/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #include #include #include #include "pa_enabl.h" //$$POLY_ACC #include "mem.h" #include "error.h" #include "gr.h" #include "grdef.h" #if defined(POLY_ACC) #include "poly_acc.h" #endif grs_canvas * grd_curcanv=NULL; //active canvas grs_screen * grd_curscreen=NULL; //active screen grs_canvas *gr_create_canvas(int w, int h) { unsigned char * data; grs_canvas *new; new = (grs_canvas *)malloc( sizeof(grs_canvas) ); data = (unsigned char *)malloc(w*h); new->cv_bitmap.bm_x = 0; new->cv_bitmap.bm_y = 0; new->cv_bitmap.bm_w = w; new->cv_bitmap.bm_h = h; new->cv_bitmap.bm_flags = 0; new->cv_bitmap.bm_type = BM_LINEAR; new->cv_bitmap.bm_rowsize = w; new->cv_bitmap.bm_data = data; new->cv_color = 0; new->cv_drawmode = 0; new->cv_font = NULL; new->cv_font_fg_color = 0; new->cv_font_bg_color = 0; return new; } #if defined(POLY_ACC) grs_canvas *gr_create_canvas2(int w, int h, int type) { unsigned char * data; grs_canvas *new; new = (grs_canvas *)malloc( sizeof(grs_canvas) ); if(type == BM_LINEAR) data = (unsigned char *)malloc(w*h); else if(type == BM_LINEAR15) data = (unsigned char *)malloc(w*h*PA_BPP); new->cv_bitmap.bm_x = 0; new->cv_bitmap.bm_y = 0; new->cv_bitmap.bm_w = w; new->cv_bitmap.bm_h = h; new->cv_bitmap.bm_flags = 0; new->cv_bitmap.bm_type = type; new->cv_bitmap.bm_rowsize = type==BM_LINEAR?w:w*PA_BPP; new->cv_bitmap.bm_data = data; new->cv_color = 0; new->cv_drawmode = 0; new->cv_font = NULL; new->cv_font_fg_color = 0; new->cv_font_bg_color = 0; return new; } #endif grs_canvas *gr_create_sub_canvas(grs_canvas *canv, int x, int y, int w, int h) { grs_canvas *new; if (x+w > canv->cv_bitmap.bm_w) {Int3(); w=canv->cv_bitmap.bm_w-x;} if (y+h > canv->cv_bitmap.bm_h) {Int3(); h=canv->cv_bitmap.bm_h-y;} new = (grs_canvas *)malloc( sizeof(grs_canvas) ); new->cv_bitmap.bm_x = x+canv->cv_bitmap.bm_x; new->cv_bitmap.bm_y = y+canv->cv_bitmap.bm_y; new->cv_bitmap.bm_w = w; new->cv_bitmap.bm_h = h; new->cv_bitmap.bm_flags = 0; new->cv_bitmap.bm_type = canv->cv_bitmap.bm_type; new->cv_bitmap.bm_rowsize = canv->cv_bitmap.bm_rowsize; new->cv_bitmap.bm_data = canv->cv_bitmap.bm_data; new->cv_bitmap.bm_data += y*canv->cv_bitmap.bm_rowsize; #if defined(POLY_ACC) new->cv_bitmap.bm_data += canv->cv_bitmap.bm_type==BM_LINEAR?x:x*PA_BPP; //$$POLY_ACC #else new->cv_bitmap.bm_data += x; #endif new->cv_color = canv->cv_color; new->cv_drawmode = canv->cv_drawmode; new->cv_font = canv->cv_font; new->cv_font_fg_color = canv->cv_font_fg_color; new->cv_font_bg_color = canv->cv_font_bg_color; return new; } void gr_init_canvas(grs_canvas *canv, unsigned char * pixdata, int pixtype, int w, int h) { canv->cv_color = 0; canv->cv_drawmode = 0; canv->cv_font = NULL; canv->cv_font_fg_color = 0; canv->cv_font_bg_color = 0; canv->cv_bitmap.bm_x = 0; canv->cv_bitmap.bm_y = 0; if (pixtype==BM_MODEX) canv->cv_bitmap.bm_rowsize = w / 4; #if defined(POLY_ACC) else