/* =========================================================================== Wolfenstein: Enemy Territory GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Β“Wolf ET Source CodeΒ”). Wolf ET Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Wolf ET Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Wolf ET Source Code. If not, see . In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ //ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // Defines specifc to this game //ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ #define kGameName "Return to Castle Wolfenstein: Enemy Territory" #define kGameNameP "\pReturn to Castle Wolfenstein: Enemy Territory" #define kCDName "\pWolfenstein ET" #define kGameFolderName "Wolfenstein ET" #define kGameCreator 'WlfE' #define kGameBinaryType 'WlfB' // This is used by the dedicated server to find the .bundle files in the main game app. It must // match the full app package name. #if MAC_DEBUG #define kMacExeName "./Wolf ET Debug.app/" #elif MAC_NOCD #define kMacExeName "./Wolf ET (NoCD).app/" #else #define kMacExeName "./Wolfenstein ET.app/" #endif #if DEMO #define kMacGameDir "Demo" #else #define kMacGameDir "etmain" #endif #if MAC_DEBUG #define kMacCGameLib "CGameLib Debug" #define kMacGameLib "QAGameLib Debug" #define kMacUILib "UILib Debug" #else #define kMacCGameLib "CGameLib" #define kMacGameLib "QAGameLib" #define kMacUILib "UILib" #endif #define BOTLIB 1 #define MAC_WOLF 1 #define MAC_WOLF2_MP 1 #define MAC_WOLF_ET 1 #define MAC_Q3_MP 1 // This uses the older Q3 core APIs from our Mac code #define MAC_Q3_OLDSTUFF 1 // Set this to 1 if the Q3 engine uses C linkage #define MAC_Q3_C 1 #if MAC_Q3_C #define Q3DEF extern "C" #define Q3DEF_BEGIN extern "C" { #define Q3DEF_END } #else #define Q3DEF #define Q3DEF_BEGIN #define Q3DEF_END #endif