//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef _wad2type_public #define _wad2type_public #ifdef __cplusplus extern "C" { #endif // // ID WAD2 Format // #define WAD2_LUMP_NAME_SIZE 16 #define WAD2EXTENSION "wad" #define ID2_STRING "WAD2" //=============== // TYPES //=============== typedef struct { char name[ WAD2_LUMP_NAME_SIZE ]; int16 handle; int16 lumptype; uint32 position; uint32 size; } lumpinfo2_t; typedef struct { char identification[ 4 ]; // should be ID_STRING uint32 numlumps; uint32 infotableofs; } wad2info_t; typedef struct { uint32 filepos; uint32 dsize; uint32 size; byte lumptype; byte compress; short dummy; char name[ WAD2_LUMP_NAME_SIZE ]; } filelump2_t; #ifdef __cplusplus }; #endif #endif