/*
===========================================================================
Wolfenstein: Enemy Territory GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).
Wolf ET Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Wolf ET Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Wolf ET Source Code. If not, see .
In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef mac_glimp_h
#define mac_glimp_h
#include
#include
#include
#include
// #include "ATIGL.h"
#ifndef GL_MULTISAMPLE_FILTER_HINT_NV
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#endif
typedef struct {
CGGammaValue red[256];
CGGammaValue green[256];
CGGammaValue blue[256];
} CGGammaTable;
#define MAX_DEVICES 32
typedef struct {
GDHandle devices[MAX_DEVICES];
int numDevices;
GDHandle device;
DisplayIDType displayID;
AGLContext context;
AGLContext secondaryContext;
AGLPixelFormat fmt;
// WindowRef window;
DSpContextReference DSpContext;
CGGammaTable gameGamma;
Ptr systemGammas;
GLint textureMemory;
GLint videoMemory;
FILE *log_fp;
} aglstate_t;
extern aglstate_t sys_gl;
#ifdef __cplusplus
extern "C" {
#endif
extern Boolean QGL_Init( void );
#ifdef __cplusplus
}
#endif
#endif