/*
===========================================================================
Wolfenstein: Enemy Territory GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).
Wolf ET Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Wolf ET Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Wolf ET Source Code. If not, see .
In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
** MAC_QGL.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake3 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#include
#include "../client/client.h"
#include "../renderer/tr_local.h"
#include "mac_local.h" // For VID_Printf
#include "mac_glimp.h"
void QGL_EnableLogging( qboolean enable );
#if MAC_QGL_LINKED
void ( APIENTRY * qglAccum )( GLenum op, GLfloat value ) = NULL;
void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref ) = NULL;
GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ) = NULL;
void ( APIENTRY * qglArrayElement )( GLint i ) = NULL;
void ( APIENTRY * qglBegin )( GLenum mode ) = NULL;
void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture ) = NULL;
void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) = NULL;
void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor ) = NULL;
void ( APIENTRY * qglCallList )( GLuint list ) = NULL;
void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists ) = NULL;
void ( APIENTRY * qglClear )( GLbitfield mask ) = NULL;
void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) = NULL;
void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) = NULL;
void ( APIENTRY * qglClearDepth )( GLclampd depth ) = NULL;
void ( APIENTRY * qglClearIndex )( GLfloat c ) = NULL;
void ( APIENTRY * qglClearStencil )( GLint s ) = NULL;
void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation ) = NULL;
void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue ) = NULL;
void ( APIENTRY * qglColor3bv )( const GLbyte *v ) = NULL;
void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue ) = NULL;
void ( APIENTRY * qglColor3dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue ) = NULL;
void ( APIENTRY * qglColor3fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue ) = NULL;
void ( APIENTRY * qglColor3iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue ) = NULL;
void ( APIENTRY * qglColor3sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue ) = NULL;
void ( APIENTRY * qglColor3ubv )( const GLubyte *v ) = NULL;
void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue ) = NULL;
void ( APIENTRY * qglColor3uiv )( const GLuint *v ) = NULL;
void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue ) = NULL;
void ( APIENTRY * qglColor3usv )( const GLushort *v ) = NULL;
void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) = NULL;
void ( APIENTRY * qglColor4bv )( const GLbyte *v ) = NULL;
void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) = NULL;
void ( APIENTRY * qglColor4dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) = NULL;
void ( APIENTRY * qglColor4fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha ) = NULL;
void ( APIENTRY * qglColor4iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ) = NULL;
void ( APIENTRY * qglColor4sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) = NULL;
void ( APIENTRY * qglColor4ubv )( const GLubyte *v ) = NULL;
void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ) = NULL;
void ( APIENTRY * qglColor4uiv )( const GLuint *v ) = NULL;
void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ) = NULL;
void ( APIENTRY * qglColor4usv )( const GLushort *v ) = NULL;
void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) = NULL;
void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode ) = NULL;
void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL;
void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) = NULL;
void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) = NULL;
void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) = NULL;
void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) = NULL;
void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) = NULL;
void ( APIENTRY * qglCullFace )( GLenum mode ) = NULL;
void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range ) = NULL;
void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures ) = NULL;
void ( APIENTRY * qglDepthFunc )( GLenum func ) = NULL;
void ( APIENTRY * qglDepthMask )( GLboolean flag ) = NULL;
void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar ) = NULL;
void ( APIENTRY * qglDisable )( GLenum cap ) = NULL;
void ( APIENTRY * qglDisableClientState )( GLenum array ) = NULL;
void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count ) = NULL;
void ( APIENTRY * qglDrawBuffer )( GLenum mode ) = NULL;
void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) = NULL;
void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) = NULL;
void ( APIENTRY * qglEdgeFlag )( GLboolean flag ) = NULL;
void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLboolean *pointer ) = NULL;
void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag ) = NULL;
void ( APIENTRY * qglEnable )( GLenum cap ) = NULL;
void ( APIENTRY * qglEnableClientState )( GLenum array ) = NULL;
void ( APIENTRY * qglEnd )( void ) = NULL;
void ( APIENTRY * qglEndList )( void ) = NULL;
void ( APIENTRY * qglEvalCoord1d )( GLdouble u ) = NULL;
void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u ) = NULL;
void ( APIENTRY * qglEvalCoord1f )( GLfloat u ) = NULL;
void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u ) = NULL;
void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v ) = NULL;
void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u ) = NULL;
void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v ) = NULL;
void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u ) = NULL;
void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ) = NULL;
void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) = NULL;
void ( APIENTRY * qglEvalPoint1 )( GLint i ) = NULL;
void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j ) = NULL;
void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ) = NULL;
void ( APIENTRY * qglFinish )( void ) = NULL;
void ( APIENTRY * qglFlush )( void ) = NULL;
void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params ) = NULL;
void ( APIENTRY * qglFogi )( GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params ) = NULL;
void ( APIENTRY * qglFrontFace )( GLenum mode ) = NULL;
void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) = NULL;
GLuint ( APIENTRY * qglGenLists )( GLsizei range ) = NULL;
void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures ) = NULL;
void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params ) = NULL;
void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation ) = NULL;
void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params ) = NULL;
GLenum ( APIENTRY * qglGetError )( void ) = NULL;
void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params ) = NULL;
