/* =========================================================================== Wolfenstein: Enemy Territory GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”). Wolf ET Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Wolf ET Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Wolf ET Source Code. If not, see . In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* ** MAC_QGL.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake3 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #include #include "../client/client.h" #include "../renderer/tr_local.h" #include "mac_local.h" // For VID_Printf #include "mac_glimp.h" void QGL_EnableLogging( qboolean enable ); #if MAC_QGL_LINKED void ( APIENTRY * qglAccum )( GLenum op, GLfloat value ) = NULL; void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref ) = NULL; GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ) = NULL; void ( APIENTRY * qglArrayElement )( GLint i ) = NULL; void ( APIENTRY * qglBegin )( GLenum mode ) = NULL; void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture ) = NULL; void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) = NULL; void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor ) = NULL; void ( APIENTRY * qglCallList )( GLuint list ) = NULL; void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists ) = NULL; void ( APIENTRY * qglClear )( GLbitfield mask ) = NULL; void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) = NULL; void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) = NULL; void ( APIENTRY * qglClearDepth )( GLclampd depth ) = NULL; void ( APIENTRY * qglClearIndex )( GLfloat c ) = NULL; void ( APIENTRY * qglClearStencil )( GLint s ) = NULL; void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation ) = NULL; void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue ) = NULL; void ( APIENTRY * qglColor3bv )( const GLbyte *v ) = NULL; void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue ) = NULL; void ( APIENTRY * qglColor3dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue ) = NULL; void ( APIENTRY * qglColor3fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue ) = NULL; void ( APIENTRY * qglColor3iv )( const GLint *v ) = NULL; void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue ) = NULL; void ( APIENTRY * qglColor3sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue ) = NULL; void ( APIENTRY * qglColor3ubv )( const GLubyte *v ) = NULL; void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue ) = NULL; void ( APIENTRY * qglColor3uiv )( const GLuint *v ) = NULL; void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue ) = NULL; void ( APIENTRY * qglColor3usv )( const GLushort *v ) = NULL; void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) = NULL; void ( APIENTRY * qglColor4bv )( const GLbyte *v ) = NULL; void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) = NULL; void ( APIENTRY * qglColor4dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) = NULL; void ( APIENTRY * qglColor4fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha ) = NULL; void ( APIENTRY * qglColor4iv )( const GLint *v ) = NULL; void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ) = NULL; void ( APIENTRY * qglColor4sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) = NULL; void ( APIENTRY * qglColor4ubv )( const GLubyte *v ) = NULL; void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ) = NULL; void ( APIENTRY * qglColor4uiv )( const GLuint *v ) = NULL; void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ) = NULL; void ( APIENTRY * qglColor4usv )( const GLushort *v ) = NULL; void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) = NULL; void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode ) = NULL; void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL; void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) = NULL; void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) = NULL; void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) = NULL; void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) = NULL; void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) = NULL; void ( APIENTRY * qglCullFace )( GLenum mode ) = NULL; void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range ) = NULL; void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures ) = NULL; void ( APIENTRY * qglDepthFunc )( GLenum func ) = NULL; void ( APIENTRY * qglDepthMask )( GLboolean flag ) = NULL; void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar ) = NULL; void ( APIENTRY * qglDisable )( GLenum cap ) = NULL; void ( APIENTRY * qglDisableClientState )( GLenum array ) = NULL; void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count ) = NULL; void ( APIENTRY * qglDrawBuffer )( GLenum mode ) = NULL; void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) = NULL; void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) = NULL; void ( APIENTRY * qglEdgeFlag )( GLboolean flag ) = NULL; void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLboolean *pointer ) = NULL; void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag ) = NULL; void ( APIENTRY * qglEnable )( GLenum cap ) = NULL; void ( APIENTRY * qglEnableClientState )( GLenum array ) = NULL; void ( APIENTRY * qglEnd )( void ) = NULL; void ( APIENTRY * qglEndList )( void ) = NULL; void ( APIENTRY * qglEvalCoord1d )( GLdouble u ) = NULL; void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u ) = NULL; void ( APIENTRY * qglEvalCoord1f )( GLfloat u ) = NULL; void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u ) = NULL; void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v ) = NULL; void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u ) = NULL; void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v ) = NULL; void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u ) = NULL; void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ) = NULL; void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) = NULL; void ( APIENTRY * qglEvalPoint1 )( GLint i ) = NULL; void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j ) = NULL; void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ) = NULL; void ( APIENTRY * qglFinish )( void ) = NULL; void ( APIENTRY * qglFlush )( void ) = NULL; void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params ) = NULL; void ( APIENTRY * qglFogi )( GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params ) = NULL; void ( APIENTRY * qglFrontFace )( GLenum mode ) = NULL; void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) = NULL; GLuint ( APIENTRY * qglGenLists )( GLsizei range ) = NULL; void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures ) = NULL; void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params ) = NULL; void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation ) = NULL; void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params ) = NULL; GLenum ( APIENTRY * qglGetError )( void ) = NULL; void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params ) = NULL; void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params ) = NULL; void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params ) = NULL; void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params ) = NULL; void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v ) = NULL; void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v ) = NULL; void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v ) = NULL; void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ) = NULL; void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params ) = NULL; void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values ) = NULL; void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values ) = NULL; void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values ) = NULL; void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params ) = NULL; void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask ) = NULL; const GLubyte * ( APIENTRY * qglGetString )(GLenum name) = NULL; void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ) = NULL; void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params ) = NULL; void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ) = NULL; void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ) = NULL; void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ) = NULL; void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) = NULL; void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ) = NULL; void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ) = NULL; void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ) = NULL; void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ) = NULL; void ( APIENTRY * qglHint )( GLenum target, GLenum mode ) = NULL; void ( APIENTRY * qglIndexMask )( GLuint mask ) = NULL; void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL; void ( APIENTRY * qglIndexd )( GLdouble c ) = NULL; void ( APIENTRY * qglIndexdv )( const GLdouble *c ) = NULL; void ( APIENTRY * qglIndexf )( GLfloat c ) = NULL; void ( APIENTRY * qglIndexfv )( const GLfloat *c ) = NULL; void ( APIENTRY * qglIndexi )( GLint c ) = NULL; void ( APIENTRY * qglIndexiv )( const GLint *c ) = NULL; void ( APIENTRY * qglIndexs )( GLshort c ) = NULL; void ( APIENTRY * qglIndexsv )( const GLshort *c ) = NULL; void ( APIENTRY * qglIndexub )( GLubyte c ) = NULL; void ( APIENTRY * qglIndexubv )( const GLubyte *c ) = NULL; void ( APIENTRY * qglInitNames )( void ) = NULL; void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ) = NULL; GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap ) = NULL; GLboolean ( APIENTRY * qglIsList )( GLuint list ) = NULL; GLboolean ( APIENTRY * qglIsTexture )( GLuint texture ) = NULL; void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params ) = NULL; void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params ) = NULL; void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params ) = NULL; void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params ) = NULL; void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern ) = NULL; void ( APIENTRY * qglLineWidth )( GLfloat width ) = NULL; void ( APIENTRY * qglListBase )( GLuint base ) = NULL; void ( APIENTRY * qglLoadIdentity )( void ) = NULL; void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m ) = NULL; void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m ) = NULL; void ( APIENTRY * qglLoadName )( GLuint name ) = NULL; void ( APIENTRY * qglLogicOp )( GLenum opcode ) = NULL; void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) = NULL; void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) = NULL; void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) = NULL; void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) = NULL; void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ) = NULL; void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ) = NULL; void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) = NULL; void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) = NULL; void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ) = NULL; void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params ) = NULL; void ( APIENTRY * qglMatrixMode )( GLenum mode ) = NULL; void ( APIENTRY * qglMultMatrixd )( const GLdouble *m ) = NULL; void ( APIENTRY * qglMultMatrixf )( const GLfloat *m ) = NULL; void ( APIENTRY * qglNewList )( GLuint list, GLenum mode ) = NULL; void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ) = NULL; void ( APIENTRY * qglNormal3bv )( const GLbyte *v ) = NULL; void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ) = NULL; void ( APIENTRY * qglNormal3dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ) = NULL; void ( APIENTRY * qglNormal3fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz ) = NULL; void ( APIENTRY * qglNormal3iv )( const GLint *v ) = NULL; void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz ) = NULL; void ( APIENTRY * qglNormal3sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL; void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) = NULL; void ( APIENTRY * qglPassThrough )( GLfloat token ) = NULL; void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ) = NULL; void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ) = NULL; void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ) = NULL; void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor ) = NULL; void ( APIENTRY * qglPointSize )( GLfloat size ) = NULL; void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode ) = NULL; void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units ) = NULL; void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask ) = NULL; void ( APIENTRY * qglPopAttrib )( void ) = NULL; void ( APIENTRY * qglPopClientAttrib )( void ) = NULL; void ( APIENTRY * qglPopMatrix )( void ) = NULL; void ( APIENTRY * qglPopName )( void ) = NULL; void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ) = NULL; void ( APIENTRY * qglPushAttrib )( GLbitfield mask ) = NULL; void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask ) = NULL; void ( APIENTRY * qglPushMatrix )( void ) = NULL; void ( APIENTRY * qglPushName )( GLuint name ) = NULL; void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y ) = NULL; void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y ) = NULL; void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y ) = NULL; void ( APIENTRY * qglRasterPos2iv )( const GLint *v ) = NULL; void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y ) = NULL; void ( APIENTRY * qglRasterPos2sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ) = NULL; void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ) = NULL; void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z ) = NULL; void ( APIENTRY * qglRasterPos3iv )( const GLint *v ) = NULL; void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z ) = NULL; void ( APIENTRY * qglRasterPos3sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) = NULL; void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) = NULL; void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w ) = NULL; void ( APIENTRY * qglRasterPos4iv )( const GLint *v ) = NULL; void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ) = NULL; void ( APIENTRY * qglRasterPos4sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglReadBuffer )( GLenum mode ) = NULL; void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) = NULL; void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) = NULL; void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 ) = NULL; void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) = NULL; void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 ) = NULL; void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ) = NULL; void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 ) = NULL; void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) = NULL; void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 ) = NULL; GLint ( APIENTRY * qglRenderMode )( GLenum mode ) = NULL; void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) = NULL; void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) = NULL; void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z ) = NULL; void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z ) = NULL; void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height ) = NULL; void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer ) = NULL; void ( APIENTRY * qglShadeModel )( GLenum mode ) = NULL; void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask ) = NULL; void ( APIENTRY * qglStencilMask )( GLuint mask ) = NULL; void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ) = NULL; void ( APIENTRY * qglTexCoord1d )( GLdouble s ) = NULL; void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglTexCoord1f )( GLfloat s ) = NULL; void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglTexCoord1i )( GLint s ) = NULL; void ( APIENTRY * qglTexCoord1iv )( const GLint *v ) = NULL; void ( APIENTRY * qglTexCoord1s )( GLshort s ) = NULL; void ( APIENTRY * qglTexCoord1sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t ) = NULL; void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t ) = NULL; void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t ) = NULL; void ( APIENTRY * qglTexCoord2iv )( const GLint *v ) = NULL; void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t ) = NULL; void ( APIENTRY * qglTexCoord2sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ) = NULL; void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ) = NULL; void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r ) = NULL; void ( APIENTRY * qglTexCoord3iv )( const GLint *v ) = NULL; void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r ) = NULL; void ( APIENTRY * qglTexCoord3sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) = NULL; void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) = NULL; void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q ) = NULL; void ( APIENTRY * qglTexCoord4iv )( const GLint *v ) = NULL; void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ) = NULL; void ( APIENTRY * qglTexCoord4sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL; void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ) = NULL; void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params ) = NULL; void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param ) = NULL; void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ) = NULL; void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ) = NULL; void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params ) = NULL; void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) = NULL; void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) = NULL; void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param ) = NULL; void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ) = NULL; void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param ) = NULL; void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params ) = NULL; void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) = NULL; void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) = NULL; void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z ) = NULL; void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z ) = NULL; void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y ) = NULL; void ( APIENTRY * qglVertex2dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y ) = NULL; void ( APIENTRY * qglVertex2fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglVertex2i )( GLint x, GLint y ) = NULL; void ( APIENTRY * qglVertex2iv )( const GLint *v ) = NULL; void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y ) = NULL; void ( APIENTRY * qglVertex2sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z ) = NULL; void ( APIENTRY * qglVertex3dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z ) = NULL; void ( APIENTRY * qglVertex3fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z ) = NULL; void ( APIENTRY * qglVertex3iv )( const GLint *v ) = NULL; void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z ) = NULL; void ( APIENTRY * qglVertex3sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) = NULL; void ( APIENTRY * qglVertex4dv )( const GLdouble *v ) = NULL; void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) = NULL; void ( APIENTRY * qglVertex4fv )( const GLfloat *v ) = NULL; void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w ) = NULL; void ( APIENTRY * qglVertex4iv )( const GLint *v ) = NULL; void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ) = NULL; void ( APIENTRY * qglVertex4sv )( const GLshort *v ) = NULL; void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL; void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height ) = NULL; static const char * BooleanToString( GLboolean b ) { if ( b == GL_FALSE ) { return "GL_FALSE"; } else if ( b == GL_TRUE ) { return "GL_TRUE"; } else { return "OUT OF RANGE FOR BOOLEAN"; } } static const char * FuncToString( GLenum f ) { switch ( f ) { case GL_ALWAYS: return "GL_ALWAYS"; case GL_NEVER: return "GL_NEVER"; case GL_LEQUAL: return "GL_LEQUAL"; case GL_LESS: return "GL_LESS"; case GL_EQUAL: return "GL_EQUAL"; case GL_GREATER: return "GL_GREATER"; case GL_GEQUAL: return "GL_GEQUAL"; case GL_NOTEQUAL: return "GL_NOTEQUAL"; default: return "!!! UNKNOWN !!!"; } } static const char * PrimToString( GLenum mode ) { static char prim[1024]; if ( mode == GL_TRIANGLES ) { strcpy( prim, "GL_TRIANGLES" ); } else if ( mode == GL_TRIANGLE_STRIP ) { strcpy( prim, "GL_TRIANGLE_STRIP" ); } else if ( mode == GL_TRIANGLE_FAN ) { strcpy( prim, "GL_TRIANGLE_FAN" ); } else if ( mode == GL_QUADS ) { strcpy( prim, "GL_QUADS" ); } else if ( mode == GL_QUAD_STRIP ) { strcpy( prim, "GL_QUAD_STRIP" ); } else if ( mode == GL_POLYGON ) { strcpy( prim, "GL_POLYGON" ); } else if ( mode == GL_POINTS ) { strcpy( prim, "GL_POINTS" ); } else if ( mode == GL_LINES ) { strcpy( prim, "GL_LINES" ); } else if ( mode == GL_LINE_STRIP ) { strcpy( prim, "GL_LINE_STRIP" ); } else if ( mode == GL_LINE_LOOP ) { strcpy( prim, "GL_LINE_LOOP" ); } else { sprintf( prim, "0x%x", mode ); } return prim; } static const char * CapToString( GLenum cap ) { static char buffer[1024]; switch ( cap ) { case GL_TEXTURE_2D: return "GL_TEXTURE_2D"; case GL_BLEND: return "GL_BLEND"; case GL_DEPTH_TEST: return "GL_DEPTH_TEST"; case GL_CULL_FACE: return "GL_CULL_FACE"; case GL_CLIP_PLANE0: return "GL_CLIP_PLANE0"; case GL_COLOR_ARRAY: return "GL_COLOR_ARRAY"; case GL_TEXTURE_COORD_ARRAY: return "GL_TEXTURE_COORD_ARRAY"; case GL_VERTEX_ARRAY: return "GL_VERTEX_ARRAY"; case GL_ALPHA_TEST: return "GL_ALPHA_TEST"; case GL_STENCIL_TEST: return "GL_STENCIL_TEST"; default: sprintf( buffer, "0x%x", cap ); } return buffer; } static const char * TypeToString( GLenum t ) { switch ( t ) { case GL_BYTE: return "GL_BYTE"; case GL_UNSIGNED_BYTE: return "GL_UNSIGNED_BYTE"; case GL_SHORT: return "GL_SHORT"; case GL_UNSIGNED_SHORT: return "GL_UNSIGNED_SHORT"; case GL_INT: return "GL_INT"; case GL_UNSIGNED_INT: return "GL_UNSIGNED_INT"; case GL_FLOAT: return "GL_FLOAT"; case GL_DOUBLE: return "GL_DOUBLE"; default: return "!!! UNKNOWN !!!"; } } static void APIENTRY logAccum( GLenum op, GLfloat value ) { fprintf( sys_gl.log_fp, "glAccum\n" ); glAccum( op, value ); } static void APIENTRY logAlphaFunc( GLenum func, GLclampf ref ) { fprintf( sys_gl.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref ); glAlphaFunc( func, ref ); } static GLboolean APIENTRY logAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ) { fprintf( sys_gl.log_fp, "glAreTexturesResident\n" ); return glAreTexturesResident( n, textures, residences ); } static void APIENTRY logArrayElement( GLint i ) { fprintf( sys_gl.log_fp, "glArrayElement\n" ); glArrayElement( i ); } static void APIENTRY logBegin( GLenum mode ) { fprintf( sys_gl.log_fp, "glBegin( %s )\n", PrimToString( mode ) ); glBegin( mode ); } static void APIENTRY logBindTexture( GLenum target, GLuint texture ) { fprintf( sys_gl.