/* * $Source: f:/miner/source/main/editor/rcs/ksegmove.c $ * $Revision: 2.0 $ * $Author: john $ * $Date: 1995/02/27 11:33:37 $ * * Functions for moving segments. * * $Log: ksegmove.c $ * Revision 2.0 1995/02/27 11:33:37 john * Version 2.0! No anonymous unions, Watcom 10.0, with no need * for bitmaps.tbl. * * Revision 1.5 1993/12/02 12:39:36 matt * Removed extra includes * * Revision 1.4 1993/11/12 16:40:23 mike * Use rotate_segment_new in place of med_rotate_segment_ang. * * Revision 1.3 1993/11/05 17:32:54 john * added funcs * ., * * Revision 1.2 1993/10/26 11:28:41 mike * Write common routine SegOrientCommon so all movement can pass * through the same routine to check for concavity, among other things. * * Revision 1.1 1993/10/13 18:53:21 john * Initial revision * * */ #pragma off (unreferenced) static char rcsid[] = "$Id: ksegmove.c 2.0 1995/02/27 11:33:37 john Exp $"; #pragma on (unreferenced) //#include //#include //#include //#include #include "inferno.h" #include "editor.h" // -- old -- int SegOrientCommon(fixang *ang, fix val) // -- old -- { // -- old -- *ang += val; // -- old -- med_rotate_segment_ang(Cursegp,&Seg_orientation); // -- old -- Update_flags |= UF_WORLD_CHANGED; // -- old -- mine_changed = 1; // -- old -- warn_if_concave_segment(Cursegp); // -- old -- return 1; // -- old -- } int SegOrientCommon(fixang *ang, fix val) { Seg_orientation.p = 0; Seg_orientation.b = 0; Seg_orientation.h = 0; *ang += val; rotate_segment_new(&Seg_orientation); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; warn_if_concave_segment(Cursegp); return 1; } // ---------- segment orientation control ---------- int DecreaseHeading() { // decrease heading return SegOrientCommon(&Seg_orientation.h,-512); } int IncreaseHeading() { return SegOrientCommon(&Seg_orientation.h,+512); } int DecreasePitch() { return SegOrientCommon(&Seg_orientation.p,-512); } int IncreasePitch() { return SegOrientCommon(&Seg_orientation.p,+512); } int DecreaseBank() { return SegOrientCommon(&Seg_orientation.b,-512); } int IncreaseBank() { return SegOrientCommon(&Seg_orientation.b,+512); }