/* =========================================================================== Wolfenstein: Enemy Territory GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”). Wolf ET Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Wolf ET Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Wolf ET Source Code. If not, see . In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef mac_glimp_h #define mac_glimp_h #include #include #include #include // #include "ATIGL.h" #ifndef GL_MULTISAMPLE_FILTER_HINT_NV #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif typedef struct { CGGammaValue red[256]; CGGammaValue green[256]; CGGammaValue blue[256]; } CGGammaTable; #define MAX_DEVICES 32 typedef struct { GDHandle devices[MAX_DEVICES]; int numDevices; GDHandle device; DisplayIDType displayID; AGLContext context; AGLContext secondaryContext; AGLPixelFormat fmt; // WindowRef window; DSpContextReference DSpContext; CGGammaTable gameGamma; Ptr systemGammas; GLint textureMemory; GLint videoMemory; FILE *log_fp; } aglstate_t; extern aglstate_t sys_gl; #ifdef __cplusplus extern "C" { #endif extern Boolean QGL_Init( void ); #ifdef __cplusplus } #endif #endif