//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef __vector_h #define __vector_h #ifdef __cplusplus extern "C" { #endif typedef struct vect { appfloat x,y,z; }fpvector_t; #define EQTOL 0.001 #define ISAPPXEQ(a,b) (fabs((a)-(b)) < EQTOL) #define FP_VECTORS_EQUAL(v1,v2) (ISAPPXEQ((v1)->x,(v2)->x) && ISAPPXEQ((v1)->y,(v2)->y) && ISAPPXEQ((v1)->z,(v2)->z)) #define ASSIGN_VECTOR(v,nx,ny,nz) \ { \ (v).x = (nx); \ (v).y = (ny); \ (v).z = (nz); \ } //#define FP_2x2Det(x1,y1,x2,y2) ((x1)*(y2) - (x2)*(y1)) #define FP_DotProduct(v1,v2) \ (((v1)->x*(v2)->x) + ((v1)->y*(v2)->y) + ((v1)->z*(v2)->z)) appfloat FP_VectorLength(fpvector_t*v); appfloat FP_TripleProduct(fpvector_t*vec1,fpvector_t *vec2, fpvector_t *vec3); appfloat FP_2x2Det(appfloat x1, appfloat y1, appfloat x2, appfloat y2); void FP_VectorAdd(fpvector_t *result, fpvector_t *v1, fpvector_t*v2); void FP_VectorSub(fpvector_t *result, fpvector_t *v1, fpvector_t*v2); void FP_ScaleVector(fpvector_t *result, fpvector_t *v, appfloat scale); void FP_NormalizeVector(fpvector_t *v); void FP_DecomposeVector(fpvector_t*,fpvector_t*,appfloat *); void FP_CrossProduct(fpvector_t *result, fpvector_t *v1, fpvector_t*v2); fpvector_t FP_RotateVAV(fpvector_t *vector, fpvector_t* rotvector, appfloat cosang, appfloat sinang); //extern fpvector_t _IVEC,_JVEC,_KVEC; #ifdef __cplusplus }; #endif #endif