/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/newmenu.c $ * $Revision: 2.8 $ * $Author: john $ * $Date: 1995/05/26 16:16:28 $ * * Routines for menus. * * $Log: newmenu.c $ * Revision 2.8 1995/05/26 16:16:28 john * Split SATURN into define's for requiring cd, using cd, etc. * Also started adding all the Rockwell stuff. * * Revision 2.7 1995/04/23 14:54:17 john * Fixed bug with background breaking in first menu. * * Revision 2.6 1995/03/21 14:38:46 john * Ifdef'd out the NETWORK code. * * Revision 2.5 1995/03/15 14:33:29 john * Added code to force the Descent CD-rom in the drive. * * Revision 2.4 1995/03/14 18:24:28 john * Force Destination Saturn to use CD-ROM drive. * * Revision 2.3 1995/03/14 16:22:23 john * Added cdrom alternate directory stuff. * * Revision 2.2 1995/03/06 18:30:51 john * Fixed bug with newmenu trashing editor font. * * Revision 2.1 1995/03/06 15:23:17 john * New screen techniques. * * Revision 2.0 1995/02/27 11:27:55 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.129 1995/02/11 16:19:56 john * Added code to make the default mission be the one last played. * * Revision 1.128 1995/02/02 19:41:33 john * Added 10 save game slots. * * Revision 1.127 1995/02/01 18:13:52 john * Fixed some constants. * * Revision 1.126 1995/02/01 18:04:01 yuan * Added 50 characters to list. * * Revision 1.125 1995/02/01 13:39:35 john * Made menu text that changes not overwrite. * * Revision 1.124 1995/01/31 10:47:57 john * Added menu that you can specify the width of the menu. * * Revision 1.123 1995/01/28 17:18:12 john * Added file list box. * * Revision 1.122 1995/01/27 17:15:55 john * Made prev comment actually work. * * Revision 1.121 1995/01/27 16:49:03 john * *** empty log message *** * * Revision 1.120 1995/01/27 16:46:40 john * Made so that input_menu only clears text if -empty-. * * Revision 1.119 1995/01/27 15:25:04 john * Delete saved game when deleteing a pilot file. * * Revision 1.118 1995/01/25 16:36:09 john * Made so that when you hit enter during * game save, -empty- goes away. * * Revision 1.117 1995/01/24 16:59:30 john * took out mono debugging text. * * Revision 1.116 1995/01/24 16:23:16 john * Fixed some bugs with listboxes. * * Revision 1.115 1995/01/23 23:47:36 matt * Made keypad enter work in menus * * Revision 1.114 1995/01/23 19:29:59 john * Added scrolling listbox menus. * * Revision 1.113 1995/01/19 12:33:34 john * Made keys jump to sliders, etc in menus. * * Revision 1.112 1995/01/15 14:33:08 rob * Fixed problem with nested nm_messageboxes. * * Revision 1.111 1995/01/03 17:33:40 john * Made scrolling textbox. Used it for scores cool saying. * * Revision 1.110 1994/12/28 10:42:58 john * More VFX tweaking. * * Revision 1.109 1994/12/28 10:26:39 john * Fixed some VFX problems. * * Revision 1.108 1994/12/15 23:18:10 john * Added fix so that VFX mode doesn't hang. * * Revision 1.107 1994/12/15 12:19:55 john * Made menu use clipped bitblt functions. * * Revision 1.106 1994/12/09 00:41:30 mike * fix hang in automap print screen * * Revision 1.105 1994/12/08 10:01:34 john * Changed the way the player callsign stuff works. * * Revision 1.104 1994/12/04 15:34:30 john * Fixed bug with newmenu not restoring font properly. * * Revision 1.103 1994/12/03 17:47:09 john * Fixed bug that didn't free filename mem when not .plr files found. * * Revision 1.102 1994/12/03 15:06:15 john * If no pilot exists, bring up box asking for name. * * Revision 1.101 1994/12/03 11:04:02 john * Changed newmenu code a bit to fix bug with bogus * backgrounds occcasionally. * * Revision 1.100 1994/12/01 20:15:48 yuan * Localization. * * Revision 1.99 1994/12/01 10:33:28 john * Fixed bug with large menu backgrounds not drawing correctly. * * Revision 1.98 1994/12/01 02:41:56 john * Fixed warnining. * * Revision 1.97 1994/11/30 22:52:43 john * Fixed bug in code that made the backgrounds behind menus. * * Revision 1.96 1994/11/30 19:47:42 john * Added a check for out o' memory when mallocing background. * * Revision 1.95 1994/11/30 19:39:10 john * .. * * Revision 1.94 1994/11/30 19:38:27 john * fixed bug with previous. * * Revision 1.93 1994/11/30 19:36:47 john * Made Gravis Ultrasound work again. Made the scores blink * at a constant rate. Revamped the newmenu background storage, * which hopefully fixed some bugs. Made menus in ame not pause * sound, except for the pause key. ^== Game! * * Revision 1.92 1994/11/30 18:06:05 matt * When player types space in callsign, comes up as underscore * * Revision 1.91 1994/11/30 12:28:22 adam * added PCX support * * Revision 1.90 1994/11/30 12:10:59 adam * added support for PCX titles/brief screens * * Revision 1.89 1994/11/29 00:59:12 allender * change newmenu_get_filename so demo files can be deleted too * * Revision 1.88 1994/11/27 21:16:18 allender * made some return values in newmenu_get_filename 0 instead of -1 * * Revision 1.87 1994/11/27 16:58:17 matt * Made printscreen work all the time (not just when no ndebug) and made it * work when getting a filename. * * Revision 1.86 1994/11/27 16:47:51 john * Made the call to fade in palette only happen if it needs to be, just * because I thought it might reduce code paging with vm in menus. * * Revision 1.85 1994/11/26 15:30:16 matt * Allow escape out of change pilot menu * * Revision 1.84 1994/11/26 14:17:26 matt * Player can now only enter valid chars for his name * * Revision 1.83 1994/11/23 14:13:17 allender * if no demo files, displays less "techy" message * * Revision 1.82 1994/11/21 11:55:52 john * Fixed some sound pausing in menus bugs. * * Revision 1.81 1994/11/19 15:14:58 