// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. #include #include #include #include #include "build.h" #include "pragmas.h" #include "names.h" #include extern char keystatus[256]; static char tempbuf[256]; extern long qsetmode; extern short searchsector, searchwall, searchstat; extern long zmode, kensplayerheight; extern short defaultspritecstat; extern short temppicnum, tempcstat, templotag, temphitag, tempextra; extern char tempshade, temppal, tempxrepeat, tempyrepeat; extern char somethingintab; #define NUMOPTIONS 8 #define NUMKEYS 19 static long vesares[13][2] = {320,200,360,200,320,240,360,240,320,400, 360,400,640,350,640,400,640,480,800,600, 1024,768,1280,1024,1600,1200}; static char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0}; static char keys[NUMKEYS] = { 0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39, 0x1e,0x2c,0xd1,0xc9,0x33,0x34, 0x9c,0x1c,0xd,0xc,0xf, }; extern char buildkeys[NUMKEYS]; extern long frameplace, xdimenscale, ydimen; extern long posx, posy, posz, horiz; extern short ang, cursectnum; static long hang = 0; extern long stretchhline(long,long,long,long,long,long); #pragma aux stretchhline parm [eax][ebx][ecx][edx][esi][edi]; //Detecting 2D / 3D mode: // qsetmode is 200 in 3D mode // qsetmode is 350/480 in 2D mode // //You can read these variables when F5-F8 is pressed in 3D mode only: // // If (searchstat == 0) WALL searchsector=sector, searchwall=wall // If (searchstat == 1) CEILING searchsector=sector // If (searchstat == 2) FLOOR searchsector=sector // If (searchstat == 3) SPRITE searchsector=sector, searchwall=sprite // If (searchstat == 4) MASKED WALL searchsector=sector, searchwall=wall // // searchsector is the sector of the selected item for all 5 searchstat's // // searchwall is undefined if searchstat is 1 or 2 // searchwall is the wall if searchstat = 0 or 4 // searchwall is the sprite if searchstat = 3 (Yeah, I know - it says wall, // but trust me, it's the sprite number) long ofinetotalclock, ototalclock, averagefps; #define AVERAGEFRAMES 32 static long frameval[AVERAGEFRAMES], framecnt = 0; #pragma aux inittimer42 =\ "in al, 0x61",\ "or al, 1",\ "out 0x61, al",\ "mov al, 0xb4",\ "out 0x43, al",\ "xor al, al",\ "out 0x42, al",\ "out 0x42, al",\ modify exact [eax]\ #pragma aux uninittimer42 =\ "in al, 0x61",\ "and al, 252",\ "out 0x61, al",\ modify exact [eax]\ #pragma aux gettimer42 =\ "mov al, 0x84",\ "out 0x43, al",\ "in al, 0x42",\ "shl eax, 24",\ "in al, 0x42",\ "rol eax, 8",\ modify [eax]\ void ExtInit(void) { long i, fil; /*printf("------------------------------------------------------------------------------\n"); printf(" BUILD.EXE copyright(c) 1996 by Ken Silverman. You are granted the\n"); printf(" right to use this software for your personal use only. This is a\n"); printf(" special version to be used with \"Happy Fun KenBuild\" and may not work\n"); printf(" properly with other Build engine games. Please refer to license.doc\n"); printf(" for distribution rights\n"); printf("------------------------------------------------------------------------------\n"); getch(); */ initgroupfile("stuff.dat"); if ((fil = open("setup.dat",O_BINARY|O_RDWR,S_IREAD)) != -1) { read(fil,&option[0],NUMOPTIONS); read(fil,&keys[0],NUMKEYS); memcpy((void *)buildkeys,(void *)keys,NUMKEYS); //Trick to make build use setup.dat keys close(fil); } if (option[4] > 0) option[4] = 0; initmouse(); initengine(); vidoption = option[0]; xdim = vesares[option[6]&15][0]; ydim = vesares[option[6]&15][1]; //You can load your own palette lookup tables here if you just //copy the right code! for(i=0;i<256;i++) tempbuf[i] = ((i+32)&255); //remap colors for screwy palette sectors makepalookup(16,tempbuf,0,0,0,1); kensplayerheight = 32; zmode = 0; defaultspritecstat = 0; pskyoff[0] = 0; pskyoff[1] = 0; pskybits = 1; } void ExtUnInit(void) { uninittimer42(); uninitgroupfile(); } static long daviewingrange, daaspect, horizval1, horizval2; void ExtPreCheckKeys(void) { long cosang, sinang, dx, dy, mindx, i; if (keystatus[0x3e]) //F4 - screen