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture ); glBindTexture( target, texture ); } static void APIENTRY logBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) { fprintf( sys_gl.log_fp, "glBitmap\n" ); glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); } static void BlendToName( char *n, GLenum f ) { switch ( f ) { case GL_ONE: strcpy( n, "GL_ONE" ); break; case GL_ZERO: strcpy( n, "GL_ZERO" ); break; case GL_SRC_ALPHA: strcpy( n, "GL_SRC_ALPHA" ); break; case GL_ONE_MINUS_SRC_ALPHA: strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" ); break; case GL_DST_COLOR: strcpy( n, "GL_DST_COLOR" ); break; case GL_ONE_MINUS_DST_COLOR: strcpy( n, "GL_ONE_MINUS_DST_COLOR" ); break; case GL_DST_ALPHA: strcpy( n, "GL_DST_ALPHA" ); break; default: sprintf( n, "0x%x", f ); } } static void APIENTRY logBlendFunc( GLenum sfactor, GLenum dfactor ) { char sf[128], df[128]; BlendToName( sf, sfactor ); BlendToName( df, dfactor ); fprintf( sys_gl.log_fp, "glBlendFunc( %s, %s )\n", sf, df ); glBlendFunc( sfactor, dfactor ); } static void APIENTRY logCallList( GLuint list ) { fprintf( sys_gl.log_fp, "glCallList( %u )\n", list ); glCallList( list ); } static void APIENTRY logCallLists( GLsizei n, GLenum type, const void *lists ) { fprintf( sys_gl.log_fp, "glCallLists\n" ); glCallLists( n, type, lists ); } static void APIENTRY logClear( GLbitfield mask ) { fprintf( sys_gl.log_fp, "glClear( 0x%x = ", mask ); if ( mask & GL_COLOR_BUFFER_BIT ) { fprintf( sys_gl.log_fp, "GL_COLOR_BUFFER_BIT " ); } if ( mask & GL_DEPTH_BUFFER_BIT ) { fprintf( sys_gl.log_fp, "GL_DEPTH_BUFFER_BIT " ); } if ( mask & GL_STENCIL_BUFFER_BIT ) { fprintf( sys_gl.log_fp, "GL_STENCIL_BUFFER_BIT " ); } if ( mask & GL_ACCUM_BUFFER_BIT ) { fprintf( sys_gl.log_fp, "GL_ACCUM_BUFFER_BIT " ); } fprintf( sys_gl.log_fp, ")\n" ); glClear( mask ); } static void APIENTRY logClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { fprintf( sys_gl.log_fp, "glClearAccum\n" ); glClearAccum( red, green, blue, alpha ); } static void APIENTRY logClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { fprintf( sys_gl.log_fp, "glClearColor\n" ); glClearColor( red, green, blue, alpha ); } static void APIENTRY logClearDepth( GLclampd depth ) { fprintf( sys_gl.log_fp, "glClearDepth( %f )\n", ( float ) depth ); glClearDepth( depth ); } static void APIENTRY logClearIndex( GLfloat c ) { fprintf( sys_gl.log_fp, "glClearIndex\n" ); glClearIndex( c ); } static void APIENTRY logClearStencil( GLint s ) { fprintf( sys_gl.log_fp, "glClearStencil( %d )\n", s ); glClearStencil( s ); } static void APIENTRY logClipPlane( GLenum plane, const GLdouble *equation ) { fprintf( sys_gl.log_fp, "glClipPlane\n" ); glClipPlane( plane, equation ); } static void APIENTRY logColor3b( GLbyte red, GLbyte green, GLbyte blue ) { fprintf( sys_gl.log_fp, "glColor3b\n" ); glColor3b( red, green, blue ); } static void APIENTRY logColor3bv( const GLbyte *v ) { fprintf( sys_gl.log_fp, "glColor3bv\n" ); glColor3bv( v ); } static void APIENTRY logColor3d( GLdouble red, GLdouble green, GLdouble blue ) { fprintf( sys_gl.log_fp, "glColor3d\n" ); glColor3d( red, green, blue ); } static void APIENTRY logColor3dv( const GLdouble *v ) { fprintf( sys_gl.log_fp, "glColor3dv\n" ); glColor3dv( v ); } static void APIENTRY logColor3f( GLfloat red, GLfloat green, GLfloat blue ) { fprintf( sys_gl.log_fp, "glColor3f\n" ); glColor3f( red, green, blue ); } static void APIENTRY logColor3fv( const GLfloat *v ) { fprintf( sys_gl.log_fp, "glColor3fv\n" ); glColor3fv( v ); } static void APIENTRY logColor3i( GLint red, GLint green, GLint blue ) { fprintf( sys_gl.log_fp, "glColor3i\n" ); glColor3i( red, green, blue ); } static void APIENTRY logColor3iv( const GLint *v ) { fprintf( sys_gl.log_fp, "glColor3iv\n" ); glColor3iv( v ); } static void APIENTRY logColor3s( GLshort red, GLshort green, GLshort blue ) { fprintf( sys_gl.log_fp, "glColor3s\n" ); glColor3s( red, green, blue ); } static void APIENTRY logColor3sv( const GLshort *v ) { fprintf( sys_gl.log_fp, "glColor3sv\n" ); glColor3sv( v ); } static void APIENTRY logColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { fprintf( sys_gl.log_fp, "glColor3ub\n" ); glColor3ub( red, green, blue ); } static void APIENTRY logColor3ubv( const GLubyte *v ) { fprintf( sys_gl.log_fp, "glColor3ubv\n" ); glColor3ubv( v ); } #define SIG( x ) fprintf( sys_gl.log_fp, x "\n" ) static void APIENTRY logColor3ui( GLuint red, GLuint green, GLuint blue ) { SIG( "glColor3ui" ); glColor3ui( red, green, blue ); } static void APIENTRY logColor3uiv( const GLuint *v ) { SIG( "glColor3uiv" ); glColor3uiv( v ); } static void APIENTRY logColor3us( GLushort red, GLushort green, GLushort blue ) { SIG( "glColor3us" ); glColor3us( red, green, blue ); } static void APIENTRY logColor3usv( const GLushort *v ) { SIG( "glColor3usv" ); glColor3usv( v ); } static void APIENTRY logColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { SIG( "glColor4b" ); glColor4b( red, green, blue, alpha ); } static void APIENTRY logColor4bv( const GLbyte *v ) { SIG( "glColor4bv" ); glColor4bv( v ); } static void APIENTRY logColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { SIG( "glColor4d" ); glColor4d( red, green, blue, alpha ); } static void APIENTRY logColor4dv( const GLdouble *v ) { SIG( "glColor4dv" ); glColor4dv( v ); } static void APIENTRY logColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { fprintf( sys_gl.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); glColor4f( red, green, blue, alpha ); } static void APIENTRY logColor4fv( const GLfloat *v ) { fprintf( sys_gl.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); glColor4fv( v ); } static void APIENTRY logColor4i( GLint red, GLint green, GLint blue, GLint alpha ) { SIG( "glColor4i" ); glColor4i( red, green, blue, alpha ); } static void APIENTRY logColor4iv( const GLint *v ) { SIG( "glColor4iv" ); glColor4iv( v ); } static void APIENTRY logColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { SIG( "glColor4s" ); glColor4s( red, green, blue, alpha ); } static void APIENTRY logColor4sv( const GLshort *v ) { SIG( "glColor4sv" ); glColor4sv( v ); } static void APIENTRY logColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SIG( "glColor4b" ); glColor4b( red, green, blue, alpha ); } static void APIENTRY logColor4ubv( const GLubyte *v ) { SIG( "glColor4ubv" ); glColor4ubv( v ); } static void APIENTRY logColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { SIG( "glColor4ui" ); glColor4ui( red, green, blue, alpha ); } static void APIENTRY logColor4uiv( const GLuint *v ) { SIG( "glColor4uiv" ); glColor4uiv( v ); } static void APIENTRY logColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { SIG( "glColor4us" ); glColor4us( red, green, blue, alpha ); } static void APIENTRY logColor4usv( const GLushort *v ) { SIG( "glColor4usv" ); glColor4usv( v ); } static void APIENTRY logColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { SIG( "glColorMask" ); glColorMask( red, green, blue, alpha ); } static void APIENTRY logColorMaterial( GLenum face, GLenum mode ) { SIG( "glColorMaterial" ); glColorMaterial( face, mode ); } static void APIENTRY logColorPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) { fprintf( sys_gl.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); glColorPointer( size, type, stride, pointer ); } static void APIENTRY logCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { SIG( "glCopyPixels" ); glCopyPixels( x, y, width, height, type ); } static void APIENTRY logCopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) { SIG( "glCopyTexImage1D" ); glCopyTexImage1D( target, level, internalFormat, x, y, width, border ); } static void APIENTRY logCopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { SIG( "glCopyTexImage2D" ); glCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); } static void APIENTRY logCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { SIG( "glCopyTexSubImage1D" ); glCopyTexSubImage1D( target, level, xoffset, x, y, width ); } static void APIENTRY logCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { SIG( "glCopyTexSubImage2D" ); glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); } static void APIENTRY logCullFace( GLenum mode ) { fprintf( sys_gl.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" ); glCullFace( mode ); } static void APIENTRY logDeleteLists( GLuint list, GLsizei range ) { SIG( "glDeleteLists" ); glDeleteLists( list, range ); } static void APIENTRY logDeleteTextures( GLsizei n, const GLuint *textures ) { SIG( "glDeleteTextures" ); glDeleteTextures( n, textures ); } static void APIENTRY logDepthFunc( GLenum func ) { fprintf( sys_gl.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) ); glDepthFunc( func ); } static void APIENTRY logDepthMask( GLboolean flag ) { fprintf( sys_gl.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) ); glDepthMask( flag ); } static void APIENTRY logDepthRange( GLclampd zNear, GLclampd zFar ) { fprintf( sys_gl.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar ); glDepthRange( zNear, zFar ); } static void APIENTRY logDisable( GLenum cap ) { fprintf( sys_gl.log_fp, "glDisable( %s )\n", CapToString( cap ) ); glDisable( cap ); } static void APIENTRY logDisableClientState( GLenum array ) { fprintf( sys_gl.log_fp, "glDisableClientState( %s )\n", CapToString( array ) ); glDisableClientState( array ); } static void APIENTRY logDrawArrays( GLenum mode, GLint first, GLsizei count ) { SIG( "glDrawArrays" ); glDrawArrays( mode, first, count ); } static void APIENTRY logDrawBuffer( GLenum mode ) { SIG( "glDrawBuffer" ); glDrawBuffer( mode ); } static void APIENTRY logDrawElements( GLenum mode, GLsizei count, GLenum type, const void *indices ) { fprintf( sys_gl.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) ); glDrawElements( mode, count, type, indices ); } static void APIENTRY logDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ) { SIG( "glDrawPixels" ); glDrawPixels( width, height, format, type, pixels ); } static void APIENTRY logEdgeFlag( GLboolean flag ) { SIG( "glEdgeFlag" ); glEdgeFlag( flag ); } static void APIENTRY logEdgeFlagPointer( GLsizei stride, const GLboolean *pointer ) { SIG( "glEdgeFlagPointer" ); glEdgeFlagPointer( stride, pointer ); } static void APIENTRY logEdgeFlagv( const GLboolean *flag ) { SIG( "glEdgeFlagv" ); glEdgeFlagv( flag ); } static void APIENTRY logEnable( GLenum cap ) { fprintf( sys_gl.log_fp, "glEnable( %s )\n", CapToString( cap ) ); glEnable( cap ); } static void APIENTRY logEnableClientState( GLenum array ) { fprintf( sys_gl.log_fp, "glEnableClientState( %s )\n", CapToString( array ) ); glEnableClientState( array ); } static void APIENTRY logEnd( void ) { SIG( "glEnd" ); glEnd(); } static void APIENTRY logEndList( void ) { SIG( "glEndList" ); glEndList(); } static void APIENTRY logEvalCoord1d( GLdouble u ) { SIG( "glEvalCoord1d" ); glEvalCoord1d( u ); } static void APIENTRY logEvalCoord1dv( const GLdouble *u ) { SIG( "glEvalCoord1dv" ); glEvalCoord1dv( u ); } static void APIENTRY logEvalCoord1f( GLfloat u ) { SIG( "glEvalCoord1f" ); glEvalCoord1f( u ); } static void APIENTRY logEvalCoord1fv( const GLfloat *u ) { SIG( "glEvalCoord1fv" ); glEvalCoord1fv( u ); } static void APIENTRY logEvalCoord2d( GLdouble u, GLdouble v ) { SIG( "glEvalCoord2d" ); glEvalCoord2d( u, v ); } static void APIENTRY logEvalCoord2dv( const GLdouble *u ) { SIG( "glEvalCoord2dv" ); glEvalCoord2dv( u ); } static void APIENTRY logEvalCoord2f( GLfloat u, GLfloat v ) { SIG( "glEvalCoord2f" ); glEvalCoord2f( u, v ); } static void APIENTRY logEvalCoord2fv( const GLfloat *u ) { SIG( "glEvalCoord2fv" ); glEvalCoord2fv( u ); } static void APIENTRY logEvalMesh1( GLenum mode, GLint i1, GLint i2 ) { SIG( "glEvalMesh1" ); glEvalMesh1( mode, i1, i2 ); } static void APIENTRY logEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { SIG( "glEvalMesh2" ); glEvalMesh2( mode, i1, i2, j1, j2 ); } static void APIENTRY logEvalPoint1( GLint i ) { SIG( "glEvalPoint1" ); glEvalPoint1( i ); } static void APIENTRY logEvalPoint2( GLint i, GLint j ) { SIG( "glEvalPoint2" ); glEvalPoint2( i, j ); } static void APIENTRY logFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) { SIG( "glFeedbackBuffer" ); glFeedbackBuffer( size, type, buffer ); } static void APIENTRY logFinish( void ) { SIG( "glFinish" ); glFinish(); } static void APIENTRY logFlush( void ) { SIG( "glFlush" ); glFlush(); } static void APIENTRY logFogf( GLenum pname, GLfloat param ) { SIG( "glFogf" ); glFogf( pname, param ); } static void APIENTRY logFogfv( GLenum pname, const GLfloat *params ) { SIG( "glFogfv" ); glFogfv( pname, params ); } static void APIENTRY logFogi( GLenum pname, GLint param ) { SIG( "glFogi" ); glFogi( pname, param ); } static void APIENTRY logFogiv( GLenum pname, const GLint *params ) { SIG( "glFogiv" ); glFogiv( pname, params ); } static void APIENTRY logFrontFace( GLenum mode ) { SIG( "glFrontFace" ); glFrontFace( mode ); } static void APIENTRY logFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { SIG( "glFrustum" ); glFrustum( left, right, bottom, top, zNear, zFar ); } static GLuint APIENTRY logGenLists( GLsizei range ) { SIG( "glGenLists" ); return glGenLists( range ); } static void APIENTRY logGenTextures( GLsizei n, GLuint *textures ) { SIG( "glGenTextures" ); glGenTextures( n, textures ); } static void APIENTRY logGetBooleanv( GLenum pname, GLboolean *params ) { SIG( "glGetBooleanv" ); glGetBooleanv( pname, params ); } static void APIENTRY logGetClipPlane( GLenum plane, GLdouble *equation ) { SIG( "glGetClipPlane" ); glGetClipPlane( plane, equation ); } static void APIENTRY logGetDoublev( GLenum pname, GLdouble *params ) { SIG( "glGetDoublev" ); glGetDoublev( pname, params ); } static GLenum APIENTRY logGetError( void ) { SIG( "glGetError" ); return glGetError(); } static void APIENTRY logGetFloatv( GLenum pname, GLfloat *params ) { SIG( "glGetFloatv" ); glGetFloatv( pname, params ); } static void APIENTRY logGetIntegerv( GLenum pname, GLint *params ) { SIG( "glGetIntegerv" ); glGetIntegerv( pname, params ); } static void APIENTRY logGetLightfv( GLenum light, GLenum pname, GLfloat *params ) { SIG( "glGetLightfv" ); glGetLightfv( light, pname, params ); } static void APIENTRY logGetLightiv( GLenum light, GLenum pname, GLint *params ) { SIG( "glGetLightiv" ); glGetLightiv( light, pname, params ); } static void APIENTRY logGetMapdv( GLenum target, GLenum query, GLdouble *v ) { SIG( "glGetMapdv" ); glGetMapdv( target, query, v ); } static void APIENTRY logGetMapfv( GLenum target, GLenum query, GLfloat *v ) { SIG( "glGetMapfv" ); glGetMapfv( target, query, v ); } static void APIENTRY logGetMapiv( GLenum target, GLenum query, GLint *v ) { SIG( "glGetMapiv" ); glGetMapiv( target, query, v ); } static void APIENTRY logGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) { SIG( "glGetMaterialfv" ); glGetMaterialfv( face, pname, params ); } static void APIENTRY logGetMaterialiv( GLenum face, GLenum pname, GLint *params ) { SIG( "glGetMaterialiv" ); glGetMaterialiv( face, pname, params ); } static void APIENTRY logGetPixelMapfv( GLenum map, GLfloat *values ) { SIG( "glGetPixelMapfv" ); glGetPixelMapfv( map, values ); } static void APIENTRY logGetPixelMapuiv( GLenum map, GLuint *values ) { SIG( "glGetPixelMapuiv" ); glGetPixelMapuiv( map, values ); } static void APIENTRY logGetPixelMapusv( GLenum map, GLushort *values ) { SIG( "glGetPixelMapusv" ); glGetPixelMapusv( map, values ); } static void APIENTRY logGetPointerv( GLenum pname, GLvoid* *params ) { SIG( "glGetPointerv" ); glGetPointerv( pname, params ); } static void APIENTRY logGetPolygonStipple( GLubyte *mask ) { SIG( "glGetPolygonStipple" ); glGetPolygonStipple( mask ); } static const GLubyte * APIENTRY logGetString( GLenum name ) { SIG( "glGetString" ); return glGetString( name ); } static void APIENTRY logGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) { SIG( "glGetTexEnvfv" ); glGetTexEnvfv( target, pname, params ); } static void APIENTRY logGetTexEnviv( GLenum target, GLenum pname, GLint *params ) { SIG( "glGetTexEnviv" ); glGetTexEnviv( target, pname, params ); } static void APIENTRY logGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) { SIG( "glGetTexGendv" ); glGetTexGendv( coord, pname, params ); } static void APIENTRY logGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) { SIG( "glGetTexGenfv" ); glGetTexGenfv( coord, pname, params ); } static void APIENTRY logGetTexGeniv( GLenum coord, GLenum pname, GLint *params ) { SIG( "glGetTexGeniv" ); glGetTexGeniv( coord, pname, params ); } static void APIENTRY logGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void *pixels ) { SIG( "glGetTexImage" ); glGetTexImage( target, level, format, type, pixels ); } static void APIENTRY logGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ) { SIG( "glGetTexLevelParameterfv" ); glGetTexLevelParameterfv( target, level, pname, params ); } static void APIENTRY logGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ) { SIG( "glGetTexLevelParameteriv" ); glGetTexLevelParameteriv( target, level, pname, params ); } static void APIENTRY logGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) { SIG( "glGetTexParameterfv" ); glGetTexParameterfv( target, pname, params ); } static void APIENTRY logGetTexParameteriv( GLenum target, GLenum pname, GLint *params ) { SIG( "glGetTexParameteriv" ); glGetTexParameteriv( target, pname, params ); } static void APIENTRY logHint( GLenum target, GLenum mode ) { fprintf( sys_gl.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode ); glHint( target, mode ); } static void APIENTRY logIndexMask( GLuint mask ) { SIG( "glIndexMask" ); glIndexMask( mask ); } static void APIENTRY logIndexPointer( GLenum type, GLsizei stride, const void *pointer ) { SIG( "glIndexPointer" ); glIndexPointer( type, stride, pointer ); } static void APIENTRY logIndexd( GLdouble c ) { SIG( "glIndexd" ); glIndexd( c ); } static void APIENTRY logIndexdv( const GLdouble *c ) { SIG( "glIndexdv" ); glIndexdv( c ); } static void APIENTRY logIndexf( GLfloat c ) { SIG( "glIndexf" ); glIndexf( c ); } static void APIENTRY logIndexfv( const GLfloat *c ) { SIG( "glIndexfv" ); glIndexfv( c ); } static void APIENTRY logIndexi( GLint c ) { SIG( "glIndexi" ); glIndexi( c ); } static void APIENTRY logIndexiv( const GLint *c ) { SIG( "glIndexiv" ); glIndexiv( c ); } static void APIENTRY logIndexs( GLshort c ) { SIG( "glIndexs" ); glIndexs( c ); } static void APIENTRY logIndexsv( const GLshort *c ) { SIG( "glIndexsv" ); glIndexsv( c ); } static void APIENTRY logIndexub( GLubyte c ) { SIG( "glIndexub" ); glIndexub( c ); } static void APIENTRY logIndexubv( const GLubyte *c ) { SIG( "glIndexubv" ); glIndexubv( c ); } static void APIENTRY logInitNames( void ) { SIG( "glInitNames" ); glInitNames(); } static void APIENTRY logInterleavedArrays( GLenum format, GLsizei stride, const void *pointer ) { SIG( "glInterleavedArrays" ); glInterleavedArrays( format, stride, pointer ); } static GLboolean APIENTRY logIsEnabled( GLenum cap ) { SIG( "glIsEnabled" ); return glIsEnabled( cap ); } static GLboolean APIENTRY logIsList( GLuint list ) { SIG( "glIsList" ); return glIsList( list ); } static GLboolean APIENTRY logIsTexture( GLuint texture ) { SIG( "glIsTexture" ); return glIsTexture( texture ); } static void APIENTRY logLightModelf( GLenum pname, GLfloat param ) { SIG( "glLightModelf" ); glLightModelf( pname, param ); } static void APIENTRY logLightModelfv( GLenum pname, const GLfloat *params ) { SIG( "glLightModelfv" ); glLightModelfv( pname, params ); } static void APIENTRY logLightModeli( GLenum pname, GLint param ) { SIG( "glLightModeli" ); glLightModeli( pname, param ); } static void APIENTRY logLightModeliv( GLenum pname, const GLint *params ) { SIG( "glLightModeliv" ); glLightModeliv( pname, params ); } static void APIENTRY logLightf( GLenum light, GLenum pname, GLfloat param ) { SIG( "glLightf" ); glLightf( light, pname, param ); } static void APIENTRY logLightfv( GLenum light, GLenum pname, const GLfloat *params ) { SIG( "glLightfv" ); glLightfv( light, pname, params ); } static void APIENTRY logLighti( GLenum light, GLenum pname, GLint param ) { SIG( "glLighti" ); glLighti( light, pname, param ); } static void APIENTRY logLightiv( GLenum light, GLenum pname, const GLint *params ) { SIG( "glLightiv" ); glLightiv( light, pname, params ); } static void APIENTRY logLineStipple( GLint factor, GLushort pattern ) { SIG( "glLineStipple" ); glLineStipple( factor, pattern ); } static void APIENTRY logLineWidth( GLfloat width ) { SIG( "glLineWidth" ); glLineWidth( width ); } static void APIENTRY logListBase( GLuint base ) { SIG( "glListBase" ); glListBase( base ); } static void APIENTRY logLoadIdentity( void ) { SIG( "glLoadIdentity" ); glLoadIdentity(); } static void APIENTRY logLoadMatrixd( const GLdouble *m ) { SIG( "glLoadMatrixd" ); glLoadMatrixd( m ); } static void APIENTRY logLoadMatrixf( const GLfloat *m ) { SIG( "glLoadMatrixf" ); glLoadMatrixf( m ); } static void APIENTRY logLoadName( GLuint name ) { SIG( "glLoadName" ); glLoadName( name ); } static void APIENTRY logLogicOp( GLenum opcode ) { SIG( "glLogicOp" ); glLogicOp( opcode ); } static void APIENTRY logMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) { SIG( "glMap1d" ); glMap1d( target, u1, u2, stride, order, points ); } static void APIENTRY logMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) { SIG( "glMap1f" ); glMap1f( target, u1, u2, stride, order, points ); } static void APIENTRY logMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) { SIG( "glMap2d" ); glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } static void APIENTRY logMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) { SIG( "glMap2f" ); glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } static void APIENTRY logMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { SIG( "glMapGrid1d" ); glMapGrid1d( un, u1, u2 ); } static void APIENTRY logMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { SIG( "glMapGrid1f" ); glMapGrid1f( un, u1, u2 ); } static void APIENTRY logMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { SIG( "glMapGrid2d" ); glMapGrid2d( un, u1, u2, vn, v1, v2 ); } static void APIENTRY logMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { SIG( "glMapGrid2f" ); glMapGrid2f( un, u1, u2, vn, v1, v2 ); } static void APIENTRY logMaterialf( GLenum face, GLenum pname, GLfloat param ) { SIG( "glMaterialf" ); glMaterialf( face, pname, param ); } static void APIENTRY logMaterialfv( GLenum face, GLenum pname, const GLfloat *params ) { SIG( "glMaterialfv" ); glMaterialfv( face, pname, params ); } static void APIENTRY logMateriali( GLenum face, GLenum pname, GLint param ) { SIG( "glMateriali" ); glMateriali( face, pname, param ); } static void APIENTRY logMaterialiv( GLenum face, GLenum pname, const GLint *params ) { SIG( "glMaterialiv" ); glMaterialiv( face, pname, params ); } static void APIENTRY logMatrixMode( GLenum mode ) { SIG( "glMatrixMode" ); glMatrixMode( mode ); } static void APIENTRY logMultMatrixd( const GLdouble *m ) { SIG( "glMultMatrixd" ); glMultMatrixd( m ); } static void APIENTRY logMultMatrixf( const GLfloat *m ) { SIG( "glMultMatrixf" ); glMultMatrixf( m ); } static void APIENTRY logNewList( GLuint list, GLenum mode ) { SIG( "glNewList" ); glNewList( list, mode ); } static void APIENTRY logNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { SIG( "glNormal3b" ); glNormal3b( nx, ny, nz ); } static void APIENTRY logNormal3bv( const GLbyte *v ) { SIG( "glNormal3bv" ); glNormal3bv( v ); } static void APIENTRY logNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { SIG( "glNormal3d" ); glNormal3d( nx, ny, nz ); } static void APIENTRY logNormal3dv( const GLdouble *v ) { SIG( "glNormal3dv" ); glNormal3dv( v ); } static void APIENTRY logNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) { SIG( "glNormal3f" ); glNormal3f( nx, ny, nz ); } static void APIENTRY logNormal3fv( const GLfloat *v ) { SIG( "glNormal3fv" ); glNormal3fv( v ); } static void APIENTRY logNormal3i( GLint nx, GLint ny, GLint nz ) { SIG( "glNormal3i" ); glNormal3i( nx, ny, nz ); } static void APIENTRY logNormal3iv( const GLint *v ) { SIG( "glNormal3iv" ); glNormal3iv( v ); } static void APIENTRY logNormal3s( GLshort nx, GLshort ny, GLshort nz ) { SIG( "glNormal3s" ); glNormal3s( nx, ny, nz ); } static void APIENTRY logNormal3sv( const GLshort *v ) { SIG( "glNormal3sv" ); glNormal3sv( v ); } static void APIENTRY logNormalPointer( GLenum type, GLsizei stride, const void *pointer ) { SIG( "glNormalPointer" ); glNormalPointer( type, stride, pointer ); } static void APIENTRY logOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { SIG( "glOrtho" ); glOrtho( left, right, bottom, top, zNear, zFar ); } static void APIENTRY logPassThrough( GLfloat token ) { SIG( "glPassThrough" ); glPassThrough( token ); } static void APIENTRY logPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) { SIG( "glPixelMapfv" ); glPixelMapfv( map, mapsize, values ); } static void APIENTRY logPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values ) { SIG( "glPixelMapuiv" ); glPixelMapuiv( map, mapsize, values ); } static void APIENTRY logPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values ) { SIG( "glPixelMapusv" ); glPixelMapusv( map, mapsize, values ); } static void APIENTRY logPixelStoref( GLenum pname, GLfloat param ) { SIG( "glPixelStoref" ); glPixelStoref( pname, param ); } static void APIENTRY logPixelStorei( GLenum pname, GLint param ) { SIG( "glPixelStorei" ); glPixelStorei( pname, param ); } static void APIENTRY logPixelTransferf( GLenum pname, GLfloat param ) { SIG( "glPixelTransferf" ); glPixelTransferf( pname, param ); } static void APIENTRY logPixelTransferi( GLenum pname, GLint param ) { SIG( "glPixelTransferi" ); glPixelTransferi( pname, param ); } static void APIENTRY logPixelZoom( GLfloat xfactor, GLfloat yfactor ) { SIG( "glPixelZoom" ); glPixelZoom( xfactor, yfactor ); } static void APIENTRY logPointSize( GLfloat size ) { SIG( "glPointSize" ); glPointSize( size ); } static void APIENTRY logPolygonMode( GLenum face, GLenum mode ) { fprintf( sys_gl.