;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. ; ; $Source: f:/miner/source/texmap/rcs/tmap_16g.asm $ ; $Revision: 1.4 $ ; $Author: mike $ ; $Date: 1994/11/30 00:56:37 $ ; ; inner loop of rgb lighted linear texture mapper for 16 bits/pixel ; ; $Log: tmap_16g.asm $ ; Revision 1.4 1994/11/30 00:56:37 mike ; optimization. ; ; Revision 1.3 1994/11/12 16:39:23 mike ; jae to ja. ; ; Revision 1.2 1993/11/22 10:24:28 mike ; *** empty log message *** ; ; Revision 1.1 1993/09/08 17:29:17 mike ; Initial revision ; ; ; .386 option oldstructs .nolist include psmacros.inc .list public asm_tmap_scanline_lin_rgb_16g_ include tmap_inc.asm _DATA SEGMENT DWORD PUBLIC USE32 'DATA' extd _fx_u extd _fx_v extd _fx_du_dx extd _fx_dv_dx extd _fx_y extd _fx_xleft extd _fx_xright extd _pixptr extd _x extd _loop_count extd _fx_rgb,_fx_drgb_dx extd _fx_r,_fx_g,_fx_b,_fx_dr_dx,_fx_dg_dx,_fx_db_dx align 4 _DATA ENDS DGROUP GROUP _DATA _TEXT SEGMENT PARA PUBLIC USE32 'CODE' ASSUME DS:_DATA ASSUME CS:_TEXT ; -------------------------------------------------------------------------------------------------- ; Enter: ; _xleft fixed point left x coordinate ; _xright fixed point right x coordinate ; _y fixed point y coordinate ; _pixptr address of source pixel map ; _u fixed point initial u coordinate ; _v fixed point initial v coordinate ; _du_dx fixed point du/dx ; _dv_dx fixed point dv/dx ; for (x = (int) xleft; x <= (int) xright; x++) { ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63)); ; _setpixel(x,y); ; ; u += du_dx; ; v += dv_dx; ; z += dz_dx; ; } align 4 asm_tmap_scanline_lin_rgb_16g_: pusha ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft ; esi source pixel pointer = pixptr ; edi initial row pointer = y*320+x ; set esi = pointer to start of texture map data mov esi,_pixptr ; set edi = address of first pixel to modify mov edi,_fx_y cmp edi,_window_bottom ja _none_to_do sub edi,_window_top imul edi,_bytes_per_row mov eax,_fx_xleft sar eax,16 jns eax_ok sub eax,eax eax_ok: sub eax,_window_left add edi,eax add edi,eax add edi,write_buffer ; set _loop_count = # of iterations mov eax,_fx_xright sar eax,16 cmp eax,_window_right jb eax_ok1 mov eax,_window_right eax_ok1: cmp eax,_window_left ja eax_ok2 mov eax,_window_left eax_ok2: mov ebx,_fx_xleft sar ebx,16 sub eax,ebx js _none_to_do cmp eax,_window_width jbe _ok_to_do mov eax,_window_width _ok_to_do: mov _loop_count,eax ; edi destination pixel pointer ; shift up all light values and deltas so that the highest 5 bits are the integer portion shl _fx_r,11 shl _fx_g,11 shl _fx_b,11 shl _fx_dr_dx,11 shl _fx_dg_dx,11 shl _fx_db_dx,11 ; --------------------------------------------------------------------------------------------------------------------- mov eax,_fx_g mov edx,_fx_b mov ebx,_fx_r mov ebp,_fx_dr_dx mov esi,_fx_dg_dx ; register usage: ; eax _fx_g ; ebx _fx_r ; ecx work ; edx _fx_b ; ebp _fx_dr_dx ; esi _fx_dg_dx ; edi write address ; do the regular texture mapper linear interpolation to get the pixel from the source bitmap _loop1: mov ecx,ebx ; light value in high 5 bits shr ecx,27 ; shift out all but light value shld ecx,eax,5 shld ecx,edx,5 ; now %ecx = r|g|b, each 5 bits, bit #15 clear, write the pixel mov [edi],cx add edi,2 ; now add the deltas add ebx,ebp add eax,esi add edx,_fx_db_dx dec _loop_count jns _loop1 ; --------------------------------------------------------------------------------------------------------------------- _none_to_do: popa ret ; -- Code to get rgb 5 bits integer, 5 bits fraction value into 5 bits integer (for each gun) ; suitable for inverse color lookup ;**__test: ;** int 3 ;**; rrrrrfffffrrrrrfffffxxbbbbbfffff ;** mov eax,11111001001010101110101101110111b ;** and eax,11111000001111100000001111100000b ;** shld ebx,eax,15 ;** or bx,ax _TEXT ends end