re-size { keystatus[0x3e] = 0; //cycle through all vesa modes, then screen-buffer mode getvalidvesamodes(); if (vidoption == 1) { for(i=0;i 0) setgamemode(1,validmodexdim[0],validmodeydim[0]); inittimer42(); //Must init here because VESA 0x4F02 messes timer 2 } if (keystatus[0x2a]|keystatus[0x36]) { if (keystatus[0xcf]) hang = max(hang-1,-182); if (keystatus[0xc7]) hang = min(hang+1,182); } else { if (keystatus[0xcf]) hang = max(hang-8,-182); if (keystatus[0xc7]) hang = min(hang+8,182); } if (keystatus[0x4c]) { hang = 0; horiz = 100; } if (hang != 0) { walock[4094] = 255; if (waloff[4094] == 0) allocache(&waloff[4094],240L*384L,&walock[4094]); setviewtotile(4094,240L,384L); cosang = sintable[(hang+512)&2047]; sinang = sintable[hang&2047]; dx = dmulscale1(320,cosang,200,sinang); mindx = dx; dy = dmulscale1(-200,cosang,320,sinang); horizval1 = dy*(320>>1)/dx-1; dx = dmulscale1(320,cosang,-200,sinang); mindx = min(dx,mindx); dy = dmulscale1(200,cosang,320,sinang); horizval2 = dy*(320>>1)/dx+1; daviewingrange = scale(65536,16384*(xdim>>1),mindx-16); daaspect = scale(daviewingrange,scale(320,tilesizx[4094],tilesizy[4094]),horizval2+6-horizval1); setaspect(daviewingrange,scale(daaspect,ydim*320,xdim*200)); horiz = 100-divscale15(horizval1+horizval2,daviewingrange); } } #define MAXVOXMIPS 5 extern char *voxoff[][MAXVOXMIPS]; void ExtAnalyzeSprites(void) { long i, *longptr; spritetype *tspr; for(i=0,tspr=&tsprite[0];ipicnum) { case PLAYER: if (!voxoff[0][0]) qloadkvx(0L,"voxel000.kvx"); tspr->cstat |= 48; longptr = (long *)voxoff[0][0]; tspr->xrepeat = scale(tspr->xrepeat,56,longptr[2]); tspr->yrepeat = scale(tspr->yrepeat,56,longptr[2]); tspr->picnum = 0; tspr->shade -= 6; break; case BROWNMONSTER: if (!voxoff[1][0]) qloadkvx(1L,"voxel001.kvx"); tspr->cstat |= 48; tspr->picnum = 1; break; } tspr->shade += 6; if (sector[tspr->sectnum].ceilingstat&1) tspr->shade += sector[tspr->sectnum].ceilingshade; else tspr->shade += sector[tspr->sectnum].floorshade; } } static char timerinited = 0; void ExtCheckKeys(void) { long i, j, p, y, dx, dy, cosang, sinang, bufplc, tsizy, tsizyup15; if (qsetmode == 200) //In 3D mode { if (hang != 0) { bufplc = waloff[4094]+(mulscale16(horiz-100,xdimenscale)+(tilesizx[4094]>>1))*tilesizy[4094]; setviewback(); cosang = sintable[(hang+512)&2047]; sinang = sintable[hang&2047]; dx = dmulscale1(xdim,cosang,ydim,sinang); dy = dmulscale1(-ydim,cosang,xdim,sinang); tsizy = tilesizy[4094]; tsizyup15 = (tsizy<<15); dx = mulscale14(dx,daviewingrange); dy = mulscale14(dy,daaspect); sinang = mulscale14(sinang,daviewingrange); cosang = mulscale14(cosang,daaspect); p = ylookup[windowy1]+frameplace+windowx2+1; for(y=windowy1;y<=windowy2;y++) { i = divscale16(tsizyup15,dx); stretchhline(0,(xdim>>1)*i+tsizyup15,xdim>>2,i,mulscale32(i,dy)*tsizy+bufplc,p); dx -= sinang; dy += cosang; p += ylookup[1]; } walock[4094] = 1; sprintf(tempbuf,"%ld",(hang*180)>>10); printext256(0L,8L,31,-1,tempbuf,1); } if (keystatus[0xa]) setaspect(viewingrange+(viewingrange>>8),yxaspect+(yxaspect>>8)); if (keystatus[0xb]) setaspect(viewingrange-(viewingrange>>8),yxaspect-(yxaspect>>8)); if (keystatus[0xc]) setaspect(viewingrange,yxaspect-(yxaspect>>8)); if (keystatus[0xd]) setaspect(viewingrange,yxaspect+(yxaspect>>8)); if (!timerinited) { timerinited = 1; inittimer42(); //Must init here because VESA 0x4F02 messes timer 2 } i = totalclock-ototalclock; ototalclock += i; j = ofinetotalclock-gettimer42(); ofinetotalclock -= j; i = ((i*(1193181/120)-(j&65535)+32768)&0xffff0000)+(j&65535); if (i) { frameval[framecnt&(AVERAGEFRAMES-1)] = 11931810/i; framecnt++; } //Print MAX FRAME RATE i = frameval[(framecnt-1)&(AVERAGEFRAMES-1)]; for(j=AVERAGEFRAMES-1;j>0;j--) i = max(i,frameval[j]); averagefps = ((averagefps*3+i)>>2); sprintf(tempbuf,"%ld.