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode ); glPolygonMode( face, mode ); } static void APIENTRY logPolygonOffset( GLfloat factor, GLfloat units ) { SIG( "glPolygonOffset" ); glPolygonOffset( factor, units ); } static void APIENTRY logPolygonStipple( const GLubyte *mask ) { SIG( "glPolygonStipple" ); glPolygonStipple( mask ); } static void APIENTRY logPopAttrib( void ) { SIG( "glPopAttrib" ); glPopAttrib(); } static void APIENTRY logPopClientAttrib( void ) { SIG( "glPopClientAttrib" ); glPopClientAttrib(); } static void APIENTRY logPopMatrix( void ) { SIG( "glPopMatrix" ); glPopMatrix(); } static void APIENTRY logPopName( void ) { SIG( "glPopName" ); glPopName(); } static void APIENTRY logPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ) { SIG( "glPrioritizeTextures" ); glPrioritizeTextures( n, textures, priorities ); } static void APIENTRY logPushAttrib( GLbitfield mask ) { SIG( "glPushAttrib" ); glPushAttrib( mask ); } static void APIENTRY logPushClientAttrib( GLbitfield mask ) { SIG( "glPushClientAttrib" ); glPushClientAttrib( mask ); } static void APIENTRY logPushMatrix( void ) { SIG( "glPushMatrix" ); glPushMatrix(); } static void APIENTRY logPushName( GLuint name ) { SIG( "glPushName" ); glPushName( name ); } static void APIENTRY logRasterPos2d( GLdouble x, GLdouble y ) { SIG( "glRasterPot2d" ); glRasterPos2d( x, y ); } static void APIENTRY logRasterPos2dv( const GLdouble *v ) { SIG( "glRasterPos2dv" ); glRasterPos2dv( v ); } static void APIENTRY logRasterPos2f( GLfloat x, GLfloat y ) { SIG( "glRasterPos2f" ); glRasterPos2f( x, y ); } static void APIENTRY logRasterPos2fv( const GLfloat *v ) { SIG( "glRasterPos2dv" ); glRasterPos2fv( v ); } static void APIENTRY logRasterPos2i( GLint x, GLint y ) { SIG( "glRasterPos2if" ); glRasterPos2i( x, y ); } static void APIENTRY logRasterPos2iv( const GLint *v ) { SIG( "glRasterPos2iv" ); glRasterPos2iv( v ); } static void APIENTRY logRasterPos2s( GLshort x, GLshort y ) { SIG( "glRasterPos2s" ); glRasterPos2s( x, y ); } static void APIENTRY logRasterPos2sv( const GLshort *v ) { SIG( "glRasterPos2sv" ); glRasterPos2sv( v ); } static void APIENTRY logRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) { SIG( "glRasterPos3d" ); glRasterPos3d( x, y, z ); } static void APIENTRY logRasterPos3dv( const GLdouble *v ) { SIG( "glRasterPos3dv" ); glRasterPos3dv( v ); } static void APIENTRY logRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) { SIG( "glRasterPos3f" ); glRasterPos3f( x, y, z ); } static void APIENTRY logRasterPos3fv( const GLfloat *v ) { SIG( "glRasterPos3fv" ); glRasterPos3fv( v ); } static void APIENTRY logRasterPos3i( GLint x, GLint y, GLint z ) { SIG( "glRasterPos3i" ); glRasterPos3i( x, y, z ); } static void APIENTRY logRasterPos3iv( const GLint *v ) { SIG( "glRasterPos3iv" ); glRasterPos3iv( v ); } static void APIENTRY logRasterPos3s( GLshort x, GLshort y, GLshort z ) { SIG( "glRasterPos3s" ); glRasterPos3s( x, y, z ); } static void APIENTRY logRasterPos3sv( const GLshort *v ) { SIG( "glRasterPos3sv" ); glRasterPos3sv( v ); } static void APIENTRY logRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { SIG( "glRasterPos4d" ); glRasterPos4d( x, y, z, w ); } static void APIENTRY logRasterPos4dv( const GLdouble *v ) { SIG( "glRasterPos4dv" ); glRasterPos4dv( v ); } static void APIENTRY logRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { SIG( "glRasterPos4f" ); glRasterPos4f( x, y, z, w ); } static void APIENTRY logRasterPos4fv( const GLfloat *v ) { SIG( "glRasterPos4fv" ); glRasterPos4fv( v ); } static void APIENTRY logRasterPos4i( GLint x, GLint y, GLint z, GLint w ) { SIG( "glRasterPos4i" ); glRasterPos4i( x, y, z, w ); } static void APIENTRY logRasterPos4iv( const GLint *v ) { SIG( "glRasterPos4iv" ); glRasterPos4iv( v ); } static void APIENTRY logRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) { SIG( "glRasterPos4s" ); glRasterPos4s( x, y, z, w ); } static void APIENTRY logRasterPos4sv( const GLshort *v ) { SIG( "glRasterPos4sv" ); glRasterPos4sv( v ); } static void APIENTRY logReadBuffer( GLenum mode ) { SIG( "glReadBuffer" ); glReadBuffer( mode ); } static void APIENTRY logReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels ) { SIG( "glReadPixels" ); glReadPixels( x, y, width, height, format, type, pixels ); } static void APIENTRY logRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { SIG( "glRectd" ); glRectd( x1, y1, x2, y2 ); } static void APIENTRY logRectdv( const GLdouble *v1, const GLdouble *v2 ) { SIG( "glRectdv" ); glRectdv( v1, v2 ); } static void APIENTRY logRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { SIG( "glRectf" ); glRectf( x1, y1, x2, y2 ); } static void APIENTRY logRectfv( const GLfloat *v1, const GLfloat *v2 ) { SIG( "glRectfv" ); glRectfv( v1, v2 ); } static void APIENTRY logRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) { SIG( "glRecti" ); glRecti( x1, y1, x2, y2 ); } static void APIENTRY logRectiv( const GLint *v1, const GLint *v2 ) { SIG( "glRectiv" ); glRectiv( v1, v2 ); } static void APIENTRY logRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { SIG( "glRects" ); glRects( x1, y1, x2, y2 ); } static void APIENTRY logRectsv( const GLshort *v1, const GLshort *v2 ) { SIG( "glRectsv" ); glRectsv( v1, v2 ); } static GLint APIENTRY logRenderMode( GLenum mode ) { SIG( "glRenderMode" ); return glRenderMode( mode ); } static void APIENTRY logRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { SIG( "glRotated" ); glRotated( angle, x, y, z ); } static void APIENTRY logRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { SIG( "glRotatef" ); glRotatef( angle, x, y, z ); } static void APIENTRY logScaled( GLdouble x, GLdouble y, GLdouble z ) { SIG( "glScaled" ); glScaled( x, y, z ); } static void APIENTRY logScalef( GLfloat x, GLfloat y, GLfloat z ) { SIG( "glScalef" ); glScalef( x, y, z ); } static void APIENTRY logScissor( GLint x, GLint y, GLsizei width, GLsizei height ) { fprintf( sys_gl.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height ); glScissor( x, y, width, height ); } static void APIENTRY logSelectBuffer( GLsizei size, GLuint *buffer ) { SIG( "glSelectBuffer" ); glSelectBuffer( size, buffer ); } static void APIENTRY logShadeModel( GLenum mode ) { SIG( "glShadeModel" ); glShadeModel( mode ); } static void APIENTRY logStencilFunc( GLenum func, GLint ref, GLuint mask ) { SIG( "glStencilFunc" ); glStencilFunc( func, ref, mask ); } static void APIENTRY logStencilMask( GLuint mask ) { SIG( "glStencilMask" ); glStencilMask( mask ); } static void APIENTRY logStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { SIG( "glStencilOp" ); glStencilOp( fail, zfail, zpass ); } static void APIENTRY logTexCoord1d( GLdouble s ) { SIG( "glTexCoord1d" ); glTexCoord1d( s ); } static void APIENTRY logTexCoord1dv( const GLdouble *v ) { SIG( "glTexCoord1dv" ); glTexCoord1dv( v ); } static void APIENTRY logTexCoord1f( GLfloat s ) { SIG( "glTexCoord1f" ); glTexCoord1f( s ); } static void APIENTRY logTexCoord1fv( const GLfloat *v ) { SIG( "glTexCoord1fv" ); glTexCoord1fv( v ); } static void APIENTRY logTexCoord1i( GLint s ) { SIG( "glTexCoord1i" ); glTexCoord1i( s ); } static void APIENTRY logTexCoord1iv( const GLint *v ) { SIG( "glTexCoord1iv" ); glTexCoord1iv( v ); } static void APIENTRY logTexCoord1s( GLshort s ) { SIG( "glTexCoord1s" ); glTexCoord1s( s ); } static void APIENTRY logTexCoord1sv( const GLshort *v ) { SIG( "glTexCoord1sv" ); glTexCoord1sv( v ); } static void APIENTRY logTexCoord2d( GLdouble s, GLdouble t ) { SIG( "glTexCoord2d" ); glTexCoord2d( s, t ); } static void APIENTRY logTexCoord2dv( const GLdouble *v ) { SIG( "glTexCoord2dv" ); glTexCoord2dv( v ); } static void APIENTRY logTexCoord2f( GLfloat s, GLfloat t ) { SIG( "glTexCoord2f" ); glTexCoord2f( s, t ); } static void APIENTRY logTexCoord2fv( const GLfloat *v ) { SIG( "glTexCoord2fv" ); glTexCoord2fv( v ); } static void APIENTRY logTexCoord2i( GLint s, GLint t ) { SIG( "glTexCoord2i" ); glTexCoord2i( s, t ); } static void APIENTRY logTexCoord2iv( const GLint *v ) { SIG( "glTexCoord2iv" ); glTexCoord2iv( v ); } static void APIENTRY logTexCoord2s( GLshort s, GLshort t ) { SIG( "glTexCoord2s" ); glTexCoord2s( s, t ); } static void APIENTRY logTexCoord2sv( const GLshort *v ) { SIG( "glTexCoord2sv" ); glTexCoord2sv( v ); } static void APIENTRY logTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { SIG( "glTexCoord3d" ); glTexCoord3d( s, t, r ); } static void APIENTRY logTexCoord3dv( const GLdouble *v ) { SIG( "glTexCoord3dv" ); glTexCoord3dv( v ); } static void APIENTRY logTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) { SIG( "glTexCoord3f" ); glTexCoord3f( s, t, r ); } static void APIENTRY logTexCoord3fv( const GLfloat *v ) { SIG( "glTexCoord3fv" ); glTexCoord3fv( v ); } static void APIENTRY logTexCoord3i( GLint s, GLint t, GLint r ) { SIG( "glTexCoord3i" ); glTexCoord3i( s, t, r ); } static void APIENTRY logTexCoord3iv( const GLint *v ) { SIG( "glTexCoord3iv" ); glTexCoord3iv( v ); } static void APIENTRY logTexCoord3s( GLshort s, GLshort t, GLshort r ) { SIG( "glTexCoord3s" ); glTexCoord3s( s, t, r ); } static void APIENTRY logTexCoord3sv( const GLshort *v ) { SIG( "glTexCoord3sv" ); glTexCoord3sv( v ); } static void APIENTRY logTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { SIG( "glTexCoord4d" ); glTexCoord4d( s, t, r, q ); } static void APIENTRY logTexCoord4dv( const GLdouble *v ) { SIG( "glTexCoord4dv" ); glTexCoord4dv( v ); } static void APIENTRY logTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { SIG( "glTexCoord4f" ); glTexCoord4f( s, t, r, q ); } static void APIENTRY logTexCoord4fv( const GLfloat *v ) { SIG( "glTexCoord4fv" ); glTexCoord4fv( v ); } static void APIENTRY logTexCoord4i( GLint s, GLint t, GLint r, GLint q ) { SIG( "glTexCoord4i" ); glTexCoord4i( s, t, r, q ); } static void APIENTRY logTexCoord4iv( const GLint *v ) { SIG( "glTexCoord4iv" ); glTexCoord4iv( v ); } static void APIENTRY logTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { SIG( "glTexCoord4s" ); glTexCoord4s( s, t, r, q ); } static void APIENTRY logTexCoord4sv( const GLshort *v ) { SIG( "glTexCoord4sv" ); glTexCoord4sv( v ); } static void APIENTRY logTexCoordPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) { fprintf( sys_gl.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); glTexCoordPointer( size, type, stride, pointer ); } static void APIENTRY logTexEnvf( GLenum target, GLenum pname, GLfloat param ) { fprintf( sys_gl.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param ); glTexEnvf( target, pname, param ); } static void APIENTRY logTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) { SIG( "glTexEnvfv" ); glTexEnvfv( target, pname, params ); } static void APIENTRY logTexEnvi( GLenum target, GLenum pname, GLint param ) { fprintf( sys_gl.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); glTexEnvi( target, pname, param ); } static void APIENTRY logTexEnviv( GLenum target, GLenum pname, const GLint *params ) { SIG( "glTexEnviv" ); glTexEnviv( target, pname, params ); } static void APIENTRY logTexGend( GLenum coord, GLenum pname, GLdouble param ) { SIG( "glTexGend" ); glTexGend( coord, pname, param ); } static void APIENTRY logTexGendv( GLenum coord, GLenum pname, const GLdouble *params ) { SIG( "glTexGendv" ); glTexGendv( coord, pname, params ); } static void APIENTRY logTexGenf( GLenum coord, GLenum pname, GLfloat param ) { SIG( "glTexGenf" ); glTexGenf( coord, pname, param ); } static void APIENTRY logTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { SIG( "glTexGenfv" ); glTexGenfv( coord, pname, params ); } static void APIENTRY logTexGeni( GLenum coord, GLenum pname, GLint param ) { SIG( "glTexGeni" ); glTexGeni( coord, pname, param ); } static void APIENTRY logTexGeniv( GLenum coord, GLenum pname, const GLint *params ) { SIG( "glTexGeniv" ); glTexGeniv( coord, pname, params ); } static void APIENTRY logTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ) { SIG( "glTexImage1D" ); glTexImage1D( target, level, internalformat, width, border, format, type, pixels ); } static void APIENTRY logTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ) { SIG( "glTexImage2D" ); glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); } static void APIENTRY logTexParameterf( GLenum target, GLenum pname, GLfloat param ) { fprintf( sys_gl.