;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. ; ; $Source: f:/miner/source/texmap/rcs/tmap_16r.asm $ ; $Revision: 1.4 $ ; $Author: mike $ ; $Date: 1994/11/30 00:56:41 $ ; ; inner loop of rgb lighted linear texture mapper for 16 bits/pixel ; ; $Log: tmap_16r.asm $ ; Revision 1.4 1994/11/30 00:56:41 mike ; optimization. ; ; Revision 1.3 1994/11/12 16:39:33 mike ; jae to ja. ; ; Revision 1.2 1993/11/22 10:24:47 mike ; *** empty log message *** ; ; Revision 1.1 1993/09/08 17:29:45 mike ; Initial revision ; ; ; .386 public asm_tmap_scanline_lin_rgb_16_ include tmap_inc.asm _DATA SEGMENT DWORD PUBLIC USE32 'DATA' extrn _fx_u:dword extrn _fx_v:dword extrn _fx_du_dx:dword extrn _fx_dv_dx:dword extrn _fx_y:dword extrn _fx_xleft:dword extrn _fx_xright:dword extrn _pixptr:dword extrn _x:dword extrn _loop_count:dword extrn _fx_rgb:dword,_fx_drgb_dx:dword extrn _fx_r:dword,_fx_g:dword,_fx_b:dword,_fx_dr_dx:dword,_fx_dg_dx:dword,_fx_db_dx:dword align 4 preserve_high_5_bits dd 11111000000000000000000000000000b satadd label byte db 00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31 db 01,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31 db 02,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31 db 03,03,04,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31 db 04,04,05,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31 db 05,05,06,06,07,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31 db 06,06,07,07,08,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31 db 07,07,08,08,09,09,10,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31 db 08,08,09,09,10,10,11,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31,31 db 09,09,10,10,11,11,12,12,13,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31,31 db 10,10,11,11,12,12,13,13,14,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31,31,31 db 11,11,12,12,13,13,14,14,15,15,16,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31,31,31 db 12,12,13,13,14,14,15,15,16,16,17,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31,31,31,31 db 13,13,14,14,15,15,16,16,17,17,18,18,19,19,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31,31,31,31 db 14,14,15,15,16,16,17,17,18,18,19,19,20,20,21,22,23,24,25,26,27,28,29,30,31,31,31,31,31,31,31,31 db 15,15,16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,24,25,26,27,28,29,30,31,31,31,31,31,31,31,31 db 16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,25,26,27,28,29,30,31,31,31,31,31,31,31,31,31 db 17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26,27,28,29,30,31,31,31,31,31,31,31,31,31 db 18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26,26,27,28,29,30,31,31,31,31,31,31,31,31,31,31 db 19,19,20,20,21,21,22,22,23,23,24,24,25,25,26,26,27,27,28,28,29,30,31,31,31,31,31,31,31,31,31,31 db 20,20,21,21,22,22,23,23,24,24,25,25,26,26,27,27,28,28,29,29,30,31,31,31,31,31,31,31,31,31,31,31 db 21,21,22,22,23,23,24,24,25,25,26,26,27,27,28,28,29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31 db 22,22,23,23,24,24,25,25,26,26,27,27,28,28,29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 23,23,24,24,25,25,26,26,27,27,28,28,29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 24,24,25,25,26,26,27,27,28,28,29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 25,25,26,26,27,27,28,28,29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 26,26,27,27,28,28,29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 27,27,28,28,29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 28,28,29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 29,29,30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 db 31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 _DATA ENDS DGROUP