//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include #include #include #include #include #include #include #include #include #include "pragmas.h" #include "build.h" #define RBG_DEBUG 1 #ifdef RBG_DEBUG char rbg_names[MAXTILES][17]; long rbg_loop_count = 0L; FILE *rbg_outfile; char rbg_outname[13] = "debug.dat"; void rbg_loadnames( void ); void rbg_debug( void ); #endif #define FOURSLEIGHT (2<<8) #include "types.h" #include "file_lib.h" #include "develop.h" #include "gamedefs.h" #include "keyboard.h" #include "util_lib.h" #include "function.h" #include "fx_man.h" #include "config.h" #include "sounds.h" #include "control.h" #include "soundefs.h" #include "task_man.h" #include "music.h" #include "sndcards.h" #include "names.h" #define TICRATE (120) #define TICSPERFRAME (TICRATE/26) #define GC (TICSPERFRAME*50) #define NUM_SOUNDS 192 #pragma aux sgn =\ "add ebx, ebx",\ "sbb eax, eax",\ "cmp eax, ebx",\ "adc eax, 0",\ parm [ebx]\ #define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) ) #define BLACK 0 #define DARKBLUE 1 #define DARKGREEN 2 #define DARKCYAN 3 #define DARKRED 4 #define DARKPURPLE 5 #define BROWN 6 #define LIGHTGRAY 7 #define DARKGRAY 8 #define BLUE 9 #define GREEN 10 #define CYAN 11 #define RED 12 #define PURPLE 13 #define YELLOW 14 #define WHITE 15 #define PHEIGHT (38<<8) #define P(X) printf("%ld\n",X); #define SAVE_EXT ".SAV" #define LEVEL_NAME "E_L_.MAP" #define MODE_MENU 1 #define MODE_DEMO 2 #define MODE_GAME 4 #define MODE_EOL 8 #define MODE_TYPE 16 #define MODE_END 128 #define MAXANIMWALLS 256 #define NUMOFFIRSTTIMEACTIVE 128 #define MAXPSKYTILES 256 #define MAXCYCLERS 256 #define MAXSCRIPTSIZE 15600 #define MAXANIMATES 512 #define SP sprite[i].yvel #define SX sprite[i].x #define SY sprite[i].y #define SZ sprite[i].z #define SS sprite[i].shade #define PN sprite[i].picnum #define SA sprite[i].ang #define SV sprite[i].xvel #define ZV sprite[i].zvel #define RX sprite[i].xrepeat #define RY sprite[i].yrepeat #define OW sprite[i].owner #define CS sprite[i].cstat #define SH sprite[i].extra #define CX sprite[i].xoffset #define CY sprite[i].yoffset #define CD sprite[i].clipdist #define PL sprite[i].pal #define SLT sprite[i].lotag #define SHT sprite[i].hitag #define SECT sprite[i].sectnum #define TRAND krand() // (randomseed+=8675309L)&65535) #define T1 hittype[i].temp_data[0] #define T2 hittype[i].temp_data[1] #define T3 hittype[i].temp_data[2] #define T4 hittype[i].temp_data[3] #define T5 hittype[i].temp_data[4] #define T6 hittype[i].temp_data[5] #define ESCESCAPE if(KB_KeyPressed( sc_Escape ) ) gameexit(""); #define PSUS ps[p].us=numpages #define PUS p->us=numpages #define ADDAMMO(P,N,W) {if(ps[P].ammo_amount[1]==0 && W != 0)defaultpowerup(&ps[P],&ps[P].ammo_amount[0]); ps[P].ammo_amount[W] += N;ps[P].us=numpages;} #define ADDCAMMO(P,N,W) {if(ps[P].ammo_c_amount[1]==0 && W != 0)defaultpowerup(&ps[P],&ps[P].ammo_c_amount[0]); ps[P].ammo_c_amount[W] +=N;ps[P].us=numpages;} #define ADDBATAMMO(P,N,W) {if(ps[P].ammo_bat_amount[1]==0 && W != 0)defaultpowerup(&ps[P],&ps[P].ammo_bat_amount[0]); ps[P].ammo_bat_amount[W] +=N;ps[P].us=numpages;} #define ADDHAMMO(P,N,W) {if(ps[P].ammo_h_amount[1]==0 && W!=0)defaultpowerup(&ps[P],&ps[P].ammo_h_amount[0]); ps[P].ammo_h_amount[W]+=N;ps[P].us=numpages;} #define ADDFAMMO(P,N,W) {if(ps[P].ammo_f_amount[1]==0 && W!=0)defaultpowerup(&ps[P],&ps[P].ammo_f_amount[0]); ps[P].ammo_f_amount[W]+=N;ps[P].us=numpages;} #define ADDRAMMO(P,N,W) {if(ps[P].ammo_r_amount[1]==0 && W!