/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/gauges.c $ * $Revision: 2.7 $ * $Author: john $ * $Date: 1995/12/19 16:18:33 $ * * Inferno gauge drivers * * $Log: gauges.c $ * Revision 2.7 1995/12/19 16:18:33 john * Made weapon info align with canvas width, not 315. * * Revision 2.6 1995/03/21 14:39:25 john * Ifdef'd out the NETWORK code. * * Revision 2.5 1995/03/14 12:31:25 john * Prevent negative shields from printing. * * Revision 2.4 1995/03/10 12:57:58 allender * move rear view text up four pixels up when playing back demo * * Revision 2.3 1995/03/09 11:47:51 john * Added HUD for VR helmets. * * Revision 2.2 1995/03/06 15:23:26 john * New screen techniques. * * Revision 2.1 1995/02/27 13:13:45 john * Removed floating point. * * Revision 2.0 1995/02/27 11:29:06 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.203 1995/02/11 01:56:45 mike * move up weapons text on fullscreen hud, missiles was offscreen. * * Revision 1.202 1995/02/09 13:23:34 rob * Added reticle names in demo playback. * * Revision 1.201 1995/02/08 19:20:46 rob * Show cloaked teammates on H * UD. Get rid of show ID's in anarchy option. * * Revision 1.200 1995/02/07 21:09:00 mike * add flashing to invulnerability and cloak on fullscreen. * * Revision 1.199 1995/02/02 21:55:57 matt * Added new colored key icons for fullscreen * * Revision 1.198 1995/01/30 17:17:07 rob * Fixed teammate names on hud. * * Revision 1.197 1995/01/28 17:40:49 mike * fix gauge fontcolor. * * Revision 1.196 1995/01/27 17:03:14 mike * fix placement of weapon info in multiplayer fullscreen, as per AP request. * * Revision 1.195 1995/01/27 11:51:23 rob * Put deaths tally into cooperative mode * * Revision 1.194 1995/01/27 11:43:24 adam * fiddled with key display * * Revision 1.193 1995/01/25 23:38:35 mike * fix keys on fullscreen. * * Revision 1.192 1995/01/24 22:03:28 mike * Lotsa hud stuff, put a lot of messages up. * * Revision 1.191 1995/01/23 16:47:21 rob * Fixed problem with playing extra life noise in coop. * * Revision 1.190 1995/01/22 16:00:46 mike * remove unneeded string. * * Revision 1.189 1995/01/22 15:58:22 mike * localization * * Revision 1.188 1995/01/20 17:19:45 rob * Fixing colors of hud kill list players. * * Revision 1.187 1995/01/20 09:19:18 allender * record player flags when in CM_FULL_SCREEN * * Revision 1.186 1995/01/19 16:29:09 allender * made demo recording of weapon change be in this file for shareware only * * Revision 1.185 1995/01/19 15:00:33 allender * code to record shield, energy, and ammo in fullscreen * * Revision 1.184 1995/01/19 13:43:13 matt * Fixed "cheater" message on HUD * * Revision 1.183 1995/01/18 16:11:58 mike * Don't show added scores of 0. * * Revision 1.182 1995/01/17 17:42:39 allender * do ammo counts in demo recording * * Revision 1.181 1995/01/16 17:26:25 rob * Fixed problem with coloration of team kill list. * * Revision 1.180 1995/01/16 17:22:39 john * Made so that KB and framerate don't collide. * * Revision 1.179 1995/01/16 14:58:31 matt * Changed score_added display to print "Cheater!" when cheats enabled * * Revision 1.178 1995/01/15 19:42:07 matt * Ripped out hostage faces for registered version * * Revision 1.177 1995/01/15 19:25:07 mike * show vulcan ammo and secondary ammo in fullscreen view. * * Revision 1.176 1995/01/15 13:16:12 john * Made so that paging always happens, lowmem just loads less. * Also, make KB load print to hud. * * Revision 1.175 1995/01/14 19:17:32 john * First version of piggy paging. * * Revision 1.174 1995/01/05 21:25:23 rob * Re-did some changes lost due to RCS weirdness. * * Revision 1.173 1995/01/05 12:22:34 rob * Don't show player names for cloaked players. * * Revision 1.172 1995/01/04 17:14:50 allender * make init_gauges work properly on demo playback * * Revision 1.171 1995/01/04 15:04:42 allender * new demo calls for registered version * * Revision 1.167 1995/01/03 13:03:57 allender * pass score points instead of total points. Added ifdef for * multi_send_score * * Revision 1.166 1995/01/03 11:45:02 allender * add hook to record player score * * Revision 1.165 1995/01/03 11:25:19 allender * remove newdemo stuff around score display * * Revision 1.163 1995/01/02 21:03:53 rob * Fixing up the hud-score-list for coop games. * * Revision 1.162 1994/12/31 20:54:40 rob * Added coop mode HUD score list. * Added more generic system for player names on HUD. * * Revision 1.161 1994/12/30 20:13:01 rob * Ifdef reticle names on shareware. * Added robot reticle naming. * * Revision 1.160 1994/12/29 17:53:51 mike * move up energy/shield in fullscreen to get out of way of kill list. * * Revision 1.159 1994/12/29 16:44:05 mike * add energy and shield showing. * * Revision 1.158 1994/12/28 16:34:29 mike * make warning beep go away on Player_is_dead. * * Revision 1.157 1994/12/28 10:00:43 allender * change in init_gauges to for multiplayer demo playbacks * * Revision 1.156 1994/12/27 11:06:46 allender * removed some previous code to for demo playback stuff * * Revision 1.155 1994/12/23 14:23:06 john * Added floating reticle for VR helments. * * Revision 1.154 1994/12/21 12:56:41 allender * on multiplayer demo playback, show kills and deaths * * Revision 1.153 1994/12/19 20:28:42 rob * Get rid of kill list in coop games. * * Revision 1.152 1994/12/14 18:06:44 matt * Removed compile warnings * * Revision 1.151 1994/12/14 15:21:28 rob * Made gauges align in status_bar net game. * * Revision 1.150 1994/12/12 17:20:33 matt * Don't get bonus points when cheating * * Revision 1.149 1994/12/12 16:47:00 matt * When cheating, get no score. Change level cheat to prompt for and * jump to new level. * * Revision 1.148 1994/12/12 12:05:45 rob * Grey out players who are disconnected. * * Revision 1.147 1994/12/09 16:19:48 yuan * kill matrix stuff. * * Revision 1.146 1994/12/09 16:12:34 rob * Fixed up the status bar kills gauges for net play. * * Revision 1.145 1994/12/09 01:55:34 rob * Added kills list to HUD/status bar. * Added something for Mark. * * Revision 1.144 1994/12/08 21:03:30 allender * pass old player flags to record_player_flags * * Revision 1.143 1994/12/07 22:49:33 mike * no homing missile warning during endlevel sequence. * * Revision 1.142 1994/12/06 13:55:31 matt * Use new rounding func, f2ir() * * Revision 1.141 1994/12/03 19:03:37 matt * Fixed vulcan ammo HUD message * * Revision 1.140 1994/12/03 18:43:18 matt * Fixed (hopefully) claok gauge * * Revision 1.139 1994/12/03 14:26:21 yuan * Fixed dumb bug * * Revision 1.138 1994/12/03 14:17:30 yuan * Localization 320 * */ #pragma off (unreferenced) static char rcsid[] = "$Id: gauges.c 2.7 1995/12/19 16:18:33 john Exp $"; #pragma on (unreferenced) #include #include #include #include #include "inferno.h" #include "game.h" #include "screens.h" #include "gauges.h" #include "physics.h" #include "error.h" #include "menu.h" // For the font. #include "mono.h" #include "collide.h" #include "newdemo.h" #include "player.h" #include "gamefont.h" #include "hostage.h" #include "bm.h" #include "text.h" #include "powerup.h" #include "sounds.h" #include "multi.h" #include "network.h" #include "endlevel.h" #include "wall.h" #include "text.h" #include "render.h" #include "piggy.h" bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps. grs_canvas *Canv_LeftEnergyGauge; grs_canvas *Canv_SBEnergyGauge; grs_canvas *Canv_RightEnergyGauge; grs_canvas *Canv_NumericalGauge; //bitmap numbers for gauges #define GAUGE_SHIELDS 0 //0..9, in decreasing order (100%,90%...0%) #define GAUGE_INVULNERABLE 10 //10..19 #define N_INVULNERABLE_FRAMES 10 #define GAUGE_SPEED 20 //unused #define GAUGE_ENERGY_LEFT 21 #define GAUGE_ENERGY_RIGHT 22 #define GAUGE_NUMERICAL 23 #define GAUGE_BLUE_KEY 24 #define GAUGE_GOLD_KEY 25 #define GAUGE_RED_KEY 26 #define GAUGE_BLUE_KEY_OFF 27 #define GAUGE_GOLD_KEY_OFF 28 #define GAUGE_RED_KEY_OFF 29 #define SB_GAUGE_BLUE_KEY 30 #define SB_GAUGE_GOLD_KEY 31 #define SB_GAUGE_RED_KEY 32 #define SB_GAUGE_BLUE_KEY_OFF 33 #define SB_GAUGE_GOLD_KEY_OFF 34 #define SB_GAUGE_RED_KEY_OFF 35 #define SB_GAUGE_ENERGY 36 #define GAUGE_LIVES 37 #define GAUGE_SHIPS 38 #define GAUGE_SHIPS_LAST 45 #define RETICLE_CROSS 46 #define RETICLE_PRIMARY 48 #define RETICLE_SECONDARY 51 #define RETICLE_LAST 55 #define GAUGE_HOMING_WARNING_ON 56 #define GAUGE_HOMING_WARNING_OFF 57 #define SML_RETICLE_CROSS 58 #define SML_RETICLE_PRIMARY 60 #define SML_RETICLE_SECONDARY 63 #define SML_RETICLE_LAST 67 #define KEY_ICON_BLUE 68 #define KEY_ICON_YELLOW 69 #define KEY_ICON_RED 70 //change MAX_GAUGE_BMS when adding gauges //Coordinats for gauges #define GAUGE_BLUE_KEY_X 45 #define GAUGE_BLUE_KEY_Y 152 #define GAUGE_GOLD_KEY_X 44 #define GAUGE_GOLD_KEY_Y 162 #define GAUGE_RED_KEY_X 43 #define GAUGE_RED_KEY_Y 172 #define SB_GAUGE_KEYS_X 11 #define SB_GAUGE_BLUE_KEY_Y 153 #define SB_GAUGE_GOLD_KEY_Y 169 #define SB_GAUGE_RED_KEY_Y 185 #define LEFT_ENERGY_GAUGE_X 70 #define LEFT_ENERGY_GAUGE_Y 131 #define LEFT_ENERGY_GAUGE_W 64 #define LEFT_ENERGY_GAUGE_H 8 #define RIGHT_ENERGY_GAUGE_X 190 #define RIGHT_ENERGY_GAUGE_Y 131 #define RIGHT_ENERGY_GAUGE_W 64 #define RIGHT_ENERGY_GAUGE_H 8 #define SB_ENERGY_GAUGE_X 98 #define SB_ENERGY_GAUGE_Y 155 #define SB_ENERGY_GAUGE_W 16 #define SB_ENERGY_GAUGE_H 41 #define SB_ENERGY_NUM_X (SB_ENERGY_GAUGE_X+2) #define SB_ENERGY_NUM_Y 190 #define SHIELD_GAUGE_X 146 #define SHIELD_GAUGE_Y 155 #define SHIELD_GAUGE_W 35 #define SHIELD_GAUGE_H 32 #define SHIP_GAUGE_X (SHIELD_GAUGE_X+5) #define SHIP_GAUGE_Y (SHIELD_GAUGE_Y+5) #define SB_SHIELD_GAUGE_X 123 //139 #define SB_SHIELD_GAUGE_Y 163 #define SB_SHIP_GAUGE_X (SB_SHIELD_GAUGE_X+5) #define SB_SHIP_GAUGE_Y (SB_SHIELD_GAUGE_Y+5) #define SB_SHIELD_NUM_X (SB_SHIELD_GAUGE_X+12) //151 #define SB_SHIELD_NUM_Y 156 #define NUMERICAL_GAUGE_X 154 #define NUMERICAL_GAUGE_Y 130 #define NUMERICAL_GAUGE_W 19 #define NUMERICAL_GAUGE_H 22 #define PRIMARY_W_PIC_X 64 #define PRIMARY_W_PIC_Y 154 #define PRIMARY_W_TEXT_X 87 #define PRIMARY_W_TEXT_Y 157 #define PRIMARY_AMMO_X (96-3) #define PRIMARY_AMMO_Y 171 #define SECONDARY_W_PIC_X 234 #define SECONDARY_W_PIC_Y 154 #define SECONDARY_W_TEXT_X 207 #define SECONDARY_W_TEXT_Y 157 #define SECONDARY_AMMO_X 213 #define SECONDARY_AMMO_Y 171 #define SB_LIVES_X 266 #define SB_LIVES_Y 185 #define SB_LIVES_LABEL_X 237 #define SB_LIVES_LABEL_Y (SB_LIVES_Y+1) #define SB_SCORE_RIGHT 301 #define SB_SCORE_Y 158 #define SB_SCORE_LABEL_X 237 #define SB_SCORE_ADDED_RIGHT 301 #define SB_SCORE_ADDED_Y 165 static int score_display; static fix score_time; static int old_score[2] = { -1, -1 }; static int old_energy[2] = { -1, -1 }; static int old_shields[2] = { -1, -1 }; static int old_flags[2] = { -1, -1 }; static int old_weapon[2][2] = {{ -1, -1 },{-1,-1}}; static int old_ammo_count[2][2] = {{ -1, -1 },{-1,-1}}; static int old_cloak[2] = { 0, 0 }; static int old_lives[2] = { -1, -1 }; static int invulnerable_frame = 0; static int cloak_fade_state; //0=steady, -1 fading out, 1 fading in #define WS_SET 0 //in correct state #define WS_FADING_OUT 1 #define WS_FADING_IN 2 int weapon_box_states[2]; fix weapon_box_fade_values[2]; #define FADE_SCALE (2*i2f(GR_FADE_LEVELS)/REARM_TIME) // fade out and back in REARM_TIME, in fade levels per seconds (int) typedef struct span { byte l,r; } span; //store delta x values from left of box span weapon_window_left[] = { //first span 67,154 {4,53}, {4,53}, {4,53}, {4,53}, {4,53}, {3,53}, {3,53}, {3,53}, {3,53}, {3,53}, {3,53}, {3,53}, {3,53}, {2,53}, {2,53}, {2,53}, {2,53}, {2,53}, {2,53}, {2,53}, {2,53}, {1,53}, {1,53}, {1,53}, {1,53}, {1,53}, {1,53}, {1,53}, {1,53}, {0,53}, {0,53}, {0,53}, {0,53}, {0,52}, {1,52}, {2,51}, {3,51}, {4,50}, {5,50}, }; //store delta x values from left of box span weapon_window_right[] = { //first span 207,154 {208-202,255-202}, {206-202,257-202}, {205-202,258-202}, {204-202,259-202}, {203-202,260-202}, {203-202,260-202}, {203-202,260-202}, {203-202,260-202}, {203-202,260-202}, {203-202,261-202}, {203-202,261-202}, {203-202,261-202}, {203-202,261-202}, {203-202,261-202}, {203-202,261-202}, {203-202,261-202}, {203-202,261-202}, {203-202,261-202}, {203-202,262-202}, {203-202,262-202}, {203-202,262-202}, {203-202,262-202}, {203-202,262-202}, {203-202,262-202}, {203-202,262-202}, {203-202,262-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {204-202,263-202}, {205-202,263-202}, {206-202,262-202}, {207-202,261-202}, {208-202,260-202}, {211-202,255-202}, }; #define N_LEFT_WINDOW_SPANS (sizeof(weapon_window_left)/sizeof(*weapon_window_left)) #define N_RIGHT_WINDOW_SPANS (sizeof(weapon_window_right)/sizeof(*weapon_window_right)) #define PRIMARY_W_BOX_LEFT 63 #define PRIMARY_W_BOX_TOP 154 #define PRIMARY_W_BOX_RIGHT (PRIMARY_W_BOX_LEFT+58) #define PRIMARY_W_BOX_BOT (PRIMARY_W_BOX_TOP+N_LEFT_WINDOW_SPANS-1) #define SECONDARY_W_BOX_LEFT 202 //207 #define SECONDARY_W_BOX_TOP 151 #define SECONDARY_W_BOX_RIGHT 263 //(SECONDARY_W_BOX_LEFT+54) #define SECONDARY_W_BOX_BOT (SECONDARY_W_BOX_TOP+N_RIGHT_WINDOW_SPANS-1) #define SB_PRIMARY_W_BOX_LEFT 34 //50 #define SB_PRIMARY_W_BOX_TOP 153 #define SB_PRIMARY_W_BOX_RIGHT (SB_PRIMARY_W_BOX_LEFT+53) #define SB_PRIMARY_W_BOX_BOT (195) #define SB_SECONDARY_W_BOX_LEFT 169 //210 #define SB_SECONDARY_W_BOX_TOP 153 #define SB_SECONDARY_W_BOX_RIGHT (SB_SECONDARY_W_BOX_LEFT+54) #define SB_SECONDARY_W_BOX_BOT (153+43) #define SB_PRIMARY_W_PIC_X (SB_PRIMARY_W_BOX_LEFT+1) //51 #define SB_PRIMARY_W_PIC_Y 154 #define SB_PRIMARY_W_TEXT_X (SB_PRIMARY_W_BOX_LEFT+24) //(51+23) #define SB_PRIMARY_W_TEXT_Y 157 #define SB_PRIMARY_AMMO_X ((SB_PRIMARY_W_BOX_LEFT+33)-3) //(51+32) #define SB_PRIMARY_AMMO_Y 171 #define SB_SECONDARY_W_PIC_X (SB_SECONDARY_W_BOX_LEFT+29) //(212+27) #define SB_SECONDARY_W_PIC_Y 154 #define SB_SECONDARY_W_TEXT_X (SB_SECONDARY_W_BOX_LEFT+2) //212 #define SB_SECONDARY_W_TEXT_Y 157 #define SB_SECONDARY_AMMO_X (SB_SECONDARY_W_BOX_LEFT+11) //(212+9) #define SB_SECONDARY_AMMO_Y 171 typedef struct gauge_box { int left,top; int right,bot; //maximal box span *spanlist; //list of left,right spans for copy } gauge_box; //first two are primary & secondary //seconds two are the same for the status bar gauge_box gauge_boxes[] = { {PRIMARY_W_BOX_LEFT,PRIMARY_W_BOX_TOP,PRIMARY_W_BOX_RIGHT,PRIMARY_W_BOX_BOT,weapon_window_left}, {SECONDARY_W_BOX_LEFT,SECONDARY_W_BOX_TOP,SECONDARY_W_BOX_RIGHT,SECONDARY_W_BOX_BOT,weapon_window_right}, {SB_PRIMARY_W_BOX_LEFT,SB_PRIMARY_W_BOX_TOP,SB_PRIMARY_W_BOX_RIGHT,SB_PRIMARY_W_BOX_BOT,NULL}, {SB_SECONDARY_W_BOX_LEFT,SB_SECONDARY_W_BOX_TOP,SB_SECONDARY_W_BOX_RIGHT,SB_SECONDARY_W_BOX_BOT,NULL} }; int Color_0_31_0 = -1; //copy a box from the off-screen buffer to the