/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: f:/miner/source/main/rcs/titles.c $ * $Revision: 2.10 $ * $Author: john $ * $Date: 1995/06/15 12:14:16 $ * * Routines to display title screens... * * $Log: titles.c $ * Revision 2.10 1995/06/15 12:14:16 john * Made end game, win game and title sequences all go * on after 5 minutes automatically. * * Revision 2.9 1995/06/14 17:25:48 john * Fixed bug with VFX palette not getting loaded for credits, titles. * * Revision 2.8 1995/05/26 16:16:30 john * Split SATURN into define's for requiring cd, using cd, etc. * Also started adding all the Rockwell stuff. * * Revision 2.7 1995/03/24 13:11:36 john * Added save game during briefing screens. * * Revision 2.6 1995/03/21 14:41:17 john * Ifdef'd out the NETWORK code. * * Revision 2.5 1995/03/15 14:33:45 john * Added code to force the Descent CD-rom in the drive. * * Revision 2.4 1995/03/14 18:24:50 john * Force Destination Saturn to use CD-ROM drive. * * Revision 2.3 1995/03/10 13:05:52 john * Added code so that palette is correct for VFX1 helmets. * * Revision 2.2 1995/03/07 14:19:28 mike * More destination saturn stuff. * * Revision 2.1 1995/03/06 15:24:16 john * New screen techniques. * * Revision 2.0 1995/02/27 11:32:50 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.95 1995/02/12 04:07:19 matt * After freeing Robot_canv, set ptr to NULL * * Revision 1.94 1995/02/11 12:41:57 john * Added new song method, with FM bank switching.. * * Revision 1.93 1995/02/11 09:51:59 john * Stripped out all SVGA references. * * Revision 1.92 1995/02/07 09:56:10 john * Fixed bug with wrong title screen drawing during save btwn lvls. * * Revision 1.91 1995/02/04 13:53:16 john * Added code to display the correct titles between levels * that have robot maps.. * * Revision 1.90 1995/02/02 16:36:33 adam * *** empty log message *** * * Revision 1.89 1995/02/02 12:23:30 john * Made between level saves have picture. * * Revision 1.88 1995/02/02 01:50:16 adam * rearranged robot briefings. * * Revision 1.87 1995/02/01 22:28:54 mike * *** empty log message *** * * Revision 1.86 1995/02/01 17:12:21 mike * Make score come after endgame screens. * * Revision 1.85 1995/02/01 14:04:17 adam * mucked with screens * * Revision 1.84 1995/01/28 16:59:30 adam * added hook for special first briefing music * * Revision 1.83 1995/01/21 17:04:35 mike * fix endgame text bogosity. * * Revision 1.82 1995/01/21 16:26:29 matt * Made endlevel briefing work with missions * * Revision 1.81 1995/01/21 13:15:20 adam * added new robot briefings. * * Revision 1.80 1995/01/20 22:47:33 matt * Mission system implemented, though imcompletely * * Revision 1.79 1995/01/20 14:57:52 mike * support arbitrary number of screens/level. * * Revision 1.78 1995/01/15 14:29:12 john * Made the exit door page in. * * Revision 1.77 1995/01/15 14:27:09 adam * messed with endgame stuff * * Revision 1.76 1995/01/14 15:42:49 mike * Make endgame for registered support 3 screens. * * Revision 1.75 1995/01/14 14:00:59 adam * *** empty log message *** * * Revision 1.74 1995/01/09 11:28:53 mike * Support new $O thingy for bitmaps which cycle and are not the exit door. * * Revision 1.73 1995/01/02 12:39:13 mike * fix secret level sequencing. * * Revision 1.72 1994/12/12 19:44:14 rob * Added kill matrix to end of game sequence. * * Revision 1.71 1994/12/09 22:32:57 adam * messed with text positioning * * Revision 1.70 1994/12/09 14:08:37 mike * make briefing text work with hog files. * * Revision 1.69 1994/12/09 00:41:47 mike * fix hang in automap print screen. * * Revision 1.68 1994/12/08 20:56:36 john * More cfile stuff. * * Revision 1.67 1994/12/08 17:19:11 yuan * Cfiling stuff. * * Revision 1.66 1994/12/07 11:28:00 matt * Did a localization suppport * * Revision 1.65 1994/12/06 17:10:23 yuan * Fixed missing ) * * Revision 1.64 1994/12/06 17:00:45 rob * Fixed problem with finishing the game in modem/serial mode. * * Revision 1.63 1994/12/06 16:58:37 matt * Killed warnings * * Revision 1.62 1994/12/06 15:54:28 mike * fix guy at end... * */ #pragma off (unreferenced) static char rcsid[] = "$Id: titles.c 2.10 1995/06/15 12:14:16 john Exp $"; #pragma on (unreferenced) #include #include #include #include #include #include "types.h" #include "timer.h" #include "key.h" #include "gr.h" #include "palette.h" #include "iff.h" #include "pcx.h" #include "mem.h" #include "joy.h" #include "arcade.h" #include "coindev.h" #include "mono.h" #include "gamefont.h" #include "cfile.h" #include "mem.h" #include "error.h" #include "polyobj.h" #include "textures.h" #include "screens.h" #include "multi.h" #include "player.h" #include "digi.h" #include "compbit.h" #include "text.h" #include "kmatrix.h" #include "piggy.h" #include "songs.h" #include "vfx.h" #include "newmenu.h" #include "state.h" ubyte New_pal[768]; int New_pal_254_bash; char * Briefing_text; #define MAX_BRIEFING_COLORS 2 char Ending_text_filename[13] = "endreg.tex"; char Briefing_text_filename[13] = "briefing.tex"; #define SHAREWARE_ENDING_FILENAME "ending.tex" // Can be set by -noscreens command line option. Causes bypassing of all briefing screens. int Skip_briefing_screens=0; int Briefing_foreground_colors[MAX_BRIEFING_COLORS], Briefing_background_colors[MAX_BRIEFING_COLORS]; int Current_color = 0; int Erase_color; int local_key_inkey(void) { int rval; rval = key_inkey(); if ( rval==KEY_ALTED+KEY_F2 ) { title_save_game(); return 0; } if (rval == KEY_PRINT_SCREEN) { save_screen_shot(0); return 0; //say no key pressed } return rval; } int show_title_screen( char * filename, int allow_keys ) { fix timer; int pcx_error; grs_bitmap title_bm; title_bm.bm_data=NULL; if ((pcx_error=pcx_read_bitmap( filename, &title_bm, BM_LINEAR, New_pal ))!=PCX_ERROR_NONE) { printf( "File '%s', PCX load error: %s (%i)\n (No big deal, just no title screen.)\n",filename, pcx_errormsg(pcx_error), pcx_error); mprintf((0, "File '%s', PCX load error: %s (%i)\n (No big deal, just no title screen.)\n",filename, pcx_errormsg(pcx_error), pcx_error)); Int3(); return 0; } vfx_set_palette_sub( New_pal ); gr_palette_clear(); gr_set_current_canvas( NULL ); gr_bitmap( 0, 0, &title_bm ); if (gr_palette_fade_in( New_pal, 32, allow_keys )) return 1; gr_palette_load( New_pal ); timer = timer_get_fixed_seconds() + i2f(3); while (1) { if ( local_key_inkey() && allow_keys ) break; if ( timer_get_fixed_seconds() > timer ) break; #ifdef ARCADE { int coins; coins = coindev_count(0); if (coins>0) { Arcade_timer = F1_0 * ARCADE_FIRST_SECONDS; // Two minutes to play... if (coins>1) Arcade_timer += F1_0 * ARCADE_CONTINUE_SECONDS*(coins-1); // Two minutes to play... break; } } #endif } if (gr_palette_fade_out( New_pal, 32, allow_keys )) return 1; free(title_bm.bm_data); return 0; } typedef struct { char bs_name[14]; // filename, eg merc01. Assumes .lbm suffix. byte level_num; byte message_num; short text_ulx, text_uly; // upper left x,y of text window short text_width, text_height; // width and height of text window } briefing_screen; #define BRIEFING_SECRET_NUM 31 // This must correspond to the first secret level which must come at the end of the list. #define BRIEFING_OFFSET_NUM 4 // This must correspond to the first level screen (ie, past the bald guy briefing screens) //#ifdef SHAREWARE //#define SHAREWARE_ENDGAME_NUM 11 // Shareware briefing screen name. //#else //#define SHAREWARE_ENDGAME_NUM 34 // Shareware briefing screen name. //#define REGISTERED_ENDGAME_NUM 35 // Registered briefing screen name. //#define NUM_REGISTERED_ENDGAME_SCREENS 3 // Number of registered endgame screens //#endif #define SHAREWARE_ENDING_LEVEL_NUM 0x7f #define REGISTERED_ENDING_LEVEL_NUM 0x7e briefing_screen Briefing_screens[] = { { "brief01.pcx", 0, 1, 13, 140, 290, 59 }, { "brief02.pcx", 0, 2, 27, 34, 257, 177 }, { "brief03.pcx", 0, 3, 20, 22, 257, 177 }, { "brief02.pcx", 0, 4, 27, 34, 257, 177 }, { "moon01.pcx", 1, 5, 10, 10, 300, 170 }, // level 1 { "moon01.pcx", 2, 6, 10, 10, 300, 170 }, // level 2 { "moon01.pcx", 3, 7, 10, 10, 300, 170 }, // level 3 { "venus01.pcx", 4, 8, 15, 15, 300, 200 }, // level 4 { "venus01.pcx", 5, 9, 15, 15, 300, 200 }, // level 5 { "brief03.pcx", 6, 10, 20, 22, 257, 177 }, { "merc01.pcx", 6, 11, 10, 15, 300, 200 }, // level 6 { "merc01.pcx", 7, 12, 10, 15, 300, 200 }, // level 7 #ifndef SHAREWARE { "brief03.pcx", 8, 13, 20, 22, 257, 177 }, { "mars01.pcx", 8, 14, 10, 100, 300, 200 }, // level 8 { "mars01.pcx", 9, 15, 10, 100, 300, 200 }, // level 9 { "brief03.pcx", 10, 16, 20, 22, 257, 177 }, { "mars01.pcx", 10, 17, 10, 100, 300, 200 }, // level 10 { "jup01.pcx", 11, 18, 10, 40, 300, 200 }, // level 11 { "jup01.pcx", 12, 19, 10, 40, 300, 200 }, // level 12 { "brief03.pcx", 13, 20, 20, 22, 257, 177 }, { "jup01.pcx", 13, 21, 10, 40, 300, 200 }, // level 13 { "jup01.pcx", 14, 22, 10, 40, 300, 200 }, // level 14 { "saturn01.pcx", 15, 23, 10, 40, 300, 200 }, // level 15 { "brief03.pcx", 16, 24, 20, 22, 257, 177 }, { "saturn01.pcx", 16, 25, 10, 40, 300, 200 }, // level 16 { "brief03.pcx", 17, 26, 20, 22, 257, 177 }, { "saturn01.pcx", 17, 27, 10, 40, 300, 200 }, // level 17 { "uranus01.pcx", 18, 28, 100, 100, 300, 200 }, // level 18 { "uranus01.pcx", 19, 29, 100, 100, 300, 200 }, // level 19 { "uranus01.pcx", 20, 30, 100, 100, 300, 200 }, // level 20 { "uranus01.pcx", 21, 31, 100, 100, 300, 200 }, // level 21 { "neptun01.pcx", 22, 32, 10, 20, 300, 200 }, // level 22 { "neptun01.pcx", 23, 33, 10, 20, 300, 200 }, // level 23 { "neptun01.pcx", 24, 34, 10, 20, 300, 200 }, // level 24 { "pluto01.pcx", 25, 35, 10, 20, 300, 200 }, // level 25 { "pluto01.pcx", 26, 36, 10, 20, 300, 200 }, // level 26 { "pluto01.pcx", 27, 37, 10, 20, 300, 200 }, // level 27 { "aster01.pcx", -1, 38, 10, 90, 300, 200 }, // secret level -1 { "aster01.pcx", -2, 39, 10, 90, 300, 200 }, // secret level -2 { "aster01.pcx", -3, 40, 10, 90, 300, 200 }, // secret level -3 #endif { "end01.pcx", SHAREWARE_ENDING_LEVEL_NUM, 1, 23, 40, 320, 200 }, // shareware end #ifndef SHAREWARE { "end02.pcx", REGISTERED_ENDING_LEVEL_NUM, 1, 5, 5, 300, 200 }, // registered end { "end01.pcx", REGISTERED_ENDING_LEVEL_NUM, 2, 23, 40, 320, 200 }, // registered end { "end03.pcx", REGISTERED_ENDING_LEVEL_NUM, 3, 5, 5, 300, 200 }, // registered end #endif }; #define MAX_BRIEFING_SCREEN (sizeof(Briefing_screens) / sizeof(Briefing_screens[0])) char * get_briefing_screen( int level_num ) { int i, found_level=0, last_level=0; for (i = 0; i < MAX_BRIEFING_SCREEN; i++) { if ( found_level && Briefing_screens[i].level_num != level_num ) return Briefing_screens[last_level].bs_name; if (Briefing_screens[i].level_num == level_num ) { found_level=1; last_level = i; } } return NULL; } int Briefing_text_x, Briefing_text_y; void init_char_pos(int x, int y) { Briefing_text_x = x; Briefing_text_y = y; } grs_canvas *Robot_canv = NULL; vms_angvec Robot_angles; char Bitmap_name[32] = ""; #define EXIT_DOOR_MAX 14 #define OTHER_THING_MAX 10 // Adam: This is the number of frames in your new animating thing. #define DOOR_DIV_INIT 6 byte Door_dir=1, Door_div_count=0, Animating_bitmap_type=0; // ----------------------------------------------------------------------------- void show_bitmap_frame(void) { grs_canvas *curcanv_save, *bitmap_canv; grs_bitmap *bitmap_ptr; // Only plot every nth frame. if (Door_div_count) { Door_div_count--; return; } Door_div_count = DOOR_DIV_INIT; if (Bitmap_name[0] != 0) { char *pound_signp; int num, dig1, dig2; // Set supertransparency color to black if (!New_pal_254_bash) { New_pal_254_bash = 1; New_pal[254*3] = 0; New_pal[254*3+1] = 0; New_pal[254*3+2] = 0; gr_palette_load( New_pal ); vfx_set_palette_sub( New_pal ); } switch (Animating_bitmap_type) { case 0: bitmap_canv = gr_create_sub_canvas(grd_curcanv, 220, 45, 64, 64); break; case 1: bitmap_canv = gr_create_sub_canvas(grd_curcanv, 220, 45, 94, 94); break; // Adam: Change here for your new animating bitmap thing. 