void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params ) = NULL;
void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params ) = NULL;
void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params ) = NULL;
void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v ) = NULL;
void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v ) = NULL;
void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v ) = NULL;
void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ) = NULL;
void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params ) = NULL;
void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values ) = NULL;
void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values ) = NULL;
void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values ) = NULL;
void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params ) = NULL;
void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask ) = NULL;
const GLubyte * ( APIENTRY * qglGetString )(GLenum name) = NULL;
void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ) = NULL;
void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params ) = NULL;
void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ) = NULL;
void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ) = NULL;
void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ) = NULL;
void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) = NULL;
void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ) = NULL;
void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ) = NULL;
void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ) = NULL;
void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ) = NULL;
void ( APIENTRY * qglHint )( GLenum target, GLenum mode ) = NULL;
void ( APIENTRY * qglIndexMask )( GLuint mask ) = NULL;
void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL;
void ( APIENTRY * qglIndexd )( GLdouble c ) = NULL;
void ( APIENTRY * qglIndexdv )( const GLdouble *c ) = NULL;
void ( APIENTRY * qglIndexf )( GLfloat c ) = NULL;
void ( APIENTRY * qglIndexfv )( const GLfloat *c ) = NULL;
void ( APIENTRY * qglIndexi )( GLint c ) = NULL;
void ( APIENTRY * qglIndexiv )( const GLint *c ) = NULL;
void ( APIENTRY * qglIndexs )( GLshort c ) = NULL;
void ( APIENTRY * qglIndexsv )( const GLshort *c ) = NULL;
void ( APIENTRY * qglIndexub )( GLubyte c ) = NULL;
void ( APIENTRY * qglIndexubv )( const GLubyte *c ) = NULL;
void ( APIENTRY * qglInitNames )( void ) = NULL;
void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ) = NULL;
GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap ) = NULL;
GLboolean ( APIENTRY * qglIsList )( GLuint list ) = NULL;
GLboolean ( APIENTRY * qglIsTexture )( GLuint texture ) = NULL;
void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params ) = NULL;
void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params ) = NULL;
void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params ) = NULL;
void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params ) = NULL;
void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern ) = NULL;
void ( APIENTRY * qglLineWidth )( GLfloat width ) = NULL;
void ( APIENTRY * qglListBase )( GLuint base ) = NULL;
void ( APIENTRY * qglLoadIdentity )( void ) = NULL;
void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m ) = NULL;
void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m ) = NULL;
void ( APIENTRY * qglLoadName )( GLuint name ) = NULL;
void ( APIENTRY * qglLogicOp )( GLenum opcode ) = NULL;
void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) = NULL;
void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) = NULL;
void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) = NULL;
void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) = NULL;
void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ) = NULL;
void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ) = NULL;
void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) = NULL;
void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) = NULL;
void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ) = NULL;
void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params ) = NULL;
void ( APIENTRY * qglMatrixMode )( GLenum mode ) = NULL;
void ( APIENTRY * qglMultMatrixd )( const GLdouble *m ) = NULL;
void ( APIENTRY * qglMultMatrixf )( const GLfloat *m ) = NULL;
void ( APIENTRY * qglNewList )( GLuint list, GLenum mode ) = NULL;
void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ) = NULL;
void ( APIENTRY * qglNormal3bv )( const GLbyte *v ) = NULL;
void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ) = NULL;
void ( APIENTRY * qglNormal3dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ) = NULL;
void ( APIENTRY * qglNormal3fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz ) = NULL;
void ( APIENTRY * qglNormal3iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz ) = NULL;
void ( APIENTRY * qglNormal3sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL;
void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) = NULL;
void ( APIENTRY * qglPassThrough )( GLfloat token ) = NULL;
void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ) = NULL;
void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ) = NULL;
void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ) = NULL;
void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor ) = NULL;
void ( APIENTRY * qglPointSize )( GLfloat size ) = NULL;
void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode ) = NULL;
void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units ) = NULL;
void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask ) = NULL;
void ( APIENTRY * qglPopAttrib )( void ) = NULL;
void ( APIENTRY * qglPopClientAttrib )( void ) = NULL;
void ( APIENTRY * qglPopMatrix )( void ) = NULL;
void ( APIENTRY * qglPopName )( void ) = NULL;
void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ) = NULL;
void ( APIENTRY * qglPushAttrib )( GLbitfield mask ) = NULL;
void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask ) = NULL;
void ( APIENTRY * qglPushMatrix )( void ) = NULL;
void ( APIENTRY * qglPushName )( GLuint name ) = NULL;
void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y ) = NULL;
void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y ) = NULL;
void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y ) = NULL;
void ( APIENTRY * qglRasterPos2iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y ) = NULL;
void ( APIENTRY * qglRasterPos2sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ) = NULL;
void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ) = NULL;
void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z ) = NULL;
void ( APIENTRY * qglRasterPos3iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z ) = NULL;
void ( APIENTRY * qglRasterPos3sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) = NULL;
void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) = NULL;
void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w ) = NULL;
