/* * iphone_mapSelect.c * doom * * Created by John Carmack on 4/19/09. * Copyright 2009 id Software. All rights reserved. * */ /* Copyright (C) 2009 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "doomiphone.h" typedef struct { int dataset; int episode; int map; const char *name; } mapData_t; mapData_t mapData[] = { { 0, 1, 1, "E1M1: Hangar" }, { 0, 1, 2, "E1M2: Nuclear Plant" }, { 0, 1, 3, "E1M3: Toxin Refinery" }, { 0, 1, 4, "E1M4: Command Control" }, { 0, 1, 5, "E1M5: Phobos Lab" }, { 0, 1, 6, "E1M6: Central Processing" }, { 0, 1, 7, "E1M7: Computer Station" }, { 0, 1, 8, "E1M8: Phobos Anomaly" }, { 0, 1, 9, "E1M9: Military Base" }, { 0, 2, 1, "E2M1: Deimos Anomaly" }, { 0, 2, 2, "E2M2: Containment Area" }, { 0, 2, 3, "E2M3: Refinery" }, { 0, 2, 4, "E2M4: Deimos Lab" }, { 0, 2, 5, "E2M5: Command Center" }, { 0, 2, 6, "E2M6: Halls of the Damned" }, { 0, 2, 7, "E2M7: Spawning Vats" }, { 0, 2, 8, "E2M8: Tower of Babel" }, { 0, 2, 9, "E2M9: Fortress of Mystery" }, { 0, 3, 1, "E3M1: Hell Keep" }, { 0, 3, 2, "E3M2: Slough of Despair" }, { 0, 3, 3, "E3M3: Pandemonium" }, { 0, 3, 4, "E3M4: House of Pain" }, { 0, 3, 5, "E3M5: Unholy Cathedral" }, { 0, 3, 6, "E3M6: Mt. Erebus" }, { 0, 3, 7, "E3M7: Limbo" }, { 0, 3, 8, "E3M8: Dis" }, { 0, 3, 9, "E3M9: Warrens" }, { 0, 4, 1, "E4M1: Hell Beneath" }, { 0, 4, 2, "E4M2: Perfect Hatred" }, { 0, 4, 3, "E4M3: Sever The Wicked" }, { 0, 4, 4, "E4M4: Unruly Evil" }, { 0, 4, 5, "E4M5: They Will Repent" }, { 0, 4, 6, "E4M6: Against Thee Wickedly" }, { 0, 4, 7, "E4M7: And Hell Followed" }, { 0, 4, 8, "E4M8: Unto The Cruel" }, { 0, 4, 9, "E4M9: Fear" }, #if 0 { 0, 0, 0, "level 1: entryway" }, { 0, 0, 0, "level 2: underhalls" }, { 0, 0, 0, "level 3: the gantlet" }, { 0, 0, 0, "level 4: the focus" }, { 0, 0, 0, "level 5: the waste tunnels" }, { 0, 0, 0, "level 6: the crusher" }, { 0, 0, 0, "level 7: dead simple" }, { 0, 0, 0, "level 8: tricks and traps" }, { 0, 0, 0, "level 9: the pit" }, { 0, 0, 0, "level 10: refueling base" }, { 0, 0, 0, "level 11: 'o' of destruction!" }, { 0, 0, 0, "level 12: the factory" }, { 0, 0, 0, "level 13: downtown" }, { 0, 0, 0, "level 14: the inmost dens" }, { 0, 0, 0, "level 15: industrial zone" }, { 0, 0, 0, "level 16: suburbs" }, { 0, 0, 0, "level 17: tenements" }, { 0, 0, 0, "level 18: the courtyard" }, { 0, 0, 0, "level 19: the citadel" }, { 0, 0, 0, "level 20: gotcha!" }, { 0, 0, 0, "level 21: nirvana" }, { 0, 0, 0, "level 22: the catacombs" }, { 0, 0, 0, "level 23: barrels o' fun" }, { 0, 0, 0, "level 24: the chasm" }, { 0, 0, 0, "level 25: bloodfalls" }, { 0, 0, 0, "level 26: the abandoned mines" }, { 0, 0, 0, "level 27: monster condo" }, { 0, 0, 0, "level 28: the spirit world" }, { 0, 0, 0, "level 29: the living end" }, { 0, 0, 0, "level 30: icon of sin" }, { 0, 0, 0, "level 31: wolfenstein" }, { 0, 0, 0, "level 32: grosse" }, { 0, 0, 0, "level 1: congo" }, { 0, 0, 0, "level 2: well of souls" }, { 0, 0, 0, "level 3: aztec" }, { 0, 0, 0, "level 4: caged" }, { 0, 0, 0, "level 5: ghost town" }, { 0, 0, 0, "level 6: baron's lair" }, { 0, 0, 0, "level 7: caughtyard" }, { 0, 0, 0, "level 8: realm" }, { 0, 0, 0, "level 9: abattoire" }, { 0, 0, 0, "level 10: onslaught" }, { 