visible page copy_gauge_box(gauge_box *box,grs_bitmap *bm) { if (box->spanlist) { int n_spans = box->bot-box->top+1; int cnt,y; //gr_setcolor(BM_XRGB(31,0,0)); for (cnt=0,y=box->top;cntspanlist[cnt].r-box->spanlist[cnt].l+1,1, box->left+box->spanlist[cnt].l,y,box->left+box->spanlist[cnt].l,y,bm,&grd_curcanv->cv_bitmap); //gr_scanline(box->left+box->spanlist[cnt].l,box->left+box->spanlist[cnt].r,y); } else gr_bm_ubitblt(box->right-box->left+1,box->bot-box->top+1, box->left,box->top,box->left,box->top, bm,&grd_curcanv->cv_bitmap); } //fills in the coords of the hostage video window get_hostage_window_coords(int *x,int *y,int *w,int *h) { if (Cockpit_mode == CM_STATUS_BAR) { *x = SB_SECONDARY_W_BOX_LEFT; *y = SB_SECONDARY_W_BOX_TOP; *w = SB_SECONDARY_W_BOX_RIGHT - SB_SECONDARY_W_BOX_LEFT + 1; *h = SB_SECONDARY_W_BOX_BOT - SB_SECONDARY_W_BOX_TOP + 1; } else { *x = SECONDARY_W_BOX_LEFT; *y = SECONDARY_W_BOX_TOP; *w = SECONDARY_W_BOX_RIGHT - SECONDARY_W_BOX_LEFT + 1; *h = SECONDARY_W_BOX_BOT - SECONDARY_W_BOX_TOP + 1; } } //these should be in gr.h #define cv_w cv_bitmap.bm_w #define cv_h cv_bitmap.bm_h #define HUD_MESSAGE_LENGTH 150 #define HUD_MAX_NUM 4 extern int HUD_nmessages, hud_first; // From hud.c extern char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5]; void hud_show_score() { char score_str[20]; int w, h, aw; if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38)) return; gr_set_curfont( GAME_FONT ); if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) ) { sprintf(score_str, "%s: %5d", TXT_KILLS, Players[Player_num].net_kills_total); } else { sprintf(score_str, "%s: %5d", TXT_SCORE, Players[Player_num].score); } gr_get_string_size(score_str, &w, &h, &aw ); if (Color_0_31_0 == -1) Color_0_31_0 = gr_getcolor(0,31,0); gr_set_fontcolor(Color_0_31_0, -1); gr_printf(grd_curcanv->cv_w-w-2, 3, score_str); } void hud_show_score_added() { int color; int w, h, aw; char score_str[20]; if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) return; if (score_display == 0) return; gr_set_curfont( GAME_FONT ); score_time -= FrameTime; if (score_time > 0) { color = f2i(score_time * 20) + 10; if (color < 10) color = 10; if (color > 31) color = 31; if (Cheats_enabled) sprintf(score_str, "%s", TXT_CHEATER); else sprintf(score_str, "%5d", score_display); gr_get_string_size(score_str, &w, &h, &aw ); gr_set_fontcolor(gr_getcolor(0, color, 0),-1 ); gr_printf(grd_curcanv->cv_w-w-2-10, GAME_FONT->ft_h+5, score_str); } else { score_time = 0; score_display = 0; } } void sb_show_score() { char score_str[20]; int x,y; int w, h, aw; static int last_x[2]={SB_SCORE_RIGHT,SB_SCORE_RIGHT}; int redraw_score; if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) redraw_score = -99; else redraw_score = -1; if (old_score[VR_current_page]==redraw_score) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) gr_printf(SB_SCORE_LABEL_X,SB_SCORE_Y,"%s:", TXT_KILLS); else gr_printf(SB_SCORE_LABEL_X,SB_SCORE_Y,"%s:", TXT_SCORE); } gr_set_curfont( GAME_FONT ); if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) sprintf(score_str, "%5d", Players[Player_num].net_kills_total); else sprintf(score_str, "%5d", Players[Player_num].score); gr_get_string_size(score_str, &w, &h, &aw ); x = SB_SCORE_RIGHT-w-2; y = SB_SCORE_Y; //erase old score gr_setcolor(BM_XRGB(0,0,0)); gr_rect(last_x[VR_current_page],y,SB_SCORE_RIGHT,y+GAME_FONT->ft_h); if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); else gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); gr_printf(x,y,score_str); last_x[VR_current_page] = x; } void sb_show_score_added() { int color; int w, h, aw; char score_str[32]; int x; static int last_x[2]={SB_SCORE_ADDED_RIGHT,SB_SCORE_ADDED_RIGHT}; static int last_score_display[2] = { -1, -1}; if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) return; if (score_display == 0) return; gr_set_curfont( GAME_FONT ); score_time -= FrameTime; if (score_time > 0) { if (score_display != last_score_display[VR_current_page]) { gr_setcolor(BM_XRGB(0,0,0)); gr_rect(last_x[VR_current_page],SB_SCORE_ADDED_Y,SB_SCORE_ADDED_RIGHT,SB_SCORE_ADDED_Y+GAME_FONT->ft_h); last_score_display[VR_current_page] = score_display; } color = f2i(score_time * 20) + 10; if (color < 10) color = 10; if (color > 31) color = 31; if (Cheats_enabled) sprintf(score_str, "%s", TXT_CHEATER); else sprintf(score_str, "%5d", score_display); gr_get_string_size(score_str, &w, &h, &aw ); x = SB_SCORE_ADDED_RIGHT-w-2; gr_set_fontcolor(gr_getcolor(0, color, 0),-1 ); gr_printf(x, SB_SCORE_ADDED_Y, score_str); last_x[VR_current_page] = x; } else { //erase old score gr_setcolor(BM_XRGB(0,0,0)); gr_rect(last_x[VR_current_page],SB_SCORE_ADDED_Y,SB_SCORE_ADDED_RIGHT,SB_SCORE_ADDED_Y+GAME_FONT->ft_h); score_time = 0; score_display = 0; } } fix Last_warning_beep_time[2] = {0,0}; // Time we last played homing missile warning beep. // ----------------------------------------------------------------------------- void play_homing_warning(void) { fix beep_delay; if (Endlevel_sequence || Player_is_dead) return; if (Players[Player_num].homing_object_dist >= 0) { beep_delay = Players[Player_num].homing_object_dist/128; if (beep_delay > F1_0) beep_delay = F1_0; else if (beep_delay < F1_0/8) beep_delay = F1_0/8; if (GameTime - Last_warning_beep_time[VR_current_page] > beep_delay/2) { digi_play_sample( SOUND_HOMING_WARNING, F1_0 ); Last_warning_beep_time[VR_current_page] = GameTime; } } } int Last_homing_warning_shown[2]={-1,-1}; // ----------------------------------------------------------------------------- void show_homing_warning(void) { if ((Cockpit_mode == CM_STATUS_BAR) || (Endlevel_sequence)) { if (Last_homing_warning_shown[VR_current_page] == 1) { PIGGY_PAGE_IN( Gauges[GAUGE_HOMING_WARNING_OFF] ); gr_ubitmapm( 7, 171, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index] ); Last_homing_warning_shown[VR_current_page] = 0; } return; } gr_set_current_canvas( get_current_game_screen() ); if (Players[Player_num].homing_object_dist >= 0) { if (GameTime & 0x4000) { if (Last_homing_warning_shown[VR_current_page] != 1) { PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_ON]); gr_ubitmapm( 7, 171, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_ON].index]); Last_homing_warning_shown[VR_current_page] = 1; } } else { if (Last_homing_warning_shown[VR_current_page] != 0) { PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_OFF]); gr_ubitmapm( 7, 171, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index] ); Last_homing_warning_shown[VR_current_page] = 0; } } } else if (Last_homing_warning_shown[VR_current_page] != 0) { PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_OFF]); gr_ubitmapm( 7, 171, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index] ); Last_homing_warning_shown[VR_current_page] = 0; } } #define MAX_SHOWN_LIVES 4 void hud_show_homing_warning(void) { if (Players[Player_num].homing_object_dist >= 0) { if (GameTime & 0x4000) { //gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); gr_printf(0x8000, grd_curcanv->cv_h-8,TXT_LOCK); } } } void