mike * remove unused code and data * * Revision 1.80 1994/11/18 23:37:54 john * Changed some shorts to ints. * * Revision 1.79 1994/11/15 09:29:21 john * Made it so that pressing a letter when selecting players moves to * a matching choice. * * Revision 1.78 1994/11/14 17:12:28 adam * *** empty log message *** * * Revision 1.77 1994/11/14 16:58:31 rob * Tried to fix a problem with save demo dialog. * * Revision 1.76 1994/11/14 16:13:46 matt * Fixed handling of players with DOS device names * * Revision 1.75 1994/11/13 18:12:53 matt * Fixed handling of filenames that are the same as DOS devices * * Revision 1.74 1994/11/13 17:20:44 john * Fixed text a bit. * * Revision 1.73 1994/11/13 17:18:22 john * Changed wording of new pilot. * * Revision 1.72 1994/11/13 17:14:21 john * Fixed bug with player list box. * * Revision 1.71 1994/11/13 17:12:48 john * Fixed broken demo file list. * * Revision 1.70 1994/11/13 17:04:49 john * Made the callsign entry be a list box and gave the ability * to delete players. * * Revision 1.69 1994/11/13 15:38:03 john * Added critical error handler to game. Took out -editor command line * option because it didn't work anymore and wasn't worth fixing. Made scores * not use MINER enviroment variable on release version, and made scores * not print an error if there is no descent.hi. * * Revision 1.68 1994/11/11 18:17:03 rob * Made multi_menu_poll return a value to exit menus. * * Revision 1.67 1994/11/11 11:07:06 rob * Added include of multi.h * * Revision 1.66 1994/11/10 20:25:16 rob * John's stuff to make network menus work. * * Revision 1.65 1994/11/08 14:51:39 john * Added nm_messagebox1, (like the original, only you can pass a function). * * Revision 1.64 1994/11/08 08:30:39 john * Fixed bug with centering titles. * * Revision 1.63 1994/11/08 08:27:00 john * Made titles and subtitles center. * * Revision 1.62 1994/11/07 09:40:48 john * Neatend file list box some. * * Revision 1.61 1994/11/05 17:22:41 john * Fixed lots of sequencing problems with newdemo stuff. * * Revision 1.60 1994/11/05 15:04:08 john * Added non-popup menu for the main menu, so that scores and credits don't have to save * the background. * * Revision 1.59 1994/11/05 14:03:52 john * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep * track of whether the palette is faded in or not. Then, wherever the code needs to fade out, * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in. * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc. * * Revision 1.58 1994/11/04 20:11:50 john * Neatening up palette stuff with demos. * * Revision 1.57 1994/11/04 13:49:24 allender * fixed newmenu_get_filename to work with less than 10 files * * Revision 1.56 1994/11/03 19:37:44 john * Added scrolling file list box * * Revision 1.55 1994/10/31 18:16:42 john * Made Pad arrows work with menus. * * Revision 1.54 1994/10/28 14:54:25 john * Added forward dec. for newmenu_close. * .\ * * Revision 1.53 1994/10/28 14:53:00 john * Fixed hideous bug that would bomb if you called newmenu_draw_background * before any menus were ever displayed. * * Revision 1.52 1994/10/24 19:56:53 john * Made the new user setup prompt for config options. * * Revision 1.51 1994/10/24 15:15:49 john * Made Esc exit nm_messagebox's, * , * * Revision 1.50 1994/10/21 15:20:20 john * Made PrtScr do screen dump, not F2. * * Revision 1.49 1994/10/18 12:33:38 john * Only used copy the item text into the saved_text field * if it is an inputbox or inputbox_menu. * * Revision 1.48 1994/10/17 11:04:01 john * Made backtab work also. * * Revision 1.47 1994/10/17 10:47:49 john * MAde Tab work like down arrow. * * Revision 1.46 1994/10/17 10:45:10 john * Made the player able to abort death by pressing any button or key. * * Revision 1.45 1994/10/13 21:52:02 john * Made it so that if a messagebox has 1 choice, then * Esc will return -1. * * Revision 1.44 1994/10/13 11:35:38 john * Made Thrustmaster FCS Hat work. Put a background behind the * keyboard configure. Took out turn_sensitivity. Changed sound/config * menu to new menu. Made F6 be calibrate joystick. * * Revision 1.43 1994/10/11 17:18:52 john * Fixed bug with sliders always starting at -1. * * Revision 1.42 1994/10/11 17:08:29 john * Added sliders for volume controls. * * Revision 1.41 1994/10/06 16:04:40 john * Made text items color differently than others. Adam * is gonna make a diff colored font for these. * * Revision 1.40 1994/10/06 15:08:23 rob * Allowed any negative key value to abort the menu and return. * * Revision 1.39 1994/10/04 10:26:06 matt * Changed fade in to happen every time a global var is set * * Revision 1.38 1994/10/04 09:16:08 john * If you pass -1 as choice in newmenu_do1, then * no item is highlighted until you press up or * down arrows. * * Revision 1.37 1994/10/03 23:44:37 matt * Save & restore palette effect around menus & pause message * * Revision 1.36 1994/10/03 22:59:40 matt * Re-enabled backspace to generate Int3() * * Revision 1.35 1994/10/03 19:11:21 matt * Changed string input cursor to blinking underscore * * Revision 1.34 1994/10/03 14:44:15 john * Added newmenu_do1, which allows you to pass the starting * item to the menu system * * Revision 1.33 1994/09/30 11:51:21 john * Added Matt's NM_TYPE_INPUT_MENU * * Revision 1.32 1994/09/28 17:22:56 matt * Added extra space between subtitle and menu items * Made shortcut key check ignore leading spaces in text * * Revision 1.31 1994/09/15 16:11:22 john * Added support for VFX1 head tracking. Fixed bug with memory over- * write when using stereo mode. * * Revision 1.30 1994/09/12 09:52:59 john * Made