if(pixtype==BM_LINEAR15) #ifdef PA_3DFX_VOODOO canv->cv_bitmap.bm_rowsize = 2048; #else canv->cv_bitmap.bm_rowsize = w*PA_BPP; #endif #endif else canv->cv_bitmap.bm_rowsize = w; canv->cv_bitmap.bm_w = w; canv->cv_bitmap.bm_h = h; canv->cv_bitmap.bm_flags = 0; canv->cv_bitmap.bm_type = pixtype; canv->cv_bitmap.bm_data = pixdata; } void gr_init_sub_canvas(grs_canvas *new, grs_canvas *src, int x, int y, int w, int h) { new->cv_color = src->cv_color; new->cv_drawmode = src->cv_drawmode; new->cv_font = src->cv_font; new->cv_font_fg_color = src->cv_font_fg_color; new->cv_font_bg_color = src->cv_font_bg_color; new->cv_bitmap.bm_x = src->cv_bitmap.bm_x+x; new->cv_bitmap.bm_y = src->cv_bitmap.bm_y+y; new->cv_bitmap.bm_w = w; new->cv_bitmap.bm_h = h; new->cv_bitmap.bm_flags = 0; new->cv_bitmap.bm_type = src->cv_bitmap.bm_type; new->cv_bitmap.bm_rowsize = src->cv_bitmap.bm_rowsize; new->cv_bitmap.bm_data = src->cv_bitmap.bm_data; new->cv_bitmap.bm_data += y*src->cv_bitmap.bm_rowsize; #if defined(POLY_ACC) new->cv_bitmap.bm_data += src->cv_bitmap.bm_type==BM_LINEAR?x:x*PA_BPP; #else new->cv_bitmap.bm_data += x; #endif } void gr_free_canvas(grs_canvas *canv) { if (canv == grd_curcanv) { //bad!! freeing current canvas! Int3(); gr_set_current_canvas(NULL); } #if defined(POLY_ACC) && !defined(MACINTOSH) // // prevents freeing the VIRGE framebuffer. This is only a concern in two places in game.c // if(canv->cv_bitmap.bm_data != pa_get_buffer_address(0) && canv->cv_bitmap.bm_data != pa_get_buffer_address(1) ) { free(canv->cv_bitmap.bm_data ); } #else free(canv->cv_bitmap.bm_data ); #endif free(canv); } void gr_free_sub_canvas(grs_canvas *canv) { free(canv); } int gr_wait_for_retrace = 1; void gr_show_canvas( grs_canvas *canv ) { if (canv->cv_bitmap.bm_type == BM_MODEX ) gr_modex_setstart( canv->cv_bitmap.bm_x, canv->cv_bitmap.bm_y, gr_wait_for_retrace ); else if (canv->cv_bitmap.bm_type == BM_SVGA ) gr_vesa_setstart( canv->cv_bitmap.bm_x, canv->cv_bitmap.bm_y ); // else if (canv->cv_bitmap.bm_type == BM_LINEAR ) // Int3(); // Get JOHN! //gr_linear_movsd( canv->cv_bitmap.bm_data, (void *)0xA0000, 320*200); #if defined(POLY_ACC) else if (canv->cv_bitmap.bm_type == BM_LINEAR15) Int3(); // hurray, this got called, now write some code to support it. #endif } void gr_set_current_canvas( grs_canvas *canv ) { if (canv==NULL) grd_curcanv = &(grd_curscreen->sc_canvas); else grd_curcanv = canv; #ifndef MACINTOSH // these variables are undefined on mac -- not used. if ( (grd_curcanv->cv_color >= 0) && (grd_curcanv->cv_color <= 255) ) { gr_var_color = grd_curcanv->cv_color; } else gr_var_color = 0; gr_var_bitmap = grd_curcanv->cv_bitmap.bm_data; gr_var_bwidth = grd_curcanv->cv_bitmap.bm_rowsize; #endif } void gr_clear_canvas(int color) { gr_setcolor(color); gr_rect(0,0,WIDTH-1,HEIGHT-1); } void gr_setcolor(int color) { grd_curcanv->cv_color=color; #ifndef MACINTOSH gr_var_color = color; #endif }