void ( APIENTRY * qglRasterPos4iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ) = NULL;
void ( APIENTRY * qglRasterPos4sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglReadBuffer )( GLenum mode ) = NULL;
void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) = NULL;
void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) = NULL;
void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 ) = NULL;
void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) = NULL;
void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 ) = NULL;
void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ) = NULL;
void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 ) = NULL;
void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) = NULL;
void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 ) = NULL;
GLint ( APIENTRY * qglRenderMode )( GLenum mode ) = NULL;
void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) = NULL;
void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) = NULL;
void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z ) = NULL;
void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z ) = NULL;
void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height ) = NULL;
void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer ) = NULL;
void ( APIENTRY * qglShadeModel )( GLenum mode ) = NULL;
void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask ) = NULL;
void ( APIENTRY * qglStencilMask )( GLuint mask ) = NULL;
void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ) = NULL;
void ( APIENTRY * qglTexCoord1d )( GLdouble s ) = NULL;
void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglTexCoord1f )( GLfloat s ) = NULL;
void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglTexCoord1i )( GLint s ) = NULL;
void ( APIENTRY * qglTexCoord1iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglTexCoord1s )( GLshort s ) = NULL;
void ( APIENTRY * qglTexCoord1sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t ) = NULL;
void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t ) = NULL;
void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t ) = NULL;
void ( APIENTRY * qglTexCoord2iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t ) = NULL;
void ( APIENTRY * qglTexCoord2sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ) = NULL;
void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ) = NULL;
void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r ) = NULL;
void ( APIENTRY * qglTexCoord3iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r ) = NULL;
void ( APIENTRY * qglTexCoord3sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) = NULL;
void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) = NULL;
void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q ) = NULL;
void ( APIENTRY * qglTexCoord4iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ) = NULL;
void ( APIENTRY * qglTexCoord4sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL;
void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ) = NULL;
void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params ) = NULL;
void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param ) = NULL;
void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ) = NULL;
void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ) = NULL;
void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params ) = NULL;
void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) = NULL;
void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) = NULL;
void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param ) = NULL;
void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ) = NULL;
void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param ) = NULL;
void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params ) = NULL;
void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) = NULL;
void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) = NULL;
void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z ) = NULL;
void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z ) = NULL;
void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y ) = NULL;
void ( APIENTRY * qglVertex2dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y ) = NULL;
void ( APIENTRY * qglVertex2fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglVertex2i )( GLint x, GLint y ) = NULL;
void ( APIENTRY * qglVertex2iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y ) = NULL;
void ( APIENTRY * qglVertex2sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z ) = NULL;
void ( APIENTRY * qglVertex3dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z ) = NULL;
void ( APIENTRY * qglVertex3fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z ) = NULL;
void ( APIENTRY * qglVertex3iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z ) = NULL;
void ( APIENTRY * qglVertex3sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) = NULL;
void ( APIENTRY * qglVertex4dv )( const GLdouble *v ) = NULL;
void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) = NULL;
void ( APIENTRY * qglVertex4fv )( const GLfloat *v ) = NULL;
void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w ) = NULL;
void ( APIENTRY * qglVertex4iv )( const GLint *v ) = NULL;
void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ) = NULL;
void ( APIENTRY * qglVertex4sv )( const GLshort *v ) = NULL;
void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) = NULL;
void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height ) = NULL;
static const char * BooleanToString( GLboolean b ) {
if ( b == GL_FALSE ) {
return "GL_FALSE";
} else if ( b == GL_TRUE ) {
return "GL_TRUE";
} else {
return "OUT OF RANGE FOR BOOLEAN";
}
}
static const char * FuncToString( GLenum f ) {
switch ( f )
{
case GL_ALWAYS:
return "GL_ALWAYS";
case GL_NEVER:
return "GL_NEVER";
case GL_LEQUAL:
return "GL_LEQUAL";
case GL_LESS:
return "GL_LESS";
case GL_EQUAL:
return "GL_EQUAL";
case GL_GREATER:
return "GL_GREATER";
case GL_GEQUAL:
return "GL_GEQUAL";
case GL_NOTEQUAL:
return "GL_NOTEQUAL";
default:
return "!!! UNKNOWN !!!";
}
}
static const char * PrimToString( GLenum mode ) {
static char prim[1024];
if ( mode == GL_TRIANGLES ) {
strcpy( prim, "GL_TRIANGLES" );
} else if ( mode == GL_TRIANGLE_STRIP ) {
strcpy( prim, "GL_TRIANGLE_STRIP" );
} else if ( mode == GL_TRIANGLE_FAN ) {
strcpy( prim, "GL_TRIANGLE_FAN" );
} else if ( mode == GL_QUADS ) {
strcpy( prim, "GL_QUADS" );
} else if ( mode == GL_QUAD_STRIP ) {
strcpy( prim, "GL_QUAD_STRIP" );
} else if ( mode == GL_POLYGON ) {
strcpy( prim, "GL_POLYGON" );
} else if ( mode == GL_POINTS ) {
strcpy( prim, "GL_POINTS" );
} else if ( mode == GL_LINES ) {
strcpy( prim, "GL_LINES" );
} else if ( mode == GL_LINE_STRIP ) {
strcpy( prim, "GL_LINE_STRIP" );
} else if ( mode == GL_LINE_LOOP ) {
strcpy( prim, "GL_LINE_LOOP" );
} else {
sprintf( prim, "0x%x", mode );
}
return prim;
}
static const char * CapToString( GLenum cap ) {