hud_show_keys(void) { if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY) { PIGGY_PAGE_IN(Gauges[KEY_ICON_BLUE]); gr_ubitmapm(2,24,&GameBitmaps[Gauges[KEY_ICON_BLUE].index]); } if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) { PIGGY_PAGE_IN(Gauges[KEY_ICON_YELLOW]); gr_ubitmapm(10,24,&GameBitmaps[Gauges[KEY_ICON_YELLOW].index]); } if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) { PIGGY_PAGE_IN(Gauges[KEY_ICON_RED]); gr_ubitmapm(18,24,&GameBitmaps[Gauges[KEY_ICON_RED].index]); } } void hud_show_energy(void) { //gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); if (Game_mode & GM_MULTI) gr_printf(2, grd_curcanv->cv_h-40,"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy)); else gr_printf(2, grd_curcanv->cv_h-8,"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy)); if (Newdemo_state==ND_STATE_RECORDING ) { int energy = f2ir(Players[Player_num].energy); if (energy != old_energy[VR_current_page]) { #ifdef SHAREWARE newdemo_record_player_energy(energy); #else newdemo_record_player_energy(old_energy[VR_current_page], energy); #endif old_energy[VR_current_page] = energy; } } } void hud_show_weapons(void) { int w, h, aw; int y; char weapon_str[32], temp_str[10]; // gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); if (Game_mode & GM_MULTI) y = grd_curcanv->cv_h-32; else y = grd_curcanv->cv_h; // #ifndef RELEASE y -= 8; // #endif switch (Primary_weapon) { case 0: if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS) sprintf(weapon_str, "%s %s %i", TXT_QUAD, TXT_LASER, Players[Player_num].laser_level+1); else sprintf(weapon_str, "%s %i", TXT_LASER, Players[Player_num].laser_level+1); break; case 1: sprintf(weapon_str, "%s: %i", TXT_W_VULCAN_S, f2i(Players[Player_num].primary_ammo[Primary_weapon] * VULCAN_AMMO_SCALE)); break; case 2: strcpy(weapon_str, TXT_W_SPREADFIRE_S); break; #ifndef SHAREWARE case 3: strcpy(weapon_str, TXT_W_PLASMA_S); break; case 4: strcpy(weapon_str, TXT_W_FUSION_S); break; #endif } gr_get_string_size(weapon_str, &w, &h, &aw ); gr_printf(grd_curcanv->cv_w-5-w, y-8, weapon_str); if (Primary_weapon == VULCAN_INDEX) { #ifndef SHAREWARE if (Players[Player_num].primary_ammo[Primary_weapon] != old_ammo_count[0][VR_current_page]) { if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_primary_ammo(old_ammo_count[0][VR_current_page], Players[Player_num].primary_ammo[Primary_weapon]); old_ammo_count[0][VR_current_page] = Players[Player_num].primary_ammo[Primary_weapon]; } #endif } switch (Secondary_weapon) { case 0: strcpy(weapon_str, TXT_CONCUSSION); break; case 1: strcpy(weapon_str, TXT_HOMING); break; case 2: strcpy(weapon_str, TXT_PROXBOMB ); break; #ifndef SHAREWARE case 3: strcpy(weapon_str, TXT_SMART); break; case 4: strcpy(weapon_str, TXT_MEGA); break; #endif default: Int3(); weapon_str[0] = 0; break; } #ifndef SHAREWARE if (Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1][VR_current_page]) { if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_secondary_ammo(old_ammo_count[1][VR_current_page], Players[Player_num].secondary_ammo[Secondary_weapon]); old_ammo_count[1][VR_current_page] = Players[Player_num].secondary_ammo[Secondary_weapon]; } #endif strcat(weapon_str, " "); strcat(weapon_str, itoa(Players[Player_num].secondary_ammo[Secondary_weapon], temp_str, 10)); gr_get_string_size(weapon_str, &w, &h, &aw ); gr_printf(grd_curcanv->cv_w-5-w, y, weapon_str); } void hud_show_cloak_invuln(void) { if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) { int y = grd_curcanv->cv_h; if (Game_mode & GM_MULTI) y -= 72; else y -= 32; if ((Players[Player_num].cloak_time+CLOAK_TIME_MAX - GameTime > F1_0*3 ) || (GameTime & 0x8000)) gr_printf(2, y, "%s", TXT_CLOAKED); } if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) { int y = grd_curcanv->cv_h; if (Game_mode & GM_MULTI) y -= 80; else y -= 40; if (((Players[Player_num].invulnerable_time + INVULNERABLE_TIME_MAX - GameTime) > F1_0*4) || (GameTime & 0x8000)) gr_printf(2, y, "%s", TXT_INVULNERABLE); } } void hud_show_shield(void) { // gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); if ( Players[Player_num].shields >= 0 ) { if (Game_mode & GM_MULTI) gr_printf(2, grd_curcanv->cv_h-48,"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields)); else gr_printf(2, grd_curcanv->cv_h-16,"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields)); } else { if (Game_mode & GM_MULTI) gr_printf(2, grd_curcanv->cv_h-48,"%s: 0", TXT_SHIELD ); else gr_printf(2, grd_curcanv->cv_h-16,"%s: 0", TXT_SHIELD ); } if (Newdemo_state==ND_STATE_RECORDING ) { int shields = f2ir(Players[Player_num].shields); if (shields != old_shields[VR_current_page]) { // Draw the shield gauge #ifdef SHAREWARE newdemo_record_player_shields(shields); #else newdemo_record_player_shields(old_shields[VR_current_page], shields); #endif old_shields[VR_current_page] = shields; } } } //draw the icons for number of lives hud_show_lives() { if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38)) return; if (Game_mode & GM_MULTI) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); gr_printf(10, 3, "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total); } else if (Players[Player_num].lives > 1) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); PIGGY_PAGE_IN(Gauges[GAUGE_LIVES]); gr_ubitmapm(10,3,&GameBitmaps[Gauges[GAUGE_LIVES].index]); gr_printf(22, 3, "x %d", Players[Player_num].lives-1); } } sb_show_lives() { int x,y; grs_bitmap * bm = &GameBitmaps[Gauges[GAUGE_LIVES].index]; x = SB_LIVES_X; y = SB_LIVES_Y; if (old_lives[VR_current_page]==-1) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); if (Game_mode & GM_MULTI) gr_printf(SB_LIVES_LABEL_X,SB_LIVES_LABEL_Y,"%s:", TXT_DEATHS); else gr_printf(SB_LIVES_LABEL_X,SB_LIVES_LABEL_Y,"%s:", TXT_LIVES); } if (Game_mode & GM_MULTI) { char killed_str[20]; int w, h, aw; static int last_x[2] = {SB_SCORE_RIGHT,SB_SCORE_RIGHT}; int x; sprintf(killed_str, "%5d", Players[Player_num].net_killed_total); gr_get_string_size(killed_str, &w, &h, &aw); gr_setcolor(BM_XRGB(0,0,0)); gr_rect(last_x[VR_current_page], y+1, SB_SCORE_RIGHT, y+GAME_FONT->ft_h); gr_set_fontcolor(gr_getcolor(0,20,0),-1); x = SB_SCORE_RIGHT-w-2; gr_printf(x, y+1, killed_str); last_x[VR_current_page] = x; return; } if (old_lives[VR_current_page]==-1 || Players[Player_num].lives != old_lives[VR_current_page]) { //erase old icons gr_setcolor(BM_XRGB(0,0,0)); gr_rect(x, y, x+32, y+bm->bm_h); if (Players[Player_num].lives-1 > 0) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); PIGGY_PAGE_IN(Gauges[GAUGE_LIVES]); gr_ubitmapm(x, y,bm); gr_printf(x+12, y, "x %d", Players[Player_num].lives-1); } } // for (i=0;ibm_w+2) // gr_ubitmapm(x,y,bm); } #ifndef RELEASE #ifdef PIGGY_USE_PAGING extern int Piggy_bitmap_cache_next; #endif void show_time() { int secs = f2i(Players[Player_num].time_level) % 60; int mins = f2i(Players[Player_num].time_level) / 60; gr_set_curfont( GAME_FONT ); if (Color_0_31_0 == -1) Color_0_31_0 = gr_getcolor(0,31,0); gr_set_fontcolor(Color_0_31_0, -1 ); gr_printf(grd_curcanv->cv_w-25,grd_curcanv->cv_h-28,"%d:%02d", mins, secs); #ifdef PIGGY_USE_PAGING { char text[25]; int w,h,aw; sprintf( text, "%d KB", Piggy_bitmap_cache_next/1024 ); gr_get_string_size( text, &w, &h, &aw ); gr_printf(grd_curcanv->cv_w-10-w,grd_curcanv->cv_h/2, text ); } #endif } #endif #define EXTRA_SHIP_SCORE 50000 //get new ship every this many points void add_points_to_score(int points) { int prev_score; score_time += f1_0*2; score_display += points; if (score_time > f1_0*4) score_time = f1_0*4; if (points == 0 || Cheats_enabled) return; if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) return; prev_score=Players[Player_num].score; Players[Player_num].score += points; #ifndef SHAREWARE if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_player_score(points); #endif #ifndef SHAREWARE #ifdef NETWORK if (Game_mode & GM_MULTI_COOP) multi_send_score(); #endif #endif if (Game_mode & GM_MULTI) return; if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) { int snd; Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE; powerup_basic(20, 20, 20, 0, TXT_EXTRA_LIFE); if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) digi_play_sample( snd, F1_0 ); } } void add_bonus_points_to_score(int points) { int prev_score; if (points == 0 || Cheats_enabled) return; prev_score=Players[Player_num].score; Players[Player_num].score += points; #ifndef SHAREWARE if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_player_score(points); #endif if (Game_mode & GM_MULTI) return; if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) { int snd; Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE; if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) digi_play_sample( snd, F1_0 ); } } void init_gauge_canvases() { Canv_LeftEnergyGauge = gr_create_canvas( LEFT_ENERGY_GAUGE_W, LEFT_ENERGY_GAUGE_H ); Canv_SBEnergyGauge = gr_create_canvas( SB_ENERGY_GAUGE_W, SB_ENERGY_GAUGE_H ); Canv_RightEnergyGauge = gr_create_canvas( RIGHT_ENERGY_GAUGE_W, RIGHT_ENERGY_GAUGE_H ); Canv_NumericalGauge = gr_create_canvas( NUMERICAL_GAUGE_W, NUMERICAL_GAUGE_H ); } void close_gauge_canvases() { gr_free_canvas( Canv_LeftEnergyGauge ); gr_free_canvas( Canv_SBEnergyGauge ); gr_free_canvas( Canv_RightEnergyGauge ); gr_free_canvas( Canv_NumericalGauge ); } void init_gauges() { int i; //draw_gauges_on = 1; for (i=0; i<2; i++ ) { if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) || ((Newdemo_state == ND_STATE_PLAYBACK) && (Newdemo_game_mode & GM_MULTI) && !(Newdemo_game_mode & GM_MULTI_COOP)) ) old_score[i] = -99; else old_score[i] = -1; old_energy[i] = -1; old_shields[i] = -1; old_flags[i] = -1; old_cloak[i] = -1; old_lives[i] = -1; old_weapon[0][i] = old_weapon[1][i] = -1; old_ammo_count[0][i] = old_ammo_count[1][i] = -1; } cloak_fade_state = 0; } void draw_energy_bar(int energy) { int not_energy; int x1, x2, y; // Draw left energy bar gr_set_current_canvas( Canv_LeftEnergyGauge ); PIGGY_PAGE_IN(Gauges[GAUGE_ENERGY_LEFT]); gr_ubitmapm( 0, 0, &GameBitmaps[Gauges[GAUGE_ENERGY_LEFT].index] ); gr_setcolor( 0 ); not_energy = 61 - (energy*61)/100; if (energy < 100) for (y=0; y<8; y++) { x1 = 7 - y; x2 = 7 - y + not_energy; if ( y>=0 && y<2 ) if (x2 > LEFT_ENERGY_GAUGE_W - 1) x2 = LEFT_ENERGY_GAUGE_W - 1; if ( y>=2 && y<6 ) if (x2 > LEFT_ENERGY_GAUGE_W - 2) x2 = LEFT_ENERGY_GAUGE_W - 2; if ( y>=6 ) if (x2 > LEFT_ENERGY_GAUGE_W - 3) x2 = LEFT_ENERGY_GAUGE_W - 3; if (x2 > x1) gr_uscanline( x1, x2, y ); } gr_set_current_canvas( get_current_game_screen() ); gr_ubitmapm( LEFT_ENERGY_GAUGE_X, LEFT_ENERGY_GAUGE_Y, &Canv_LeftEnergyGauge->cv_bitmap ); // Draw right energy bar gr_set_current_canvas( Canv_RightEnergyGauge ); PIGGY_PAGE_IN(Gauges[GAUGE_ENERGY_RIGHT]); gr_ubitmapm( 0, 0, &GameBitmaps[Gauges[GAUGE_ENERGY_RIGHT].index] ); if (energy < 100) for (y=0; y<8; y++) { x1 = RIGHT_ENERGY_GAUGE_W - 8 + y - not_energy; x2 = RIGHT_ENERGY_GAUGE_W - 8 + y; if ( y>=0 && y<2 ) if (x1 < 0) x1 = 0; if ( y>=2 && y<6 ) if (x1 < 1) x1 = 1; if ( y>=6 ) if (x1 < 2) x1 = 2; if (x2 > x1) gr_uscanline( x1, x2, y ); } gr_set_current_canvas( get_current_game_screen() ); gr_ubitmapm( RIGHT_ENERGY_GAUGE_X, RIGHT_ENERGY_GAUGE_Y, &Canv_RightEnergyGauge->cv_bitmap ); } void draw_shield_bar(int shield) { int bm_num = shield>=100?9:(shield / 10); PIGGY_PAGE_IN(Gauges[GAUGE_SHIELDS+9-bm_num] ); gr_ubitmapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[Gauges[GAUGE_SHIELDS+9-bm_num].index] ); } #define CLOAK_FADE_WAIT_TIME 0x400 void draw_player_ship(int cloak_state,int old_cloak_state,int x, int y) { static fix cloak_fade_timer=0; static int cloak_fade_value=GR_FADE_LEVELS-1; grs_bitmap *bm; if (Game_mode & GM_TEAM) { #ifdef NETWORK PIGGY_PAGE_IN(Gauges[GAUGE_SHIPS+get_team(Player_num)]); bm = &GameBitmaps[Gauges[GAUGE_SHIPS+get_team(Player_num)].index]; #endif } else { PIGGY_PAGE_IN(Gauges[GAUGE_SHIPS+Player_num]); bm = &GameBitmaps[Gauges[GAUGE_SHIPS+Player_num].index]; } if (old_cloak_state==-1 && cloak_state) cloak_fade_value=0; if (!cloak_state) { cloak_fade_value=GR_FADE_LEVELS-1; cloak_fade_state = 0; } if (cloak_state==1 && old_cloak_state==0) cloak_fade_state = -1; //else if (cloak_state==0 && old_cloak_state==1) // cloak_fade_state = 1; if (cloak_state==old_cloak_state) //doing "about-to-uncloak" effect if (cloak_fade_state==0) cloak_fade_state = 2; if (cloak_fade_state) cloak_fade_timer -= FrameTime; while (cloak_fade_state && cloak_fade_timer < 0) { cloak_fade_timer += CLOAK_FADE_WAIT_TIME; cloak_fade_value += cloak_fade_state; if (cloak_fade_value >= GR_FADE_LEVELS-1) { cloak_fade_value = GR_FADE_LEVELS-1; if (cloak_fade_state == 2 && cloak_state) cloak_fade_state = -2; else cloak_fade_state = 0; } else if (cloak_fade_value <= 0) { cloak_fade_value = 0; if (cloak_fade_state == -2) cloak_fade_state = 2; else cloak_fade_state = 0; } } gr_set_current_canvas(&VR_render_buffer[0]); gr_ubitmap( x, y, bm); Gr_scanline_darkening_level = cloak_fade_value; gr_rect(x, y, x+bm->bm_w-1, y+bm->bm_h-1); Gr_scanline_darkening_level = GR_FADE_LEVELS; gr_set_current_canvas(get_current_game_screen()); gr_bm_ubitbltm( bm->bm_w, bm->bm_h, x, y, x, y, &VR_render_buffer[0].cv_bitmap, &grd_curcanv->cv_bitmap); } #define INV_FRAME_TIME (f1_0/10) //how long for each frame void draw_numerical_display(int shield, int energy) { gr_set_current_canvas( Canv_NumericalGauge ); gr_set_curfont( GAME_FONT ); PIGGY_PAGE_IN(Gauges[GAUGE_NUMERICAL]); gr_ubitmap( 0, 0, &GameBitmaps[Gauges[GAUGE_NUMERICAL].index] ); gr_set_fontcolor(gr_getcolor(14,14,23),-1 ); gr_printf((shield>99)?3:((shield>9)?5:7),15,"%d",shield); gr_set_fontcolor(gr_getcolor(25,18,6),-1 ); gr_printf((energy>99)?3:((energy>9)?5:7),2,"%d",energy); gr_set_current_canvas( get_current_game_screen() ); gr_ubitmapm( NUMERICAL_GAUGE_X, NUMERICAL_GAUGE_Y, &Canv_NumericalGauge->cv_bitmap ); } void draw_keys() { gr_set_current_canvas( get_current_game_screen() ); if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) { PIGGY_PAGE_IN(Gauges[GAUGE_BLUE_KEY]); gr_ubitmapm( GAUGE_BLUE_KEY_X, GAUGE_BLUE_KEY_Y, &GameBitmaps[Gauges[GAUGE_BLUE_KEY].index] ); } else { PIGGY_PAGE_IN(Gauges[GAUGE_BLUE_KEY_OFF]); gr_ubitmapm( GAUGE_BLUE_KEY_X, GAUGE_BLUE_KEY_Y, &GameBitmaps[Gauges[GAUGE_BLUE_KEY_OFF].index] ); } if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) { PIGGY_PAGE_IN(Gauges[GAUGE_GOLD_KEY]); gr_ubitmapm( GAUGE_GOLD_KEY_X, GAUGE_GOLD_KEY_Y, &GameBitmaps[Gauges[GAUGE_GOLD_KEY].index] ); } else { PIGGY_PAGE_IN(Gauges[GAUGE_GOLD_KEY_OFF]); gr_ubitmapm( GAUGE_GOLD_KEY_X, GAUGE_GOLD_KEY_Y, &GameBitmaps[Gauges[GAUGE_GOLD_KEY_OFF].index] ); } if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) { PIGGY_PAGE_IN( Gauges[GAUGE_RED_KEY] ); gr_ubitmapm( GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, &GameBitmaps[Gauges[GAUGE_RED_KEY].index] ); } else { PIGGY_PAGE_IN(Gauges[GAUGE_RED_KEY_OFF]); gr_ubitmapm( GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, &GameBitmaps[Gauges[GAUGE_RED_KEY_OFF].index] ); } } draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char *name,int text_x,int text_y) { grs_bitmap *bm; char *p; //clear the window gr_setcolor(BM_XRGB(0,0,0)); gr_rect(box->left,box->top,box->right,box->bot); bm=&GameBitmaps[Weapon_info[info_index].picture.index]; Assert(bm != NULL); PIGGY_PAGE_IN( Weapon_info[info_index].picture ); gr_ubitmapm(pic_x,pic_y,bm); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); if ((p=strchr(name,'\n'))!