/* =========================================================================== Wolfenstein: Enemy Territory GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”). Wolf ET Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Wolf ET Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Wolf ET Source Code. If not, see . In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ enum { IK_Attack = 4, IK_AltAttack, IK_Jump, IK_Crouch, IK_Next, IK_Prev, IK_Joy7, IK_Joy8, IK_Use, IK_Zoom, IK_Joy11, IK_Joy12, IK_JoyX, IK_JoyY, IK_JoyZ, IK_JoyR, IK_JoyU, IK_JoyV, IK_JoyPovLeft, IK_JoyPovRight, IK_JoyPovUp, IK_JoyPovDown }; void IN_UpDown( void ); void IN_UpUp( void ); void IN_DownDown( void ); void IN_DownUp( void ); void IN_LeftDown( void ); void IN_LeftUp( void ); void IN_RightDown( void ); void IN_RightUp( void ); void IN_ForwardDown( void ); void IN_ForwardUp( void ); void IN_BackUp( void ); void IN_Button0Up( void ); void IN_Button0Down( void ); void IN_Button1Up( void ); void IN_Button1Down( void ); void IN_Button1Up( void ); void IN_Button2Down( void ); void IN_Button2Up( void ); void IN_Button3Down( void ); void IN_Button3Up( void ); void IN_Button4Down( void ); void IN_Button4Up( void ); void IN_Button5Down( void ); void IN_Button5Up( void ); void IN_Button6Down( void ); void IN_Button6Up( void ); void IN_Button7Down( void ); void IN_Button7Up( void );