static char buffer[1024];
switch ( cap )
{
case GL_TEXTURE_2D:
return "GL_TEXTURE_2D";
case GL_BLEND:
return "GL_BLEND";
case GL_DEPTH_TEST:
return "GL_DEPTH_TEST";
case GL_CULL_FACE:
return "GL_CULL_FACE";
case GL_CLIP_PLANE0:
return "GL_CLIP_PLANE0";
case GL_COLOR_ARRAY:
return "GL_COLOR_ARRAY";
case GL_TEXTURE_COORD_ARRAY:
return "GL_TEXTURE_COORD_ARRAY";
case GL_VERTEX_ARRAY:
return "GL_VERTEX_ARRAY";
case GL_ALPHA_TEST:
return "GL_ALPHA_TEST";
case GL_STENCIL_TEST:
return "GL_STENCIL_TEST";
default:
sprintf( buffer, "0x%x", cap );
}
return buffer;
}
static const char * TypeToString( GLenum t ) {
switch ( t )
{
case GL_BYTE:
return "GL_BYTE";
case GL_UNSIGNED_BYTE:
return "GL_UNSIGNED_BYTE";
case GL_SHORT:
return "GL_SHORT";
case GL_UNSIGNED_SHORT:
return "GL_UNSIGNED_SHORT";
case GL_INT:
return "GL_INT";
case GL_UNSIGNED_INT:
return "GL_UNSIGNED_INT";
case GL_FLOAT:
return "GL_FLOAT";
case GL_DOUBLE:
return "GL_DOUBLE";
default:
return "!!! UNKNOWN !!!";
}
}
static void APIENTRY logAccum( GLenum op, GLfloat value ) {
fprintf( sys_gl.log_fp, "glAccum\n" );
glAccum( op, value );
}
static void APIENTRY logAlphaFunc( GLenum func, GLclampf ref ) {
fprintf( sys_gl.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
glAlphaFunc( func, ref );
}
static GLboolean APIENTRY logAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ) {
fprintf( sys_gl.log_fp, "glAreTexturesResident\n" );
return glAreTexturesResident( n, textures, residences );
}
static void APIENTRY logArrayElement( GLint i ) {
fprintf( sys_gl.log_fp, "glArrayElement\n" );
glArrayElement( i );
}
static void APIENTRY logBegin( GLenum mode ) {
fprintf( sys_gl.log_fp, "glBegin( %s )\n", PrimToString( mode ) );
glBegin( mode );
}
static void APIENTRY logBindTexture( GLenum target, GLuint texture ) {
fprintf( sys_gl.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture );
glBindTexture( target, texture );
}
static void APIENTRY logBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) {
fprintf( sys_gl.log_fp, "glBitmap\n" );
glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
}
static void BlendToName( char *n, GLenum f ) {
switch ( f )
{
case GL_ONE:
strcpy( n, "GL_ONE" );
break;
case GL_ZERO:
strcpy( n, "GL_ZERO" );
break;
case GL_SRC_ALPHA:
strcpy( n, "GL_SRC_ALPHA" );
break;
case GL_ONE_MINUS_SRC_ALPHA:
strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" );
break;
case GL_DST_COLOR:
strcpy( n, "GL_DST_COLOR" );
break;
case GL_ONE_MINUS_DST_COLOR:
strcpy( n, "GL_ONE_MINUS_DST_COLOR" );
break;
case GL_DST_ALPHA:
strcpy( n, "GL_DST_ALPHA" );
break;
default:
sprintf( n, "0x%x", f );
}
}
static void APIENTRY logBlendFunc( GLenum sfactor, GLenum dfactor ) {
char sf[128], df[128];
BlendToName( sf, sfactor );
BlendToName( df, dfactor );
fprintf( sys_gl.log_fp, "glBlendFunc( %s, %s )\n", sf, df );
glBlendFunc( sfactor, dfactor );
}
static void APIENTRY logCallList( GLuint list ) {
fprintf( sys_gl.log_fp, "glCallList( %u )\n", list );
glCallList( list );
}
static void APIENTRY logCallLists( GLsizei n, GLenum type, const void *lists ) {
fprintf( sys_gl.log_fp, "glCallLists\n" );
glCallLists( n, type, lists );
}
static void APIENTRY logClear( GLbitfield mask ) {
fprintf( sys_gl.log_fp, "glClear( 0x%x = ", mask );
if ( mask & GL_COLOR_BUFFER_BIT ) {
fprintf( sys_gl.log_fp, "GL_COLOR_BUFFER_BIT " );
}
if ( mask & GL_DEPTH_BUFFER_BIT ) {
fprintf( sys_gl.log_fp, "GL_DEPTH_BUFFER_BIT " );
}
if ( mask & GL_STENCIL_BUFFER_BIT ) {
fprintf( sys_gl.log_fp, "GL_STENCIL_BUFFER_BIT " );
}
if ( mask & GL_ACCUM_BUFFER_BIT ) {
fprintf( sys_gl.log_fp, "GL_ACCUM_BUFFER_BIT " );
}
fprintf( sys_gl.log_fp, ")\n" );
glClear( mask );
}
static void APIENTRY logClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
fprintf( sys_gl.log_fp, "glClearAccum\n" );
glClearAccum( red, green, blue, alpha );
}
static void APIENTRY logClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
fprintf( sys_gl.log_fp, "glClearColor\n" );
glClearColor( red, green, blue, alpha );
}
static void APIENTRY logClearDepth( GLclampd depth ) {
fprintf( sys_gl.log_fp, "glClearDepth( %f )\n", ( float ) depth );
glClearDepth( depth );
}
static void APIENTRY logClearIndex( GLfloat c ) {
fprintf( sys_gl.log_fp, "glClearIndex\n" );
glClearIndex( c );
}
static void APIENTRY logClearStencil( GLint s ) {
fprintf( sys_gl.log_fp, "glClearStencil( %d )\n", s );
glClearStencil( s );
}
static void APIENTRY logClipPlane( GLenum plane, const GLdouble *equation ) {
fprintf( sys_gl.log_fp, "glClipPlane\n" );
glClipPlane( plane, equation );
}
static void APIENTRY logColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
fprintf( sys_gl.log_fp, "glColor3b\n" );
glColor3b( red, green, blue );
}
static void APIENTRY logColor3bv( const GLbyte *v ) {
fprintf( sys_gl.log_fp, "glColor3bv\n" );
glColor3bv( v );
}
static void APIENTRY logColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
fprintf( sys_gl.log_fp, "glColor3d\n" );
glColor3d( red, green, blue );
}
static void APIENTRY logColor3dv( const GLdouble *v ) {
fprintf( sys_gl.log_fp, "glColor3dv\n" );
glColor3dv( v );
}
static void APIENTRY logColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
fprintf( sys_gl.log_fp, "glColor3f\n" );
glColor3f( red, green, blue );
}
static void APIENTRY logColor3fv( const GLfloat *v ) {
fprintf( sys_gl.log_fp, "glColor3fv\n" );
glColor3fv( v );
}
static void APIENTRY logColor3i( GLint red, GLint green, GLint blue ) {
fprintf( sys_gl.log_fp, "glColor3i\n" );
glColor3i( red, green, blue );
}
static void APIENTRY logColor3iv( const GLint *v ) {
fprintf( sys_gl.log_fp, "glColor3iv\n" );
glColor3iv( v );
}
static void APIENTRY logColor3s( GLshort red, GLshort green, GLshort blue ) {
fprintf( sys_gl.log_fp, "glColor3s\n" );
glColor3s( red, green, blue );
}
static void APIENTRY logColor3sv( const GLshort *v ) {
fprintf( sys_gl.log_fp, "glColor3sv\n" );
glColor3sv( v );
}
static void APIENTRY logColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
fprintf( sys_gl.log_fp, "glColor3ub\n" );
glColor3ub( red, green, blue );
}
static void APIENTRY logColor3ubv( const GLubyte *v ) {
fprintf( sys_gl.log_fp, "glColor3ubv\n" );
glColor3ubv( v );
}
#define SIG( x ) fprintf( sys_gl.log_fp, x "\n" )
static void APIENTRY logColor3ui( GLuint red, GLuint green, GLuint blue ) {
SIG( "glColor3ui" );
glColor3ui( red, green, blue );
}
static void APIENTRY logColor3uiv( const GLuint *v ) {
SIG( "glColor3uiv" );
glColor3uiv( v );
}
static void APIENTRY logColor3us( GLushort red, GLushort green, GLushort blue ) {
SIG( "glColor3us" );
glColor3us( red, green, blue );
}
static void APIENTRY logColor3usv( const GLushort *v ) {
SIG( "glColor3usv" );
glColor3usv( v );
}
static void APIENTRY logColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
SIG( "glColor4b" );
glColor4b( red, green, blue, alpha );
}
static void APIENTRY logColor4bv( const GLbyte *v ) {
SIG( "glColor4bv" );
glColor4bv( v );
}
static void APIENTRY logColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
SIG( "glColor4d" );
