;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. ; ; $Source: f:/miner/source/texmap/rcs/tmap_kl.asm $ ; $Revision: 1.3 $ ; $Author: mike $ ; $Date: 1994/11/30 00:56:50 $ ; ; Linear, lighted texture mapper inner loop with a constant lighting value. ; ; $Log: tmap_kl.asm $ ; Revision 1.3 1994/11/30 00:56:50 mike ; optimization. ; ; Revision 1.2 1994/11/12 16:39:38 mike ; jae to ja. ; ; Revision 1.1 1994/05/10 09:37:52 mike ; Initial revision ; ; Revision 1.1 1993/09/08 17:29:52 mike ; Initial revision ; ; ; .386 public asm_tmap_scanline_lin_lighted_k_ include tmap_inc.asm _DATA SEGMENT DWORD PUBLIC USE32 'DATA' extrn _fx_l:dword ;** extrn _fx_dl_dx:dword extrn _dither_intensity_lighting:dword extrn _fx_u:dword extrn _fx_v:dword extrn _fx_du_dx:dword extrn _fx_dv_dx:dword extrn _fx_y:dword extrn _fx_xleft:dword extrn _fx_xright:dword extrn _pixptr:dword extrn _x:dword extrn _loop_count:dword extern _pixel_data_selector:word, _gr_fade_table_selector:word _DATA ENDS DGROUP GROUP _DATA _TEXT SEGMENT PARA PUBLIC USE32 'CODE' ASSUME DS:_DATA ASSUME CS:_TEXT ; -------------------------------------------------------------------------------------------------- ; Enter: ; _xleft fixed point left x coordinate ; _xright fixed point right x coordinate ; _y fixed point y coordinate ; _pixptr address of source pixel map ; _u fixed point initial u coordinate ; _v fixed point initial v coordinate ; _du_dx fixed point du/dx ; _dv_dx fixed point dv/dx ; for (x = (int) xleft; x <= (int) xright; x++) { ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63)); ; _setpixel(x,y); ; ; u += du_dx; ; v += dv_dx; ; z += dz_dx; ; } align 4 asm_tmap_scanline_lin_lighted_k_: push es push fs pusha mov es,_pixel_data_selector ; selector[0*2] mov fs,_gr_fade_table_selector ; selector[1*2] ; fs = bmd_fade_table ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft ; esi source pixel pointer = pixptr ; edi initial row pointer = y*320+x ; set esi = pointer to start of texture map data mov esi,_pixptr ; set edi = address of first pixel to modify mov edi,_fx_y ; this is actually an int cmp edi,_window_bottom ja _none_to_do imul edi,_bytes_per_row mov ebx,_fx_xleft sar ebx,16 jns ebx_ok sub ebx,ebx ebx_ok: add edi,ebx add edi,write_buffer ; set _loop_count = # of iterations mov eax,_fx_xright sar eax,16 cmp eax,_window_right jl eax_ok1 mov eax,_window_right eax_ok1: cmp eax,_window_left jg eax_ok2 mov eax,_window_left eax_ok2: sub eax,ebx js _none_to_do cmp eax,_window_width jbe _ok_to_do mov eax,_window_width _ok_to_do: mov _loop_count,eax ; edi destination pixel pointer mov ecx,offset _lighting_tables mov eax,_fx_u ; get 32 bit u coordinate shr eax,6 ; get 6:10 int:frac u coordinate into low word mov ebp,_fx_v ; get 32 bit v coordinate shl ebp,10 ; put 6:10 int:frac into high word mov bp,ax ; put u coordinate in low word mov eax,_fx_du_dx ; get 32 bit delta u shr eax,6 ; get 6:10 int:frac delta u into low word mov edx,_fx_dv_dx ; get 32 bit delta v shl edx,10 ; put 6:10 int:frac into high word mov dx,ax ; put delta u in low word ;; esi, ecx should be free loop_test = 1 ; set to 1 to run as loop for better profiling if loop_test mov ebx,_fx_l shr ebx,8 mov ecx,_loop_count inc ecx shr ecx,1 je one_more_pix pushf align 4 loop1: mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v mov bl,es:[eax] ; get pixel from source bitmap mov al,fs:[ebx] ; xlat pixel through lighting tables add ebp,edx ; u += du, v += dv mov [edi],al ; write pixel... inc edi ; ...and advance ; --- --- mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v mov bl,es:[eax] ; get pixel from source bitmap add ebp,edx ; u += du, v += dv mov al,fs:[ebx] ; xlat pixel through lighting tables mov [edi],al ; write pixel... inc edi ; ...and advance dec ecx ; _loop_count jne loop1 popf jnc all_done one_more_pix: mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v mov bl,es:[eax] ; get pixel from source bitmap mov al,fs:[ebx] ; xlat pixel through lighting tables mov [edi],al ; write pixel... all_done: popa pop fs pop es ret endif ; usage: ; eax work ; ebx lighting value ; ecx _lighting_tables ; edx du, dv 6:10:6:10 ; ebp u, v coordinates 6:10:6:10 ; esi pointer to source bitmap ; edi write address _size = (_end1 - _start1)/num_iters mov ebx,_fx_l shr ebx,8 mov eax,num_iters sub eax,_loop_count imul eax,eax,dword ptr _size add eax,offset _start1 jmp eax align 4 _start1: ; usage: ; eax work ; ebx lighting value ; ecx _lighting_tables ; edx du, dv 6:10:6:10 ; ebp u, v coordinates 6:10:6:10 ; esi pointer to source bitmap ; edi write address ; do all but the last pixel in the unwound loop, last pixel done separately because less work is needed rept num_iters if 1 mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov bl,[esi+eax] ; get pixel from source bitmap mov al,[ecx+ebx] ; xlat pixel through lighting tables mov [edi],al ; write pixel... inc edi ; ...and advance else ; version which assumes segment overrides are in place (which they are obviously not) mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov bl,[eax] ; get pixel from source bitmap mov al,[ebx] ; xlat pixel through lighting tables mov [edi],al ; write pixel... inc edi ; ...and advance endif endm _end1: ; now do the leftover pixel mov eax,ebp shr eax,26 ; shift in v coordinate shld ax,bp,6 ; shift in u coordinate while shifting up v coordinate mov bl,[esi+eax] ; get pixel from source bitmap mov al,_lighting_tables[ebx] ; xlat pixel through lighting tables mov [edi],al ; write pixel... _none_to_do: popa pop fs pop es ret ; -- Code to get rgb 5 bits integer, 5 bits fraction value into 5 bits integer (for each gun) ; suitable for inverse color lookup ;**__test: ;** int 3 ;**; rrrrrfffffrrrrrfffffxxbbbbbfffff ;** mov eax,11111001001010101110101101110111b ;** and eax,11111000001111100000001111100000b ;** shld ebx,eax,15 ;** or bx,ax _TEXT ends end