;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. ; ; $Source: f:/miner/source/texmap/rcs/tmap_per.asm $ ; $Revision: 1.8 $ ; $Author: mike $ ; $Date: 1993/12/16 18:37:52 $ ; ; Perspective texture mapper inner loop. ; ; $Log: tmap_per.asm $ ; Revision 1.8 1993/12/16 18:37:52 mike ; Align some stuff on 4 byte boundaries. ; ; Revision 1.7 1993/11/30 08:44:18 john ; Made selector set check for < 64*64 bitmaps. ; ; Revision 1.6 1993/11/23 17:25:26 john ; Added safety "and eax, 0fffh" in lighting lookup. ; ; Revision 1.5 1993/11/23 15:08:52 mike ; Fixed lighting bug. ; ; Revision 1.4 1993/11/23 14:38:50 john ; optimized NORMAL code by switching EBX and ESI, so BH can be used in ; the lighting process. ; ; Revision 1.3 1993/11/23 14:30:53 john ; Made the perspective tmapper do 1/8 divides; added lighting. ; ; Revision 1.2 1993/11/22 10:24:59 mike ; *** empty log message *** ; ; Revision 1.1 1993/09/08 17:29:53 mike ; Initial revision ; ; ; .386 public _fx_u,_fx_v,_fx_z,_fx_du_dx,_fx_dv_dx,_fx_dz_dx,_fx_y,_fx_xleft,_fx_xright public _pixptr public asm_tmap_scanline_per_ ;** public copy_canvas_to_a000_,clear_canvas_ include tmap_inc.asm ;** public _v_window_left,_v_window_right,_v_window_top,_v_window_bottom public _max_ecx,_min_ecx extern _fx_l:dword extern _fx_dl_dx:dword extern _dither_intensity_lighting:dword extern _Lighting_on:dword _DATA SEGMENT DWORD PUBLIC USE32 'DATA' align 4 ;**_v_window_left dd _window_left ;**_v_window_right dd _window_right ;**_v_window_top dd _window_top ;**_v_window_bottom dd _window_bottom ; ---------- These are passed in by the C caller ---------- _fx_u dd ? _fx_v dd ? _fx_z dd ? _fx_du_dx dd ? _fx_dv_dx dd ? _fx_dz_dx dd ? _fx_y dd ? _fx_xleft dd ? _fx_xright dd ? _pixptr dd ? ; ----------^^ These are passed in by the C caller ^^---------- public _x,_loop_count align 4 _x dd ? _loop_count dd ? ;**temp dd ? _max_ecx dd 0 _min_ecx dd 55555555h public _per2_flag _per2_flag dd 1 public _tmap_aliasing _tmap_aliasing dd 0 ;---------- local variables align 4 req_base dd ? req_size dd ? U0 dd ? U1 dd ? V0 dd ? V1 dd ? temp dd ? num_left_over dd ? DU1 dd ? DV1 dd ? DZ1 dd ? _fx_dl_dx1 dd ? _fx_dl_dx2 dd ? initialized db 10 dup (?) selector dw 10 dup (?) _DATA ENDS DGROUP GROUP _DATA _TEXT SEGMENT DWORD PUBLIC USE32 'CODE' ASSUME DS:_DATA ASSUME CS:_TEXT ; -------------------------------------------------------------------------------------------------- ; Enter: ; _xleft fixed point left x coordinate ; _xright fixed point right x coordinate ; _y fixed point y coordinate ; _pixptr address of source pixel map ; _u fixed point initial u coordinate ; _v fixed point initial v coordinate ; _z fixed point initial z coordinate ; _du_dx fixed point du/dx ; _dv_dx fixed point dv/dx ; _dz_dx fixed point dz/dx ; for (x = (int) xleft; x <= (int) xright; x++) { ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63)); ; _setpixel(x,y); ; ; u += du_dx; ; v += dv_dx; ; z += dz_dx; ; } TMAP_NORMAL MACRO LOCAL NoLight1 