/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __WIN_SIGNIN_H__ #define __WIN_SIGNIN_H__ #include "win_localuser.h" /* ================================================ idSignInManagerWin ================================================ */ class idSignInManagerWin : public idSignInManagerBase { public: idSignInManagerWin() : dlcVersionChecked( false ) {} virtual ~idSignInManagerWin() {} //========================================================================================== // idSignInManagerBase interface //========================================================================================== virtual void Pump(); virtual void Shutdown(); virtual int GetNumLocalUsers() const { return localUsers.Num(); } virtual idLocalUser * GetLocalUserByIndex( int index ) { return &localUsers[index]; } virtual const idLocalUser * GetLocalUserByIndex( int index ) const { return &localUsers[index]; } virtual void RemoveLocalUserByIndex( int index ); virtual void RegisterLocalUser( int inputDevice ); // Register a local user to the passed in controller bool CreateNewUser( winUserState_t & state ); private: idStaticList< idLocalUserWin, MAX_INPUT_DEVICES > localUsers; bool dlcVersionChecked; }; #endif