//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include #include #include #include #include #include #include #include #include #include #include "pragmas.h" #include "function.h" #include "build.h" #define VOLUMEALL #define PLUTOPAK // #define VOLUMEONE // #define ONELEVELDEMO // #define TEN // #define BETA // #define AUSTRALIA // #define UK #define MAXSLEEPDIST 16384 #define SLEEPTIME 24*64 #ifdef VOLUMEONE #define BYTEVERSION 28 #else #define BYTEVERSION 117 #endif #define NUMPAGES 1 #define AUTO_AIM_ANGLE 48 #define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3 #define MOVEFIFOSIZ 256 #define FOURSLEIGHT (1<<8) #include "types.h" #include "file_lib.h" #include "develop.h" #include "gamedefs.h" #include "keyboard.h" #include "util_lib.h" #include "function.h" #include "fx_man.h" #include "config.h" #include "sounds.h" #include "control.h" #include "_rts.h" #include "rts.h" #include "soundefs.h" #include "task_man.h" #include "music.h" #include "sndcards.h" #include "names.h" #include "funct.h" #define TICRATE (120) #define TICSPERFRAME (TICRATE/26) // #define GC (TICSPERFRAME*44) #define NUM_SOUNDS 450 #pragma aux sgn =\ "add ebx, ebx",\ "sbb eax, eax",\ "cmp eax, ebx",\ "adc eax, 0",\ parm [ebx]\ #define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) ) #define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) ) #define RANDOMSCRAP EGS(s->sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,s->z-(8<<8)-(TRAND&8191),SCRAP6+(TRAND&15),-8,48,48,TRAND&2047,(TRAND&63)+64,-512-(TRAND&2047),i,5) #define BLACK 0 #define DARKBLUE 1 #define DARKGREEN 2 #define DARKCYAN 3 #define DARKRED 4 #define DARKPURPLE 5 #define BROWN 6 #define LIGHTGRAY 7 #define DARKGRAY 8 #define BLUE 9 #define GREEN 10 #define CYAN 11 #define RED 12 #define PURPLE 13 #define YELLOW 14 #define WHITE 15 #define PHEIGHT (38<<8) // #define P(X) printf("%ld\n",X); #define WAIT(X) ototalclock=totalclock+(X);while(totalclock=(B) && (PN)<=(E)) #define KILLIT(KX) {deletesprite(KX);goto BOLT;} #define IFMOVING if(ssp(i,CLIPMASK0)) #define IFHIT j=ifhitbyweapon(i);if(j >= 0) #define IFHITSECT j=ifhitsectors(s->sectnum);if(j >= 0) #define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE) #define IFSKILL1 if(player_skill<1) #define IFSKILL2 if(player_skill<2) #define IFSKILL3 if(player_skill<3) #define IFSKILL4 if(player_skill<4) #define rnd(X) ((TRAND>>8)>=(255-(X))) typedef struct { short i; int voice; } SOUNDOWNER; #define __USRHOOKS_H enum USRHOOKS_Errors { USRHOOKS_Warning = -2, USRHOOKS_Error = -1, USRHOOKS_Ok = 0 }; typedef struct { signed char avel, horz; short fvel, svel; unsigned long bits; } input; extern input inputfifo[MOVEFIFOSIZ][MAXPLAYERS], sync[MAXPLAYERS]; extern input recsync[RECSYNCBUFSIZ]; extern long movefifosendplc; typedef struct { char *ptr; volatile char lock; int length, num; } SAMPLE; static struct animwalltype { short wallnum; long tag; }; extern struct animwalltype animwall[MAXANIMWALLS]; extern short numanimwalls,probey,lastprobey; extern char *mymembuf; extern char typebuflen,typebuf[41]; extern char MusicPtr[72000]; extern long msx[2048],msy[2048]; extern short cyclers[MAXCYCLERS][6],numcyclers; extern char myname[32]; typedef struct user_defs { char god,warp_on,cashman,eog,showallmap; char show_help,scrollmode,clipping; char user_name[MAXPLAYERS][32]; char ridecule[10][40]; char savegame[10][22]; char pwlockout[128],rtsname[128]; char overhead_on,last_overhead,showweapons; short pause_on,from_bonus; short camerasprite,last_camsprite; short last_level,secretlevel; long const_visibility,uw_framerate; long camera_time,folfvel,folavel,folx,foly,fola; long reccnt; int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run; int32 coords,tickrate,m_coop,coop,screen_size,lockout,crosshair; int32 wchoice[MAXPLAYERS][MAX_WEAPONS],playerai; int32 respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness; int32 m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail; int32 m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode; int32 player_skill,level_number,volume_number,m_marker,marker,mouseflip; }; typedef struct player_orig { long ox,oy,oz; short oa,os; }; extern char numplayersprites; extern char picsiz[MAXTILES]; void add_ammo( short, short, short, short ); extern long fricxv,fricyv; typedef struct player_struct { long zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt; long posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime; long bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff; long posxv,posyv,poszv,last_pissed_time,truefz,truecz; long player_par,visibility; long bobcounter,weapon_sway; long pals_time,randomflamex,crack_time; int32 aim_mode; short ang,oang,angvel,cursectnum,look_ang,last_extra,subweapon; short ammo_amount[MAX_WEAPONS],wackedbyactor,frag,fraggedself; short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire; short holoduke_amount,newowner,hurt_delay,hbomb_hold_delay; short jumping_counter,airleft,knee_incs,access_incs; short fta,ftq,access_wallnum,access_spritenum; short kickback_pic,got_access,weapon_ang,firstaid_amount; short somethingonplayer,on_crane,i,one_parallax_sectnum; short over_shoulder_on,random_club_frame,fist_incs; short one_eighty_count,cheat_phase; short dummyplayersprite,extra_extra8,quick_kick; short heat_amount,actorsqu,timebeforeexit,customexitsound; short weaprecs[16],weapreccnt,interface_toggle_flag; short rotscrnang,dead_flag,show_empty_weapon; short scuba_amount,jetpack_amount,steroids_amount,shield_amount; short holoduke_on,pycount,weapon_pos,frag_ps; short transporter_hold,last_full_weapon,footprintshade,boot_amount; int scream_voice; char gm,on_warping_sector,footprintcount; char hbomb_on,jumping_toggle,rapid_fire_hold,on_ground; char name[32],inven_icon,buttonpalette; char jetpack_on,spritebridge,lastrandomspot; char scuba_on,footprintpal,heat_on; char holster_weapon,falling_counter; char gotweapon[MAX_WEAPONS],refresh_inventory,*palette; char toggle_key_flag,knuckle_incs; // ,select_dir; char walking_snd_toggle, palookup, hard_landing; char max_secret_rooms,secret_rooms,/*fire_flag,*/pals[3]; char max_actors_killed,actors_killed,return_to_center; }; extern unsigned char tempbuf[2048], packbuf[576]; extern long gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS]; extern long impact_damage,respawnactortime,respawnitemtime; #define MOVFIFOSIZ 256 extern short spriteq[1024],spriteqloc,spriteqamount; extern struct player_struct ps[MAXPLAYERS]; extern struct player_orig po[MAXPLAYERS]; extern struct user_defs ud; extern short int moustat; extern short int global_random; extern long scaredfallz; extern char buf[80]; //My own generic input buffer extern char fta_quotes[NUMOFFIRSTTIMEACTIVE][64]; extern char scantoasc[128],ready2send; extern char scantoascwithshift[128]; extern fx_device device; extern SAMPLE Sound[ NUM_SOUNDS ]; extern int32 VoiceToggle,AmbienceToggle; extern SOUNDOWNER SoundOwner[NUM_SOUNDS][4]; extern char playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS]; extern char sounds[NUM_SOUNDS][14]; extern long script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt; extern char *label,*textptr,error,warning,killit_flag; extern long *actorscrptr[MAXTILES],*parsing_actor; extern char actortype[MAXTILES]; extern char *music_pointer; extern char ipath[80],opath[80]; extern char music_fn[4][11][13],music_select; extern char env_music_fn[4][13]; extern short camsprite; // extern char gotz; extern char inspace(short sectnum); typedef struct weaponhit { char cgg; short picnum,ang,extra,owner,movflag; short tempang,actorstayput,dispicnum; short timetosleep; long floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz; long