=0)defaultpowerup(&ps[P],&ps[P].ammo_r_amount[0]); ps[P].ammo_r_amount[W]+=N;ps[P].us=numpages;} #define ADDHLAMMO(P,N,W) {if(ps[P].ammo_hl_amount[1]==0 && W != 0)defaultpowerup(&ps[P],&ps[P].ammo_hl_amount[0]); ps[P].ammo_hl_amount[W] +=N;ps[P].us=numpages;} #define IFWITHIN(B,E) if((PN)>=(B) && (PN)<=(E)) #define KILLIT(KX) {deletesprite(KX);goto BOLT;} #define IFMOVING if(ssp(i,0)) #define IFHIT j=ifhitbyweapon(i);if(j >= 0) #define IFHITSECT j=ifhitsectors(s->sectnum);if(j >= 0) #define AFLAMABLE(X) (X==TREE1||X==TREE2||X==BOX||X==TIRE) #define IFSKILL1 if(player_skill<1) #define IFSKILL2 if(player_skill<2) #define IFSKILL3 if(player_skill<3) #define IFSKILL4 if(player_skill<4) #define rnd(X) ((TRAND>>8)>=(255-(X))) typedef struct { long x,y,z; short i; int voice; char num; } SOUNDOWNER; #define __USRHOOKS_H enum USRHOOKS_Errors { USRHOOKS_Warning = -2, USRHOOKS_Error = -1, USRHOOKS_Ok = 0 }; typedef struct { char *ptr; char lock; int length; } SAMPLE; static struct animwalltype { short wallnum; long tag; }; extern struct animwalltype animwall[MAXANIMWALLS]; extern short numanimwalls; extern char *mymembuf; extern char typebuflen,typebuf[30]; extern char MusicPtr[60000]; extern long msx[2048],msy[2048]; extern short cyclers[MAXCYCLERS][6],numcyclers; // KILL QUOTES diring playback. // Make cops hittable more, // Title in between. typedef struct user_defs { char fta_on,respawn_on,tickrate,coords,screen_tilting; char god,monsters_off,warp_on,coop,shadows; char displaytext, randomplayerloc, giveallkeys, clip,detail,airduct_off; char user_name[MAXPLAYERS][21]; char ridecule[10][40]; char savegame[10][22]; short pause_on,screen_size,reverb_amount; short camerasprite,last_camsprite,brightness; short jute_mnum,jute_snum; long const_visibility,uw_framerate; long camera_time; int32 entered_name; }; typedef struct player_orig { long ox,oy,oz; short oa,os; }; extern char numplayersprites; extern char player_skill,level_number,volume_number; typedef struct player_struct { long zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt; long posx, posy, posz, horiz; long oposx,oposy,oposz,pyoff; long posxv,posyv,poszv,last_pissed_time; long player_par,visibility; long bobcounter,weapon_sway; long pals_time,flaming,crack_time; short ang,oang,angvel,cursectnum,look_ang,last_extra,steroids_shade; short ammo_c_amount[2],ammo_f_amount[2],ammo_amount[2],ammo_bat_amount[2],ammo_h_amount[2],ammo_r_amount[2],ammo_hl_amount[2]; short holoduke_amount,newowner,hurt_delay,hbomb_hold_delay,alchocol_amount; short jumping_counter,airleft,last_weapon,knee_incs,access_incs; short fta[NUMOFFIRSTTIMEACTIVE],ftq,access_wallnum,access_spritenum; short kickback_pic,current_weapon,got_access,weapon_ang,firstaid_amount; short somethingonplayer,on_crane,i,one_parallax_sectnum; short over_shoulder_on,random_club_frame,fist_incs; short frag,one_eighty_count,cheat_phase; short dummyplayersprite,extra_extra8; short heat_amount; char gm,on_warping_sector,footprintcount,overhead_on,weapon_flash; char hbomb_on,jumping_toggle,onmovingsector,rapid_fire_hold,on_ground; char name[13],inven_icon,loogtype,crosshair; char jetpack_on,on_waterbridge,lastrandomspot,harley_mode; char bodysuit_on,scuba_on,us,had_bodysuit,footprintpal; short rotscrnang,dead_flag,show_empty_weapon,steroid_doses,last_steroids_amount; short scuba_amount,jetpack_amount,steroids_amount,shield_amount; short bodysuit_amount,holoduke_on,pycount; short transporter_hold,last_full_weapon,footprintshade; char gotweapon3,gotweapon4,gotweapon5,gotweapon6,gotweapon7,gotweapon8,gotweapon9,gotweapon10; char togweapon2,togweapon3,togweapon4,togweapon5,togweapon7,togweapon8,togweapon9,last_overhead; char toggle_key_flag,knuckle_incs,weapon_pos,select_dir; char walking_snd_toggle,interface_toggle_flag, palookup, hard_landing; char max_secret_rooms,secret_rooms,fire_flag,pals[3],show_help; char max_squashable,squashable,everything_transluscent; char max_actors_killed,actors_killed,auto_run,return_to_center; }; extern unsigned char tempbuf[1596]; extern long max_player_health,max_armour_amount,max_ammo_amount; extern long impact_damage; #define MOVEFIFOSIZ 256 #define MOVFIFOSIZ 256 extern char syncvalplc, othersyncvalplc; extern char syncvalend, othersyncvalend; extern long syncvalcnt, othersyncvalcnt; extern long syncval[MOVEFIFOSIZ], othersyncval[MOVEFIFOSIZ]; // extern