/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "qe3.h" #include "Radiant.h" #include "DialogInfo.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDialogInfo dialog CDialogInfo g_dlgInfo; void ShowInfoDialog(const char* pText) { if (g_dlgInfo.GetSafeHwnd()) { g_dlgInfo.m_wndInfo.SetWindowText(pText); g_dlgInfo.ShowWindow(SW_SHOW); } else { g_dlgInfo.Create(IDD_DLG_INFORMATION); g_dlgInfo.m_wndInfo.SetWindowText(pText); g_dlgInfo.ShowWindow(SW_SHOW); } g_pParentWnd->SetFocus(); } void HideInfoDialog() { if (g_dlgInfo.GetSafeHwnd()) g_dlgInfo.ShowWindow(SW_HIDE); } CDialogInfo::CDialogInfo(CWnd* pParent /*=NULL*/) : CDialog(CDialogInfo::IDD, pParent) { //{{AFX_DATA_INIT(CDialogInfo) //}}AFX_DATA_INIT } void CDialogInfo::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDialogInfo) DDX_Control(pDX, IDC_EDIT1, m_wndInfo); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDialogInfo, CDialog) //{{AFX_MSG_MAP(CDialogInfo) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDialogInfo message handlers BOOL CDialogInfo::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }