//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef _random_public #define _random_public #ifdef __cplusplus extern "C" { #endif void InitializeRandomNumberGenerator ( void ); int32 GetRandomNumberSeed ( void ); #if RANDOMNUMBERTEST byte GameRandom ( char * string ); #define GameRandomNumber( string ) GameRandom(string) #else byte GameRandom ( void ); #define GameRandomNumber(string) GameRandom() #endif byte Random ( void ); #define RandomNumber Random void SetRandomNumberIndex ( int32 i ); int32 GetRandomNumberIndex ( void ); #ifdef __cplusplus }; #endif #endif