/* Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import #import "ios/Label.h" #import "ios/LabelButton.h" /* ================================================================================================ Doom_MissionMenuViewController ================================================================================================ */ @interface Doom_MissionMenuViewController : UIViewController { IBOutlet UIScrollView * mapScroller1; IBOutlet UIScrollView * mapScroller2; IBOutlet UIScrollView * mapScroller3; IBOutlet UIScrollView * mapScroller4; IBOutlet UIButton * lastElement1; IBOutlet UIButton * lastElement2; IBOutlet UIButton * lastElement3; IBOutlet UIButton * lastElement4; IBOutlet UIImageView * easySelection; IBOutlet UIImageView * mediumSelection; IBOutlet UIImageView * hardSelection; IBOutlet UIImageView * NightmareSelection; UIScrollView * selectedScroller; IBOutlet idLabel * easySelectionLabel; IBOutlet idLabel * mediumSelectionLabel; IBOutlet idLabel * hardSelectionLabel; IBOutlet idLabel * nightmareSelectionLabel; IBOutlet idLabelButton * playButton; IBOutlet idLabel * playLabel; idLabelButton * selectedMap; int episodeSelected; int mapSelected; } - (int) getSkill; - (void) playMap:(int)dataset :(int)episode :(int)map; - (void) setEpisode: (int) episode; -(IBAction) BackPressed; -(IBAction) Play; -(IBAction) UpMission; -(IBAction) DownMission; // Difficulty Setting -(IBAction) EasyPressed; -(IBAction) MediumPressed; -(IBAction) HardPressed; -(IBAction) NightmarePressed; // DOOM EPISODES -(IBAction) E1M1; -(IBAction) E1M2; -(IBAction) E1M3; -(IBAction) E1M4; -(IBAction) E1M5; -(IBAction) E1M6; -(IBAction) E1M7; -(IBAction) E1M8; -(IBAction) E1M9; -(IBAction) E2M1; -(IBAction) E2M2; -(IBAction) E2M3; -(IBAction) E2M4; -(IBAction) E2M5; -(IBAction) E2M6; -(IBAction) E2M7; -(IBAction) E2M8; -(IBAction) E2M9; -(IBAction) E3M1; -(IBAction) E3M2; -(IBAction) E3M3; -(IBAction) E3M4; -(IBAction) E3M5; -(IBAction) E3M6; -(IBAction) E3M7; -(IBAction) E3M8; -(IBAction) E3M9; -(IBAction) E4M1; -(IBAction) E4M2; -(IBAction) E4M3; -(IBAction) E4M4; -(IBAction) E4M5; -(IBAction) E4M6; -(IBAction) E4M7; -(IBAction) E4M8; -(IBAction) E4M9; @end