global flush function that flushes keyboard,mouse, and joystick. * * Revision 1.29 1994/09/10 19:10:54 matt * Fixed a few things (like arrow key handling) for menus with all * text items, such as the key help message. * * Revision 1.28 1994/09/01 18:55:38 john * freed scores.lbm * * Revision 1.27 1994/09/01 18:03:50 john * Neatened up scores a bit. * * Revision 1.26 1994/08/30 20:38:13 john * Passed citem in newmenu sub. * * Revision 1.25 1994/08/30 11:13:01 john * Added beveled edges to menus. * * Revision 1.24 1994/08/26 13:01:58 john * Put high score system in. * * Revision 1.23 1994/08/16 00:18:44 john * Made pressing the first letter of a menu * item move to it. * * Revision 1.22 1994/08/15 23:17:43 john * *** empty log message *** * * Revision 1.21 1994/08/15 23:15:28 john * Made 1 menu/checkbox return with any keypress. * * Revision 1.20 1994/08/12 10:18:23 john * *** empty log message *** * * Revision 1.19 1994/08/12 10:09:11 john * Made borders better. * * Revision 1.18 1994/08/12 03:11:16 john * Made network be default off; Moved network options into * main menu. Made starting net game check that mines are the * same. * * Revision 1.17 1994/08/11 22:14:43 john * Free'd up some memory that I forgot to free. * * Revision 1.16 1994/08/11 19:27:35 john * Made the Backspace drop into the debugger only * if you're not in an inputbox. * * Revision 1.15 1994/08/11 18:01:49 matt * Added F2 and BACKSPACE keys to new menu system * * Revision 1.14 1994/08/11 14:25:58 john * *** empty log message *** * * Revision 1.13 1994/08/11 14:25:40 john * *** empty log message *** * * Revision 1.12 1994/08/11 13:47:02 john * Made newmenu have subtitles, passed key through to * the newmenu subfunctions. * * Revision 1.11 1994/08/11 12:45:08 john * *** empty log message *** * * Revision 1.10 1994/08/11 12:25:45 john * Made right_offset spacing different * * Revision 1.9 1994/08/11 12:09:49 john * Made work with bitmapped fonts. * * Revision 1.8 1994/08/10 19:56:16 john * Changed font stuff; Took out old menu; messed up lots of * other stuff like game sequencing messages, etc. * * Revision 1.7 1994/07/27 16:12:23 john * Changed newmenu system to have a callback function. * /. * * Revision 1.6 1994/07/25 15:10:23 john * *** empty log message *** * * Revision 1.5 1994/07/25 12:33:35 john * Network "pinging" in. * * Revision 1.4 1994/07/24 18:21:27 john * Took out first time stuff. * * Revision 1.3 1994/07/24 17:32:47 john * Added percent item. Also neatend up a bit. * * Revision 1.2 1994/07/22 17:48:13 john * Added new menuing system. * * Revision 1.1 1994/07/22 13:55:38 john * Initial revision * * */ #pragma off (unreferenced) static char rcsid[] = "$Id: newmenu.c 2.8 1995/05/26 16:16:28 john Exp $"; #pragma on (unreferenced) #include #include #include #include #include #include #include #include "error.h" #include "types.h" #include "gr.h" #include "mono.h" #include "key.h" #include "palette.h" #include "game.h" #include "text.h" #include "newmenu.h" #include "gamefont.h" #include "network.h" #include "iff.h" #include "pcx.h" #include "mem.h" #include "mouse.h" #include "joy.h" #include "digi.h" #include "multi.h" #include "endlevel.h" #include "screens.h" #include "vfx.h" #include "kconfig.h" #include "player.h" #define TITLE_FONT (Gamefonts[GFONT_BIG_1]) #define SUBTITLE_FONT (Gamefonts[GFONT_MEDIUM_3]) #define CURRENT_FONT (Gamefonts[GFONT_MEDIUM_2]) #define NORMAL_FONT (Gamefonts[GFONT_MEDIUM_1]) #define TEXT_FONT (Gamefonts[GFONT_MEDIUM_3]) #define NORMAL_CHECK_BOX "" #define CHECKED_CHECK_BOX "" #define NORMAL_RADIO_BOX "" #define CHECKED_RADIO_BOX "" #define CURSOR_STRING "_" #define SLIDER_LEFT "" // 131 #define SLIDER_RIGHT "" // 132 #define SLIDER_MIDDLE "" // 133 #define SLIDER_MARKER "" // 134 int Newmenu_first_time = 1; //--unused-- int Newmenu_fade_in = 1; typedef struct bkg { grs_canvas * menu_canvas; grs_bitmap * saved; // The background under the menu. grs_bitmap * background; } bkg; grs_bitmap nm_background; #define MESSAGEBOX_TEXT_SIZE 300 // How many characters in messagebox #define MAX_TEXT_WIDTH 200 // How many pixels wide a input box can be extern void gr_bm_bitblt(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); void newmenu_close() { if ( nm_background.bm_data ) free(nm_background.bm_data); Newmenu_first_time = 1; } void nm_draw_background1(char * filename) { int pcx_error; grs_bitmap *bmp; int x, y; gr_clear_canvas( BM_XRGB(0,0,0) ); x = (grd_curcanv->cv_bitmap.bm_w - 320) / 2; y = (grd_curcanv->cv_bitmap.bm_h - 200) / 2; bmp = gr_create_sub_bitmap( &grd_curcanv->cv_bitmap, x, y, 320, 200 ); pcx_error = pcx_read_bitmap(filename,bmp,bmp->bm_type,NULL); Assert(pcx_error == PCX_ERROR_NONE); gr_free_sub_bitmap(bmp); } void nm_draw_background(int x1, int y1, int x2, int y2 ) { int w,h; if (Newmenu_first_time) { int pcx_error; ubyte newpal[768]; atexit( newmenu_close ); Newmenu_first_time = 0; nm_background.bm_data=NULL; pcx_error = pcx_read_bitmap("SCORES.PCX",&nm_background,BM_LINEAR,newpal); Assert(pcx_error == PCX_ERROR_NONE); gr_remap_bitmap_good( &nm_background, newpal, -1, -1 ); } if ( x1 < 0 ) x1 = 0; if ( y1 < 0 ) y1 = 0; w = x2-x1+1; h = y2-y1+1; if ( w > nm_background.bm_w ) w = nm_background.bm_w; if ( h > nm_background.bm_h ) h = nm_background.bm_h; x2 = x1 + w - 1; y2 = y1 + h - 1; gr_bm_bitblt(w, h, x1, y1, 0, 0, &nm_background, &(grd_curcanv->cv_bitmap) ); Gr_scanline_darkening_level = 2*7; gr_setcolor( BM_XRGB(0,0,0) ); gr_urect( x2-5, y1+5, x2-5, y2-5 ); gr_urect( x2-4, y1+4, x2-4, y2-5 ); gr_urect( x2-3, y1+3, x2-3, y2-5 ); gr_urect( x2-2, y1+2, x2-2, y2-5 ); gr_urect( x2-1, y1+1, x2-1, y2-5 ); gr_urect( x2+0, y1+0, x2-0, y2-5 ); gr_urect( x1+5, y2-5, x2, y2-5 ); gr_urect( x1+4, y2-4, x2, y2-4 ); gr_urect( x1+3, y2-3, x2, y2-3 ); gr_urect( x1+2, y2-2, x2, y2-2 ); gr_urect( x1+1, y2-1, x2, y2-1 ); gr_urect( x1+0, y2, x2, y2-0 ); Gr_scanline_darkening_level = GR_FADE_LEVELS; } void nm_restore_background( int x, int y, int w, int h ) { int x1, x2, y1, y2; x1 = x; x2 = x+w-1; y1 = y; y2 = y+h-1; if ( x1 < 0 ) x1 = 0; if ( y1 < 0 ) y1 = 0; if ( x2 >= nm_background.bm_w ) x2=nm_background.bm_w-1; if ( y2 >= nm_background.bm_h ) y2=nm_background.bm_h-1; w = x2 - x1 + 1; h = y2 - y1 + 1; gr_bm_bitblt(w, h, x1, y1, x1, y1, &nm_background, &(grd_curcanv->cv_bitmap) ); } // Draw a left justfied string void nm_string( bkg * b, int w1,int x, int y, char * s ) { int w,h,aw; char *p,*s1; p = strchr( s, '\t' ); if (p && (w1>0) ) { *p = '\0'; s1 = p+1; } gr_get_string_size(s, &w, &h, &aw ); if (w1 > 0) w = w1; // CHANGED gr_bm_bitblt(b->background->bm_w-15, h, 5, y, 5, y, b->background, &(grd_curcanv->cv_bitmap) ); //gr_bm_bitblt(w, h, x, y, x, y, b->background, &(grd_curcanv->cv_bitmap) ); gr_string( x, y, s ); if (p && (w1>0) ) { gr_get_string_size(s1, &w, &h, &aw ); gr_string( x+w1-w, y, s1 ); *p = '\t'; } } // Draw a slider and it's string void nm_string_slider( bkg * b, int w1,int x, int y, char * s ) { int w,h,aw; char *p,*s1; p = strchr( s, '\t' ); if (p) { *p = '\0'; s1 = p+1; } gr_get_string_size(s, &w, &h, &aw ); // CHANGED gr_bm_bitblt(b->background->bm_w-15, h, 5, y, 5, y, b->background, &(grd_curcanv->cv_bitmap) ); //gr_bm_bitblt(w, h, x, y, x, y, b->background, &(grd_curcanv->cv_bitmap) ); gr_string( x, y, s ); if (p) { gr_get_string_size(s1, &w, &h, &aw ); // CHANGED gr_bm_bitblt(w, 1, x+w1-w, y, x+w1-w, y, b->background, &(grd_curcanv->cv_bitmap) ); // CHANGED gr_bm_bitblt(w, 1, x+w1-w, y+h-1, x+w1-w, y, b->background, &(grd_curcanv->cv_bitmap) ); gr_string( x+w1-w, y, s1 ); *p = '\t'; } } // Draw a left justfied string with black background. void nm_string_black( bkg * b, int w1,int x, int y, char * s ) { int w,h,aw; gr_get_string_size(s, &w, &h, &aw ); b = b; if (w1 == 0) w1 = w; gr_setcolor( BM_XRGB(0,0,0) ); gr_rect( x, y, x+w1-1, y+h-1 ); gr_string( x, y, s ); } // Draw a right justfied string void nm_rstring( bkg * b,int w1,int x, int y, char * s ) { int w,h,aw; gr_get_string_size(s, &w, &h, &aw ); x -= 3; if (w1 == 0) w1 = w; //mprintf( 0, "Width = %d, string='%s'\n", w, s ); // CHANGED gr_bm_bitblt(w1, h, x-w1, y, x-w1, y, b->background, &(grd_curcanv->cv_bitmap) ); gr_string( x-w, y, s ); } #include "timer.h" //for text items, constantly redraw cursor (to achieve flash) update_cursor( newmenu_item *item) { int w,h,aw; fix time = timer_get_approx_seconds(); int x,y; char * text = item->text; Assert(item->type==NM_TYPE_INPUT_MENU || item->type==NM_TYPE_INPUT); while( *text ) { gr_get_string_size(text, &w, &h, &aw ); if ( w > item->w-10 ) text++; else break; } if (*text==0) w = 0; x = item->x+w; y = item->y; if (time & 0x8000) gr_string( x, y, CURSOR_STRING ); else { gr_setcolor( BM_XRGB(0,0,0) ); gr_rect( x, y, x+grd_curcanv->cv_font->ft_w-1, y+grd_curcanv->cv_font->ft_h-1 ); } } void nm_string_inputbox( bkg *b, int w, int x, int y, char * text, int current ) { int w1,h1,aw; while( *text ) { gr_get_string_size(text, &w1, &h1, &aw ); if ( w1 > w-10 ) text++; else break; } if ( *text == 0 ) w1 = 0; nm_string_black( b, w, x, y, text ); if ( current ) { gr_string( x+w1, y, CURSOR_STRING ); } } void draw_item( bkg * b, newmenu_item *item, int is_current ) { if (is_current) grd_curcanv->cv_font = CURRENT_FONT; else grd_curcanv->cv_font = NORMAL_FONT; switch( item->type ) { case NM_TYPE_TEXT: grd_curcanv->cv_font=TEXT_FONT; // fall through on purpose case NM_TYPE_MENU: nm_string( b, item->w, item->x, item->y, item->text ); break; case NM_TYPE_SLIDER: { int j; if (item->value < item->min_value) item->value=item->min_value; if (item->value > item->max_value) item->value=item->max_value; sprintf( item->saved_text, "%s\t%s", item->text, SLIDER_LEFT ); for (j=0; j<(item->max_value-item->min_value+1); j++ ) { sprintf( item->saved_text, "%s%s", item->saved_text,SLIDER_MIDDLE ); } sprintf( item->saved_text, "%s%s", item->saved_text,SLIDER_RIGHT ); item->saved_text[item->value+1+strlen(item->text)+1] = SLIDER_MARKER[0]; nm_string_slider( b, item->w, item->x, item->y, item->saved_text ); } break; case NM_TYPE_INPUT_MENU: if ( item->group==0 ) { nm_string( b, item->w, item->x, item->y, item->text ); } else { nm_string_inputbox( b, item->w, item->x, item->y, item->text, is_current ); } break; case NM_TYPE_INPUT: nm_string_inputbox( b, item->w, item->x, item->y, item->text, is_current ); break; case NM_TYPE_CHECK: nm_string( b, item->w, item->x, item->y, item->text ); if (item->value) nm_rstring( b,item->right_offset,item->x, item->y, CHECKED_CHECK_BOX ); else nm_rstring( b,item->right_offset,item->x, item->y, NORMAL_CHECK_BOX ); break; case NM_TYPE_RADIO: nm_string( b, item->w, item->x, item->y, item->text ); if (item->value) nm_rstring( b,item->right_offset, item->x, item->y, CHECKED_RADIO_BOX ); else nm_rstring( b,item->right_offset, item->x, item->y, NORMAL_RADIO_BOX ); break; case NM_TYPE_NUMBER: { char text[10]; if (item->value < item->min_value) item->value=item->min_value; if (item->value > item->max_value) item->value=item->max_value; nm_string( b, item->w, item->x, item->y, item->text ); sprintf( text, "%d", item->value ); nm_rstring( b,item->right_offset,item->x, item->y, text ); } break; } } char *Newmenu_allowed_chars=NULL; //returns true if char is allowed char_allowed(char c) { char *p = Newmenu_allowed_chars; if (!p) return 1; while (*p) { Assert(p[1]); if (c>=p[0] && c<=p[1]) return 1; p += 2; } return 0; } void strip_end_whitespace( char * text ) { int i,l; l = strlen( text ); for (i=l-1; i>=0; i-- ) { if ( isspace(text[i]) ) text[i] = 0; else return; } } int newmenu_do( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) ) { return newmenu_do3( title, subtitle, nitems, item, subfunction, 0, NULL, -1, -1 ); } int newmenu_do1( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem ) { return newmenu_do3( title, subtitle, nitems, item, subfunction, citem, NULL, -1, -1 ); } int newmenu_do2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem, char * filename ) { return newmenu_do3( title, subtitle, nitems, item, subfunction, citem, filename, -1, -1 ); } int newmenu_do3( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem, char * filename, int width, int height ) { int old_keyd_repeat, done; int choice,old_choice,i,j,x,y,w,h,aw, tw, th, twidth,fm,right_offset; int k, nmenus, nothers; grs_canvas * save_canvas; grs_font * save_font; int string_width, string_height, average_width; int ty; bkg bg; int all_text=0; //set true if all text items int time_stopped=0; if (nitems < 1 ) return -1; set_screen_mode(SCREEN_MENU); //NO_SOUND_PAUSE if ( Function_mode == FMODE_GAME ) { //NO_SOUND_PAUSE digi_pause_all(); //NO_SOUND_PAUSE sound_stopped = 1; //NO_SOUND_PAUSE } if (!((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) ) { time_stopped = 1; stop_time(); } save_canvas = grd_curcanv; gr_set_current_canvas( NULL ); save_font = grd_curcanv->cv_font; tw = th = 0; if ( title ) { grd_curcanv->cv_font = TITLE_FONT; gr_get_string_size(title,&string_width,&string_height,&average_width ); tw = string_width; th = string_height; } if ( subtitle ) { grd_curcanv->cv_font = SUBTITLE_FONT; gr_get_string_size(subtitle,&string_width,&string_height,&average_width ); if (string_width > tw ) tw = string_width; th += string_height; } th += 8; //put some space between titles & body grd_curcanv->cv_font = NORMAL_FONT; w = aw = 0; h = th; nmenus = nothers = 0; // Find menu height & width (store in w,h) for (i=0; i item[i].right_offset) item[i].right_offset = w1; } if (item[i].type == NM_TYPE_RADIO ) { int w1,h1,aw1; nothers++; gr_get_string_size(NORMAL_RADIO_BOX, &w1, &h1, &aw1 ); item[i].right_offset = w1; gr_get_string_size(CHECKED_RADIO_BOX, &w1, &h1, &aw1 ); if (w1 > item[i].right_offset) item[i].right_offset = w1; } if (item[i].type==NM_TYPE_NUMBER ) { int w1,h1,aw1; char test_text[20]; nothers++; sprintf( test_text, "%d", item[i].max_value ); gr_get_string_size( test_text, &w1, &h1, &aw1 ); item[i].right_offset = w1; sprintf( test_text, "%d", item[i].min_value ); gr_get_string_size( test_text, &w1, &h1, &aw1 ); if ( w1 > item[i].right_offset) item[i].right_offset = w1; } if ( item[i].type == NM_TYPE_INPUT ) { Assert( strlen(item[i].text) < NM_MAX_TEXT_LEN ); strcpy(item[i].saved_text, item[i].text ); nothers++; string_width = item[i].text_len*grd_curcanv->cv_font->ft_w+item[i].text_len; if ( string_width > MAX_TEXT_WIDTH ) string_width = MAX_TEXT_WIDTH; item[i].value = -1; } if ( item[i].type == NM_TYPE_INPUT_MENU ) { Assert( strlen(item[i].text) < NM_MAX_TEXT_LEN ); strcpy(item[i].saved_text, item[i].text ); nmenus++; string_width = item[i].text_len*grd_curcanv->cv_font->ft_w+item[i].text_len; item[i].value = -1; item[i].group = 0; } item[i].w = string_width; item[i].h = string_height; if ( string_width > w ) w = string_width; // Save maximum width if ( average_width > aw ) aw = average_width; h += string_height+1; // Find the height of all strings } right_offset=0; if ( width > -1 ) w = width; if ( height > -1 ) h = height; for (i=0; i right_offset ) right_offset = item[i].right_offset; } if (right_offset > 0 ) right_offset += 3; //mprintf( 0, "Right offset = %d\n", right_offset ); //gr_get_string_size("",&string_width,&string_height,&average_width ); w += right_offset; twidth = 0; if ( tw > w ) { twidth = ( tw - w )/2; w = tw; } // Find min point of menu border // x = (grd_curscreen->sc_w-w)/2; // y = (grd_curscreen->sc_h-h)/2; w += 30; h += 30; if ( w > 320 ) w = 320; if ( h > 200 ) h = 200; x = (grd_curcanv->cv_bitmap.bm_w-w)/2; y = (grd_curcanv->cv_bitmap.bm_h-h)/2; if ( x < 0 ) x = 0; if ( y < 0 ) y = 0; if ( filename != NULL ) { nm_draw_background1( filename ); } // Save the background of the display bg.menu_canvas = gr_create_sub_canvas( &grd_curscreen->sc_canvas, x, y, w, h ); gr_set_current_canvas( bg.menu_canvas ); if ( filename == NULL ) { // Save the background under the menu... bg.saved = gr_create_bitmap( w, h ); Assert( bg.saved != NULL ); gr_bm_bitblt(w, h, 0, 0, 0, 0, &grd_curcanv->cv_bitmap, bg.saved ); gr_set_current_canvas( NULL ); nm_draw_background(x,y,x+w-1,y+h-1); bg.background = gr_create_sub_bitmap(&nm_background,0,0,w,h); gr_set_current_canvas( bg.menu_canvas ); } else { bg.saved = NULL; bg.background = gr_create_bitmap( w, h ); Assert( bg.background != NULL ); gr_bm_bitblt(w, h, 0, 0, 0, 0, &grd_curcanv->cv_bitmap, bg.background ); } // ty = 15 + (yborder/4); ty = 15; if ( title ) { grd_curcanv->cv_font = TITLE_FONT; gr_set_fontcolor( GR_GETCOLOR(31,31,31), -1 ); gr_get_string_size(title,&string_width,&string_height,&average_width ); tw = string_width; th = string_height; gr_printf( 0x8000, ty, title ); ty += th; } if ( subtitle ) { grd_curcanv->cv_font = SUBTITLE_FONT; gr_set_fontcolor( GR_GETCOLOR(21,21,21), -1 ); gr_get_string_size(subtitle,&string_width,&string_height,&average_width ); tw = string_width; th = string_height; gr_printf( 0x8000, ty, subtitle ); ty += th; } grd_curcanv->cv_font = NORMAL_FONT; // Update all item's x & y values. for (i=0; i=0 ) item[fm].value=1; else item[i].value=1; } } old_keyd_repeat = keyd_repeat; keyd_repeat = 1; if (citem==-1) { choice = -1; } else { if (citem < 0 ) citem = 0; if (citem > nitems-1 ) citem = nitems-1; choice = citem; while ( item[choice].type==NM_TYPE_TEXT ) { choice++; if (choice >= nitems ) { choice=0; } if (choice == citem ) { choice=0; all_text=1; break; } } } done = 0; // Clear mouse, joystick to clear button presses. game_flush_inputs(); while(!done) { //network_listen(); k = key_inkey(); if (subfunction) (*subfunction)(nitems,item,&k,choice); if (!time_stopped) { // Save current menu box #ifdef NETWORK if (multi_menu_poll() == -1) k = -2; #endif } if ( k<-1 ) { choice = k; k = -1; done = 1; } switch (Config_control_type) { case CONTROL_JOYSTICK: case CONTROL_FLIGHTSTICK_PRO: case CONTROL_THRUSTMASTER_FCS: case CONTROL_GRAVIS_GAMEPAD: for (i=0; i<4; i++ ) if (joy_get_button_down_cnt(i)>0) done=1; break; case CONTROL_MOUSE: case CONTROL_CYBERMAN: for (i=0; i<3; i++ ) if (mouse_button_down_count(i)>0) done=1; break; } // if ( (nmenus<2) && (k>0) && (nothers==0) ) // done=1; old_choice = choice; switch( k ) { case KEY_TAB + KEY_SHIFTED: case KEY_UP: case KEY_PAD8: if (all_text) break; do { choice--; if (choice >= nitems ) choice=0; if (choice < 0 ) choice=nitems-1; } while ( item[choice].type==NM_TYPE_TEXT ); if ((item[choice].type==NM_TYPE_INPUT) && (choice!=old_choice)) item[choice].value = -1; if ((old_choice>-1) && (item[old_choice].type==NM_TYPE_INPUT_MENU) && (old_choice!=choice)) { item[old_choice].group=0; strcpy(item[old_choice].text, item[old_choice].saved_text ); item[old_choice].value = -1; } if (old_choice>-1) item[old_choice].redraw = 1; item[choice].redraw=1; break; case KEY_TAB: case KEY_DOWN: case KEY_PAD2: if (all_text) break; do { choice++; if (choice < 0 ) choice=nitems-1; if (choice >= nitems ) choice=0; } while ( item[choice].type==NM_TYPE_TEXT ); if ((item[choice].type==NM_TYPE_INPUT) && (choice!=old_choice)) item[choice].value = -1; if ( (old_choice>-1) && (item[old_choice].type==NM_TYPE_INPUT_MENU) && (old_choice!=choice)) { item[old_choice].group=0; strcpy(item[old_choice].text, item[old_choice].saved_text ); item[old_choice].value = -1; } if (old_choice>-1) item[old_choice].redraw=1; item[choice].redraw=1; break; case KEY_SPACEBAR: if ( choice > -1 ) { switch( item[choice].type ) { case NM_TYPE_MENU: case NM_TYPE_INPUT: case NM_TYPE_INPUT_MENU: break; case NM_TYPE_CHECK: if ( item[choice].value ) item[choice].value = 0; else item[choice].value = 1; item[choice].redraw=1; break; case NM_TYPE_RADIO: for (i=0; i-1) && (item[choice].type==NM_TYPE_INPUT_MENU) && (item[choice].group==0)) { item[choice].group = 1; item[choice].redraw = 1; if ( !strnicmp( item[choice].saved_text, TXT_EMPTY, strlen(TXT_EMPTY) ) ) { item[choice].text[0] = 0; item[choice].value = -1; } else { strip_end_whitespace(item[choice].text); } } else done = 1; break; case KEY_ESC: if ( (choice>-1) && (item[choice].type==NM_TYPE_INPUT_MENU) && (item[choice].group==1)) { item[choice].group=0; strcpy(item[choice].text, item[choice].saved_text ); item[choice].redraw=1; item[choice].value = -1; } else { done = 1; choice = -1; } break; case KEY_PRINT_SCREEN: save_screen_shot(0); break; #ifndef NDEBUG case KEY_BACKSP: if ( (choice>-1) && (item[choice].type!=NM_TYPE_INPUT)&&(item[choice].type!=NM_TYPE_INPUT_MENU)) Int3(); break; #endif } if ( choice > -1 ) { int ascii; if ( ((item[choice].type==NM_TYPE_INPUT)||((item[choice].type==NM_TYPE_INPUT_MENU)&&(item[choice].group==1)) )&& (old_choice==choice) ) { if ( k==KEY_LEFT || k==KEY_BACKSP || k==KEY_PAD4 ) { if (item[choice].value==-1) item[choice].value = strlen(item[choice].text); if (item[choice].value > 0) item[choice].value--; item[choice].text[item[choice].value] = 0; item[choice].redraw = 1; } else { ascii = key_to_ascii(k); if ((ascii < 255 ) && (item[choice].value < item[choice].text_len )) { int allowed; if (item[choice].value==-1) { item[choice].value = 0; } allowed = char_allowed(ascii); if (!allowed && ascii==' ' && char_allowed('_')) { ascii = '_'; allowed=1; } if (allowed) { item[choice].text[item[choice].value++] = ascii; item[choice].text[item[choice].value] = 0; item[choice].redraw=1; } } } } else if ((item[choice].type!=NM_TYPE_INPUT) && (item[choice].type!=NM_TYPE_INPUT_MENU) ) { ascii = key_to_ascii(k); if (ascii < 255 ) { int choice1 = choice; ascii = toupper(ascii); do { int i,ch; choice1++; if (choice1 >= nitems ) choice1=0; for (i=0;(ch=item[choice1].text[i])!=0 && ch==' ';i++); if ( ( (item[choice1].type==NM_TYPE_MENU) || (item[choice1].type==NM_TYPE_CHECK) || (item[choice1].type==NM_TYPE_RADIO) || (item[choice1].type==NM_TYPE_NUMBER) || (item[choice1].type==NM_TYPE_SLIDER) ) && (ascii==toupper(ch)) ) { k = 0; choice = choice1; if (old_choice>-1) item[old_choice].redraw=1; item[choice].redraw=1; } } while (choice1 != choice ); } } if ( (item[choice].type==NM_TYPE_NUMBER) || (item[choice].type==NM_TYPE_SLIDER)) { int ov=item[choice].value; switch( k ) { case KEY_PAD4: case KEY_LEFT: case KEY_MINUS: case KEY_MINUS+KEY_SHIFTED: case KEY_PADMINUS: item[choice].value -= 1; break; case KEY_RIGHT: case KEY_PAD6: case KEY_EQUAL: case KEY_EQUAL+KEY_SHIFTED: case KEY_PADPLUS: item[choice].value++; break; case KEY_PAGEUP: case KEY_PAD9: case KEY_SPACEBAR: item[choice].value += 10; break; case KEY_PAGEDOWN: case KEY_BACKSP: case KEY_PAD3: item[choice].value -= 10; break; } if (ov!