xchg ebx, esi ; compute v coordinate mov eax,ebp ; get v cdq idiv ecx ; eax = (v/z) and eax,3fh ; mask with height-1 mov ebx,eax ; compute u coordinate mov eax,esi ; get u cdq idiv ecx ; eax = (u/z) shl eax,26 shld ebx,eax,6 ; esi = v*64+u ; read 1 pixel mov al,es:[ebx] ; get pixel from source bitmap cmp _Lighting_on, 0 je NoLight1 ;LIGHTING CODE mov ebx, _fx_l ; get temp copy of lighting value mov ah, bh ; get lighting level add ebx, _fx_dl_dx1 ; update lighting value and eax, 0fffh ; make sure no garbage in EAX mov al, fs:[eax] ; xlat pixel thru lighting tables mov _fx_l, ebx ; save temp copy of lighting value ;DITHERING CODE mov ebx, _fx_dl_dx1 xchg ebx, _fx_dl_dx2 mov _fx_dl_dx1, ebx NoLight1: cmp _tmap_aliasing, 0 je @f ;ANTI-ALIASING CODE mov bl, [edi-320] ; pixel above mov bh, [edi-1] ; pixel to left and ebx, 0ffffh mov ah, gs:[ebx] ; average those two and eax, 0ffffh mov al, gs:[eax] ; average with current @@: ; write 1 pixel mov [edi],al inc edi ; update deltas add ebp,_fx_dv_dx add esi,_fx_du_dx add ecx,_fx_dz_dx xchg esi, ebx ENDM asm_tmap_scanline_per_: push es push fs push gs pusha ;---------------------------- setup for loop --------------------------------- ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft ; esi source pixel pointer = pixptr ; edi initial row pointer = y*320+x ; set esi = pointer to start of texture map data ;** mov esi,_pixptr mov es,selector[0*2] mov fs,selector[1*2] ; fs = bmd_fade_table mov gs,selector[2*2] ; gs = bmd_blend_table cmp _tmap_aliasing, 0 jne @f mov gs,selector[1*2] ; gs = bmd_fade_table @@: ; set edi = address of first pixel to modify mov edi,_fx_y cmp edi,_window_bottom jae _none_to_do imul edi,_bytes_per_row mov eax,_fx_xleft sar eax,16 jns eax_ok sub eax,eax eax_ok: add edi,eax add edi,write_buffer ; set _loop_count = # of iterations mov eax,_fx_xright sar eax,16 cmp eax,_window_right jb eax_ok1 mov eax,_window_right eax_ok1: cmp eax,_window_left ja eax_ok2 mov eax,_window_left eax_ok2: mov ebx,_fx_xleft sar ebx,16 sub eax,ebx js _none_to_do cmp eax,_window_width jbe _ok_to_do mov eax,_window_width _ok_to_do: mov _loop_count,eax ;-------------------------- setup for dithering ----------------------------- ; lighting values are passed in fixed point, but need to be in 8 bit integer, 8 bit fraction so we can easily ; get the integer by reading %bh sar _fx_l, 8 sar _fx_dl_dx,8 jns dl_dx_ok inc _fx_dl_dx ; round towards 0 for negative deltas dl_dx_ok: ; do dithering, use lighting values which are .5 less than and .5 more than actual value mov ebx,80h ; assume dithering on test _dither_intensity_lighting,-1 jne do_dither sub ebx,ebx ; no dithering do_dither: mov eax,_fx_dl_dx add eax,ebx ; add 1/2 mov _fx_dl_dx1,eax sub eax,ebx sub eax,ebx mov _fx_dl_dx2,eax mov ebx,_fx_xleft shr ebx,16 xor ebx,_fx_y and ebx,1 jne dith_1 xchg eax,_fx_dl_dx1 dith_1: mov _fx_dl_dx2,eax ; set initial values mov ebx,_fx_u mov ebp,_fx_v mov ecx,_fx_z test _per2_flag,-1 je tmap_loop jmp tmap_loop_fast ;================ PERSPECTIVE TEXTURE MAP INNER LOOPS ======================== ; ; Usage in loop: eax division, pixel value ; ebx u ; ecx z ; edx division ; ebp v ; esi source pixel pointer ; edi destination pixel pointer ;-------------------- NORMAL PERSPECTIVE TEXTURE MAP LOOP ----------------- align 4 tmap_loop: TMAP_NORMAL dec _loop_count jns tmap_loop _none_to_do: popa pop gs pop fs pop es ret ;-------------------------- PER/4 TMAPPER ---------------- ; ; x = x1 ; U0 = u/w; V0 = v/w; ; while ( 1 ) ; u += du_dx*4; v+= dv_dx*4 ; U1 = u/w; V1 = v/w; ; DUDX = (U1-U0)/4; DVDX = (V1-V0)/4; ; ; ; Pixel 0 ; pixels = texmap[V0*64+U0]; ; U0 += DUDX; V0 += DVDX ; ; Pixel 1 ; pixels = (pixels<<8)+texmap[V0*64+U0]; ; U0 += DUDX; V0 += DVDX ; ; Pixel 2 ; pixels = (pixels<<8)+texmap[V0*64+U0]; ; U0 += DUDX; V0 += DVDX ; ; Pixel 3 ; pixels = (pixels<<8)+texmap[V0*64+U0]; ; ; screen[x] = pixel ; x += 4; ; U0 = U1; V0 = V1 NBITS = 3 ZSHIFT = 3 PDIV MACRO ; Returns EAX/ECX in 16.16 format in EAX. Trashes EDX ; sig bits 6.3 cdq shld edx,eax, ZSHIFT shl eax, ZSHIFT idiv ecx ; eax = (v/z) shl eax, 16-ZSHIFT ENDM public tmap_loop_fast tmap_loop_fast: NotDwordAligned1: test edi, 11b jz DwordAligned1 TMAP_NORMAL dec _loop_count jns NotDwordAligned1 jmp _none_to_do DwordAligned1: mov eax, _loop_count inc eax mov num_left_over, eax shr eax, NBITS cmp eax, 0 je tmap_loop mov _loop_count, eax ; _loop_count = pixels / NPIXS shl eax, NBITS sub num_left_over, eax ; num_left_over = obvious ; compute initial v coordinate mov eax,ebp ; get v PDIV mov V0, eax ; compute initial u coordinate mov eax,ebx ; get u PDIV mov U0, eax ; Set deltas to NPIXS pixel increments mov eax, _fx_du_dx shl eax, NBITS mov DU1, eax mov eax, _fx_dv_dx shl eax, NBITS mov DV1, eax mov eax, _fx_dz_dx shl eax, NBITS mov DZ1, eax TopOfLoop4: add ebx, DU1 add ebp, DV1 add ecx, DZ1 ; Done with ebx, ebp, ecx until next iteration push ebx push ecx push ebp push edi ; Find fixed U1 mov eax, ebx PDIV mov ebx, eax ; ebx = U1 until pop's ; Find fixed V1 mov eax, ebp PDIV mov ebp, eax ; ebp = V1 until pop's mov ecx, U0 ; ecx = U0 until pop's mov edi, V0 ; edi = V0 until pop's ; Make ESI = V0:U0 in 6:10,6:10 format mov eax, ecx shr eax, 6 mov esi, edi shl esi, 10 mov si, ax ; Make EDX = DV:DU in 6:10,6:10 format mov eax, ebx sub eax, ecx ;**sar eax, NBITS ; EAX = U1-U0 / 2^NBITS ;**shr eax, 6 ; put 6:10 int:frac into low word sar eax, NBITS+6 mov edx, ebp sub edx, edi ;**sar edx, NBITS ; EDX = V1-V0 / 4 ;**shl edx, 10 ; put 6:10 int:frac into low word shl edx, 10-NBITS mov dx, ax ; put delta u in low word ; Save the U1 and V1 so we don't have to divide on the ; next iteration mov U0, ebx mov V0, ebp pop edi ; Restore EDI before using it cmp _Lighting_on, 0 je NoLight ;LIGHTING CODE mov ebx, _fx_l mov ebp, _fx_dl_dx1 mov cl, [edi-1] REPT (1 SHL (NBITS-2)) ITERATION = 0 REPT 2 ; Do even pixel mov eax, esi ; get u,v shr eax, 26 ; shift out all but int(v) shld ax,si,6 ; shift in u, shifting up v add