=NULL) { *p=0; gr_printf(text_x,text_y,name); gr_printf(text_x,text_y+grd_curcanv->cv_font->ft_h+1,p+1); *p='\n'; } else gr_printf(text_x,text_y,name); // For laser, show level and quadness if (info_index == 0) { char temp_str[7]; sprintf(temp_str, "%s: 0", TXT_LVL); temp_str[5] = Players[Player_num].laser_level+1 + '0'; gr_printf(text_x,text_y+8, temp_str); if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS) { strcpy(temp_str, TXT_QUAD); gr_printf(text_x,text_y+16, temp_str); } } } draw_weapon_info(int weapon_type,int weapon_num) { #ifdef SHAREWARE if (Newdemo_state==ND_STATE_RECORDING ) newdemo_record_player_weapon(weapon_type, weapon_num); #endif if (weapon_type == 0) if (Cockpit_mode == CM_STATUS_BAR) draw_weapon_info_sub(Primary_weapon_to_weapon_info[weapon_num], &gauge_boxes[2], SB_PRIMARY_W_PIC_X,SB_PRIMARY_W_PIC_Y, PRIMARY_WEAPON_NAMES_SHORT(weapon_num), SB_PRIMARY_W_TEXT_X,SB_PRIMARY_W_TEXT_Y); else draw_weapon_info_sub(Primary_weapon_to_weapon_info[weapon_num], &gauge_boxes[0], PRIMARY_W_PIC_X,PRIMARY_W_PIC_Y, PRIMARY_WEAPON_NAMES_SHORT(weapon_num), PRIMARY_W_TEXT_X,PRIMARY_W_TEXT_Y); else if (Cockpit_mode == CM_STATUS_BAR) draw_weapon_info_sub(Secondary_weapon_to_weapon_info[weapon_num], &gauge_boxes[3], SB_SECONDARY_W_PIC_X,SB_SECONDARY_W_PIC_Y, SECONDARY_WEAPON_NAMES_SHORT(weapon_num), SB_SECONDARY_W_TEXT_X,SB_SECONDARY_W_TEXT_Y); else draw_weapon_info_sub(Secondary_weapon_to_weapon_info[weapon_num], &gauge_boxes[1], SECONDARY_W_PIC_X,SECONDARY_W_PIC_Y, SECONDARY_WEAPON_NAMES_SHORT(weapon_num), SECONDARY_W_TEXT_X,SECONDARY_W_TEXT_Y); } draw_ammo_info(int x,int y,int ammo_count,int primary) { int w; if (primary) w = (grd_curcanv->cv_font->ft_w*6)/2; else w = (grd_curcanv->cv_font->ft_w*5)/2; gr_setcolor(BM_XRGB(0,0,0)); gr_rect(x,y,x+w,y+grd_curcanv->cv_font->ft_h); gr_set_fontcolor(gr_getcolor(20,0,0),-1 ); gr_printf(x,y,"%03d",ammo_count); } draw_primary_ammo_info(int ammo_count) { if (Cockpit_mode == CM_STATUS_BAR) draw_ammo_info(SB_PRIMARY_AMMO_X,SB_PRIMARY_AMMO_Y,ammo_count,1); else draw_ammo_info(PRIMARY_AMMO_X,PRIMARY_AMMO_Y,ammo_count,1); } draw_secondary_ammo_info(int ammo_count) { if (Cockpit_mode == CM_STATUS_BAR) draw_ammo_info(SB_SECONDARY_AMMO_X,SB_SECONDARY_AMMO_Y,ammo_count,0); else draw_ammo_info(SECONDARY_AMMO_X,SECONDARY_AMMO_Y,ammo_count,0); } //returns true if drew picture int draw_weapon_box(int weapon_type,int weapon_num) { int drew_flag=0; gr_set_current_canvas(&VR_render_buffer[0]); gr_set_curfont( GAME_FONT ); if (weapon_num != old_weapon[weapon_type][VR_current_page] && weapon_box_states[weapon_type] == WS_SET) { weapon_box_states[weapon_type] = WS_FADING_OUT; weapon_box_fade_values[weapon_type]=i2f(GR_FADE_LEVELS-1); } if (old_weapon[weapon_type][VR_current_page] == -1) { draw_weapon_info(weapon_type,weapon_num); old_weapon[weapon_type][VR_current_page] = weapon_num; old_ammo_count[weapon_type][VR_current_page]=-1; drew_flag=1; weapon_box_states[weapon_type] = WS_SET; } if (weapon_box_states[weapon_type] == WS_FADING_OUT) { draw_weapon_info(weapon_type,old_weapon[weapon_type][VR_current_page]); old_ammo_count[weapon_type][VR_current_page]=-1; drew_flag=1; weapon_box_fade_values[weapon_type] -= FrameTime * FADE_SCALE; if (weapon_box_fade_values[weapon_type] <= 0) { weapon_box_states[weapon_type] = WS_FADING_IN; old_weapon[weapon_type][VR_current_page] = weapon_num; weapon_box_fade_values[weapon_type] = 0; } } else if (weapon_box_states[weapon_type] == WS_FADING_IN) { if (weapon_num != old_weapon[weapon_type][VR_current_page]) { weapon_box_states[weapon_type] = WS_FADING_OUT; } else { draw_weapon_info(weapon_type,weapon_num); old_ammo_count[weapon_type][VR_current_page]=-1; drew_flag=1; weapon_box_fade_values[weapon_type] += FrameTime * FADE_SCALE; if (weapon_box_fade_values[weapon_type] >= i2f(GR_FADE_LEVELS-1)) weapon_box_states[weapon_type] = WS_SET; } } if (weapon_box_states[weapon_type] != WS_SET) { //fade gauge int fade_value = f2i(weapon_box_fade_values[weapon_type]); int boxofs = (Cockpit_mode==CM_STATUS_BAR)?2:0; Gr_scanline_darkening_level = fade_value; gr_rect(gauge_boxes[boxofs+weapon_type].left,gauge_boxes[boxofs+weapon_type].top,gauge_boxes[boxofs+weapon_type].right,gauge_boxes[boxofs+weapon_type].bot); Gr_scanline_darkening_level = GR_FADE_LEVELS; } gr_set_current_canvas(get_current_game_screen()); return drew_flag; } draw_weapon_boxes() { int boxofs = (Cockpit_mode==CM_STATUS_BAR)?2:0; int drew; drew = draw_weapon_box(0,Primary_weapon); if (drew) copy_gauge_box(&gauge_boxes[boxofs+0],&VR_render_buffer[0].cv_bitmap); if (weapon_box_states[0] == WS_SET) if (Players[Player_num].primary_ammo[Primary_weapon] != old_ammo_count[0][VR_current_page]) { if (Primary_weapon == VULCAN_INDEX) { #ifndef SHAREWARE if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_primary_ammo(old_ammo_count[0][VR_current_page], Players[Player_num].primary_ammo[Primary_weapon]); #endif draw_primary_ammo_info(f2i(VULCAN_AMMO_SCALE * Players[Player_num].primary_ammo[Primary_weapon])); old_ammo_count[0][VR_current_page] = Players[Player_num].primary_ammo[Primary_weapon]; } } if (!hostage_is_vclip_playing()) { drew = draw_weapon_box(1,Secondary_weapon); if (drew) copy_gauge_box(&gauge_boxes[boxofs+1],&VR_render_buffer[0].cv_bitmap); if (weapon_box_states[1] == WS_SET) if (Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1][VR_current_page]) { #ifndef SHAREWARE if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_secondary_ammo(old_ammo_count[1][VR_current_page], Players[Player_num].secondary_ammo[Secondary_weapon]); #endif draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]); old_ammo_count[1][VR_current_page] = Players[Player_num].secondary_ammo[Secondary_weapon]; } } } sb_draw_energy_bar(energy) { int erase_height; gr_set_current_canvas( Canv_SBEnergyGauge ); PIGGY_PAGE_IN(Gauges[SB_GAUGE_ENERGY]); gr_ubitmapm( 0, 0, &GameBitmaps[Gauges[SB_GAUGE_ENERGY].index] ); erase_height = (100 - energy) * SB_ENERGY_GAUGE_H / 100; if (erase_height > 0) { gr_setcolor( 0 ); gr_rect(0,0,SB_ENERGY_GAUGE_W-1,erase_height-1); } gr_set_current_canvas( get_current_game_screen() ); gr_ubitmapm( SB_ENERGY_GAUGE_X, SB_ENERGY_GAUGE_Y, &Canv_SBEnergyGauge->cv_bitmap ); //draw numbers gr_set_fontcolor(gr_getcolor(25,18,6),-1 ); gr_printf((energy>99)?SB_ENERGY_NUM_X:((energy>9)?SB_ENERGY_NUM_X+2:SB_ENERGY_NUM_X+4),SB_ENERGY_NUM_Y,"%d",energy); } sb_draw_shield_num(int shield) { grs_bitmap *bm = &GameBitmaps[cockpit_bitmap[Cockpit_mode].index]; //draw numbers gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(14,14,23),-1 ); //erase old one