=item[choice].value) item[choice].redraw=1; } } gr_set_current_canvas(bg.menu_canvas); // Redraw everything... for (i=0; icv_font = save_font; gr_set_current_canvas( save_canvas ); keyd_repeat = old_keyd_repeat; game_flush_inputs(); if (time_stopped) start_time(); //NO_SOUND_PAUSE if ( sound_stopped ) //NO_SOUND_PAUSE digi_resume_all(); return choice; } int nm_messagebox1( char *title, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int nchoices, ... ) { int i; char * format; va_list args; char *s; char nm_text[MESSAGEBOX_TEXT_SIZE]; newmenu_item nm_message_items[5]; va_start(args, nchoices ); Assert( nchoices <= 5 ); for (i=0; i 0 ) { for (i=incr; i=0 ) { if (strncmp(&list[j*14], &list[(j+incr)*14], 12) > 0) { memcpy( t, &list[j*14], 13 ); memcpy( &list[j*14], &list[(j+incr)*14], 13 ); memcpy( &list[(j+incr)*14], t, 13 ); j -= incr; } else break; } } incr = incr / 2; } } void delete_player_saved_games(char * name) { int i; char filename[16]; for (i=0;i<10; i++) { sprintf( filename, "%s.sg%d", name, i ); unlink( filename ); } } #define MAX_FILES 100 int MakeNewPlayerFile(int allow_abort); int newmenu_get_filename( char * title, char * filespec, char * filename, int allow_abort_flag ) { int i; struct find_t find; int NumFiles=0, key,done, citem, ocitem; char * filenames = NULL; int NumFiles_displayed = 8; int first_item = -1, ofirst_item; int old_keyd_repeat = keyd_repeat; int player_mode=0; int demo_mode=0; int demos_deleted=0; int initialized = 0; int exit_value = 0; int w_x, w_y, w_w, w_h; filenames = malloc( MAX_FILES * 14 ); if (filenames==NULL) return 0; citem = 0; keyd_repeat = 1; if (!stricmp( filespec, "*.plr" )) player_mode = 1; else if (!stricmp( filespec, "*.dem" )) demo_mode = 1; ReadFileNames: done = 0; NumFiles=0; if (player_mode) { strncpy( &filenames[NumFiles*14], TXT_CREATE_NEW, 13 ); NumFiles++; } if( !_dos_findfirst( filespec, 0, &find ) ) { do { if (NumFiles 320 ) w_w = 320; if ( w_h > 200 ) w_h = 200; w_x = (grd_curcanv->cv_bitmap.bm_w-w_w)/2; w_y = (grd_curcanv->cv_bitmap.bm_h-w_h)/2; if ( w_x < 0 ) w_x = 0; if ( w_y < 0 ) w_y = 0; gr_bm_bitblt(320, 200, 0, 0, 0, 0, &(grd_curcanv->cv_bitmap), &(VR_offscreen_buffer->cv_bitmap) ); nm_draw_background( w_x,w_y,w_x+w_w-1,w_y+w_h-1 ); grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_3]; gr_string( 0x8000, w_y+10, title ); initialized = 1; } if ( !player_mode ) { newmenu_file_sort( NumFiles, filenames ); } else { newmenu_file_sort( NumFiles-1, &filenames[14] ); // Don't sort first one! for ( i=0; i0)) || ((demo_mode)&&(citem>=0)) ) { int x = 1; if (player_mode) x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, &filenames[citem*14]+((player_mode && filenames[citem*14]=='$')?1:0) ); else if (demo_mode) x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, &filenames[citem*14]+((demo_mode && filenames[citem*14]=='$')?1:0) ); if (x==0) { char * p; int ret; p = &filenames[(citem*14)+strlen(&filenames[citem*14])]; if (player_mode) *p = '.'; ret = unlink( &filenames[citem*14] ); if (player_mode) *p = 0; if ((!ret) && player_mode) { delete_player_saved_games( &filenames[citem*14] ); } if (ret) { if (player_mode) nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, &filenames[citem*14]+((player_mode && filenames[citem*14]=='$')?1:0) ); else if (demo_mode) nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, &filenames[citem*14]+((demo_mode && filenames[citem*14]=='$')?1:0) ); } else if (demo_mode) demos_deleted = 1; first_item = -1; goto ReadFileNames; } } break; case KEY_HOME: case KEY_PAD7: citem = 0; break; case KEY_END: case KEY_PAD1: citem = NumFiles-1; break; case KEY_UP: case KEY_PAD8: citem--; break; case KEY_DOWN: case KEY_PAD2: citem++; break; case KEY_PAGEDOWN: case KEY_PAD3: citem += NumFiles_displayed; break; case KEY_PAGEUP: case KEY_PAD9: citem -= NumFiles_displayed; break; case KEY_ESC: if (allow_abort_flag) { citem = -1; done = 1; } break; case KEY_ENTER: case KEY_PADENTER: done = 1; break; default: { int ascii = key_to_ascii(key); if ( ascii < 255 ) { int cc,cc1; cc=cc1=citem+1; if (cc1 < 0 ) cc1 = 0; if (cc1 >= NumFiles ) cc1 = 0; while(1) { if ( cc < 0 ) cc = 0; if ( cc >= NumFiles ) cc = 0; if ( citem == cc ) break; if ( toupper(filenames[cc*14]) == toupper(ascii) ) { citem = cc; break; } cc++; } } } } if ( done ) break; if (citem<0) citem=0; if (citem>=NumFiles) citem = NumFiles-1; if (citem< first_item) first_item = citem; if (citem>=( first_item+NumFiles_displayed)) first_item = citem-NumFiles_displayed+1; if (NumFiles <= NumFiles_displayed ) first_item = 0; if (first_item>NumFiles-NumFiles_displayed) first_item = NumFiles-NumFiles_displayed; if (first_item < 0 ) first_item = 0; if (ofirst_item != first_item ) { gr_setcolor( BM_XRGB( 0,0,0) ); for (i=first_item; i= NumFiles ) { gr_setcolor( BM_XRGB(0,0,0)); gr_rect( 100, y-1, 220, y+11 ); } else { if ( i == citem ) grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_2]; else grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_1]; gr_get_string_size(&filenames[i*14], &w, &h, &aw ); gr_rect( 100, y-1, 220, y+11 ); gr_string( 105, y, (&filenames[i*14])+((player_mode && filenames[i*14]=='$')?1:0) ); } } } else if ( citem != ocitem ) { int w, h, aw, y; i = ocitem; if ( (i>=0) && (icv_font = Gamefonts[GFONT_MEDIUM_2]; else grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_1]; gr_get_string_size(&filenames[i*14], &w, &h, &aw ); gr_rect( 100, y-1, 220, y+11 ); gr_string( 105, y, (&filenames[i*14])+((player_mode && filenames[i*14]=='$')?1:0) ); } i = citem; if ( (i>=0) && (icv_font = Gamefonts[GFONT_MEDIUM_2]; else grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_1]; gr_get_string_size(&filenames[i*14], &w, &h, &aw ); gr_rect( 100, y-1, 220, y+11 ); gr_string( 105, y, (&filenames[i*14])+((player_mode && filenames[i*14]=='$')?1:0) ); } } } ExitFileMenuEarly: if ( citem > -1 ) { strncpy( filename, (&filenames[citem*14])+((player_mode && filenames[citem*14]=='$')?1:0), 13 ); exit_value = 1; } else { exit_value = 0; } ExitFileMenu: keyd_repeat = old_keyd_repeat; if ( initialized ) { gr_bm_bitblt(320, 200, 0, 0, 0, 0, &(VR_offscreen_buffer->cv_bitmap), &(grd_curcanv->cv_bitmap) ); } if ( filenames ) free(filenames); return exit_value; } // Example listbox callback function... // int lb_callback( int * citem, int *nitems, char * items[], int *keypress ) // { // int i; // // if ( *keypress = KEY_CTRLED+KEY_D ) { // if ( *nitems > 1 ) { // unlink( items[*citem] ); // Delete the file // for (i=*citem; i<*nitems-1; i++ ) { // items[i] = items[i+1]; // } // *nitems = *nitems - 1; // free( items[*nitems] ); // items[*nitems] = NULL; // return 1; // redraw; // } // *keypress = 0; // } // return 0; // } #define LB_ITEMS_ON_SCREEN 8 int newmenu_listbox( char * title, int nitems, char * items[], int allow_abort_flag, int (*listbox_callback)( int * citem, int *nitems, char * items[], int *keypress ) ) { return newmenu_listbox1( title, nitems, items, allow_abort_flag, 0, listbox_callback ); } int newmenu_listbox1( char * title, int nitems, char * items[], int allow_abort_flag, int default_item, int (*listbox_callback)( int * citem, int *nitems, char * items[], int *keypress ) ) { int i; int done, ocitem,citem, ofirst_item, first_item, key, redraw; int old_keyd_repeat = keyd_repeat; int width, height, wx, wy, title_height; keyd_repeat = 1; set_screen_mode(SCREEN_MENU); gr_set_current_canvas(NULL); grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_3]; width = 0; for (i=0; i width ) width = w; } height = 12 * LB_ITEMS_ON_SCREEN; { int w, h, aw; gr_get_string_size( title, &w, &h, &aw ); if ( w > width ) width = w; title_height = h + 5; } width += 10; if ( width > 320 - 30 ) width = 320 - 30; wx = (grd_curcanv->cv_bitmap.bm_w-width)/2; wy = (grd_curcanv->cv_bitmap.bm_h-(height+title_height))/2 + title_height; if ( wy < title_height ) wy = title_height; gr_bm_bitblt(320, 200, 0, 0, 0, 0, &(grd_curcanv->cv_bitmap), &(VR_offscreen_buffer->cv_bitmap) ); nm_draw_background( wx-15,wy-title_height-15,wx+width+15,wy+height+15 ); gr_string( 0x8000, wy - title_height, title ); done = 0; citem = default_item; if ( citem < 0 ) citem = 0; if ( citem >= nitems ) citem = 0; first_item = -1; while(!done) { ocitem = citem; ofirst_item = first_item; key = key_inkey(); if ( listbox_callback ) redraw = (*listbox_callback)(&citem, &nitems, items, &key ); else redraw = 0; if ( key<-1 ) { citem = key; key = -1; done = 1; } switch(key) { case KEY_PRINT_SCREEN: save_screen_shot(0); break; case KEY_HOME: case KEY_PAD7: citem = 0; break; case KEY_END: case KEY_PAD1: citem = nitems-1; break; case KEY_UP: case KEY_PAD8: citem--; break; case KEY_DOWN: case KEY_PAD2: citem++; break; case KEY_PAGEDOWN: case KEY_PAD3: citem += LB_ITEMS_ON_SCREEN; break; case KEY_PAGEUP: case KEY_PAD9: citem -= LB_ITEMS_ON_SCREEN; break; case KEY_ESC: if (allow_abort_flag) { citem = -1; done = 1; } break; case KEY_ENTER: case KEY_PADENTER: done = 1; break; default: if ( key > 0 ) { int ascii = key_to_ascii(key); if ( ascii < 255 ) { int cc,cc1; cc=cc1=citem+1; if (cc1 < 0 ) cc1 = 0; if (cc1 >= nitems ) cc1 = 0; while(1) { if ( cc < 0 ) cc = 0; if ( cc >= nitems ) cc = 0; if ( citem == cc ) break; if ( toupper( items[cc][0] ) == toupper(ascii) ) { citem = cc; break; } cc++; } } } } if ( done ) break; if (citem<0) citem=0; if (citem>=nitems) citem = nitems-1; if (citem< first_item) first_item = citem; if (citem>=( first_item+LB_ITEMS_ON_SCREEN)) first_item = citem-LB_ITEMS_ON_SCREEN+1; if (nitems <= LB_ITEMS_ON_SCREEN ) first_item = 0; if (first_item>nitems-LB_ITEMS_ON_SCREEN) first_item = nitems-LB_ITEMS_ON_SCREEN; if (first_item < 0 ) first_item = 0; if ( (ofirst_item != first_item) || redraw) { gr_setcolor( BM_XRGB( 0,0,0) ); for (i=first_item; i= nitems ) { gr_setcolor( BM_XRGB(0,0,0)); gr_rect( wx, y-1, wx+width-1, y+11 ); } else { if ( i == citem ) grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_2]; else grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_1]; gr_get_string_size(items[i], &w, &h, &aw ); gr_rect( wx, y-1, wx+width-1, y+11 ); gr_string( wx+5, y, items[i] ); } } } else if ( citem != ocitem ) { int w, h, aw, y; i = ocitem; if ( (i>=0) && (icv_font = Gamefonts[GFONT_MEDIUM_2]; else grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_1]; gr_get_string_size(items[i], &w, &h, &aw ); gr_rect( wx, y-1, wx+width-1, y+11 ); gr_string( wx+5, y, items[i] ); } i = citem; if ( (i>=0) && (icv_font = Gamefonts[GFONT_MEDIUM_2]; else grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_1]; gr_get_string_size( items[i], &w, &h, &aw ); gr_rect( wx, y-1, wx+width-1, y+11 ); gr_string( wx+5, y, items[i] ); } } } keyd_repeat = old_keyd_repeat; gr_bm_bitblt(320, 200, 0, 0, 0, 0, &(VR_offscreen_buffer->cv_bitmap), &(grd_curcanv->cv_bitmap) ); return citem; } int newmenu_filelist( char * title, char * filespec, char * filename ) { int i, NumFiles; char * Filenames[MAX_FILES]; char FilenameText[MAX_FILES][14]; struct find_t find; NumFiles = 0; if( !_dos_findfirst( filespec, 0, &find ) ) { do { if (NumFiles -1 ) { strcpy( filename, Filenames[i] ); return 1; } return 0; }