glColor4d( red, green, blue, alpha );
}
static void APIENTRY logColor4dv( const GLdouble *v ) {
SIG( "glColor4dv" );
glColor4dv( v );
}
static void APIENTRY logColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
fprintf( sys_gl.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha );
glColor4f( red, green, blue, alpha );
}
static void APIENTRY logColor4fv( const GLfloat *v ) {
fprintf( sys_gl.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] );
glColor4fv( v );
}
static void APIENTRY logColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
SIG( "glColor4i" );
glColor4i( red, green, blue, alpha );
}
static void APIENTRY logColor4iv( const GLint *v ) {
SIG( "glColor4iv" );
glColor4iv( v );
}
static void APIENTRY logColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
SIG( "glColor4s" );
glColor4s( red, green, blue, alpha );
}
static void APIENTRY logColor4sv( const GLshort *v ) {
SIG( "glColor4sv" );
glColor4sv( v );
}
static void APIENTRY logColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
SIG( "glColor4b" );
glColor4b( red, green, blue, alpha );
}
static void APIENTRY logColor4ubv( const GLubyte *v ) {
SIG( "glColor4ubv" );
glColor4ubv( v );
}
static void APIENTRY logColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
SIG( "glColor4ui" );
glColor4ui( red, green, blue, alpha );
}
static void APIENTRY logColor4uiv( const GLuint *v ) {
SIG( "glColor4uiv" );
glColor4uiv( v );
}
static void APIENTRY logColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
SIG( "glColor4us" );
glColor4us( red, green, blue, alpha );
}
static void APIENTRY logColor4usv( const GLushort *v ) {
SIG( "glColor4usv" );
glColor4usv( v );
}
static void APIENTRY logColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
SIG( "glColorMask" );
glColorMask( red, green, blue, alpha );
}
static void APIENTRY logColorMaterial( GLenum face, GLenum mode ) {
SIG( "glColorMaterial" );
glColorMaterial( face, mode );
}
static void APIENTRY logColorPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) {
fprintf( sys_gl.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
glColorPointer( size, type, stride, pointer );
}
static void APIENTRY logCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
SIG( "glCopyPixels" );
glCopyPixels( x, y, width, height, type );
}
static void APIENTRY logCopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) {
SIG( "glCopyTexImage1D" );
glCopyTexImage1D( target, level, internalFormat, x, y, width, border );
}
static void APIENTRY logCopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
SIG( "glCopyTexImage2D" );
glCopyTexImage2D( target, level, internalFormat, x, y, width, height, border );
}
static void APIENTRY logCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
SIG( "glCopyTexSubImage1D" );
glCopyTexSubImage1D( target, level, xoffset, x, y, width );
}
static void APIENTRY logCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
SIG( "glCopyTexSubImage2D" );
glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
}
static void APIENTRY logCullFace( GLenum mode ) {
fprintf( sys_gl.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" );
glCullFace( mode );
}
static void APIENTRY logDeleteLists( GLuint list, GLsizei range ) {
SIG( "glDeleteLists" );
glDeleteLists( list, range );
}
static void APIENTRY logDeleteTextures( GLsizei n, const GLuint *textures ) {
SIG( "glDeleteTextures" );
glDeleteTextures( n, textures );
}
static void APIENTRY logDepthFunc( GLenum func ) {
fprintf( sys_gl.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) );
glDepthFunc( func );
}
static void APIENTRY logDepthMask( GLboolean flag ) {
fprintf( sys_gl.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) );
glDepthMask( flag );
}
static void APIENTRY logDepthRange( GLclampd zNear, GLclampd zFar ) {
fprintf( sys_gl.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar );
glDepthRange( zNear, zFar );
}
static void APIENTRY logDisable( GLenum cap ) {
fprintf( sys_gl.log_fp, "glDisable( %s )\n", CapToString( cap ) );
glDisable( cap );
}
static void APIENTRY logDisableClientState( GLenum array ) {
fprintf( sys_gl.log_fp, "glDisableClientState( %s )\n", CapToString( array ) );
glDisableClientState( array );
}
static void APIENTRY logDrawArrays( GLenum mode, GLint first, GLsizei count ) {
SIG( "glDrawArrays" );
glDrawArrays( mode, first, count );
}
static void APIENTRY logDrawBuffer( GLenum mode ) {
SIG( "glDrawBuffer" );
glDrawBuffer( mode );
}
static void APIENTRY logDrawElements( GLenum mode, GLsizei count, GLenum type, const void *indices ) {
fprintf( sys_gl.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) );
glDrawElements( mode, count, type, indices );
}
static void APIENTRY logDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ) {
SIG( "glDrawPixels" );
glDrawPixels( width, height, format, type, pixels );
}
static void APIENTRY logEdgeFlag( GLboolean flag ) {
SIG( "glEdgeFlag" );
glEdgeFlag( flag );
}
static void APIENTRY logEdgeFlagPointer( GLsizei stride, const GLboolean *pointer ) {
SIG( "glEdgeFlagPointer" );
glEdgeFlagPointer( stride, pointer );
}
static void APIENTRY logEdgeFlagv( const GLboolean *flag ) {
SIG( "glEdgeFlagv" );
glEdgeFlagv( flag );
}
static void APIENTRY logEnable( GLenum cap ) {
fprintf( sys_gl.log_fp, "glEnable( %s )\n", CapToString( cap ) );
glEnable( cap );
}
static void APIENTRY logEnableClientState( GLenum array ) {
fprintf( sys_gl.log_fp, "glEnableClientState( %s )\n", CapToString( array ) );
glEnableClientState( array );
}
static void APIENTRY logEnd( void ) {
SIG( "glEnd" );
glEnd();
}
static void APIENTRY logEndList( void ) {
SIG( "glEndList" );
glEndList();
}
static void APIENTRY logEvalCoord1d( GLdouble u ) {
SIG( "glEvalCoord1d" );
glEvalCoord1d( u );
}
static void APIENTRY logEvalCoord1dv( const GLdouble *u ) {
SIG( "glEvalCoord1dv" );
glEvalCoord1dv( u );
}
static void APIENTRY logEvalCoord1f( GLfloat u ) {
SIG( "glEvalCoord1f" );
glEvalCoord1f( u );
}
static void APIENTRY logEvalCoord1fv( const GLfloat *u ) {
SIG( "glEvalCoord1fv" );
glEvalCoord1fv( u );
}
static void APIENTRY logEvalCoord2d( GLdouble u, GLdouble v ) {
SIG( "glEvalCoord2d" );
glEvalCoord2d( u, v );
}
static void APIENTRY logEvalCoord2dv( const GLdouble *u ) {
SIG( "glEvalCoord2dv" );
glEvalCoord2dv( u );
}
static void APIENTRY logEvalCoord2f( GLfloat u, GLfloat v ) {
SIG( "glEvalCoord2f" );
glEvalCoord2f( u, v );
}
static void APIENTRY logEvalCoord2fv( const GLfloat *u ) {
SIG( "glEvalCoord2fv" );
glEvalCoord2fv( u );
}
static void APIENTRY logEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
SIG( "glEvalMesh1" );
glEvalMesh1( mode, i1, i2 );
}
static void APIENTRY logEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
SIG( "glEvalMesh2" );
glEvalMesh2( mode, i1, i2, j1, j2 );
}
static void APIENTRY logEvalPoint1( GLint i ) {
SIG( "glEvalPoint1" );
glEvalPoint1( i );
}
static void APIENTRY logEvalPoint2( GLint i, GLint j ) {
SIG( "glEvalPoint2" );
glEvalPoint2( i, j );
}
static void APIENTRY logFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) {