temp_data[6]; }; extern struct weaponhit hittype[MAXSPRITES]; extern input loc; extern input recsync[RECSYNCBUFSIZ]; extern long avgfvel, avgsvel, avgavel, avghorz, avgbits; extern short numplayers, myconnectindex; extern short connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers) extern short screenpeek; extern int current_menu; extern long tempwallptr,animatecnt; extern long lockclock,frameplace; extern char display_mirror,loadfromgrouponly,rtsplaying; extern long movefifoend[MAXPLAYERS], groupfile; extern long ototalclock; extern long *animateptr[MAXANIMATES], animategoal[MAXANIMATES]; extern long animatevel[MAXANIMATES]; // extern long oanimateval[MAXANIMATES]; extern short neartagsector, neartagwall, neartagsprite; extern long neartaghitdist; extern short animatesect[MAXANIMATES]; extern long movefifoplc, vel,svel,angvel,horiz; extern short mirrorwall[64], mirrorsector[64], mirrorcnt; extern void TestCallBack(unsigned long); #define NUMKEYS 19 extern long frameplace, chainplace, chainnumpages; extern volatile long checksume; #include "funct.h" extern char screencapt; extern short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS]; extern char soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS]; extern long soundsiz[NUM_SOUNDS]; extern char level_names[44][33]; extern long partime[44],designertime[44]; extern char volume_names[4][33]; extern char skill_names[5][33]; extern char level_file_names[44][128]; extern int32 SoundToggle,MusicToggle; extern short last_threehundred,lastsavedpos; extern char restorepalette; extern short buttonstat; extern long cachecount; extern char boardfilename[128],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768]; extern char betaname[80]; extern char cachedebug,earthquaketime; extern char networkmode; extern char lumplockbyte[11]; //DUKE3D.H - replace the end "my's" with this extern long myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel; extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, globalskillsound; extern short myang, omyang, mycursectnum, myjumpingcounter; extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter; extern long fakemovefifoplc; extern long myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ]; extern long myhorizbak[MOVEFIFOSIZ]; extern short myangbak[MOVEFIFOSIZ]; extern short weaponsandammosprites[15]; //DUKE3D.H: typedef struct { short frag[MAXPLAYERS], got_access, last_extra, shield_amount, curr_weapon; short ammo_amount[MAX_WEAPONS], holoduke_on; char gotweapon[MAX_WEAPONS], inven_icon, jetpack_on, heat_on; short firstaid_amount, steroids_amount, holoduke_amount, jetpack_amount; short heat_amount, scuba_amount, boot_amount; short last_weapon, weapon_pos, kickback_pic; } STATUSBARTYPE; extern STATUSBARTYPE sbar; extern short frags[MAXPLAYERS][MAXPLAYERS]; extern long cameradist, cameraclock, dukefriction,show_shareware; extern char networkmode, movesperpacket; extern char gamequit; extern char pus,pub,camerashitable,freezerhurtowner,lasermode; extern char syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ]; extern signed char multiwho, multipos, multiwhat, multiflag; extern long syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail; extern long numfreezebounces,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius; extern char stereo,eightytwofifty,playerswhenstarted,playonten,everyothertime; extern long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter; extern long numinterpolations, startofdynamicinterpolations; extern long oldipos[MAXINTERPOLATIONS]; extern long bakipos[MAXINTERPOLATIONS]; extern long *curipos[MAXINTERPOLATIONS]; extern short numclouds,clouds[128],cloudx[128],cloudy[128]; extern long cloudtotalclock,totalmemory; extern long stereomode, stereowidth, stereopixelwidth; extern long myaimmode, myaimstat, omyaimstat;