;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. ; ; $Source: f:/miner/source/texmap/rcs/tmap_ll.asm $ ; $Revision: 1.10 $ ; $Author: john $ ; $Date: 1995/02/20 18:22:54 $ ; ; Linear, lighted texture mapper inner loop. ; ; $Log: tmap_ll.asm $ ; Revision 1.10 1995/02/20 18:22:54 john ; Put all the externs in the assembly modules into tmap_inc.asm. ; Also, moved all the C versions of the inner loops into a new module, ; scanline.c. ; ; Revision 1.9 1995/02/20 17:09:06 john ; Added code so that you can build the tmapper with no assembly! ; ; Revision 1.8 1994/11/19 23:52:56 mike ; rip out big unrolled loop to save 25K....remember when we cared more about speed? ; ; Revision 1.7 1994/11/12 16:39:41 mike ; jae to ja. ; ; Revision 1.6 1994/03/14 15:45:08 mike ; streamline code. ; ; Revision 1.5 1994/01/24 13:13:12 mike ; dithering. ; ; Revision 1.4 1994/01/14 14:02:47 mike ; *** empty log message *** ; ; Revision 1.3 1993/12/17 20:00:16 mike ; Change default setting of dither_intensity_lighting from 1 to 0 ; ; Revision 1.2 1993/11/22 10:24:50 mike ; *** empty log message *** ; ; Revision 1.1 1993/09/08 17:29:52 mike ; Initial revision ; ; ; .386 public asm_tmap_scanline_lin_lighted_ include tmap_inc.asm _DATA SEGMENT DWORD PUBLIC USE32 'DATA' ALLOW_DITHERING equ 1 _fx_dl_dx1 dd ? _fx_dl_dx2 dd ? _loop_count dd ? _DATA ENDS DGROUP GROUP _DATA _TEXT SEGMENT DWORD PUBLIC USE32 'CODE' ASSUME DS:_DATA ASSUME CS:_TEXT ; -------------------------------------------------------------------------------------------------- ; Enter: ; _xleft fixed point left x coordinate ; _xright fixed point right x coordinate ; _y fixed point y coordinate ; _pixptr address of source pixel map ; _u fixed point initial u coordinate ; _v fixed point initial v coordinate ; _du_dx fixed point du/dx ; _dv_dx fixed point dv/dx ; for (x = (int) xleft; x <= (int) xright; x++) { ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63)); ; _setpixel(x,y); ; ; u += du_dx; ; v += dv_dx; ; z += dz_dx; ; } align 4 asm_tmap_scanline_lin_lighted_: push es push fs pusha mov es,_pixel_data_selector ; selector[0*2] mov fs,_gr_fade_table_selector ; selector[1*2] ; fs = bmd_fade_table ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft ; esi source pixel pointer = pixptr ; edi initial row pointer = y*320+x ; set esi = pointer to start of texture map data mov esi,_pixptr ; set edi = address of first pixel to modify mov edi,_fx_y ; this is actually an int cmp edi,_window_bottom ja all_done imul edi,_bytes_per_row mov ebx,_fx_xleft test ebx,ebx jns ebx_ok sub ebx,ebx ebx_ok: add edi,ebx add edi,write_buffer ; set _loop_count = # of iterations mov eax,_fx_xright cmp eax,_window_right jl eax_ok1 mov eax,_window_right eax_ok1: cmp eax,_window_left jg eax_ok2 mov eax,_window_left eax_ok2: sub eax,ebx js all_done cmp eax,_window_width jbe _ok_to_do mov eax,_window_width _ok_to_do: mov _loop_count,eax ; edi destination pixel pointer mov ecx,offset _lighting_tables mov eax,_fx_u ; get 32 bit u coordinate shr eax,6 ; get 6:10 int:frac u coordinate into low word mov ebp,_fx_v ; get 32 bit v coordinate shl ebp,10 ; put 6:10 int:frac into high word mov bp,ax ; put u coordinate in low word mov eax,_fx_du_dx ; get 32 bit delta u shr eax,6 ; get 6:10 int:frac delta u into low word mov edx,_fx_dv_dx ; get 32 bit delta v shl edx,10 ; put 6:10 int:frac into high word mov dx,ax ; put delta u in low word sar dword ptr _fx_dl_dx,8 jns dl_dx_ok inc _fx_dl_dx ; round towards 0 for negative deltas dl_dx_ok: if ALLOW_DITHERING ; do dithering, use lighting values which are .5 less than and .5 more than actual value mov ebx,80h ; assume dithering on test _dither_intensity_lighting,-1 jne do_dither sub ebx,ebx ; no dithering do_dither: mov eax,_fx_dl_dx add eax,ebx ; add 1/2 mov _fx_dl_dx1,eax sub eax,ebx sub eax,ebx mov _fx_dl_dx2,eax mov ebx,_fx_xleft xor ebx,_fx_y and ebx,1 jne dith_1 xchg eax,_fx_dl_dx1 dith_1: mov _fx_dl_dx2,eax endif mov ebx,_fx_l ; lighting values are passed in fixed point, but need to be in 8 bit integer, 8 bit fraction so we can easily ; get the integer by reading %bh sar ebx,8 test _transparency_on,-1 jne do_transparency_ll ;; esi, ecx should be free loop_test = 1 ; set to 1 to run as loop for better profiling if loop_test mov esi,_fx_dl_dx mov ecx,_loop_count inc ecx shr ecx,1 je one_more_pix pushf align 4 loop1: mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov al,es:[eax] ; get pixel from source bitmap mov ah,bh ; get lighting table add ebx,esi ; _fx_dl_dx ; update lighting value mov al,fs:[eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... inc edi ; ...and advance ; --- --- mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov al,es:[eax] ; get pixel from source bitmap mov ah,bh ; get lighting table add ebx,esi ; _fx_dl_dx ; update lighting value mov al,fs:[eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... inc edi ; ...and advance dec ecx ; _loop_count jne loop1 popf jnc all_done one_more_pix: mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v mov al,es:[eax] ; get pixel from source bitmap mov ah,bh ; get lighting table mov al,fs:[eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... all_done: popa pop fs pop es ret else ; usage: ; eax work ; ebx lighting value ; ecx _lighting_tables ; edx du, dv 6:10:6:10 ; ebp u, v coordinates 6:10:6:10 ; esi pointer to source bitmap ; edi write address _size = (_end1 - _start1)/num_iters ; note: if eax is odd, you will not be writing the last pixel, you must clean up at the end if ALLOW_DITHERING mov eax,_loop_count shr eax,1 neg eax add eax,num_iters else mov eax,num_iters sub eax,_loop_count endif imul eax,eax,dword ptr _size add eax,offset _start1 jmp eax align 4 _start1: ; usage: ; eax work ; ebx lighting value ; ecx _lighting_tables ; edx du, dv 6:10:6:10 ; ebp u, v coordinates 6:10:6:10 ; esi pointer to source bitmap ; edi write address ; do all but the last pixel in the unwound loop, last pixel done separately because less work is needed rept num_iters if 1 ;**; inner loop if lighting value is constant ;**; can be optimized if source bitmap pixels are stored as words, then the mov ah,bh is not necessary ;** mov eax,ebp ; get u, v ;** shr eax,26 ; shift out all but int(v) ;** shld ax,bp,6 ; shift in u, shifting up v ;** ;** add ebp,edx ; u += du, v += dv ;** ;** mov al,[esi+eax] ; get pixel from source bitmap ;** mov ah,bh ; get lighting table ;** mov al,[ecx+eax] ; xlat pixel through lighting tables ;** mov [edi],al ; write pixel... ;** inc edi ; ...and advance if ALLOW_DITHERING ; dithering ; loop contains two iterations which must be the same length mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov al,[esi+eax] ; get pixel from source bitmap mov ah,bh ; get lighting table add ebx,_fx_dl_dx1 ; update lighting value mov al,[ecx+eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... inc edi ; ...and advance ; second iteration mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov al,[esi+eax] ; get pixel from source bitmap mov ah,bh ; get lighting table add ebx,_fx_dl_dx2 ; update lighting value mov al,[ecx+eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... inc edi ; ...and advance else mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov al,[esi+eax] ; get pixel from source bitmap mov ah,bh ; get lighting table add ebx,_fx_dl_dx ; update lighting value mov al,[ecx+eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... inc edi ; ...and advance endif else ;obsolete: ; version which assumes segment overrides are in place (which they are obviously not) ;obsolete: mov eax,ebp ; get u, v ;obsolete: shr eax,26 ; shift out all but int(v) ;obsolete: shld ax,bp,6 ; shift in u, shifting up v ;obsolete: ;obsolete: add ebp,edx ; u += du, v += dv ;obsolete: ;obsolete: mov al,[eax] ; get pixel from source bitmap ;obsolete: mov ah,bh ; get lighting table ;obsolete: add ebx,esi ; update lighting value ;obsolete: mov al,[eax] ; xlat pixel through lighting tables ;obsolete: mov [edi],al ; write pixel... ;obsolete: inc edi ; ...and advance endif endm _end1: ; now do the leftover pixel mov eax,ebp shr eax,26 ; shift in v coordinate shld ax,bp,6 ; shift in u coordinate while shifting up v coordinate mov al,[esi+eax] ; get pixel from source bitmap mov ah,bh ; get lighting table or ah,ah jns ok1 sub ah,ah ok1: mov al,_lighting_tables[eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... _none_to_do: popa pop fs pop es ret endif ; -- Code to get rgb 5 bits integer, 5 bits fraction value into 5 bits integer (for each gun) ; suitable for inverse color lookup ;**__test: ;** int 3 ;**; rrrrrfffffrrrrrfffffxxbbbbbfffff ;** mov eax,11111001001010101110101101110111b ;** and eax,11111000001111100000001111100000b ;** shld ebx,eax,15 ;** or bx,ax ;; esi, ecx should be free do_transparency_ll: mov esi,_fx_dl_dx mov ecx,_loop_count inc ecx shr ecx,1 je one_more_pix2 pushf align 4 loop1a: mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov al,es:[eax] ; get pixel from source bitmap cmp al,255 je skip1a mov ah,bh ; get lighting table add ebx,esi ; _fx_dl_dx ; update lighting value mov al,fs:[eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... skip1a: inc edi ; ...and advance ; --- --- mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v add ebp,edx ; u += du, v += dv mov al,es:[eax] ; get pixel from source bitmap cmp al,255 je skip2a mov ah,bh ; get lighting table add ebx,esi ; _fx_dl_dx ; update lighting value mov al,fs:[eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... skip2a: inc edi ; ...and advance dec ecx ; _loop_count jne loop1a popf jnc all_done_1 one_more_pix2: mov eax,ebp ; get u, v shr eax,26 ; shift out all but int(v) shld ax,bp,6 ; shift in u, shifting up v mov al,es:[eax] ; get pixel from source bitmap cmp al,255 je skip3a mov ah,bh ; get lighting table mov al,fs:[eax] ; xlat pixel through lighting tables mov [edi],al ; write pixel... skip3a: all_done_1: popa pop fs pop es ret _TEXT ends end