esi, edx ; inc u,v ;LIGHTING CODE mov al, es:[eax] ; get pixel mov ah, bh ; get lighting table ;SAFETY CHECK and eax, 0fffh add ebx, ebp ; update lighting value ;ANTI-ALIASING CODE cmp _tmap_aliasing, 0 je @f mov ch, fs:[eax] mov al, [edi-(320+ITERATION)] ; pixel above mov ah, cl ; pixel to left ;**and eax, 0ffffh mov al, gs:[eax] ; average those two mov ah, ch @@: ror ecx, 8 mov cl, gs:[eax] ; average with current ITERATION = ITERATION + 1 ; Do odd pixel mov eax, esi ; get u,v shr eax, 26 ; shift out all but int(v) shld ax,si,6 ; shift in u, shifting up v add esi, edx ; inc u,v ;LIGHTING CODE mov al, es:[eax] ; get pixel mov ah, bh ; get lighting table ;SAFETY CHECK and eax, 0fffh add ebx, _fx_dl_dx2 ; update lighting value ;ANTI-ALIASING CODE cmp _tmap_aliasing, 0 je @f mov ch, fs:[eax] mov al, [edi-(320+ITERATION)] ; pixel above mov ah, cl ; pixel to left ;**and eax, 0ffffh mov al, gs:[eax] ; average those two mov ah, ch @@: ror ecx, 8 mov cl, gs:[eax] ; average with current ITERATION = ITERATION + 1 ENDM ror ecx, 8 mov [edi],ecx ; Draw 4 pixels to display rol ecx, 8 ; for aliasing add edi,4 ENDM ;LIGHTING CODE mov _fx_l, ebx pop ebp pop ecx pop ebx dec _loop_count jnz TopOfLoop4 jmp EndOfLoop4 NoLight: mov cl, [edi-1] REPT (1 SHL (NBITS-2)) ITERATION = 0 REPT 4 LOCAL NoAA LOCAL AA ; Do 1 pixel mov eax, esi ; get u,v shr eax, 26 ; shift out all but int(v) shld ax,si,6 ; shift in u, shifting up v add esi, edx ; inc u,v ;ANTI-ALIASING CODE cmp _tmap_aliasing, 0 je NoAA mov ch, es:[eax] mov al, [edi-(320+ITERATION)] ; pixel above mov ah, cl ; pixel to left mov al, gs:[eax] ; average those two mov ah, ch ror ecx, 8 mov cl, gs:[eax] ; average with current jmp AA NoAA: ror ecx, 8 mov cl, es:[eax] ; average with current AA: ITERATION = ITERATION + 1 ENDM ror ecx, 8 mov [edi],ecx ; Draw 4 pixels to display rol ecx, 8 add edi,4 ENDM pop ebp pop ecx pop ebx dec _loop_count jnz TopOfLoop4 EndOfLoop4: cmp num_left_over, 0 je _none_to_do DoEndPixels: TMAP_NORMAL dec num_left_over jnz DoEndPixels jmp _none_to_do PUBLIC tmap_set_selector_ ; EAX = Selector number ; EDX = 32-bit base address #1 ; EBX = Size in bytes #1 ; Returns: EAX = 0 if ok, otherwise, EAX = non-zero (1) ; Uses variables: initialized db 10 dup (?) ; selector dw 10 dup (?) ; req_base dd ? ; req_size dd ? tmap_set_selector_: pusha mov esi, eax mov req_base, edx mov req_size, ebx cmp req_size, 64*64 jge @f ;Too small of a texture map!!! (Not 64x64) int 3 @@: cmp initialized[esi], 1 je already_initialized mov initialized[esi], 1 ; Allocate a selector using DPMI mov eax, 0 mov ecx, 1 int 31h jc failed mov selector[esi*2], ax already_initialized: ; Set the selector's base address using DPMI mov eax, 7 mov bx, selector[esi*2] mov ecx, req_base mov edx, ecx shr ecx, 16 int 31h jc failed ; Set the selector's size using DPMI mov ax, 08h mov bx, selector[esi*2] mov ecx, req_size mov edx, ecx shr ecx, 16 int 31h jc failed popa mov eax, 0 ret failed: popa mov eax, 1 ret _TEXT ends end