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param ); glTexParameterf( target, pname, param ); } static void APIENTRY logTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) { SIG( "glTexParameterfv" ); glTexParameterfv( target, pname, params ); } static void APIENTRY logTexParameteri( GLenum target, GLenum pname, GLint param ) { fprintf( sys_gl.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); glTexParameteri( target, pname, param ); } static void APIENTRY logTexParameteriv( GLenum target, GLenum pname, const GLint *params ) { SIG( "glTexParameteriv" ); glTexParameteriv( target, pname, params ); } static void APIENTRY logTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ) { SIG( "glTexSubImage1D" ); glTexSubImage1D( target, level, xoffset, width, format, type, pixels ); } static void APIENTRY logTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ) { SIG( "glTexSubImage2D" ); glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); } static void APIENTRY logTranslated( GLdouble x, GLdouble y, GLdouble z ) { SIG( "glTranslated" ); glTranslated( x, y, z ); } static void APIENTRY logTranslatef( GLfloat x, GLfloat y, GLfloat z ) { SIG( "glTranslatef" ); glTranslatef( x, y, z ); } static void APIENTRY logVertex2d( GLdouble x, GLdouble y ) { SIG( "glVertex2d" ); glVertex2d( x, y ); } static void APIENTRY logVertex2dv( const GLdouble *v ) { SIG( "glVertex2dv" ); glVertex2dv( v ); } static void APIENTRY logVertex2f( GLfloat x, GLfloat y ) { SIG( "glVertex2f" ); glVertex2f( x, y ); } static void APIENTRY logVertex2fv( const GLfloat *v ) { SIG( "glVertex2fv" ); glVertex2fv( v ); } static void APIENTRY logVertex2i( GLint x, GLint y ) { SIG( "glVertex2i" ); glVertex2i( x, y ); } static void APIENTRY logVertex2iv( const GLint *v ) { SIG( "glVertex2iv" ); glVertex2iv( v ); } static void APIENTRY logVertex2s( GLshort x, GLshort y ) { SIG( "glVertex2s" ); glVertex2s( x, y ); } static void APIENTRY logVertex2sv( const GLshort *v ) { SIG( "glVertex2sv" ); glVertex2sv( v ); } static void APIENTRY logVertex3d( GLdouble x, GLdouble y, GLdouble z ) { SIG( "glVertex3d" ); glVertex3d( x, y, z ); } static void APIENTRY logVertex3dv( const GLdouble *v ) { SIG( "glVertex3dv" ); glVertex3dv( v ); } static void APIENTRY logVertex3f( GLfloat x, GLfloat y, GLfloat z ) { SIG( "glVertex3f" ); glVertex3f( x, y, z ); } static void APIENTRY logVertex3fv( const GLfloat *v ) { SIG( "glVertex3fv" ); glVertex3fv( v ); } static void APIENTRY logVertex3i( GLint x, GLint y, GLint z ) { SIG( "glVertex3i" ); glVertex3i( x, y, z ); } static void APIENTRY logVertex3iv( const GLint *v ) { SIG( "glVertex3iv" ); glVertex3iv( v ); } static void APIENTRY logVertex3s( GLshort x, GLshort y, GLshort z ) { SIG( "glVertex3s" ); glVertex3s( x, y, z ); } static void APIENTRY logVertex3sv( const GLshort *v ) { SIG( "glVertex3sv" ); glVertex3sv( v ); } static void APIENTRY logVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { SIG( "glVertex4d" ); glVertex4d( x, y, z, w ); } static void APIENTRY logVertex4dv( const GLdouble *v ) { SIG( "glVertex4dv" ); glVertex4dv( v ); } static void APIENTRY logVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { SIG( "glVertex4f" ); glVertex4f( x, y, z, w ); } static void APIENTRY logVertex4fv( const GLfloat *v ) { SIG( "glVertex4fv" ); glVertex4fv( v ); } static void APIENTRY logVertex4i( GLint x, GLint y, GLint z, GLint w ) { SIG( "glVertex4i" ); glVertex4i( x, y, z, w ); } static void APIENTRY logVertex4iv( const GLint *v ) { SIG( "glVertex4iv" ); glVertex4iv( v ); } static void APIENTRY logVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { SIG( "glVertex4s" ); glVertex4s( x, y, z, w ); } static void APIENTRY logVertex4sv( const GLshort *v ) { SIG( "glVertex4sv" ); glVertex4sv( v ); } static void APIENTRY logVertexPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) { fprintf( sys_gl.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); glVertexPointer( size, type, stride, pointer ); } static void APIENTRY logViewport( GLint x, GLint y, GLsizei width, GLsizei height ) { fprintf( sys_gl.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height ); glViewport( x, y, width, height ); } #endif // MAC_QGL_LINKED /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. This ** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart). */ void QGL_Shutdown( void ) { VID_Printf( PRINT_ALL, "...shutting down QGL\n" ); #if MAC_QGL_LINKED qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; #endif // MAC_QGL_LINKED } /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. */ Boolean QGL_Init( void ) { VID_Printf( PRINT_ALL, "...initializing QGL\n" ); #if MAC_QGL_LINKED qglAccum = glAccum; qglAlphaFunc = glAlphaFunc; qglAreTexturesResident = glAreTexturesResident; qglArrayElement = glArrayElement; qglBegin = glBegin; qglBindTexture = glBindTexture; qglBitmap = glBitmap; qglBlendFunc = glBlendFunc; qglCallList = glCallList; qglCallLists = glCallLists; qglClear = glClear; qglClearAccum = glClearAccum; qglClearColor = glClearColor; qglClearDepth = glClearDepth; qglClearIndex = glClearIndex; qglClearStencil = glClearStencil; qglClipPlane = glClipPlane; qglColor3b = glColor3b; qglColor3bv = glColor3bv; qglColor3d = glColor3d; qglColor3dv = glColor3dv; qglColor3f = glColor3f; qglColor3fv = glColor3fv; qglColor3i = glColor3i; qglColor3iv = glColor3iv; qglColor3s = glColor3s; qglColor3sv = glColor3sv; qglColor3ub = glColor3ub; qglColor3ubv = glColor3ubv; qglColor3ui = glColor3ui; qglColor3uiv = glColor3uiv; qglColor3us = glColor3us; qglColor3usv = glColor3usv; qglColor4b = glColor4b; qglColor4bv = glColor4bv; qglColor4d = glColor4d; qglColor4dv = glColor4dv; qglColor4f = glColor4f; qglColor4fv = glColor4fv; qglColor4i = glColor4i; qglColor4iv = glColor4iv; qglColor4s = glColor4s; qglColor4sv = glColor4sv; qglColor4ub = glColor4ub; qglColor4ubv = glColor4ubv; qglColor4ui = glColor4ui; qglColor4uiv = glColor4uiv; qglColor4us = glColor4us; qglColor4usv = glColor4usv; qglColorMask = glColorMask; qglColorMaterial = glColorMaterial; qglColorPointer = glColorPointer; qglCopyPixels = glCopyPixels; qglCopyTexImage1D = glCopyTexImage1D; qglCopyTexImage2D = glCopyTexImage2D; qglCopyTexSubImage1D = glCopyTexSubImage1D; qglCopyTexSubImage2D = glCopyTexSubImage2D; qglCullFace = glCullFace; qglDeleteLists = glDeleteLists ; qglDeleteTextures = glDeleteTextures ; qglDepthFunc = glDepthFunc ; qglDepthMask = glDepthMask ; qglDepthRange = glDepthRange ; qglDisable = glDisable ; qglDisableClientState = glDisableClientState ; qglDrawArrays = glDrawArrays ; qglDrawBuffer = glDrawBuffer ; qglDrawElements = glDrawElements ; qglDrawPixels = glDrawPixels ; qglEdgeFlag = glEdgeFlag ; qglEdgeFlagPointer = glEdgeFlagPointer ; qglEdgeFlagv = glEdgeFlagv ; qglEnable = glEnable ; qglEnableClientState = glEnableClientState ; qglEnd = glEnd ; qglEndList = glEndList ; qglEvalCoord1d = glEvalCoord1d ; qglEvalCoord1dv = glEvalCoord1dv ; qglEvalCoord1f = glEvalCoord1f ; qglEvalCoord1fv = glEvalCoord1fv ; qglEvalCoord2d = glEvalCoord2d ; qglEvalCoord2dv = glEvalCoord2dv ; qglEvalCoord2f = glEvalCoord2f ; qglEvalCoord2fv = glEvalCoord2fv ; qglEvalMesh1 = glEvalMesh1 ; qglEvalMesh2 = glEvalMesh2 ; qglEvalPoint1 = glEvalPoint1 ; qglEvalPoint2 = glEvalPoint2 ; qglFeedbackBuffer = glFeedbackBuffer ; qglFinish = glFinish ; qglFlush = glFlush ; qglFogf = glFogf ; qglFogfv = glFogfv ; qglFogi = glFogi ; qglFogiv = glFogiv ; qglFrontFace = glFrontFace ; qglFrustum = glFrustum ; qglGenLists = glGenLists ; qglGenTextures = glGenTextures ; qglGetBooleanv = glGetBooleanv ; qglGetClipPlane = glGetClipPlane ; qglGetDoublev = glGetDoublev ; qglGetError = glGetError ; qglGetFloatv = glGetFloatv ; qglGetIntegerv = glGetIntegerv ; qglGetLightfv = glGetLightfv ; qglGetLightiv = glGetLightiv ; qglGetMapdv = glGetMapdv ; qglGetMapfv = glGetMapfv ; qglGetMapiv = glGetMapiv ; qglGetMaterialfv = glGetMaterialfv ; qglGetMaterialiv = glGetMaterialiv ; qglGetPixelMapfv = glGetPixelMapfv ; qglGetPixelMapuiv = glGetPixelMapuiv ; qglGetPixelMapusv = glGetPixelMapusv ; qglGetPointerv = glGetPointerv ; qglGetPolygonStipple = glGetPolygonStipple ; qglGetString = glGetString ; qglGetTexEnvfv = glGetTexEnvfv ; qglGetTexEnviv = glGetTexEnviv ; qglGetTexGendv = glGetTexGendv ; qglGetTexGenfv = glGetTexGenfv ; qglGetTexGeniv = glGetTexGeniv ; qglGetTexImage = glGetTexImage ; qglGetTexLevelParameterfv = glGetTexLevelParameterfv ; qglGetTexLevelParameteriv = glGetTexLevelParameteriv ; qglGetTexParameterfv = glGetTexParameterfv ; qglGetTexParameteriv = glGetTexParameteriv ; qglHint = glHint ; qglIndexMask = glIndexMask ; qglIndexPointer = glIndexPointer ; qglIndexd = glIndexd ; qglIndexdv = glIndexdv ; qglIndexf = glIndexf ; qglIndexfv = glIndexfv ; qglIndexi = glIndexi ; qglIndexiv = glIndexiv ; qglIndexs = glIndexs ; qglIndexsv = glIndexsv ; qglIndexub = glIndexub ; qglIndexubv = glIndexubv ; qglInitNames = glInitNames ; qglInterleavedArrays = glInterleavedArrays ; qglIsEnabled = glIsEnabled ; qglIsList = glIsList ; qglIsTexture = glIsTexture ; qglLightModelf = glLightModelf ; qglLightModelfv = glLightModelfv ; qglLightModeli = glLightModeli ; qglLightModeliv = glLightModeliv ; qglLightf = glLightf ; qglLightfv = glLightfv ; qglLighti = glLighti ; qglLightiv = glLightiv ; qglLineStipple = glLineStipple ; qglLineWidth = glLineWidth ; qglListBase = glListBase ; qglLoadIdentity = glLoadIdentity ; qglLoadMatrixd = glLoadMatrixd ; qglLoadMatrixf = glLoadMatrixf ; qglLoadName = glLoadName ; qglLogicOp = glLogicOp ; qglMap1d = glMap1d ; qglMap1f = glMap1f ; qglMap2d = glMap2d ; qglMap2f = glMap2f ; qglMapGrid1d = glMapGrid1d ; qglMapGrid1f = glMapGrid1f ; qglMapGrid2d = glMapGrid2d ; qglMapGrid2f = glMapGrid2f ; qglMaterialf = glMaterialf ; qglMaterialfv = glMaterialfv ; qglMateriali = glMateriali ; qglMaterialiv = glMaterialiv ; qglMatrixMode = glMatrixMode ; qglMultMatrixd = glMultMatrixd ; qglMultMatrixf = glMultMatrixf ; qglNewList = glNewList ; qglNormal3b = glNormal3b ; qglNormal3bv = glNormal3bv ; qglNormal3d = glNormal3d ; qglNormal3dv = glNormal3dv ; qglNormal3f = glNormal3f ; qglNormal3fv = glNormal3fv ; qglNormal3i = glNormal3i ; qglNormal3iv = glNormal3iv ; qglNormal3s = glNormal3s ; qglNormal3sv = glNormal3sv ; qglNormalPointer = glNormalPointer ; qglOrtho = glOrtho ; qglPassThrough = glPassThrough ; qglPixelMapfv = glPixelMapfv ; qglPixelMapuiv = glPixelMapuiv ; qglPixelMapusv = glPixelMapusv ; qglPixelStoref = glPixelStoref ; qglPixelStorei = glPixelStorei ; qglPixelTransferf = glPixelTransferf ; qglPixelTransferi = glPixelTransferi ; qglPixelZoom = glPixelZoom ; qglPointSize = glPointSize ; qglPolygonMode = glPolygonMode ; qglPolygonOffset = glPolygonOffset ; qglPolygonStipple = glPolygonStipple ; qglPopAttrib = glPopAttrib ; qglPopClientAttrib = glPopClientAttrib ; qglPopMatrix = glPopMatrix ; qglPopName = glPopName ; qglPrioritizeTextures = glPrioritizeTextures ; qglPushAttrib = glPushAttrib ; qglPushClientAttrib = glPushClientAttrib ; qglPushMatrix = glPushMatrix ; qglPushName = glPushName ; qglRasterPos2d = glRasterPos2d ; qglRasterPos2dv = glRasterPos2dv ; qglRasterPos2f = glRasterPos2f ; qglRasterPos2fv = glRasterPos2fv ; qglRasterPos2i = glRasterPos2i ; qglRasterPos2iv = glRasterPos2iv ; qglRasterPos2s = glRasterPos2s ; qglRasterPos2sv = glRasterPos2sv ; qglRasterPos3d = glRasterPos3d ; qglRasterPos3dv = glRasterPos3dv ; qglRasterPos3f = glRasterPos3f ; qglRasterPos3fv = glRasterPos3fv ; qglRasterPos3i = glRasterPos3i ; qglRasterPos3iv = glRasterPos3iv ; qglRasterPos3s = glRasterPos3s ; qglRasterPos3sv = glRasterPos3sv ; qglRasterPos4d = glRasterPos4d ; qglRasterPos4dv = glRasterPos4dv ; qglRasterPos4f = glRasterPos4f ; qglRasterPos4fv = glRasterPos4fv ; qglRasterPos4i = glRasterPos4i ; qglRasterPos4iv = glRasterPos4iv ; qglRasterPos4s = glRasterPos4s ; qglRasterPos4sv = glRasterPos4sv ; qglReadBuffer = glReadBuffer ; qglReadPixels = glReadPixels ; qglRectd = glRectd ; qglRectdv = glRectdv ; qglRectf = glRectf ; qglRectfv = glRectfv ; qglRecti = glRecti ; qglRectiv = glRectiv ; qglRects = glRects ; qglRectsv = glRectsv ; qglRenderMode = glRenderMode ; qglRotated = glRotated ; qglRotatef = glRotatef ; qglScaled = glScaled ; qglScalef = glScalef ; qglScissor = glScissor ; qglSelectBuffer = glSelectBuffer ; qglShadeModel = glShadeModel ; qglStencilFunc = glStencilFunc ; qglStencilMask = glStencilMask ; qglStencilOp = glStencilOp ; qglTexCoord1d = glTexCoord1d ; qglTexCoord1dv = glTexCoord1dv ; qglTexCoord1f = glTexCoord1f ; qglTexCoord1fv = glTexCoord1fv ; qglTexCoord1i = glTexCoord1i ; qglTexCoord1iv = glTexCoord1iv ; qglTexCoord1s = glTexCoord1s ; qglTexCoord1sv = glTexCoord1sv ; qglTexCoord2d = glTexCoord2d ; qglTexCoord2dv = glTexCoord2dv ; qglTexCoord2f = glTexCoord2f ; qglTexCoord2fv = glTexCoord2fv ; qglTexCoord2i = glTexCoord2i ; qglTexCoord2iv = glTexCoord2iv ; qglTexCoord2s = glTexCoord2s ; qglTexCoord2sv = glTexCoord2sv ; qglTexCoord3d = glTexCoord3d ; qglTexCoord3dv = glTexCoord3dv ; qglTexCoord3f = glTexCoord3f ; qglTexCoord3fv = glTexCoord3fv ; qglTexCoord3i = glTexCoord3i ; qglTexCoord3iv = glTexCoord3iv ; qglTexCoord3s = glTexCoord3s ; qglTexCoord3sv = glTexCoord3sv ; qglTexCoord4d = glTexCoord4d ; qglTexCoord4dv = glTexCoord4dv ; qglTexCoord4f = glTexCoord4f ; qglTexCoord4fv = glTexCoord4fv ; qglTexCoord4i = glTexCoord4i ; qglTexCoord4iv = glTexCoord4iv ; qglTexCoord4s = glTexCoord4s ; qglTexCoord4sv = glTexCoord4sv ; qglTexCoordPointer = glTexCoordPointer ; qglTexEnvf = glTexEnvf ; qglTexEnvfv = glTexEnvfv ; qglTexEnvi = glTexEnvi ; qglTexEnviv = glTexEnviv ; qglTexGend = glTexGend ; qglTexGendv = glTexGendv ; qglTexGenf = glTexGenf ; qglTexGenfv = glTexGenfv ; qglTexGeni = glTexGeni ; qglTexGeniv = glTexGeniv ; qglTexImage1D = glTexImage1D ; qglTexImage2D = glTexImage2D ; qglTexParameterf = glTexParameterf ; qglTexParameterfv = glTexParameterfv ; qglTexParameteri = glTexParameteri ; qglTexParameteriv = glTexParameteriv ; qglTexSubImage1D = glTexSubImage1D ; qglTexSubImage2D = glTexSubImage2D ; qglTranslated = glTranslated ; qglTranslatef = glTranslatef ; qglVertex2d = glVertex2d ; qglVertex2dv = glVertex2dv ; qglVertex2f = glVertex2f ; qglVertex2fv = glVertex2fv ; qglVertex2i = glVertex2i ; qglVertex2iv = glVertex2iv ; qglVertex2s = glVertex2s ; qglVertex2sv = glVertex2sv ; qglVertex3d = glVertex3d ; qglVertex3dv = glVertex3dv ; qglVertex3f = glVertex3f ; qglVertex3fv = glVertex3fv ; qglVertex3i = glVertex3i ; qglVertex3iv = glVertex3iv ; qglVertex3s = glVertex3s ; qglVertex3sv = glVertex3sv ; qglVertex4d = glVertex4d ; qglVertex4dv = glVertex4dv ; qglVertex4f = glVertex4f ; qglVertex4fv = glVertex4fv ; qglVertex4i = glVertex4i ; qglVertex4iv = glVertex4iv ; qglVertex4s = glVertex4s ; qglVertex4sv = glVertex4sv ; qglVertexPointer = glVertexPointer ; qglViewport = glViewport ; qglActiveTextureARB = 0; qglClientActiveTextureARB = 0; qglMultiTexCoord2fARB = 0; qglLockArraysEXT = 0; qglUnlockArraysEXT = 0; qglPointParameterfEXT = NULL; qglPointParameterfvEXT = NULL; #ifdef _NPATCH qglPNTrianglesiATI = NULL; #endif // _NPATCH // check logging QGL_EnableLogging( (qboolean)r_logFile->integer ); #endif // MAC_QGL_LINKED return true; } void QGL_EnableLogging( qboolean enable ) { #if MAC_QGL_LINKED static qboolean isEnabled; // return if we're already active if ( isEnabled && enable ) { // decrement log counter and stop if it has reached 0 ri.Cvar_Set( "r_logFile", va( "%d", r_logFile->integer - 1 ) ); if ( r_logFile->integer ) { return; } enable = qfalse; } // return if we're already disabled if ( !enable && !isEnabled ) { return; } isEnabled = enable; if ( enable ) { if ( !sys_gl.log_fp ) { struct tm *newtime; time_t aclock; char buffer[1024]; cvar_t *basedir; time( &aclock ); newtime = localtime( &aclock ); asctime( newtime ); basedir = ri.Cvar_Get( "fs_basepath", "", 0 ); Com_sprintf( buffer, sizeof( buffer ), "%s:gl.log", basedir->string ); sys_gl.log_fp = fopen( buffer, "wt" ); fprintf( sys_gl.log_fp, "%s\n", asctime( newtime ) ); } qglAccum = logAccum; qglAlphaFunc = logAlphaFunc; qglAreTexturesResident = logAreTexturesResident; qglArrayElement = logArrayElement; qglBegin = logBegin; qglBindTexture = logBindTexture; qglBitmap = logBitmap; qglBlendFunc = logBlendFunc; qglCallList = logCallList; qglCallLists = logCallLists; qglClear = logClear; qglClearAccum = logClearAccum; qglClearColor = logClearColor; qglClearDepth = logClearDepth; qglClearIndex = logClearIndex; qglClearStencil = logClearStencil; qglClipPlane = logClipPlane; qglColor3b = logColor3b; qglColor3bv = logColor3bv; qglColor3d = logColor3d; qglColor3dv = logColor3dv; qglColor3f = logColor3f; qglColor3fv = logColor3fv; qglColor3i = logColor3i; qglColor3iv = logColor3iv; qglColor3s = logColor3s; qglColor3sv = logColor3sv; qglColor3ub = logColor3ub; qglColor3ubv = logColor3ubv; qglColor3ui = logColor3ui; qglColor3uiv = logColor3uiv; qglColor3us = logColor3us; qglColor3usv = logColor3usv; qglColor4b = logColor4b; qglColor4bv = logColor4bv; qglColor4d = logColor4d; qglColor4dv = logColor4dv; qglColor4f = logColor4f; qglColor4fv = logColor4fv; qglColor4i = logColor4i; qglColor4iv = logColor4iv; qglColor4s = logColor4s; qglColor4sv = logColor4sv; qglColor4ub = logColor4ub; qglColor4ubv = logColor4ubv; qglColor4ui = logColor4ui; qglColor4uiv = logColor4uiv; qglColor4us = logColor4us; qglColor4usv = logColor4usv; qglColorMask = logColorMask; qglColorMaterial = logColorMaterial; qglColorPointer = logColorPointer; qglCopyPixels = logCopyPixels; qglCopyTexImage1D = logCopyTexImage1D; qglCopyTexImage2D = logCopyTexImage2D; qglCopyTexSubImage1D = logCopyTexSubImage1D; qglCopyTexSubImage2D = logCopyTexSubImage2D; qglCullFace = logCullFace; qglDeleteLists = logDeleteLists ; qglDeleteTextures = logDeleteTextures ; qglDepthFunc = logDepthFunc ; qglDepthMask = logDepthMask ; qglDepthRange = logDepthRange ; qglDisable = logDisable ; qglDisableClientState = logDisableClientState ; qglDrawArrays = logDrawArrays ; qglDrawBuffer = logDrawBuffer ; qglDrawElements = logDrawElements ; qglDrawPixels = logDrawPixels ; qglEdgeFlag = logEdgeFlag ; qglEdgeFlagPointer = logEdgeFlagPointer ; qglEdgeFlagv = logEdgeFlagv ; qglEnable = logEnable ; qglEnableClientState = logEnableClientState ; qglEnd = logEnd ; qglEndList = logEndList ; qglEvalCoord1d = logEvalCoord1d ; qglEvalCoord1dv = logEvalCoord1dv ; qglEvalCoord1f = logEvalCoord1f ; qglEvalCoord1fv = logEvalCoord1fv ; qglEvalCoord2d = logEvalCoord2d ; qglEvalCoord2dv = logEvalCoord2dv ; qglEvalCoord2f = logEvalCoord2f ; qglEvalCoord2fv = logEvalCoord2fv ; qglEvalMesh1 = logEvalMesh1 ; qglEvalMesh2 = logEvalMesh2 ; qglEvalPoint1 = logEvalPoint1 ; qglEvalPoint2 = logEvalPoint2 ; qglFeedbackBuffer = logFeedbackBuffer ; qglFinish = logFinish ; qglFlush = logFlush ; qglFogf = logFogf ; qglFogfv = logFogfv ; qglFogi = logFogi ; qglFogiv = logFogiv ; qglFrontFace = logFrontFace ; qglFrustum = logFrustum ; qglGenLists = logGenLists ; qglGenTextures = logGenTextures ; qglGetBooleanv = logGetBooleanv ; qglGetClipPlane = logGetClipPlane ; qglGetDoublev = logGetDoublev ; qglGetError = logGetError ; qglGetFloatv = logGetFloatv ; qglGetIntegerv = logGetIntegerv ; qglGetLightfv = logGetLightfv ; qglGetLightiv = logGetLightiv ; qglGetMapdv = logGetMapdv ; qglGetMapfv = logGetMapfv ; qglGetMapiv = logGetMapiv ; qglGetMaterialfv = logGetMaterialfv ; qglGetMaterialiv = logGetMaterialiv ; qglGetPixelMapfv = logGetPixelMapfv ; qglGetPixelMapuiv = logGetPixelMapuiv ; qglGetPixelMapusv = logGetPixelMapusv ; qglGetPointerv = logGetPointerv ; qglGetPolygonStipple = logGetPolygonStipple ; qglGetString = logGetString ; qglGetTexEnvfv = logGetTexEnvfv ; qglGetTexEnviv = logGetTexEnviv ; qglGetTexGendv = logGetTexGendv ; qglGetTexGenfv = logGetTexGenfv ; qglGetTexGeniv = logGetTexGeniv ; qglGetTexImage = logGetTexImage ; qglGetTexLevelParameterfv = logGetTexLevelParameterfv ; qglGetTexLevelParameteriv = logGetTexLevelParameteriv ; qglGetTexParameterfv = logGetTexParameterfv ; qglGetTexParameteriv = logGetTexParameteriv ; qglHint = logHint ; qglIndexMask = logIndexMask ; qglIndexPointer = logIndexPointer ; qglIndexd = logIndexd ; qglIndexdv = logIndexdv ; qglIndexf = logIndexf ; qglIndexfv = logIndexfv ; qglIndexi = logIndexi ; qglIndexiv = logIndexiv ; qglIndexs = logIndexs ; qglIndexsv = logIndexsv ; qglIndexub = logIndexub ; qglIndexubv = logIndexubv ; qglInitNames = logInitNames ; qglInterleavedArrays = logInterleavedArrays ; qglIsEnabled = logIsEnabled ; qglIsList = logIsList ; qglIsTexture = logIsTexture ; qglLightModelf = logLightModelf ; qglLightModelfv = logLightModelfv ; qglLightModeli = logLightModeli ; qglLightModeliv = logLightModeliv ; qglLightf = logLightf ; qglLightfv = logLightfv ; qglLighti = logLighti ; qglLightiv = logLightiv ; qglLineStipple = logLineStipple ; qglLineWidth = logLineWidth ; qglListBase = logListBase ; qglLoadIdentity = logLoadIdentity ; qglLoadMatrixd = logLoadMatrixd ; qglLoadMatrixf = logLoadMatrixf ; qglLoadName = logLoadName ; qglLogicOp = logLogicOp ; qglMap1d = logMap1d ; qglMap1f = logMap1f ; qglMap2d = logMap2d ; qglMap2f = logMap2f ; qglMapGrid1d = logMapGrid1d ; qglMapGrid1f = logMapGrid1f ; qglMapGrid2d = logMapGrid2d ; qglMapGrid2f = logMapGrid2f ; qglMaterialf = logMaterialf ; qglMaterialfv = logMaterialfv ; qglMateriali = logMateriali ; qglMaterialiv = logMaterialiv ; qglMatrixMode = logMatrixMode ; qglMultMatrixd = logMultMatrixd ; qglMultMatrixf = logMultMatrixf ; qglNewList = logNewList ; qglNormal3b = logNormal3b ; qglNormal3bv = logNormal3bv ; qglNormal3d = logNormal3d ; qglNormal3dv = logNormal3dv ; qglNormal3f = logNormal3f ; qglNormal3fv = logNormal3fv ; qglNormal3i = logNormal3i ; qglNormal3iv = logNormal3iv ; qglNormal3s = logNormal3s ; qglNormal3sv = logNormal3sv ; qglNormalPointer = logNormalPointer ; qglOrtho = logOrtho ; qglPassThrough = logPassThrough ; qglPixelMapfv = logPixelMapfv ; qglPixelMapuiv = logPixelMapuiv ; qglPixelMapusv = logPixelMapusv ; qglPixelStoref = logPixelStoref ; qglPixelStorei = logPixelStorei ; qglPixelTransferf = logPixelTransferf ; qglPixelTransferi = logPixelTransferi ; qglPixelZoom = logPixelZoom ; qglPointSize = logPointSize ; qglPolygonMode = logPolygonMode ; qglPolygonOffset = logPolygonOffset ; qglPolygonStipple = logPolygonStipple ; qglPopAttrib = logPopAttrib ; qglPopClientAttrib = logPopClientAttrib ; qglPopMatrix = logPopMatrix ; qglPopName = logPopName ; qglPrioritizeTextures = logPrioritizeTextures ; qglPushAttrib = logPushAttrib ; qglPushClientAttrib = logPushClientAttrib ; qglPushMatrix = logPushMatrix ; qglPushName = logPushName ; qglRasterPos2d = logRasterPos2d ; qglRasterPos2dv = logRasterPos2dv ; qglRasterPos2f = logRasterPos2f ; qglRasterPos2fv = logRasterPos2fv ; qglRasterPos2i = logRasterPos2i ; qglRasterPos2iv = logRasterPos2iv ; qglRasterPos2s = logRasterPos2s ; qglRasterPos2sv = logRasterPos2sv ; qglRasterPos3d = logRasterPos3d ; qglRasterPos3dv = logRasterPos3dv ; qglRasterPos3f = logRasterPos3f ; qglRasterPos3fv = logRasterPos3fv ; qglRasterPos3i = logRasterPos3i ; qglRasterPos3iv = logRasterPos3iv ; qglRasterPos3s = logRasterPos3s ; qglRasterPos3sv = logRasterPos3sv ; qglRasterPos4d = logRasterPos4d ; qglRasterPos4dv = logRasterPos4dv ; qglRasterPos4f = logRasterPos4f ; qglRasterPos4fv = logRasterPos4fv ; qglRasterPos4i = logRasterPos4i ; qglRasterPos4iv = logRasterPos4iv ; qglRasterPos4s = logRasterPos4s ; qglRasterPos4sv = logRasterPos4sv ; qglReadBuffer = logReadBuffer ; qglReadPixels = logReadPixels ; qglRectd = logRectd ; qglRectdv = logRectdv ; qglRectf = logRectf ; qglRectfv = logRectfv ; qglRecti = logRecti ; qglRectiv = logRectiv ; qglRects = logRects ; qglRectsv = logRectsv ; qglRenderMode = logRenderMode ; qglRotated = logRotated ; qglRotatef = logRotatef ; qglScaled = logScaled ; qglScalef = logScalef ; qglScissor = logScissor ; qglSelectBuffer = logSelectBuffer ; qglShadeModel = logShadeModel ; qglStencilFunc = logStencilFunc ; qglStencilMask = logStencilMask ; qglStencilOp = logStencilOp ; qglTexCoord1d = logTexCoord1d ; qglTexCoord1dv = logTexCoord1dv ; qglTexCoord1f = logTexCoord1f ; qglTexCoord1fv = logTexCoord1fv ; qglTexCoord1i = logTexCoord1i ; qglTexCoord1iv = logTexCoord1iv ; qglTexCoord1s = logTexCoord1s ; qglTexCoord1sv = logTexCoord1sv ; qglTexCoord2d = logTexCoord2d ; qglTexCoord2dv = logTexCoord2dv ; qglTexCoord2f = logTexCoord2f ; qglTexCoord2fv = logTexCoord2fv ; qglTexCoord2i = logTexCoord2i ; qglTexCoord2iv = logTexCoord2iv ; qglTexCoord2s = logTexCoord2s ; qglTexCoord2sv = logTexCoord2sv ; qglTexCoord3d = logTexCoord3d ; qglTexCoord3dv = logTexCoord3dv ; qglTexCoord3f = logTexCoord3f ; qglTexCoord3fv = logTexCoord3fv ; qglTexCoord3i = logTexCoord3i ; qglTexCoord3iv = logTexCoord3iv ; qglTexCoord3s = logTexCoord3s ; qglTexCoord3sv = logTexCoord3sv ; qglTexCoord4d = logTexCoord4d ; qglTexCoord4dv = logTexCoord4dv ; qglTexCoord4f = logTexCoord4f ; qglTexCoord4fv = logTexCoord4fv ; qglTexCoord4i = logTexCoord4i ; qglTexCoord4iv = logTexCoord4iv ; qglTexCoord4s = logTexCoord4s ; qglTexCoord4sv = logTexCoord4sv ; qglTexCoordPointer = logTexCoordPointer ; qglTexEnvf = logTexEnvf ; qglTexEnvfv = logTexEnvfv ; qglTexEnvi = logTexEnvi ; qglTexEnviv = logTexEnviv ; qglTexGend = logTexGend ; qglTexGendv = logTexGendv ; qglTexGenf = logTexGenf ; qglTexGenfv = logTexGenfv ; qglTexGeni = logTexGeni ; qglTexGeniv = logTexGeniv ; qglTexImage1D = logTexImage1D ; qglTexImage2D = logTexImage2D ; qglTexParameterf = logTexParameterf ; qglTexParameterfv = logTexParameterfv ; qglTexParameteri = logTexParameteri ; qglTexParameteriv = logTexParameteriv ; qglTexSubImage1D = logTexSubImage1D ; qglTexSubImage2D = logTexSubImage2D ; qglTranslated = logTranslated ; qglTranslatef = logTranslatef ; qglVertex2d = logVertex2d ; qglVertex2dv = logVertex2dv ; qglVertex2f = logVertex2f ; qglVertex2fv = logVertex2fv ; qglVertex2i = logVertex2i ; qglVertex2iv = logVertex2iv ; qglVertex2s = logVertex2s ; qglVertex2sv = logVertex2sv ; qglVertex3d = logVertex3d ; qglVertex3dv = logVertex3dv ; qglVertex3f = logVertex3f ; qglVertex3fv = logVertex3fv ; qglVertex3i = logVertex3i ; qglVertex3iv = logVertex3iv ; qglVertex3s = logVertex3s ; qglVertex3sv = logVertex3sv ; qglVertex4d = logVertex4d ; qglVertex4dv = logVertex4dv ; qglVertex4f = logVertex4f ; qglVertex4fv = logVertex4fv ; qglVertex4i = logVertex4i ; qglVertex4iv = logVertex4iv ; qglVertex4s = logVertex4s ; qglVertex4sv = logVertex4sv ; qglVertexPointer = logVertexPointer ; qglViewport = logViewport ; } else { if ( sys_gl.log_fp ) { fprintf( sys_gl.log_fp, "*** CLOSING LOG ***\n" ); fclose( sys_gl.log_fp ); sys_gl.log_fp = NULL; } qglAccum = glAccum; qglAlphaFunc = glAlphaFunc; qglAreTexturesResident = glAreTexturesResident; qglArrayElement = glArrayElement; qglBegin = glBegin; qglBindTexture = glBindTexture; qglBitmap = glBitmap; qglBlendFunc = glBlendFunc; qglCallList = glCallList; qglCallLists = glCallLists; qglClear = glClear; qglClearAccum = glClearAccum; qglClearColor = glClearColor; qglClearDepth = glClearDepth; qglClearIndex = glClearIndex; qglClearStencil = glClearStencil; qglClipPlane = glClipPlane; qglColor3b = glColor3b; qglColor3bv = glColor3bv; qglColor3d = glColor3d; qglColor3dv = glColor3dv; qglColor3f = glColor3f; qglColor3fv = glColor3fv; qglColor3i = glColor3i; qglColor3iv = glColor3iv; qglColor3s = glColor3s; qglColor3sv = glColor3sv; qglColor3ub = glColor3ub; qglColor3ubv = glColor3ubv; qglColor3ui = glColor3ui; qglColor3uiv = glColor3uiv; qglColor3us = glColor3us; qglColor3usv = glColor3usv; qglColor4b = glColor4b; qglColor4bv = glColor4bv; qglColor4d = glColor4d; qglColor4dv = glColor4dv; qglColor4f = glColor4f; qglColor4fv = glColor4fv; qglColor4i = glColor4i; qglColor4iv = glColor4iv; qglColor4s = glColor4s; qglColor4sv = glColor4sv; qglColor4ub = glColor4ub; qglColor4ubv = glColor4ubv; qglColor4ui = glColor4ui; qglColor4uiv = glColor4uiv; qglColor4us = glColor4us; qglColor4usv = glColor4usv; qglColorMask = glColorMask; qglColorMaterial = glColorMaterial; qglColorPointer = glColorPointer; qglCopyPixels = glCopyPixels; qglCopyTexImage1D = glCopyTexImage1D; qglCopyTexImage2D = glCopyTexImage2D; qglCopyTexSubImage1D = glCopyTexSubImage1D; qglCopyTexSubImage2D = glCopyTexSubImage2D; qglCullFace = glCullFace; qglDeleteLists = glDeleteLists ; qglDeleteTextures = glDeleteTextures ; qglDepthFunc = glDepthFunc ; qglDepthMask = glDepthMask ; qglDepthRange = glDepthRange ; qglDisable = glDisable ; qglDisableClientState = glDisableClientState ; qglDrawArrays = glDrawArrays ; qglDrawBuffer = glDrawBuffer ; qglDrawElements = glDrawElements ; qglDrawPixels = glDrawPixels ; qglEdgeFlag = glEdgeFlag ; qglEdgeFlagPointer = glEdgeFlagPointer ; qglEdgeFlagv = glEdgeFlagv ; qglEnable = glEnable ; qglEnableClientState = glEnableClientState ; qglEnd = glEnd ; qglEndList = glEndList ; qglEvalCoord1d = glEvalCoord1d ; qglEvalCoord1dv = glEvalCoord1dv ; qglEvalCoord1f = glEvalCoord1f ; qglEvalCoord1fv = glEvalCoord1fv ; qglEvalCoord2d = glEvalCoord2d ; qglEvalCoord2dv = glEvalCoord2dv ; qglEvalCoord2f = glEvalCoord2f ; qglEvalCoord2fv = glEvalCoord2fv ; qglEvalMesh1 = glEvalMesh1 ; qglEvalMesh2 = glEvalMesh2 ; qglEvalPoint1 = glEvalPoint1 ; qglEvalPoint2 = glEvalPoint2 ; qglFeedbackBuffer = glFeedbackBuffer ; qglFinish = glFinish ; qglFlush = glFlush ; qglFogf = glFogf ; qglFogfv = glFogfv ; qglFogi = glFogi ; qglFogiv = glFogiv ; qglFrontFace = glFrontFace ; qglFrustum = glFrustum ; qglGenLists = glGenLists ; qglGenTextures = glGenTextures ; qglGetBooleanv = glGetBooleanv ; qglGetClipPlane = glGetClipPlane ; qglGetDoublev = glGetDoublev ; qglGetError = glGetError ; qglGetFloatv = glGetFloatv ; qglGetIntegerv = glGetIntegerv ; qglGetLightfv = glGetLightfv ; qglGetLightiv = glGetLightiv ; qglGetMapdv = glGetMapdv ; qglGetMapfv = glGetMapfv ; qglGetMapiv = glGetMapiv ; qglGetMaterialfv = glGetMaterialfv ; qglGetMaterialiv = glGetMaterialiv ; qglGetPixelMapfv = glGetPixelMapfv ; qglGetPixelMapuiv = glGetPixelMapuiv ; qglGetPixelMapusv = glGetPixelMapusv ; qglGetPointerv = glGetPointerv ; qglGetPolygonStipple = glGetPolygonStipple ; qglGetString = glGetString ; qglGetTexEnvfv = glGetTexEnvfv ; qglGetTexEnviv = glGetTexEnviv ; qglGetTexGendv = glGetTexGendv ; qglGetTexGenfv = glGetTexGenfv ; qglGetTexGeniv = glGetTexGeniv ; qglGetTexImage = glGetTexImage ; qglGetTexLevelParameterfv = glGetTexLevelParameterfv ; qglGetTexLevelParameteriv = glGetTexLevelParameteriv ; qglGetTexParameterfv = glGetTexParameterfv ; qglGetTexParameteriv = glGetTexParameteriv ; qglHint = glHint ; qglIndexMask = glIndexMask ; qglIndexPointer = glIndexPointer ; qglIndexd = glIndexd ; qglIndexdv = glIndexdv ; qglIndexf = glIndexf ; qglIndexfv = glIndexfv ; qglIndexi = glIndexi ; qglIndexiv = glIndexiv ; qglIndexs = glIndexs ; qglIndexsv = glIndexsv ; qglIndexub = glIndexub ; qglIndexubv = glIndexubv ; qglInitNames = glInitNames ; qglInterleavedArrays = glInterleavedArrays ; qglIsEnabled = glIsEnabled ; qglIsList = glIsList ; qglIsTexture = glIsTexture ; qglLightModelf = glLightModelf ; qglLightModelfv = glLightModelfv ; qglLightModeli = glLightModeli ; qglLightModeliv = glLightModeliv ; qglLightf = glLightf ; qglLightfv = glLightfv ; qglLighti = glLighti ; qglLightiv = glLightiv ; qglLineStipple = glLineStipple ; qglLineWidth = glLineWidth ; qglListBase = glListBase ; qglLoadIdentity = glLoadIdentity ; qglLoadMatrixd = glLoadMatrixd ; qglLoadMatrixf = glLoadMatrixf ; qglLoadName = glLoadName ; qglLogicOp = glLogicOp ; qglMap1d = glMap1d ; qglMap1f = glMap1f ; qglMap2d = glMap2d ; qglMap2f = glMap2f ; qglMapGrid1d = glMapGrid1d ; qglMapGrid1f = glMapGrid1f ; qglMapGrid2d = glMapGrid2d ; qglMapGrid2f = glMapGrid2f ; qglMaterialf = glMaterialf ; qglMaterialfv = glMaterialfv ; qglMateriali = glMateriali ; qglMaterialiv = glMaterialiv ; qglMatrixMode = glMatrixMode ; qglMultMatrixd = glMultMatrixd ; qglMultMatrixf = glMultMatrixf ; qglNewList = glNewList ; qglNormal3b = glNormal3b ; qglNormal3bv = glNormal3bv ; qglNormal3d = glNormal3d ; qglNormal3dv = glNormal3dv ; qglNormal3f = glNormal3f ; qglNormal3fv = glNormal3fv ; qglNormal3i = glNormal3i ; qglNormal3iv = glNormal3iv ; qglNormal3s = glNormal3s ; qglNormal3sv = glNormal3sv ; qglNormalPointer = glNormalPointer ; qglOrtho = glOrtho ; qglPassThrough = glPassThrough ; qglPixelMapfv = glPixelMapfv ; qglPixelMapuiv = glPixelMapuiv ; qglPixelMapusv = glPixelMapusv ; qglPixelStoref = glPixelStoref ; qglPixelStorei = glPixelStorei ; qglPixelTransferf = glPixelTransferf ; qglPixelTransferi = glPixelTransferi ; qglPixelZoom = glPixelZoom ; qglPointSize = glPointSize ; qglPolygonMode = glPolygonMode ; qglPolygonOffset = glPolygonOffset ; qglPolygonStipple = glPolygonStipple ; qglPopAttrib = glPopAttrib ; qglPopClientAttrib = glPopClientAttrib ; qglPopMatrix = glPopMatrix ; qglPopName = glPopName ; qglPrioritizeTextures = glPrioritizeTextures ; qglPushAttrib = glPushAttrib ; qglPushClientAttrib = glPushClientAttrib ; qglPushMatrix = glPushMatrix ; qglPushName = glPushName ; qglRasterPos2d = glRasterPos2d ; qglRasterPos2dv = glRasterPos2dv ; qglRasterPos2f = glRasterPos2f ; qglRasterPos2fv = glRasterPos2fv ; qglRasterPos2i = glRasterPos2i ; qglRasterPos2iv = glRasterPos2iv ; qglRasterPos2s = glRasterPos2s ; qglRasterPos2sv = glRasterPos2sv ; qglRasterPos3d = glRasterPos3d ; qglRasterPos3dv = glRasterPos3dv ; qglRasterPos3f = glRasterPos3f ; qglRasterPos3fv = glRasterPos3fv ; qglRasterPos3i = glRasterPos3i ; qglRasterPos3iv = glRasterPos3iv ; qglRasterPos3s = glRasterPos3s ; qglRasterPos3sv = glRasterPos3sv ; qglRasterPos4d = glRasterPos4d ; qglRasterPos4dv = glRasterPos4dv ; qglRasterPos4f = glRasterPos4f ; qglRasterPos4fv = glRasterPos4fv ; qglRasterPos4i = glRasterPos4i ; qglRasterPos4iv = glRasterPos4iv ; qglRasterPos4s = glRasterPos4s ; qglRasterPos4sv = glRasterPos4sv ; qglReadBuffer = glReadBuffer ; qglReadPixels = glReadPixels ; qglRectd = glRectd ; qglRectdv = glRectdv ; qglRectf = glRectf ; qglRectfv = glRectfv ; qglRecti = glRecti ; qglRectiv = glRectiv ; qglRects = glRects ; qglRectsv = glRectsv ; qglRenderMode = glRenderMode ; qglRotated = glRotated ; qglRotatef = glRotatef ; qglScaled = glScaled ; qglScalef = glScalef ; qglScissor = glScissor ; qglSelectBuffer = glSelectBuffer ; qglShadeModel = glShadeModel ; qglStencilFunc = glStencilFunc ; qglStencilMask = glStencilMask ; qglStencilOp = glStencilOp ; qglTexCoord1d = glTexCoord1d ; qglTexCoord1dv = glTexCoord1dv ; qglTexCoord1f = glTexCoord1f ; qglTexCoord1fv = glTexCoord1fv ; qglTexCoord1i = glTexCoord1i ; qglTexCoord1iv = glTexCoord1iv ; qglTexCoord1s = glTexCoord1s ; qglTexCoord1sv = glTexCoord1sv ; qglTexCoord2d = glTexCoord2d ; qglTexCoord2dv = glTexCoord2dv ; qglTexCoord2f = glTexCoord2f ; qglTexCoord2fv = glTexCoord2fv ; qglTexCoord2i = glTexCoord2i ; qglTexCoord2iv = glTexCoord2iv ; qglTexCoord2s = glTexCoord2s ; qglTexCoord2sv = glTexCoord2sv ; qglTexCoord3d = glTexCoord3d ; qglTexCoord3dv = glTexCoord3dv ; qglTexCoord3f = glTexCoord3f ; qglTexCoord3fv = glTexCoord3fv ; qglTexCoord3i = glTexCoord3i ; qglTexCoord3iv = glTexCoord3iv ; qglTexCoord3s = glTexCoord3s ; qglTexCoord3sv = glTexCoord3sv ; qglTexCoord4d = glTexCoord4d ; qglTexCoord4dv = glTexCoord4dv ; qglTexCoord4f = glTexCoord4f ; qglTexCoord4fv = glTexCoord4fv ; qglTexCoord4i = glTexCoord4i ; qglTexCoord4iv = glTexCoord4iv ; qglTexCoord4s = glTexCoord4s ; qglTexCoord4sv = glTexCoord4sv ; qglTexCoordPointer = glTexCoordPointer ; qglTexEnvf = glTexEnvf ; qglTexEnvfv = glTexEnvfv ; qglTexEnvi = glTexEnvi ; qglTexEnviv = glTexEnviv ; qglTexGend = glTexGend ; qglTexGendv = glTexGendv ; qglTexGenf = glTexGenf ; qglTexGenfv = glTexGenfv ; qglTexGeni = glTexGeni ; qglTexGeniv = glTexGeniv ; qglTexImage1D = glTexImage1D ; qglTexImage2D = glTexImage2D ; qglTexParameterf = glTexParameterf ; qglTexParameterfv = glTexParameterfv ; qglTexParameteri = glTexParameteri ; qglTexParameteriv = glTexParameteriv ; qglTexSubImage1D = glTexSubImage1D ; qglTexSubImage2D = glTexSubImage2D ; qglTranslated = glTranslated ; qglTranslatef = glTranslatef ; qglVertex2d = glVertex2d ; qglVertex2dv = glVertex2dv ; qglVertex2f = glVertex2f ; qglVertex2fv = glVertex2fv ; qglVertex2i = glVertex2i ; qglVertex2iv = glVertex2iv ; qglVertex2s = glVertex2s ; qglVertex2sv = glVertex2sv ; qglVertex3d = glVertex3d ; qglVertex3dv = glVertex3dv ; qglVertex3f = glVertex3f ; qglVertex3fv = glVertex3fv ; qglVertex3i = glVertex3i ; qglVertex3iv = glVertex3iv ; qglVertex3s = glVertex3s ; qglVertex3sv = glVertex3sv ; qglVertex4d = glVertex4d ; qglVertex4dv = glVertex4dv ; qglVertex4f = glVertex4f ; qglVertex4fv = glVertex4fv ; qglVertex4i = glVertex4i ; qglVertex4iv = glVertex4iv ; qglVertex4s = glVertex4s ; qglVertex4sv = glVertex4sv ; qglVertexPointer = glVertexPointer ; qglViewport = glViewport ; } #endif // MAC_QGL_LINKED }