//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //*************************************************************************** // // RGB.C - Creates a best fit color table for RGB values. // //*************************************************************************** #ifndef _rgb_public #define _rgb_public #ifdef __cplusplus extern "C" { #endif #define NUM_RED 64 #define NUM_GREEN 64 #define NUM_BLUE 64 #define REAL_RED( r ) ( ( r ) << 2 ) #define REAL_GREEN( g ) ( ( g ) << 2 ) #define REAL_BLUE( b ) ( ( b ) << 2 ) #if !defined(__MSDOS__) || defined(__FLAT__) extern byte RGB_Lookup[ NUM_RED ][ NUM_GREEN ][ NUM_BLUE ]; #else extern byte huge RGB_Lookup[ NUM_RED ][ NUM_GREEN ][ NUM_BLUE ]; #endif extern byte RGB_EGATable[ 16 ]; #define RGB_GetColor( r, g, b ) \ ( RGB_Lookup[ ( r ) >> 2 ][ ( g ) >> 2 ][ ( b ) >> 2 ] ) #define RGB_EGAColor( c ) \ ( RGB_EGATable[ ( c ) ] ) void RGB_FindEGAColors( void ); byte RGB_FindBestColor( int16 r, int16 g, int16 b, byte *palette ); void RGB_GetPalette( byte *pal ); byte RGB_GetBestColor( int16 r, int16 g, int16 b ); void RGB_MakeColorTable( void ); #ifdef __cplusplus }; #endif #endif