/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/ship.c $ * $Revision: 1.2 $ * $Author: yuan $ * $Date: 1994/03/01 18:12:37 $ * * Functions to affect the ship. * * $Log: ship.c $ * Revision 1.2 1994/03/01 18:12:37 yuan * Wallswitches, triggers, and more! * * Revision 1.1 1994/02/25 15:51:53 yuan * Initial revision * * */ #pragma off (unreferenced) static char rcsid[] = "$Id: ship.c 1.2 1994/03/01 18:12:37 yuan Exp $"; #pragma on (unreferenced) #include "inferno.h" #include "game.h" void ship_damage(fix damage) { Player_stats.shields -= damage; } void ship_repair(fix damage) { Player_stats.shields += damage; } void ship_repair_full() { Player_stats.shields = INITIAL_SHIELDS; } void ship_energy_full() { Player_stats.energy = INITIAL_ENERGY; } void ship_energy_drain(fix damage) { Player_stats.energy -= damage; } void ship_energy_empty() { Player_stats.energy = 0; }