SIG( "glFeedbackBuffer" );
glFeedbackBuffer( size, type, buffer );
}
static void APIENTRY logFinish( void ) {
SIG( "glFinish" );
glFinish();
}
static void APIENTRY logFlush( void ) {
SIG( "glFlush" );
glFlush();
}
static void APIENTRY logFogf( GLenum pname, GLfloat param ) {
SIG( "glFogf" );
glFogf( pname, param );
}
static void APIENTRY logFogfv( GLenum pname, const GLfloat *params ) {
SIG( "glFogfv" );
glFogfv( pname, params );
}
static void APIENTRY logFogi( GLenum pname, GLint param ) {
SIG( "glFogi" );
glFogi( pname, param );
}
static void APIENTRY logFogiv( GLenum pname, const GLint *params ) {
SIG( "glFogiv" );
glFogiv( pname, params );
}
static void APIENTRY logFrontFace( GLenum mode ) {
SIG( "glFrontFace" );
glFrontFace( mode );
}
static void APIENTRY logFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
SIG( "glFrustum" );
glFrustum( left, right, bottom, top, zNear, zFar );
}
static GLuint APIENTRY logGenLists( GLsizei range ) {
SIG( "glGenLists" );
return glGenLists( range );
}
static void APIENTRY logGenTextures( GLsizei n, GLuint *textures ) {
SIG( "glGenTextures" );
glGenTextures( n, textures );
}
static void APIENTRY logGetBooleanv( GLenum pname, GLboolean *params ) {
SIG( "glGetBooleanv" );
glGetBooleanv( pname, params );
}
static void APIENTRY logGetClipPlane( GLenum plane, GLdouble *equation ) {
SIG( "glGetClipPlane" );
glGetClipPlane( plane, equation );
}
static void APIENTRY logGetDoublev( GLenum pname, GLdouble *params ) {
SIG( "glGetDoublev" );
glGetDoublev( pname, params );
}
static GLenum APIENTRY logGetError( void ) {
SIG( "glGetError" );
return glGetError();
}
static void APIENTRY logGetFloatv( GLenum pname, GLfloat *params ) {
SIG( "glGetFloatv" );
glGetFloatv( pname, params );
}
static void APIENTRY logGetIntegerv( GLenum pname, GLint *params ) {
SIG( "glGetIntegerv" );
glGetIntegerv( pname, params );
}
static void APIENTRY logGetLightfv( GLenum light, GLenum pname, GLfloat *params ) {
SIG( "glGetLightfv" );
glGetLightfv( light, pname, params );
}
static void APIENTRY logGetLightiv( GLenum light, GLenum pname, GLint *params ) {
SIG( "glGetLightiv" );
glGetLightiv( light, pname, params );
}
static void APIENTRY logGetMapdv( GLenum target, GLenum query, GLdouble *v ) {
SIG( "glGetMapdv" );
glGetMapdv( target, query, v );
}
static void APIENTRY logGetMapfv( GLenum target, GLenum query, GLfloat *v ) {
SIG( "glGetMapfv" );
glGetMapfv( target, query, v );
}
static void APIENTRY logGetMapiv( GLenum target, GLenum query, GLint *v ) {
SIG( "glGetMapiv" );
glGetMapiv( target, query, v );
}
static void APIENTRY logGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) {
SIG( "glGetMaterialfv" );
glGetMaterialfv( face, pname, params );
}
static void APIENTRY logGetMaterialiv( GLenum face, GLenum pname, GLint *params ) {
SIG( "glGetMaterialiv" );
glGetMaterialiv( face, pname, params );
}
static void APIENTRY logGetPixelMapfv( GLenum map, GLfloat *values ) {
SIG( "glGetPixelMapfv" );
glGetPixelMapfv( map, values );
}
static void APIENTRY logGetPixelMapuiv( GLenum map, GLuint *values ) {
SIG( "glGetPixelMapuiv" );
glGetPixelMapuiv( map, values );
}
static void APIENTRY logGetPixelMapusv( GLenum map, GLushort *values ) {
SIG( "glGetPixelMapusv" );
glGetPixelMapusv( map, values );
}
static void APIENTRY logGetPointerv( GLenum pname, GLvoid* *params ) {
SIG( "glGetPointerv" );
glGetPointerv( pname, params );
}
static void APIENTRY logGetPolygonStipple( GLubyte *mask ) {
SIG( "glGetPolygonStipple" );
glGetPolygonStipple( mask );
}
static const GLubyte * APIENTRY logGetString( GLenum name ) {
SIG( "glGetString" );
return glGetString( name );
}
static void APIENTRY logGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) {
SIG( "glGetTexEnvfv" );
glGetTexEnvfv( target, pname, params );
}
static void APIENTRY logGetTexEnviv( GLenum target, GLenum pname, GLint *params ) {
SIG( "glGetTexEnviv" );
glGetTexEnviv( target, pname, params );
}
static void APIENTRY logGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) {
SIG( "glGetTexGendv" );
glGetTexGendv( coord, pname, params );
}
static void APIENTRY logGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) {
SIG( "glGetTexGenfv" );
glGetTexGenfv( coord, pname, params );
}
static void APIENTRY logGetTexGeniv( GLenum coord, GLenum pname, GLint *params ) {
SIG( "glGetTexGeniv" );
glGetTexGeniv( coord, pname, params );
}
static void APIENTRY logGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void *pixels ) {
SIG( "glGetTexImage" );
glGetTexImage( target, level, format, type, pixels );
}
static void APIENTRY logGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ) {
SIG( "glGetTexLevelParameterfv" );
glGetTexLevelParameterfv( target, level, pname, params );
}
static void APIENTRY logGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ) {
SIG( "glGetTexLevelParameteriv" );
glGetTexLevelParameteriv( target, level, pname, params );
}
static void APIENTRY logGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) {
SIG( "glGetTexParameterfv" );
glGetTexParameterfv( target, pname, params );
}
static void APIENTRY logGetTexParameteriv( GLenum target, GLenum pname, GLint *params ) {
SIG( "glGetTexParameteriv" );
glGetTexParameteriv( target, pname, params );
}
static void APIENTRY logHint( GLenum target, GLenum mode ) {
fprintf( sys_gl.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode );
glHint( target, mode );
}
static void APIENTRY logIndexMask( GLuint mask ) {
SIG( "glIndexMask" );
glIndexMask( mask );
}
static void APIENTRY logIndexPointer( GLenum type, GLsizei stride, const void *pointer ) {
SIG( "glIndexPointer" );
glIndexPointer( type, stride, pointer );
}
static void APIENTRY logIndexd( GLdouble c ) {
SIG( "glIndexd" );
glIndexd( c );
}
static void APIENTRY logIndexdv( const GLdouble *c ) {
SIG( "glIndexdv" );
glIndexdv( c );
}
static void APIENTRY logIndexf( GLfloat c ) {
SIG( "glIndexf" );
glIndexf( c );
}
static void APIENTRY logIndexfv( const GLfloat *c ) {
SIG( "glIndexfv" );
glIndexfv( c );
}
static void APIENTRY logIndexi( GLint c ) {
SIG( "glIndexi" );
glIndexi( c );
}
static void APIENTRY logIndexiv( const GLint *c ) {
SIG( "glIndexiv" );
glIndexiv( c );
}
static void APIENTRY logIndexs( GLshort c ) {
SIG( "glIndexs" );
glIndexs( c );
}
static void APIENTRY logIndexsv( const GLshort *c ) {
SIG( "glIndexsv" );
glIndexsv( c );
}
static void APIENTRY logIndexub( GLubyte c ) {
SIG( "glIndexub" );
glIndexub( c );
}
static void APIENTRY logIndexubv( const GLubyte *c ) {
SIG( "glIndexubv" );
glIndexubv( c );
}
static void APIENTRY logInitNames( void ) {
SIG( "glInitNames" );
glInitNames();
}
static void APIENTRY logInterleavedArrays( GLenum format, GLsizei stride, const void *pointer ) {
SIG( "glInterleavedArrays" );
glInterleavedArrays( format, stride, pointer );
}
static GLboolean APIENTRY logIsEnabled( GLenum cap ) {
SIG( "glIsEnabled" );
return glIsEnabled( cap );
}
static GLboolean APIENTRY logIsList( GLuint list ) {
SIG( "glIsList" );
return glIsList( list );
