/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "DoomLeaderboards.h" #include "tech5/engine/framework/precompiled.h" #include "tech5\engine\sys\sys_stats.h" #include "../doomengine/source/doomdef.h" #include static columnDef_t columnDefTime[] = { { "Time", 64, AGGREGATE_MIN, STATS_COLUMN_DISPLAY_TIME_MILLISECONDS } }; const static int NUMLEVELS_ULTIMATE_DOOM = 36; const static int NUMLEVELS_DOOM2_HELL_ON_EARTH = 32; const static int NUMLEVELS_FINALDOOM_TNT = 32; const static int NUMLEVELS_FINALDOOM_PLUTONIA = 32; const static int NUMLEVELS_DOOM2_MASTER_LEVELS = 21; const static int NUMLEVELS_DOOM2_NERVE = 9; const static int NUM_LEVEL_LIST[] = { NUMLEVELS_ULTIMATE_DOOM, NUMLEVELS_DOOM2_HELL_ON_EARTH, NUMLEVELS_FINALDOOM_TNT, NUMLEVELS_FINALDOOM_PLUTONIA, NUMLEVELS_DOOM2_MASTER_LEVELS, NUMLEVELS_DOOM2_NERVE }; /* ======================== GenerateLeaderboard ID Generates a Leaderboard ID based on current Expansion + episode + map + skill + Type Expansion is the base value that the leaderboard ID comes from ======================== */ const int GenerateLeaderboardID( int expansion, int episode, int map, int skill ) { int realMapNumber = ( episode * map - 1 ); if( common->GetGameSKU() == GAME_SKU_DOOM1_BFG ) { // Doom levels start at 620 .. yeah.. hack. int block = 615; int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ; return block + mapAndSkill; } else if( common->GetGameSKU() == GAME_SKU_DOOM2_BFG ) { if( expansion == 1 ) { // Doom 2 Levels start at 800.. Yep.. another hack. int block = 795; int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ; return block + mapAndSkill; } else { // Nerve Levels start at 960... another hack! int block = 955; int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ; return block + mapAndSkill; } } else { // DCC Content int block = 0; if( expansion > 0 ){ for( int expi = 0; expi < expansion; expi++ ) { block += NUM_LEVEL_LIST[ expi ] * ( (int)sk_nightmare + 1); } } int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ; return block + mapAndSkill; } } /* ======================== InitLeaderboards Generates all the possible leaderboard definitions and stores into an STL Map, with leaderboard ID as the Hash/key value. ======================== */ void InitLeaderboards() { for( int expi = 0; expi < ARRAY_COUNT( NUM_LEVEL_LIST ); expi++ ) { for( int udi = 1; udi <= NUM_LEVEL_LIST[expi] ; udi++ ) { for( int skilli = 0; skilli <= sk_nightmare; skilli++ ) { // Create the Time Trial leaderboard for each level. int timeTrial_leaderboardID = GenerateLeaderboardID( expi, 1, udi, skilli ); leaderboardDefinition_t * timeTrial_Leaderboard = new leaderboardDefinition_t( timeTrial_leaderboardID, ARRAY_COUNT( columnDefTime ), columnDefTime, RANK_LEAST_FIRST, false, true ); } } } } /* ======================== GenerateLeaderboard Generates a Leaderboard based on current Expansion + episode + map + skill + Type Expansion is the base value that the leaderboard ID comes from ======================== */ const leaderboardDefinition_t * GetLeaderboard( int expansion, int episode, int map, int skill ) { int leaderboardID = GenerateLeaderboardID( expansion, episode, map, skill ); return Sys_FindLeaderboardDef( leaderboardID );; }