94, 94 are bitmap size. default: Int3(); // Impossible, illegal value for Animating_bitmap_type } curcanv_save = grd_curcanv; grd_curcanv = bitmap_canv; pound_signp = strchr(Bitmap_name, '#'); Assert(pound_signp != NULL); dig1 = *(pound_signp+1); dig2 = *(pound_signp+2); if (dig2 == 0) num = dig1-'0'; else num = (dig1-'0')*10 + (dig2-'0'); switch (Animating_bitmap_type) { case 0: num += Door_dir; if (num > EXIT_DOOR_MAX) { num = EXIT_DOOR_MAX; Door_dir = -1; } else if (num < 0) { num = 0; Door_dir = 1; } break; case 1: num++; if (num > OTHER_THING_MAX) num = 0; break; } Assert(num < 100); if (num >= 10) { *(pound_signp+1) = (num / 10) + '0'; *(pound_signp+2) = (num % 10) + '0'; *(pound_signp+3) = 0; } else { *(pound_signp+1) = (num % 10) + '0'; *(pound_signp+2) = 0; } { bitmap_index bi; bi = piggy_find_bitmap(Bitmap_name); bitmap_ptr = &GameBitmaps[bi.index]; PIGGY_PAGE_IN( bi ); } gr_bitmapm(0, 0, bitmap_ptr); grd_curcanv = curcanv_save; free(bitmap_canv); switch (Animating_bitmap_type) { case 0: if (num == EXIT_DOOR_MAX) { Door_dir = -1; Door_div_count = 64; } else if (num == 0) { Door_dir = 1; Door_div_count = 64; } break; case 1: break; } } } // ----------------------------------------------------------------------------- void show_briefing_bitmap(grs_bitmap *bmp) { grs_canvas *curcanv_save, *bitmap_canv; bitmap_canv = gr_create_sub_canvas(grd_curcanv, 220, 45, 166, 138); curcanv_save = grd_curcanv; grd_curcanv = bitmap_canv; gr_bitmapm(0, 0, bmp); grd_curcanv = curcanv_save; free(bitmap_canv); } // ----------------------------------------------------------------------------- void show_spinning_robot_frame(int robot_num) { grs_canvas *curcanv_save; if (robot_num != -1) { Robot_angles.h += 150; curcanv_save = grd_curcanv; grd_curcanv = Robot_canv; Assert(Robot_info[robot_num].model_num != -1); draw_model_picture(Robot_info[robot_num].model_num, &Robot_angles); grd_curcanv = curcanv_save; } } // ----------------------------------------------------------------------------- void init_spinning_robot(void) { Robot_angles.p += 0; Robot_angles.b += 0; Robot_angles.h += 0; Robot_canv = gr_create_sub_canvas(grd_curcanv, 138, 55, 166, 138); } // ----------------------------------------------------------------------------- void init_briefing_bitmap(void) { Robot_canv = gr_create_sub_canvas(grd_curcanv, 138, 55, 166, 138); } // ----------------------------------------------------------------------------- // Returns char width. // If show_robot_flag set, then show a frame of the spinning robot. int show_char_delay(char the_char, int delay, int robot_num, int cursor_flag) { int w, h, aw; char message[2]; fix start_time; int i; start_time = timer_get_fixed_seconds(); message[0] = the_char; message[1] = 0; gr_get_string_size(message, &w, &h, &aw ); Assert((Current_color >= 0) && (Current_color < MAX_BRIEFING_COLORS)); // Draw cursor if there is some delay and caller says to draw cursor if (cursor_flag && delay) { gr_set_fontcolor(Briefing_foreground_colors[Current_color], -1); gr_printf(Briefing_text_x+1, Briefing_text_y, "_" ); } for (i=0; i<2; i++) { if ((robot_num != -1) && (delay != 0)) show_spinning_robot_frame(robot_num); if (delay != 0) show_bitmap_frame(); while (timer_get_fixed_seconds() < start_time + delay/2) ; start_time = timer_get_fixed_seconds(); } // Erase cursor if (cursor_flag && delay) { gr_set_fontcolor(Erase_color, -1); gr_printf(Briefing_text_x+1, Briefing_text_y, "_" ); } // Draw the character gr_set_fontcolor(Briefing_background_colors[Current_color], -1); gr_printf(Briefing_text_x, Briefing_text_y, message ); gr_set_fontcolor(Briefing_foreground_colors[Current_color], -1); gr_printf(Briefing_text_x+1, Briefing_text_y, message ); // if (the_char != ' ') // if (!digi_is_sound_playing(231)) // digi_play_sample( 231, F1_0 ); return w; } // ----------------------------------------------------------------------------- int load_briefing_screen( int screen_num ) { int pcx_error; if ((pcx_error=pcx_read_bitmap( &Briefing_screens[screen_num].bs_name, &grd_curcanv->cv_bitmap, grd_curcanv->cv_bitmap.bm_type, New_pal ))!=PCX_ERROR_NONE) { printf( "File '%s', PCX load error: %s\n (It's a briefing screen. Does this cause you pain?)\n",Briefing_screens[screen_num].bs_name, pcx_errormsg(pcx_error)); printf(0, "File '%s', PCX load error: %s (%i)\n (It's a briefing screen. Does this cause you pain?)\n",Briefing_screens[screen_num].bs_name, pcx_errormsg(pcx_error), pcx_error); Int3(); return 0; } return 0; } #define KEY_DELAY_DEFAULT ((F1_0*28)/1000) // ----------------------------------------------------------------------------- int get_message_num(char **message) { int num=0; while (**message == ' ') (*message)++; while ((**message >= '0') && (**message <= '9')) { num = 10*num + **message-'0'; (*message)++; } while (*(*message)++ != 10) // Get and drop eoln ; return num; } void title_save_game() { grs_canvas * save_canv; grs_canvas * save_canv_data; grs_font * save_font; ubyte palette[768]; if ( Next_level_num == 0 ) return; save_canv = grd_curcanv; save_font = grd_curcanv->cv_font; save_canv_data = gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ); gr_set_current_canvas(save_canv_data); gr_ubitmap(0,0,&save_canv->cv_bitmap); gr_set_current_canvas(save_canv); gr_clear_canvas(gr_find_closest_color_current( 0, 0, 0)); gr_palette_read( palette ); gr_palette_load( gr_palette ); state_save_all(1); gr_palette_clear(); gr_set_current_canvas(save_canv); gr_ubitmap(0,0,&save_canv_data->cv_bitmap); gr_palette_load( palette ); gr_set_curfont(save_font); } // ----------------------------------------------------------------------------- void get_message_name(char **message, char *result) { while (**message == ' ') (*message)++; while ((**message != ' ') && (**message != 10)) { if (**message != 13) *result++ = **message; (*message)++; } if (**message != 10) while (*(*message)++ != 10) // Get and drop eoln ; *result = 0; } // ----------------------------------------------------------------------------- void flash_cursor(int cursor_flag) { if (cursor_flag == 0) return; if ((timer_get_fixed_seconds() % (F1_0/2) ) > (F1_0/4)) gr_set_fontcolor(Briefing_foreground_colors[Current_color], -1); else gr_set_fontcolor(Erase_color, -1); gr_printf(Briefing_text_x+1, Briefing_text_y, "_" ); } // ----------------------------------------------------------------------------- // Return true if message got aborted by user (pressed ESC), else return false. int show_briefing_message(int screen_num, char *message) { int prev_ch=-1; int ch, done=0; briefing_screen *bsp = &Briefing_screens[screen_num]; int delay_count = KEY_DELAY_DEFAULT; int key_check; int robot_num=-1; int rval=0; int tab_stop=0; int flashing_cursor=0; int new_page=0; Bitmap_name[0] = 0; Current_color = 0; // mprintf((0, "Going to print message [%s] at x=%i, y=%i\n", message, x, y)); gr_set_curfont( GAME_FONT ); init_char_pos(bsp->text_ulx, bsp->text_uly); while (!done) { ch = *message++; if (ch == '$') { ch = *message++; if (ch == 'C') { Current_color = get_message_num(&message)-1; Assert((Current_color >= 0) && (Current_color < MAX_BRIEFING_COLORS)); prev_ch = 10; } else if (ch == 'F') { // toggle flashing cursor flashing_cursor = !flashing_cursor; prev_ch = 10; while (*message++ != 10) ; } else if (ch == 'T') { tab_stop = get_message_num(&message); prev_ch = 10; // read to eoln } else if (ch == 'R') { if (Robot_canv != NULL) {free(Robot_canv); Robot_canv=NULL;} init_spinning_robot(); robot_num = get_message_num(&message); prev_ch = 10; // read to eoln } else if (ch == 'N') { //--grs_bitmap *bitmap_ptr; if (Robot_canv != NULL) {free(Robot_canv); Robot_canv=NULL;} get_message_name(&message, Bitmap_name); strcat(Bitmap_name, "#0"); Animating_bitmap_type = 0; prev_ch = 10; } else if (ch == 'O') { if (Robot_canv != NULL) {free(Robot_canv); Robot_canv=NULL;} get_message_name(&message, Bitmap_name); strcat(Bitmap_name, "#0"); Animating_bitmap_type = 1; prev_ch = 10; } else if (ch == 'B') { char bitmap_name[32]; grs_bitmap guy_bitmap; ubyte temp_palette[768]; int iff_error; if (Robot_canv != NULL) {free(Robot_canv); Robot_canv=NULL;} get_message_name(&message, bitmap_name); strcat(bitmap_name, ".bbm"); guy_bitmap.bm_data = NULL; iff_error = iff_read_bitmap(bitmap_name, &guy_bitmap, BM_LINEAR, temp_palette); Assert(iff_error == IFF_NO_ERROR); show_briefing_bitmap(&guy_bitmap); free(guy_bitmap.bm_data); prev_ch = 10; // } else if (ch == 'B') { // if (Robot_canv != NULL) // {free(Robot_canv); Robot_canv=NULL;} // // bitmap_num = get_message_num(&message); // if (bitmap_num != -1) // show_briefing_bitmap(Textures[bitmap_num]); // prev_ch = 10; // read to eoln } else if (ch == 'S') { int keypress; fix start_time; fix time_out_value; start_time = timer_get_fixed_seconds(); start_time = timer_get_approx_seconds(); time_out_value = start_time + i2f(60*5); // Wait 1 minute... while ( (keypress = local_key_inkey()) == 0 ) { // Wait for a key if ( timer_get_approx_seconds() > time_out_value ) { keypress = 0; break; // Time out after 1 minute.. } while (timer_get_fixed_seconds() < start_time + KEY_DELAY_DEFAULT/2) ; flash_cursor(flashing_cursor); show_spinning_robot_frame(robot_num); show_bitmap_frame(); start_time += KEY_DELAY_DEFAULT/2; } #ifndef NDEBUG if (keypress == KEY_BACKSP) Int3(); #endif if (keypress == KEY_ESC) rval = 1; flashing_cursor = 0; done = 1; } else if (ch == 'P') { // New page. new_page = 1; while (*message != 10) { message++; // drop carriage return after special escape sequence } message++; prev_ch = 10; } } else if (ch == '\t') { // Tab if (Briefing_text_x - bsp->text_ulx < tab_stop) Briefing_text_x = bsp->text_ulx + tab_stop; } else if ((ch == ';') && (prev_ch == 10)) { while (*message++ != 10) ; prev_ch = 10; } else if (ch == '\\') { prev_ch = ch; } else if (ch == 10) { if (prev_ch != '\\') { prev_ch = ch; Briefing_text_y += 8; Briefing_text_x = bsp->text_ulx; if (Briefing_text_y > bsp->text_uly + bsp->text_height) { load_briefing_screen(screen_num); Briefing_text_x = bsp->text_ulx; Briefing_text_y = bsp->text_uly; } } else { if (ch == 13) Int3(); prev_ch = ch; } } else { prev_ch = ch; Briefing_text_x += show_char_delay(ch, delay_count, robot_num, flashing_cursor); } // Check for Esc -> abort. key_check = local_key_inkey(); if ( key_check == KEY_ESC ) { rval = 1; done = 1; } if ( key_check == KEY_ALTED+KEY_F2 ) title_save_game(); if ((key_check == KEY_SPACEBAR) || (key_check == KEY_ENTER)) delay_count = 0; if (Briefing_text_x > bsp->text_ulx + bsp->text_width) { Briefing_text_x = bsp->text_ulx; Briefing_text_y += 8; } if ((new_page) || (Briefing_text_y > bsp->text_uly + bsp->text_height)) { fix start_time = 0; fix time_out_value = 0; int keypress; new_page = 0; start_time = timer_get_approx_seconds(); time_out_value = start_time + i2f(60*5); // Wait 1 minute... while ( (keypress = local_key_inkey()) == 0 ) { // Wait for a key if ( timer_get_approx_seconds() > time_out_value ) { keypress = 0; break; // Time out after 1 minute.. } while (timer_get_approx_seconds() < start_time + KEY_DELAY_DEFAULT/2) ; flash_cursor(flashing_cursor); show_spinning_robot_frame(robot_num); show_bitmap_frame(); start_time += KEY_DELAY_DEFAULT/2; } robot_num = -1; #ifndef NDEBUG if (keypress == KEY_BACKSP) Int3(); #endif if (keypress == KEY_ESC) { rval = 1; done = 1; } load_briefing_screen(screen_num); Briefing_text_x = bsp->text_ulx; Briefing_text_y = bsp->text_uly; delay_count = KEY_DELAY_DEFAULT; } } if (Robot_canv != NULL) {free(Robot_canv); Robot_canv=NULL;} return rval; } // ----------------------------------------------------------------------------- // Return a pointer to the start of text for screen #screen_num. char * get_briefing_message(int screen_num) { char *tptr = Briefing_text; int cur_screen=0; int ch; Assert(screen_num >= 0); while ( (*tptr != 0 ) && (screen_num != cur_screen)) { ch = *tptr++; if (ch == '$') { ch = *tptr++; if (ch == 'S') cur_screen = get_message_num(&tptr); } } return tptr; } // ----------------------------------------------------------------------------- // Load Descent briefing text. void load_screen_text(char *filename, char **buf) { CFILE *tfile; CFILE *ifile; int len, i; int have_binary = 0; if ((tfile = cfopen(filename,"rb")) == NULL) { char nfilename[30], *ptr; strcpy(nfilename, filename); ptr = strrchr(nfilename, '.'); *ptr = '\0'; strcat(nfilename, ".txb"); if ((ifile = cfopen(nfilename, "rb")) == NULL) Error("Cannot open file %s or %s", filename, nfilename); have_binary = 1; len = cfilelength(ifile); //MALLOC(*buf,char, len);//Unable to get this to compile...is it a case issue? -KRB *buf=(char *)malloc(len*sizeof(char));//My hack -KRB cfread(*buf, 1, len, ifile); cfclose(ifile); } else { len = cfilelength(tfile); //MALLOC(*buf, char, len);-KRB *buf=(char *)malloc(len*sizeof(char));//-KRB cfread(*buf, 1, len, tfile); cfclose(tfile); } if (have_binary) { char *ptr; for (i = 0, ptr = *buf; i < len; i++, ptr++) { if (*ptr != '\n') { encode_rotate_left(ptr); *ptr = *ptr ^ BITMAP_TBL_XOR; encode_rotate_left(ptr); } } } } // ----------------------------------------------------------------------------- // Return true if message got aborted, else return false. int show_briefing_text(int screen_num) { char *message_ptr; // briefing_screen *bsp = &Briefing_screens[screen_num]; Briefing_foreground_colors[0] = gr_find_closest_color_current( 0, 54, 0); Briefing_background_colors[0] = gr_find_closest_color_current( 0, 19, 0); Briefing_foreground_colors[1] = gr_find_closest_color_current( 42, 38, 32); Briefing_background_colors[1] = gr_find_closest_color_current( 14, 14, 14); Erase_color = gr_find_closest_color_current(0, 0, 0); message_ptr = get_briefing_message(Briefing_screens[screen_num].message_num); return show_briefing_message(screen_num, message_ptr); } // ----------------------------------------------------------------------------- // Return true if screen got aborted by user, else return false. int show_briefing_screen( int screen_num, int allow_keys) { int rval=0; int pcx_error; grs_bitmap briefing_bm; New_pal_254_bash = 0; if (Skip_briefing_screens) { mprintf((0, "Skipping briefing screen [%s]\n", &Briefing_screens[screen_num].bs_name)); return 0; } briefing_bm.bm_data=NULL; if ((pcx_error=pcx_read_bitmap( &Briefing_screens[screen_num].bs_name, &briefing_bm, BM_LINEAR, New_pal ))!=PCX_ERROR_NONE) { printf( "PCX load error: %s. File '%s'\n\n", pcx_errormsg(pcx_error), Briefing_screens[screen_num].bs_name); mprintf((0, "File '%s', PCX load error: %s (%i)\n (It's a briefing screen. Does this cause you pain?)\n",Briefing_screens[screen_num].bs_name, pcx_errormsg(pcx_error), pcx_error)); Int3(); return 0; } vfx_set_palette_sub( New_pal ); gr_palette_clear(); gr_bitmap( 0, 0, &briefing_bm ); if (gr_palette_fade_in( New_pal, 32, allow_keys )) return 1; rval = show_briefing_text(screen_num); if (gr_palette_fade_out( New_pal, 32, allow_keys )) return 1; free(briefing_bm.bm_data); return rval; } // ----------------------------------------------------------------------------- void do_briefing_screens(int level_num) { int abort_briefing_screens = 0; int cur_briefing_screen = 0; if (Skip_briefing_screens) { mprintf((0, "Skipping all briefing screens.\n")); return; } if (!Briefing_text_filename[0]) //no filename? return; songs_play_song( SONG_BRIEFING, 1 ); set_screen_mode( SCREEN_MENU ); gr_set_current_canvas(NULL); key_flush(); load_screen_text(Briefing_text_filename, &Briefing_text); if (level_num == 1) { while ((!abort_briefing_screens) && (Briefing_screens[cur_briefing_screen].level_num == 0)) { abort_briefing_screens = show_briefing_screen(cur_briefing_screen, 0); cur_briefing_screen++; } } if (!abort_briefing_screens) { for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++) if (Briefing_screens[cur_briefing_screen].level_num == level_num) if (show_briefing_screen(cur_briefing_screen, 0)) break; } free(Briefing_text); key_flush(); } #ifndef SHAREWARE void do_registered_end_game(void) { int cur_briefing_screen; if (!Ending_text_filename[0]) //no filename? return; if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) { // Special ending for deathmatch!! int len = 40; //MALLOC(Briefing_text, char, len);//Unable to compile -KRB Briefing_text=(char *)malloc(len*sizeof(char));//my hack -KRB sprintf(Briefing_text, "Test"); } load_screen_text(Ending_text_filename, &Briefing_text); for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++) if (Briefing_screens[cur_briefing_screen].level_num == REGISTERED_ENDING_LEVEL_NUM) if (show_briefing_screen(cur_briefing_screen, 0)) break; } #endif void do_shareware_end_game(void) { int cur_briefing_screen; #ifdef NETWORK if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) { // // Special ending for deathmatch!! // int len = 120; // int i; // int max_kills = Players[0].net_kills_total; // int winner = 0; // // for (i=1; i < N_players; i++) // { // if (Players[i].net_kills_total > max_kills) // { // winner = i; // max_kills = Players[i].net_kills_total; // } // } // //MALLOC(Briefing_text, char, 4); // Dummy //Can't compile -KRB Briefing_text=(char *)malloc(4*sizeof(char));//my hack -KRB // sprintf(Briefing_text, "$S1\n$C1\n\n%s!\n\n%s has won with %d kills.\n\n$S2\n", TXT_SHAREWARE_DONE,Players[winner].callsign, Players[winner].net_kills_total); kmatrix_view(); return; } else #endif { #ifdef DEST_SAT load_screen_text(Ending_text_filename, &Briefing_text); #else load_screen_text(SHAREWARE_ENDING_FILENAME, &Briefing_text); #endif } for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++) if (Briefing_screens[cur_briefing_screen].level_num == SHAREWARE_ENDING_LEVEL_NUM) if (show_briefing_screen(cur_briefing_screen, 0)) break; } extern void show_order_form(void); void do_end_game(void) { set_screen_mode( SCREEN_MENU ); gr_set_current_canvas(NULL); key_flush(); #ifdef SHAREWARE do_shareware_end_game(); //hurrah! you win! #else #ifdef DEST_SAT do_shareware_end_game(); //hurrah! you win! #else do_registered_end_game(); //hurrah! you win! #endif #endif if (Briefing_text) { free(Briefing_text); Briefing_text = NULL; } key_flush(); Function_mode = FMODE_MENU; if ((Game_mode & GM_SERIAL) || (Game_mode & GM_MODEM)) Game_mode |= GM_GAME_OVER; else Game_mode = GM_GAME_OVER; #ifdef DEST_SAT show_order_form(); #endif #ifdef SHAREWARE show_order_form(); #endif }