0, 0, 0, "level 11: hunted" }, { 0, 0, 0, "level 12: speed" }, { 0, 0, 0, "level 13: the crypt" }, { 0, 0, 0, "level 14: genesis" }, { 0, 0, 0, "level 15: the twilight" }, { 0, 0, 0, "level 16: the omen" }, { 0, 0, 0, "level 17: compound" }, { 0, 0, 0, "level 18: neurosphere" }, { 0, 0, 0, "level 19: nme" }, { 0, 0, 0, "level 20: the death domain" }, { 0, 0, 0, "level 21: slayer" }, { 0, 0, 0, "level 22: impossible mission" }, { 0, 0, 0, "level 23: tombstone" }, { 0, 0, 0, "level 24: the final frontier" }, { 0, 0, 0, "level 25: the temple of darkness" }, { 0, 0, 0, "level 26: bunker" }, { 0, 0, 0, "level 27: anti-christ" }, { 0, 0, 0, "level 28: the sewers" }, { 0, 0, 0, "level 29: odyssey of noises" }, { 0, 0, 0, "level 30: the gateway of hell" }, { 0, 0, 0, "level 31: cyberden" }, { 0, 0, 0, "level 32: go 2 it" }, { 0, 0, 0, "level 1: system control" }, { 0, 0, 0, "level 2: human bbq" }, { 0, 0, 0, "level 3: power control" }, { 0, 0, 0, "level 4: wormhole" }, { 0, 0, 0, "level 5: hanger" }, { 0, 0, 0, "level 6: open season" }, { 0, 0, 0, "level 7: prison" }, { 0, 0, 0, "level 8: metal" }, { 0, 0, 0, "level 9: stronghold" }, { 0, 0, 0, "level 10: redemption" }, { 0, 0, 0, "level 11: storage facility" }, { 0, 0, 0, "level 12: crater" }, { 0, 0, 0, "level 13: nukage processing" }, { 0, 0, 0, "level 14: steel works" }, { 0, 0, 0, "level 15: dead zone" }, { 0, 0, 0, "level 16: deepest reaches" }, { 0, 0, 0, "level 17: processing area" }, { 0, 0, 0, "level 18: mill" }, { 0, 0, 0, "level 19: shipping/respawning" }, { 0, 0, 0, "level 20: central processing" }, { 0, 0, 0, "level 21: administration center" }, { 0, 0, 0, "level 22: habitat" }, { 0, 0, 0, "level 23: lunar mining project" }, { 0, 0, 0, "level 24: quarry" }, { 0, 0, 0, "level 25: baron's den" }, { 0, 0, 0, "level 26: ballistyx" }, { 0, 0, 0, "level 27: mount pain" }, { 0, 0, 0, "level 28: heck" }, { 0, 0, 0, "level 29: river styx" }, { 0, 0, 0, "level 30: last call" }, { 0, 0, 0, "level 31: pharaoh" }, { 0, 0, 0, "level 32: caribbean" }, #endif { 0, 0, 0, NULL } }; /* =================== FindMapStats Finds or creats a mapStats_t structure for the given level. This can return NULL if the entire array is filled up, which may happen when people have an absurd number of downloaded levels. =================== */ mapStats_t *FindMapStats( int dataset, int theEpisode, int map, boolean create ) { for ( int i = 0 ; i < playState.numMapStats ; i++ ) { mapStats_t *ms = &playState.mapStats[i]; if ( ms->dataset == dataset && ms->episode == theEpisode && ms->map == map ) { return ms; } } if ( playState.numMapStats == MAX_MAPS ) { // all full. return NULL; } if ( !create ) { return NULL; } mapStats_t *cms = &playState.mapStats[playState.numMapStats]; cms->dataset = dataset; cms->episode = theEpisode; cms->map = map; playState.numMapStats++; return cms; } /* ================== FindMapName episodes and maps are one base ================== */ const char *FindMapName( int dataset, int theEpisode, int map ) { for ( mapData_t *md = mapData ; md->name ; md++ ) { if ( md->dataset == dataset && md->episode == theEpisode && md->map == map ) { return md->name; } } return "UNKNOWN MAP NAME"; }