/* =========================================================================== Wolfenstein: Enemy Territory GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”). Wolf ET Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Wolf ET Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Wolf ET Source Code. If not, see . In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* * name: inv.h * * desc: * */ #define INVENTORY_NONE 0 //armor #define INVENTORY_ARMOR 1 //weapons #define INVENTORY_LUGER 4 #define INVENTORY_MP40 6 #define INVENTORY_DYNAMITE 7 #define INVENTORY_GRENADELAUNCHER 8 #define INVENTORY_FLAMETHROWER 10 #define INVENTORY_PANZERFAUST 11 #define INVENTORY_COLT 12 #define INVENTORY_THOMPSON 13 #define INVENTORY_GRENADE_PINEAPPLE 15 #define INVENTORY_STEN 17 //special "powers" #define INVENTORY_MEDIC_SYRINGE 20 #define INVENTORY_AMMO 21 #define INVENTORY_MEDKIT 22 #define INVENTORY_PLIERS 23 #define INVENTORY_SMOKE_GRENADE 24 // please leave these open up to 27 (INVENTORY_9MM) (and double check defines when merging) // the inventory max (MAX_ITEMS) is 256, so we aren't too concerned about running out of space //ammo #define INVENTORY_9MM 27 #define INVENTORY_45CAL 28 #define INVENTORY_PANZERFAUST_AMMO 33 #define INVENTORY_FUEL 34 #define INVENTORY_GRENADES 35 #define INVENTORY_GRENADES_AMERICAN 36 #define INVENTORY_DYNAMITE_AMMO 37 // Mad Doc - TDF // @TODO make an inventory for whatever we decide to use for BAR ammo. Bots can't use M1? // please leave these open up to 48 (INVENTORY_HEALTH) (and double check defines when merging) // the inventory max (MAX_ITEMS) is 256, so we aren't too concerned about running out of space //powerups #define INVENTORY_HEALTH 48 #define INVENTORY_TELEPORTER 49 #define INVENTORY_QUAD 51 #define INVENTORY_ENVIRONMENTSUIT 52 #define INVENTORY_HASTE 53 #define INVENTORY_INVISIBILITY 54 #define INVENTORY_REGEN 55 #define INVENTORY_FLIGHT 56 #define INVENTORY_REDFLAG 57 #define INVENTORY_BLUEFLAG 58 //enemy stuff #define ENEMY_HORIZONTAL_DIST 200 #define ENEMY_HEIGHT 201 #define NUM_VISIBLE_ENEMIES 202 #define NUM_VISIBLE_TEAMMATES 203 #define GOAL_TRAVELTIME 204 //item numbers (make sure they are in sync with bg_itemlist in bg_misc.c) #define MODELINDEX_ARMORSHARD 1 #define MODELINDEX_ARMORCOMBAT 2 #define MODELINDEX_ARMORBODY 3 #define MODELINDEX_HEALTHSMALL 4 #define MODELINDEX_HEALTH 5 #define MODELINDEX_HEALTHLARGE 6 #define MODELINDEX_HEALTHMEGA 7 #define MODELINDEX_GAUNTLET 8 #define MODELINDEX_SHOTGUN 9 #define MODELINDEX_MACHINEGUN 10 #define MODELINDEX_GRENADELAUNCHER 11 #define MODELINDEX_ROCKETLAUNCHER 12 #define MODELINDEX_LIGHTNING 13 #define MODELINDEX_RAILGUN 14 #define MODELINDEX_SP5 15 #define MODELINDEX_BFG10K 16 #define MODELINDEX_GRAPPLINGHOOK 17 #define MODELINDEX_SHELLS 18 #define MODELINDEX_BULLETS 19 #define MODELINDEX_GRENADES 20 #define MODELINDEX_CELLS 21 #define MODELINDEX_LIGHTNINGAMMO 22 #define MODELINDEX_ROCKETS 23 #define MODELINDEX_SLUGS 24 #define MODELINDEX_BFGAMMO 25 #define MODELINDEX_TELEPORTER 26 #define MODELINDEX_MEDKIT 27 #define MODELINDEX_QUAD 28 #define MODELINDEX_ENVIRONMENTSUIT 29 #define MODELINDEX_HASTE 30 #define MODELINDEX_INVISIBILITY 31 #define MODELINDEX_REGEN 32 #define MODELINDEX_FLIGHT 33 #define MODELINDEX_REDFLAG 34 #define MODELINDEX_BLUEFLAG 35