}
static GLboolean APIENTRY logIsTexture( GLuint texture ) {
SIG( "glIsTexture" );
return glIsTexture( texture );
}
static void APIENTRY logLightModelf( GLenum pname, GLfloat param ) {
SIG( "glLightModelf" );
glLightModelf( pname, param );
}
static void APIENTRY logLightModelfv( GLenum pname, const GLfloat *params ) {
SIG( "glLightModelfv" );
glLightModelfv( pname, params );
}
static void APIENTRY logLightModeli( GLenum pname, GLint param ) {
SIG( "glLightModeli" );
glLightModeli( pname, param );
}
static void APIENTRY logLightModeliv( GLenum pname, const GLint *params ) {
SIG( "glLightModeliv" );
glLightModeliv( pname, params );
}
static void APIENTRY logLightf( GLenum light, GLenum pname, GLfloat param ) {
SIG( "glLightf" );
glLightf( light, pname, param );
}
static void APIENTRY logLightfv( GLenum light, GLenum pname, const GLfloat *params ) {
SIG( "glLightfv" );
glLightfv( light, pname, params );
}
static void APIENTRY logLighti( GLenum light, GLenum pname, GLint param ) {
SIG( "glLighti" );
glLighti( light, pname, param );
}
static void APIENTRY logLightiv( GLenum light, GLenum pname, const GLint *params ) {
SIG( "glLightiv" );
glLightiv( light, pname, params );
}
static void APIENTRY logLineStipple( GLint factor, GLushort pattern ) {
SIG( "glLineStipple" );
glLineStipple( factor, pattern );
}
static void APIENTRY logLineWidth( GLfloat width ) {
SIG( "glLineWidth" );
glLineWidth( width );
}
static void APIENTRY logListBase( GLuint base ) {
SIG( "glListBase" );
glListBase( base );
}
static void APIENTRY logLoadIdentity( void ) {
SIG( "glLoadIdentity" );
glLoadIdentity();
}
static void APIENTRY logLoadMatrixd( const GLdouble *m ) {
SIG( "glLoadMatrixd" );
glLoadMatrixd( m );
}
static void APIENTRY logLoadMatrixf( const GLfloat *m ) {
SIG( "glLoadMatrixf" );
glLoadMatrixf( m );
}
static void APIENTRY logLoadName( GLuint name ) {
SIG( "glLoadName" );
glLoadName( name );
}
static void APIENTRY logLogicOp( GLenum opcode ) {
SIG( "glLogicOp" );
glLogicOp( opcode );
}
static void APIENTRY logMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) {
SIG( "glMap1d" );
glMap1d( target, u1, u2, stride, order, points );
}
static void APIENTRY logMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) {
SIG( "glMap1f" );
glMap1f( target, u1, u2, stride, order, points );
}
static void APIENTRY logMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) {
SIG( "glMap2d" );
glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
}
static void APIENTRY logMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) {
SIG( "glMap2f" );
glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
}
static void APIENTRY logMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
SIG( "glMapGrid1d" );
glMapGrid1d( un, u1, u2 );
}
static void APIENTRY logMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
SIG( "glMapGrid1f" );
glMapGrid1f( un, u1, u2 );
}
static void APIENTRY logMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
SIG( "glMapGrid2d" );
glMapGrid2d( un, u1, u2, vn, v1, v2 );
}
static void APIENTRY logMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
SIG( "glMapGrid2f" );
glMapGrid2f( un, u1, u2, vn, v1, v2 );
}
static void APIENTRY logMaterialf( GLenum face, GLenum pname, GLfloat param ) {
SIG( "glMaterialf" );
glMaterialf( face, pname, param );
}
static void APIENTRY logMaterialfv( GLenum face, GLenum pname, const GLfloat *params ) {
SIG( "glMaterialfv" );
glMaterialfv( face, pname, params );
}
static void APIENTRY logMateriali( GLenum face, GLenum pname, GLint param ) {
SIG( "glMateriali" );
glMateriali( face, pname, param );
}
static void APIENTRY logMaterialiv( GLenum face, GLenum pname, const GLint *params ) {
SIG( "glMaterialiv" );
glMaterialiv( face, pname, params );
}
static void APIENTRY logMatrixMode( GLenum mode ) {
SIG( "glMatrixMode" );
glMatrixMode( mode );
}
static void APIENTRY logMultMatrixd( const GLdouble *m ) {
SIG( "glMultMatrixd" );
glMultMatrixd( m );
}
static void APIENTRY logMultMatrixf( const GLfloat *m ) {
SIG( "glMultMatrixf" );
glMultMatrixf( m );
}
static void APIENTRY logNewList( GLuint list, GLenum mode ) {
SIG( "glNewList" );
glNewList( list, mode );
}
static void APIENTRY logNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
SIG( "glNormal3b" );
glNormal3b( nx, ny, nz );
}
static void APIENTRY logNormal3bv( const GLbyte *v ) {
SIG( "glNormal3bv" );
glNormal3bv( v );
}
static void APIENTRY logNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
SIG( "glNormal3d" );
glNormal3d( nx, ny, nz );
}
static void APIENTRY logNormal3dv( const GLdouble *v ) {
SIG( "glNormal3dv" );
glNormal3dv( v );
}
static void APIENTRY logNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
SIG( "glNormal3f" );
glNormal3f( nx, ny, nz );
}
static void APIENTRY logNormal3fv( const GLfloat *v ) {
SIG( "glNormal3fv" );
glNormal3fv( v );
}
static void APIENTRY logNormal3i( GLint nx, GLint ny, GLint nz ) {
SIG( "glNormal3i" );
glNormal3i( nx, ny, nz );
}
static void APIENTRY logNormal3iv( const GLint *v ) {
SIG( "glNormal3iv" );
glNormal3iv( v );
}
static void APIENTRY logNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
SIG( "glNormal3s" );
glNormal3s( nx, ny, nz );
}
static void APIENTRY logNormal3sv( const GLshort *v ) {
SIG( "glNormal3sv" );
glNormal3sv( v );
}
static void APIENTRY logNormalPointer( GLenum type, GLsizei stride, const void *pointer ) {
SIG( "glNormalPointer" );
glNormalPointer( type, stride, pointer );
}
static void APIENTRY logOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
SIG( "glOrtho" );
glOrtho( left, right, bottom, top, zNear, zFar );
}
static void APIENTRY logPassThrough( GLfloat token ) {
SIG( "glPassThrough" );
glPassThrough( token );
}
static void APIENTRY logPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) {
SIG( "glPixelMapfv" );
glPixelMapfv( map, mapsize, values );
}
static void APIENTRY logPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values ) {
SIG( "glPixelMapuiv" );
glPixelMapuiv( map, mapsize, values );
}
static void APIENTRY logPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values ) {
SIG( "glPixelMapusv" );
glPixelMapusv( map, mapsize, values );
}
static void APIENTRY logPixelStoref( GLenum pname, GLfloat param ) {
SIG( "glPixelStoref" );
glPixelStoref( pname, param );
}
static void APIENTRY logPixelStorei( GLenum pname, GLint param ) {
SIG( "glPixelStorei" );
glPixelStorei( pname, param );
}
static void APIENTRY logPixelTransferf( GLenum pname, GLfloat param ) {
SIG( "glPixelTransferf" );
glPixelTransferf( pname, param );
}
static void APIENTRY logPixelTransferi( GLenum pname, GLint param ) {
SIG( "glPixelTransferi" );
glPixelTransferi( pname, param );
}
static void APIENTRY logPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
SIG( "glPixelZoom" );
glPixelZoom( xfactor, yfactor );
}
static void APIENTRY logPointSize( GLfloat size ) {
SIG( "glPointSize" );
glPointSize( size );
}
static void APIENTRY logPolygonMode( GLenum face, GLenum mode ) {