long temp_data[MAXSPRITES][6]; extern short spriteq[64],spriteqloc; extern struct player_struct ps[MAXPLAYERS]; extern struct player_orig po[MAXPLAYERS]; extern struct user_defs ud; extern short int moustat; extern short int global_random; extern long scaredfallz; extern char buf[80]; //My own generic input buffer extern short bonus_xy[3][16]; extern char fta_quotes[NUMOFFIRSTTIMEACTIVE][64]; extern char *mainmem; extern char scantoasc[128],ready2send; extern char scantoascwithshift[128]; //MED //extern char *SoundCardNames[ NumSoundCards + 1 ]; //extern int SoundCards[ NumSoundCards + 1 ]; extern char diz[500]; extern long chainnumpages; extern fx_device device; extern SAMPLE Sound[ NUM_SOUNDS ]; extern SOUNDOWNER SoundOwner[NUM_SOUNDS][4]; // extern signed char clubframes[6][20]; extern char *user_quote; extern short user_quote_time; extern char playerreadyflag[MAXPLAYERS]; extern char sounds[NUM_SOUNDS][14]; extern long script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt; extern char *label,*textptr,error,warning,killit_flag; extern long *actorscrptr[MAXSPRITES],*parsing_actor; extern char *music_pointer; // extern char *keyw[]; extern char ipath[80],opath[80]; extern char music_fn[4][10][13],music_select; extern char env_music_fn[10][13]; extern short camsprite; extern char gotz; extern char inspace(short sectnum); typedef struct weaponhit { char cgg; short picnum,ang,extra,owner,movflag; short tempang,whattospawn,dispicnum; short timetosleep; long floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz; long temp_data[6]; }; extern struct weaponhit hittype[1536]; typedef struct synctype { short syncvel, syncsvel, syncangvel; unsigned long syncbits; } synctype; extern struct synctype sync[MAXPLAYERS],fsync[MAXPLAYERS],osync[MAXPLAYERS]; extern struct synctype recsync[16384]; extern short numplayers, myconnectindex; extern short connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers) extern short screenpeek; extern long reccnt, recstat; //Can only record 1-player game extern int current_menu; extern long tempwallptr,animatecnt; extern long lockclock,frameplace; extern char display_mirror,dummy,loadfromgrouponly; extern short locvel, olocvel; extern short locsvel, olocsvel; extern short locangvel, olocangvel; extern unsigned long locbits, olocbits; extern long movefifoplc, movefifoend; extern long ototalclock, gotlastpacketclock; extern long *animateptr[MAXANIMATES], animategoal[MAXANIMATES]; extern long animatevel[MAXANIMATES]; extern long oanimateval[MAXANIMATES]; extern short neartagsector, neartagwall, neartagsprite; extern long neartaghitdist; extern short animatesect[MAXANIMATES]; extern unsigned char palette[768]; extern long movefifoplc, movefifoend,vel,svel,angvel; extern short mirrorwall[64], mirrorsector[64], mirrorcnt; extern void TestCallBack(unsigned long); // #define NUMOPTIONS 8 #define NUMKEYS 19 #define MOVEFIFOSIZ 256 extern short baksyncvel[MOVEFIFOSIZ][MAXPLAYERS]; extern short baksyncsvel[MOVEFIFOSIZ][MAXPLAYERS]; extern short baksyncangvel[MOVEFIFOSIZ][MAXPLAYERS]; extern long baksyncbits[MOVEFIFOSIZ][MAXPLAYERS]; extern short otherp; extern long otherx; //extern char option[NUMOPTIONS]; //extern char keys[NUMKEYS]; extern long frameplace, chainplace, chainnumpages; extern char palette[768]; //extern volatile char keystatus[256], keyfifo[KEYFIFOSIZ], keyfifoplc, keyfifoend; //extern volatile char readch, oldreadch, extended, keytemp,checksume; extern volatile long checksume; #include "funct.h" extern char screencapt,rotatedummy; extern char soundp[NUM_SOUNDS],soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS]; extern long soundsiz[NUM_SOUNDS]; extern char level_names[24][33]; // extern long bposx[MAXSPRITES],bposy[MAXSPRITES],bposz[MAXSPRITES]; extern int32 SoundToggle,MusicToggle; extern char everyothertime; extern char restorepalette; extern long animdelay; extern char multimode; extern long cachecount;