PIGGY_PAGE_IN( cockpit_bitmap[Cockpit_mode] ); gr_setcolor(gr_gpixel(bm,SB_SHIELD_NUM_X,SB_SHIELD_NUM_Y-(VR_render_height-bm->bm_h))); gr_rect(SB_SHIELD_NUM_X,SB_SHIELD_NUM_Y,SB_SHIELD_NUM_X+13,SB_SHIELD_NUM_Y+GAME_FONT->ft_h); gr_printf((shield>99)?SB_SHIELD_NUM_X:((shield>9)?SB_SHIELD_NUM_X+2:SB_SHIELD_NUM_X+4),SB_SHIELD_NUM_Y,"%d",shield); } sb_draw_shield_bar(int shield) { int bm_num = shield>=100?9:(shield / 10); gr_set_current_canvas( get_current_game_screen() ); PIGGY_PAGE_IN( Gauges[GAUGE_SHIELDS+9-bm_num] ); gr_ubitmapm( SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[Gauges[GAUGE_SHIELDS+9-bm_num].index] ); } sb_draw_keys() { grs_bitmap * bm; int flags = Players[Player_num].flags; gr_set_current_canvas( get_current_game_screen() ); bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF].index]; PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF]); gr_ubitmapm( SB_GAUGE_KEYS_X, SB_GAUGE_BLUE_KEY_Y, bm ); bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF].index]; PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF]); gr_ubitmapm( SB_GAUGE_KEYS_X, SB_GAUGE_GOLD_KEY_Y, bm ); bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF].index]; PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF]); gr_ubitmapm( SB_GAUGE_KEYS_X, SB_GAUGE_RED_KEY_Y, bm ); } // Draws invulnerable ship, or maybe the flashing ship, depending on invulnerability time left. void draw_invulnerable_ship() { static fix time=0; gr_set_current_canvas( get_current_game_screen() ); if (((Players[Player_num].invulnerable_time + INVULNERABLE_TIME_MAX - GameTime) > F1_0*4) || (GameTime & 0x8000)) { if (Cockpit_mode == CM_STATUS_BAR) { PIGGY_PAGE_IN(Gauges[GAUGE_INVULNERABLE+invulnerable_frame]); gr_ubitmapm( SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[Gauges[GAUGE_INVULNERABLE+invulnerable_frame].index] ); } else { PIGGY_PAGE_IN(Gauges[GAUGE_INVULNERABLE+invulnerable_frame]); gr_ubitmapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[Gauges[GAUGE_INVULNERABLE+invulnerable_frame].index] ); } time += FrameTime; while (time > INV_FRAME_TIME) { time -= INV_FRAME_TIME; if (++invulnerable_frame == N_INVULNERABLE_FRAMES) invulnerable_frame=0; } } else if (Cockpit_mode == CM_STATUS_BAR) sb_draw_shield_bar(f2ir(Players[Player_num].shields)); else draw_shield_bar(f2ir(Players[Player_num].shields)); } #ifdef HOSTAGE_FACES draw_hostage_gauge() { int drew; gr_set_current_canvas(Canv_game_offscrn); drew = do_hostage_effects(); if (drew) { int boxofs = (Cockpit_mode==CM_STATUS_BAR)?2:0; gr_set_current_canvas(Canv_game); copy_gauge_box(&gauge_boxes[boxofs+1],&Canv_game_offscrn->cv_bitmap); old_weapon[1][VR_current_page] = old_ammo_count[1][VR_current_page] = -1; } } #endif extern int Missile_gun; extern int allowed_to_fire_laser(void); extern int allowed_to_fire_missile(void); rgb player_rgb[] = { {15,15,23}, {27,0,0}, {0,23,0}, {30,11,31}, {31,16,0}, {24,17,6}, {14,21,12}, {29,29,0}, }; //draw the reticle show_reticle(int force_big_one) { int x,y; int laser_ready,missile_ready,laser_ammo,missile_ammo; int cross_bm_num,primary_bm_num,secondary_bm_num; x = grd_curcanv->cv_w/2; y = grd_curcanv->cv_h/2; laser_ready = allowed_to_fire_laser(); missile_ready = allowed_to_fire_missile(); laser_ammo = player_has_weapon(Primary_weapon,0); missile_ammo = player_has_weapon(Secondary_weapon,1); primary_bm_num = (laser_ready && laser_ammo==HAS_ALL); secondary_bm_num = (missile_ready && missile_ammo==HAS_ALL); if (primary_bm_num && Primary_weapon==LASER_INDEX && (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)) primary_bm_num++; if (Secondary_weapon!=CONCUSSION_INDEX && Secondary_weapon!=HOMING_INDEX) secondary_bm_num += 3; //now value is 0,1 or 3,4 else if (secondary_bm_num && !(Missile_gun&1)) secondary_bm_num++; cross_bm_num = ((primary_bm_num > 0) || (secondary_bm_num > 0)); Assert(primary_bm_num <= 2); Assert(secondary_bm_num <= 4); Assert(cross_bm_num <= 1); if (grd_curcanv->cv_bitmap.bm_w > 200 || force_big_one) { PIGGY_PAGE_IN(Gauges[RETICLE_CROSS + cross_bm_num]); gr_ubitmapm(x-4 ,y-2,&GameBitmaps[Gauges[RETICLE_CROSS + cross_bm_num].index]); PIGGY_PAGE_IN(Gauges[RETICLE_PRIMARY + primary_bm_num]); gr_ubitmapm(x-15,y+6,&GameBitmaps[Gauges[RETICLE_PRIMARY + primary_bm_num].index]); PIGGY_PAGE_IN(Gauges[RETICLE_SECONDARY + secondary_bm_num]); gr_ubitmapm(x-12,y+1,&GameBitmaps[Gauges[RETICLE_SECONDARY + secondary_bm_num].index]); } else { PIGGY_PAGE_IN(Gauges[SML_RETICLE_CROSS + cross_bm_num]); gr_ubitmapm(x-2,y-1,&GameBitmaps[Gauges[SML_RETICLE_CROSS + cross_bm_num].index]); PIGGY_PAGE_IN(Gauges[SML_RETICLE_PRIMARY + primary_bm_num]); gr_ubitmapm(x-8,y+2,&GameBitmaps[Gauges[SML_RETICLE_PRIMARY + primary_bm_num].index]); PIGGY_PAGE_IN(Gauges[SML_RETICLE_SECONDARY + secondary_bm_num]); gr_ubitmapm(x-6,y-2,&GameBitmaps[Gauges[SML_RETICLE_SECONDARY + secondary_bm_num].index]); } #ifndef SHAREWARE #ifdef NETWORK if ((Newdemo_state == ND_STATE_PLAYBACK) || (((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) && Show_reticle_name)) { // Draw player callsign for player in sights fvi_query fq; vms_vector orient; int Hit_type; fvi_info Hit_data; fq.p0 = &ConsoleObject->pos; orient = ConsoleObject->orient.fvec; vm_vec_scale(&orient, F1_0*1024); vm_vec_add2(&orient, fq.p0); fq.p1 = &orient; fq.rad = 0; fq.thisobjnum = ConsoleObject - Objects; fq.flags = FQ_TRANSWALL | FQ_CHECK_OBJS; fq.startseg = ConsoleObject->segnum; fq.ignore_obj_list = NULL; Hit_type = find_vector_intersection(&fq, &Hit_data); if ((Hit_type == HIT_OBJECT) && (Objects[Hit_data.hit_object].type == OBJ_PLAYER)) { // Draw callsign on HUD char s[CALLSIGN_LEN+1]; int w, h, aw; int x1, y1; int pnum; int color_num; pnum = Objects[Hit_data.hit_object].id; if ((Game_mode & GM_TEAM) && (get_team(pnum) != get_team(Player_num)) && (Newdemo_state != ND_STATE_PLAYBACK)) return; if (Game_mode & GM_TEAM) color_num = get_team(pnum); else color_num = pnum; sprintf(s, "%s", Players[pnum].callsign); gr_get_string_size(s, &w, &h, &aw); gr_set_fontcolor(gr_getcolor(player_rgb[color_num].r,player_rgb[color_num].g,player_rgb[color_num].b),-1 ); x1 = x-(w/2); y1 = y+12; gr_string (x1, y1, s); // } } #ifndef NDEBUG else if ((Hit_type == HIT_OBJECT) && (Objects[Hit_data.hit_object].type == OBJ_ROBOT)) { char s[CALLSIGN_LEN+1]; int w, h, aw; int x1, y1; int color_num = 0; sprintf(s, "%d", Hit_data.hit_object); gr_get_string_size(s, &w, &h, &aw); gr_set_fontcolor(gr_getcolor(player_rgb[color_num].r,player_rgb[color_num].g,player_rgb[color_num].b),-1 ); x1 = x-(w/2); y1 = y+12; gr_string (x1, y1, s); } #endif } #endif #endif } #ifdef NETWORK hud_show_kill_list() { int n_players,player_list[MAX_NUM_NET_PLAYERS]; int n_left,i,x0,x1,y,save_y,fth; if (Show_kill_list_timer > 0) { Show_kill_list_timer -= FrameTime; if (Show_kill_list_timer < 0) Show_kill_list = 0; } #ifdef SHAREWARE if (Game_mode & GM_MULTI_COOP) { Show_kill_list = 0; return; } #endif gr_set_curfont( GAME_FONT ); n_players = multi_get_kill_list(player_list); if (Show_kill_list == 2) n_players = 2; if (n_players <= 4) n_left = n_players; else n_left = (n_players+1)/2; //If font size changes, this code might not work right anymore Assert(GAME_FONT->ft_h==5 && GAME_FONT->ft_w==7); fth = GAME_FONT->ft_h; x0 = 1; x1 = 43; #ifndef SHAREWARE if (Game_mode & GM_MULTI_COOP) x1 = 31; #endif save_y = y = grd_curcanv->cv_h - n_left*(fth+1); if (Cockpit_mode == CM_FULL_COCKPIT) { save_y = y -= 6; #ifndef SHAREWARE if (Game_mode & GM_MULTI_COOP) x1 = 33; else #endif x1 = 43; } for (i=0;icv_w - 53; else x0 = grd_curcanv->cv_w - 60; #ifndef SHAREWARE if (Game_mode & GM_MULTI_COOP) x1 = grd_curcanv->cv_w - 27; else #endif x1 = grd_curcanv->cv_w - 15; y = save_y; } if (Show_kill_list == 2) player_num = i; else player_num = player_list[i]; if (Show_kill_list == 1) { int color; if (Players[player_num].connected != 1) gr_set_fontcolor(gr_getcolor(12, 12, 12), -1); else if (Game_mode & GM_TEAM) { color = get_team(player_num); gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 ); } else { color = player_num; gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 ); } } else { gr_set_fontcolor(gr_getcolor(player_rgb[player_num].r,player_rgb[player_num].g,player_rgb[player_num].b),-1 ); } if (Show_kill_list == 2) strcpy(name, Netgame.team_name[i]); else strcpy(name,Players[player_num].callsign); // Note link to above if!! gr_get_string_size(name,&sw,&sh,&aw); while (sw > (x1-x0-3)) { name[strlen(name)-1]=0; gr_get_string_size(name,&sw,&sh,&aw); } gr_printf(x0,y,"%s",name); if (Show_kill_list == 2) gr_printf(x1,y,"%3d",team_kills[i]); #ifndef SHAREWARE else if (Game_mode & GM_MULTI_COOP) gr_printf(x1,y,"%-6d",Players[player_num].score); #endif else gr_printf(x1,y,"%3d",Players[player_num].net_kills_total); y += fth+1; } } #endif //draw all the things on the HUD void draw_hud() { // Show score so long as not in rearview if ( !Rear_view && Cockpit_mode!=CM_REAR_VIEW && Cockpit_mode!=CM_STATUS_BAR) { hud_show_score(); if (score_time) hud_show_score_added(); } // Show other stuff if not in rearview or letterbox. if (!Rear_view && Cockpit_mode!=CM_REAR_VIEW) { // && Cockpit_mode!=CM_LETTERBOX) { if (Cockpit_mode==CM_STATUS_BAR || Cockpit_mode==CM_FULL_SCREEN) hud_show_homing_warning(); if (Cockpit_mode==CM_FULL_SCREEN) { hud_show_energy(); hud_show_shield(); hud_show_weapons(); hud_show_keys(); hud_show_cloak_invuln(); if ( ( Newdemo_state==ND_STATE_RECORDING ) && ( Players[Player_num].flags != old_flags[VR_current_page] )) { newdemo_record_player_flags(old_flags[VR_current_page], Players[Player_num].flags); old_flags[VR_current_page] = Players[Player_num].flags; } } #ifdef NETWORK #ifndef RELEASE if (!(Game_mode&GM_MULTI && Show_kill_list)) show_time(); #endif #endif if (Cockpit_mode != CM_LETTERBOX && (!Use_player_head_angles)) show_reticle(0); HUD_render_message_frame(); if (Cockpit_mode!=CM_STATUS_BAR) hud_show_lives(); #ifdef NETWORK if (Game_mode&GM_MULTI && Show_kill_list) hud_show_kill_list(); #endif } if (Rear_view && Cockpit_mode!=CM_REAR_VIEW) { HUD_render_message_frame(); gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); if (Newdemo_state == ND_STATE_PLAYBACK) gr_printf(0x8000,grd_curcanv->cv_h-14,TXT_REAR_VIEW); else gr_printf(0x8000,grd_curcanv->cv_h-10,TXT_REAR_VIEW); } } //print out some player statistics void render_gauges() { int energy = f2ir(Players[Player_num].energy); int shields = f2ir(Players[Player_num].shields); int cloak = ((Players[Player_num].flags&PLAYER_FLAGS_CLOAKED) != 0); Assert(Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR); #ifdef HOSTAGE_FACES draw_hostage_gauge(); #endif if (shields < 0 ) shields = 0; gr_set_current_canvas(get_current_game_screen()); gr_set_curfont( GAME_FONT ); if (Newdemo_state == ND_STATE_RECORDING) if (Players[Player_num].homing_object_dist >= 0) newdemo_record_homing_distance(Players[Player_num].homing_object_dist); if (Cockpit_mode == CM_FULL_COCKPIT) { if (energy != old_energy[VR_current_page]) { if (Newdemo_state==ND_STATE_RECORDING ) { #ifdef SHAREWARE newdemo_record_player_energy(energy); #else newdemo_record_player_energy(old_energy[VR_current_page], energy); #endif } draw_energy_bar(energy); draw_numerical_display(shields, energy); old_energy[VR_current_page] = energy; } if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) { draw_numerical_display(shields, energy); draw_invulnerable_ship(); old_shields[VR_current_page] = shields ^ 1; } else if (shields != old_shields[VR_current_page]) { // Draw the shield gauge if (Newdemo_state==ND_STATE_RECORDING ) { #ifdef SHAREWARE newdemo_record_player_shields(shields); #else newdemo_record_player_shields(old_shields[VR_current_page], shields); #endif } draw_shield_bar(shields); draw_numerical_display(shields, energy); old_shields[VR_current_page] = shields; } if (Players[Player_num].flags != old_flags[VR_current_page]) { if (Newdemo_state==ND_STATE_RECORDING ) newdemo_record_player_flags(old_flags[VR_current_page], Players[Player_num].flags); draw_keys(); old_flags[VR_current_page] = Players[Player_num].flags; } show_homing_warning(); } else if (Cockpit_mode == CM_STATUS_BAR) { if (energy != old_energy[VR_current_page]) { if (Newdemo_state==ND_STATE_RECORDING ) { #ifdef SHAREWARE newdemo_record_player_energy(energy); #else newdemo_record_player_energy(old_energy[VR_current_page], energy); #endif } sb_draw_energy_bar(energy); old_energy[VR_current_page] = energy; } if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) { draw_invulnerable_ship(); old_shields[VR_current_page] = shields ^ 1; sb_draw_shield_num(shields); } else if (shields != old_shields[VR_current_page]) { // Draw the shield gauge if (Newdemo_state==ND_STATE_RECORDING ) { #ifdef SHAREWARE newdemo_record_player_shields(shields); #else newdemo_record_player_shields(old_shields[VR_current_page], shields); #endif } sb_draw_shield_bar(shields); old_shields[VR_current_page] = shields; sb_draw_shield_num(shields); } if (Players[Player_num].flags != old_flags[VR_current_page]) { if (Newdemo_state==ND_STATE_RECORDING ) newdemo_record_player_flags(old_flags[VR_current_page], Players[Player_num].flags); sb_draw_keys(); old_flags[VR_current_page] = Players[Player_num].flags; } if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) { if (Players[Player_num].net_killed_total != old_lives[VR_current_page]) { sb_show_lives(); old_lives[VR_current_page] = Players[Player_num].net_killed_total; } } else { if (Players[Player_num].lives != old_lives[VR_current_page]) { sb_show_lives(); old_lives[VR_current_page] = Players[Player_num].lives; } } if ((Game_mode&GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) { if (Players[Player_num].net_kills_total != old_score[VR_current_page]) { sb_show_score(); old_score[VR_current_page] = Players[Player_num].net_kills_total; } } else { if (Players[Player_num].score != old_score[VR_current_page]) { sb_show_score(); old_score[VR_current_page] = Players[Player_num].score; } if (score_time) sb_show_score_added(); } } if (cloak != old_cloak[VR_current_page] || cloak_fade_state || (cloak && GameTime>Players[Player_num].cloak_time+CLOAK_TIME_MAX-i2f(3))) { if (Cockpit_mode == CM_FULL_COCKPIT) draw_player_ship(cloak,old_cloak[VR_current_page],SHIP_GAUGE_X,SHIP_GAUGE_Y); else draw_player_ship(cloak,old_cloak[VR_current_page],SB_SHIP_GAUGE_X,SB_SHIP_GAUGE_Y); old_cloak[VR_current_page]=cloak; } draw_weapon_boxes(); } // --------------------------------------------------------------------------------------------------------- // Call when picked up a laser powerup. // If laser is active, set old_weapon[0] to -1 to force redraw. void update_laser_weapon_info(void) { if (old_weapon[0][VR_current_page] == 0) old_weapon[0][VR_current_page] = -1; }