%ld",averagefps/10,averagefps%10); printext256(0L,0L,31,-1,tempbuf,1); editinput(); } else { timerinited = 0; } } void ExtCleanUp(void) { } void ExtLoadMap(const char *mapname) { } void ExtSaveMap(const char *mapname) { } const char *ExtGetSectorCaption(short sectnum) { if ((sector[sectnum].lotag|sector[sectnum].hitag) == 0) { tempbuf[0] = 0; } else { sprintf(tempbuf,"%hu,%hu",(unsigned short)sector[sectnum].hitag, (unsigned short)sector[sectnum].lotag); } return(tempbuf); } const char *ExtGetWallCaption(short wallnum) { if ((wall[wallnum].lotag|wall[wallnum].hitag) == 0) { tempbuf[0] = 0; } else { sprintf(tempbuf,"%hu,%hu",(unsigned short)wall[wallnum].hitag, (unsigned short)wall[wallnum].lotag); } return(tempbuf); } const char *ExtGetSpriteCaption(short spritenum) { if ((sprite[spritenum].lotag|sprite[spritenum].hitag) == 0) { tempbuf[0] = 0; } else { sprintf(tempbuf,"%hu,%hu",(unsigned short)sprite[spritenum].hitag, (unsigned short)sprite[spritenum].lotag); } return(tempbuf); } //printext16 parameters: //printext16(long xpos, long ypos, short col, short backcol, // char name[82], char fontsize) // xpos 0-639 (top left) // ypos 0-479 (top left) // col 0-15 // backcol 0-15, -1 is transparent background // name // fontsize 0=8*8, 1=3*5 //drawline16 parameters: // drawline16(long x1, long y1, long x2, long y2, char col) // x1, x2 0-639 // y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR) // col 0-15 void ExtShowSectorData(short sectnum) //F5 { if (qsetmode == 200) //In 3D mode { } else { clearmidstatbar16(); //Clear middle of status bar sprintf(tempbuf,"Sector %d",sectnum); printext16(8,32,11,-1,tempbuf,0); printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",0); printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",1); drawline16(320,68,344,80,4); //Draw house drawline16(344,80,344,116,4); drawline16(344,116,296,116,4); drawline16(296,116,296,80,4); drawline16(296,80,320,68,4); } } void ExtShowWallData(short wallnum) //F6 { if (qsetmode == 200) //In 3D mode { } else { clearmidstatbar16(); //Clear middle of status bar sprintf(tempbuf,"Wall %d",wallnum); printext16(8,32,11,-1,tempbuf,0); } } void ExtShowSpriteData(short spritenum) //F6 { if (qsetmode == 200) //In 3D mode { } else { clearmidstatbar16(); //Clear middle of status bar sprintf(tempbuf,"Sprite %d",spritenum); printext16(8,32,11,-1,tempbuf,0); } } void ExtEditSectorData(short sectnum) //F7 { short nickdata; if (qsetmode == 200) //In 3D mode { //Ceiling if (searchstat == 1) sector[searchsector].ceilingpicnum++; //Just a stupid example //Floor if (searchstat == 2) sector[searchsector].floorshade++; //Just a stupid example } else //In 2D mode { sprintf(tempbuf,"Sector (%ld) Nick's variable: ",sectnum); nickdata = 0; nickdata = getnumber16(tempbuf,nickdata,65536L); printmessage16(""); //Clear message box (top right of status bar) ExtShowSectorData(sectnum); } } void ExtEditWallData(short wallnum) //F8 { short nickdata; if (qsetmode == 200) //In 3D mode { } else { sprintf(tempbuf,"Wall (%ld) Nick's variable: ",wallnum); nickdata = 0; nickdata = getnumber16(tempbuf,nickdata,65536L); printmessage16(""); //Clear message box (top right of status bar) ExtShowWallData(wallnum); } } void ExtEditSpriteData(short spritenum) //F8 { short nickdata; if (qsetmode == 200) //In 3D mode { } else { sprintf(tempbuf,"Sprite (%ld) Nick's variable: ",spritenum); nickdata = 0; nickdata = getnumber16(tempbuf,nickdata,65536L); printmessage16(""); printmessage16(""); //Clear message box (top right of status bar) ExtShowSpriteData(spritenum); } } faketimerhandler() { } //Just thought you might want my getnumber16 code /* getnumber16(char namestart[80], short num, long maxnumber) { char buffer[80]; long j, k, n, danum, oldnum; danum = (long)num; oldnum = danum; while ((keystatus[0x1c] != 2) && (keystatus[0x1] == 0)) //Enter, ESC { sprintf(&buffer,"%s%ld_ ",namestart,danum); printmessage16(buffer); for(j=2;j<=11;j++) //Scan numbers 0-9 if (keystatus[j] > 0) { keystatus[j] = 0; k = j-1; if (k == 10) k = 0; n = (danum*10)+k; if (n < maxnumber) danum = n; } if (keystatus[0xe] > 0) // backspace { danum /= 10; keystatus[0xe] = 0; } if (keystatus[0x1c] == 1) //L. enter { oldnum = danum; keystatus[0x1c] = 2; asksave = 1; } } keystatus[0x1c] = 0; keystatus[0x1] = 0; return((short)oldnum); } */