GROUP _DATA _TEXT SEGMENT PARA PUBLIC USE32 'CODE' ASSUME DS:_DATA ASSUME CS:_TEXT ; -------------------------------------------------------------------------------------------------- ; Enter: ; _xleft fixed point left x coordinate ; _xright fixed point right x coordinate ; _y fixed point y coordinate ; _pixptr address of source pixel map ; _u fixed point initial u coordinate ; _v fixed point initial v coordinate ; _du_dx fixed point du/dx ; _dv_dx fixed point dv/dx ; for (x = (int) xleft; x <= (int) xright; x++) { ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63)); ; _setpixel(x,y); ; ; u += du_dx; ; v += dv_dx; ; z += dz_dx; ; } align 4 asm_tmap_scanline_lin_rgb_16_: pusha ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft ; esi source pixel pointer = pixptr ; edi initial row pointer = y*320+x ; set esi = pointer to start of texture map data mov esi,_pixptr ; set edi = address of first pixel to modify mov edi,_fx_y cmp edi,_window_bottom ja _none_to_do sub edi,_window_top imul edi,_bytes_per_row mov eax,_fx_xleft sar eax,16 jns eax_ok sub eax,eax eax_ok: sub eax,_window_left add edi,eax add edi,eax add edi,write_buffer ; set _loop_count = # of iterations mov eax,_fx_xright sar eax,16 cmp eax,_window_right jb eax_ok1 mov eax,_window_right eax_ok1: cmp eax,_window_left ja eax_ok2 mov eax,_window_left eax_ok2: mov ebx,_fx_xleft sar ebx,16 sub eax,ebx js _none_to_do cmp eax,_window_width jbe _ok_to_do mov eax,_window_width _ok_to_do: mov _loop_count,eax ; edi destination pixel pointer mov ebx,_fx_u mov ebp,_fx_v shl ebx,10 shl ebp,10 shl _fx_du_dx,10 shl _fx_dv_dx,10 ; shift up all light values and deltas so that the highest 5 bits are the integer portion shl _fx_r,11 shl _fx_g,11 shl _fx_b,11 shl _fx_dr_dx,11 shl _fx_dg_dx,11 shl _fx_db_dx,11 ; --------------------------------------------------------------------------------------------------------------------- ; register usage: ; eax work ; ebx _fx_du_dx ; ecx work ; edx work ; ebp _fx_dv_dx ; esi texture map pixel data start ; edi write address ; do the regular texture mapper linear interpolation to get the pixel from the source bitmap _loop1: sub edx,edx shld edx,ebp,6 ; shift in v coordinate add ebp,_fx_dv_dx ; update v coordinate shld edx,ebx,6 ; shift in u coordinate while shifting up v coordinate add ebx,_fx_du_dx ; update u coordinate lea edx,[esi+4*edx] ; get pixel from source bitmap ; edx = pointer to rgbX dword pixel value mov eax,_fx_r ; light value in high 5 bits and eax,preserve_high_5_bits mov al,[edx] ; get red pixel value rol eax,5 ; now 10 low bits = light:pixel movzx ecx,byte ptr satadd[eax] shl ecx,5 mov eax,_fx_g ; light value in high 5 bits and eax,preserve_high_5_bits mov al,1[edx] ; get green pixel value rol eax,5 ; now 10 low bits = light:pixel or cl,byte ptr satadd[eax] shl ecx,5 mov eax,_fx_b ; light value in high 5 bits and eax,preserve_high_5_bits mov al,2[edx] ; get blue pixel value rol eax,5 ; now 10 low bits = light:pixel or cl,byte ptr satadd[eax] ; now %ecx = r|g|b, each 5 bits, bit #15 clear, write the pixel mov [edi],cx add edi,2 ; now add the deltas mov eax,_fx_dr_dx add _fx_r,eax mov eax,_fx_dg_dx add _fx_g,eax mov eax,_fx_db_dx add _fx_b,eax dec _loop_count jns _loop1 ; --------------------------------------------------------------------------------------------------------------------- _none_to_do: popa ret ; -- Code to get rgb 5 bits integer, 5 bits fraction value into 5 bits integer (for each gun) ; suitable for inverse color lookup ;**__test: ;** int 3 ;**; rrrrrfffffrrrrrfffffxxbbbbbfffff ;** mov eax,11111001001010101110101101110111b ;** and eax,11111000001111100000001111100000b ;** shld ebx,eax,15 ;** or bx,ax _TEXT ends end