship->low_thrust = fl2f(atof(low_thrust)); Player_ship->high_thrust = fl2f(atof(high_thrust)); Player_ship->reverse_thrust = fl2f(atof(reverse_thrust)); Player_ship->rot_speed = (int)atof(rot_speed); }