fprintf( sys_gl.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode );
glPolygonMode( face, mode );
}
static void APIENTRY logPolygonOffset( GLfloat factor, GLfloat units ) {
SIG( "glPolygonOffset" );
glPolygonOffset( factor, units );
}
static void APIENTRY logPolygonStipple( const GLubyte *mask ) {
SIG( "glPolygonStipple" );
glPolygonStipple( mask );
}
static void APIENTRY logPopAttrib( void ) {
SIG( "glPopAttrib" );
glPopAttrib();
}
static void APIENTRY logPopClientAttrib( void ) {
SIG( "glPopClientAttrib" );
glPopClientAttrib();
}
static void APIENTRY logPopMatrix( void ) {
SIG( "glPopMatrix" );
glPopMatrix();
}
static void APIENTRY logPopName( void ) {
SIG( "glPopName" );
glPopName();
}
static void APIENTRY logPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ) {
SIG( "glPrioritizeTextures" );
glPrioritizeTextures( n, textures, priorities );
}
static void APIENTRY logPushAttrib( GLbitfield mask ) {
SIG( "glPushAttrib" );
glPushAttrib( mask );
}
static void APIENTRY logPushClientAttrib( GLbitfield mask ) {
SIG( "glPushClientAttrib" );
glPushClientAttrib( mask );
}
static void APIENTRY logPushMatrix( void ) {
SIG( "glPushMatrix" );
glPushMatrix();
}
static void APIENTRY logPushName( GLuint name ) {
SIG( "glPushName" );
glPushName( name );
}
static void APIENTRY logRasterPos2d( GLdouble x, GLdouble y ) {
SIG( "glRasterPot2d" );
glRasterPos2d( x, y );
}
static void APIENTRY logRasterPos2dv( const GLdouble *v ) {
SIG( "glRasterPos2dv" );
glRasterPos2dv( v );
}
static void APIENTRY logRasterPos2f( GLfloat x, GLfloat y ) {
SIG( "glRasterPos2f" );
glRasterPos2f( x, y );
}
static void APIENTRY logRasterPos2fv( const GLfloat *v ) {
SIG( "glRasterPos2dv" );
glRasterPos2fv( v );
}
static void APIENTRY logRasterPos2i( GLint x, GLint y ) {
SIG( "glRasterPos2if" );
glRasterPos2i( x, y );
}
static void APIENTRY logRasterPos2iv( const GLint *v ) {
SIG( "glRasterPos2iv" );
glRasterPos2iv( v );
}
static void APIENTRY logRasterPos2s( GLshort x, GLshort y ) {
SIG( "glRasterPos2s" );
glRasterPos2s( x, y );
}
static void APIENTRY logRasterPos2sv( const GLshort *v ) {
SIG( "glRasterPos2sv" );
glRasterPos2sv( v );
}
static void APIENTRY logRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glRasterPos3d" );
glRasterPos3d( x, y, z );
}
static void APIENTRY logRasterPos3dv( const GLdouble *v ) {
SIG( "glRasterPos3dv" );
glRasterPos3dv( v );
}
static void APIENTRY logRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glRasterPos3f" );
glRasterPos3f( x, y, z );
}
static void APIENTRY logRasterPos3fv( const GLfloat *v ) {
SIG( "glRasterPos3fv" );
glRasterPos3fv( v );
}
static void APIENTRY logRasterPos3i( GLint x, GLint y, GLint z ) {
SIG( "glRasterPos3i" );
glRasterPos3i( x, y, z );
}
static void APIENTRY logRasterPos3iv( const GLint *v ) {
SIG( "glRasterPos3iv" );
glRasterPos3iv( v );
}
static void APIENTRY logRasterPos3s( GLshort x, GLshort y, GLshort z ) {
SIG( "glRasterPos3s" );
glRasterPos3s( x, y, z );
}
static void APIENTRY logRasterPos3sv( const GLshort *v ) {
SIG( "glRasterPos3sv" );
glRasterPos3sv( v );
}
static void APIENTRY logRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
SIG( "glRasterPos4d" );
glRasterPos4d( x, y, z, w );
}
static void APIENTRY logRasterPos4dv( const GLdouble *v ) {
SIG( "glRasterPos4dv" );
glRasterPos4dv( v );
}
static void APIENTRY logRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
SIG( "glRasterPos4f" );
glRasterPos4f( x, y, z, w );
}
static void APIENTRY logRasterPos4fv( const GLfloat *v ) {
SIG( "glRasterPos4fv" );
glRasterPos4fv( v );
}
static void APIENTRY logRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
SIG( "glRasterPos4i" );
glRasterPos4i( x, y, z, w );
}
static void APIENTRY logRasterPos4iv( const GLint *v ) {
SIG( "glRasterPos4iv" );
glRasterPos4iv( v );
}
static void APIENTRY logRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
SIG( "glRasterPos4s" );
glRasterPos4s( x, y, z, w );
}
static void APIENTRY logRasterPos4sv( const GLshort *v ) {
SIG( "glRasterPos4sv" );
glRasterPos4sv( v );
}
static void APIENTRY logReadBuffer( GLenum mode ) {
SIG( "glReadBuffer" );
glReadBuffer( mode );
}
static void APIENTRY logReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels ) {
SIG( "glReadPixels" );
glReadPixels( x, y, width, height, format, type, pixels );
}
static void APIENTRY logRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
SIG( "glRectd" );
glRectd( x1, y1, x2, y2 );
}
static void APIENTRY logRectdv( const GLdouble *v1, const GLdouble *v2 ) {
SIG( "glRectdv" );
glRectdv( v1, v2 );
}
static void APIENTRY logRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
SIG( "glRectf" );
glRectf( x1, y1, x2, y2 );
}
static void APIENTRY logRectfv( const GLfloat *v1, const GLfloat *v2 ) {
SIG( "glRectfv" );
glRectfv( v1, v2 );
}
static void APIENTRY logRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
SIG( "glRecti" );
glRecti( x1, y1, x2, y2 );
}
static void APIENTRY logRectiv( const GLint *v1, const GLint *v2 ) {
SIG( "glRectiv" );
glRectiv( v1, v2 );
}
static void APIENTRY logRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
SIG( "glRects" );
glRects( x1, y1, x2, y2 );
}
static void APIENTRY logRectsv( const GLshort *v1, const GLshort *v2 ) {
SIG( "glRectsv" );
glRectsv( v1, v2 );
}
static GLint APIENTRY logRenderMode( GLenum mode ) {
SIG( "glRenderMode" );
return glRenderMode( mode );
}
static void APIENTRY logRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glRotated" );
glRotated( angle, x, y, z );
}
static void APIENTRY logRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glRotatef" );
glRotatef( angle, x, y, z );
}
static void APIENTRY logScaled( GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glScaled" );
glScaled( x, y, z );
}
static void APIENTRY logScalef( GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glScalef" );
glScalef( x, y, z );
}
static void APIENTRY logScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
fprintf( sys_gl.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height );
glScissor( x, y, width, height );
}
static void APIENTRY logSelectBuffer( GLsizei size, GLuint *buffer ) {
SIG( "glSelectBuffer" );
glSelectBuffer( size, buffer );
}
static void APIENTRY logShadeModel( GLenum mode ) {
SIG( "glShadeModel" );
glShadeModel( mode );
}
static void APIENTRY logStencilFunc( GLenum func, GLint ref, GLuint mask ) {
SIG( "glStencilFunc" );
glStencilFunc( func, ref, mask );
}
static void APIENTRY logStencilMask( GLuint mask ) {
SIG( "glStencilMask" );
glStencilMask( mask );
}
static void APIENTRY logStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
SIG( "glStencilOp" );
glStencilOp( fail, zfail, zpass );
}
static void APIENTRY logTexCoord1d( GLdouble s ) {
SIG( "glTexCoord1d" );
glTexCoord1d( s );
}
static void APIENTRY logTexCoord1dv( const GLdouble *v ) {
SIG( "glTexCoord1dv" );
glTexCoord1dv( v );
}
static void APIENTRY logTexCoord1f( GLfloat s ) {
SIG( "glTexCoord1f" );
glTexCoord1f( s );
}
static void APIENTRY logTexCoord1fv( const GLfloat *v ) {
SIG( "glTexCoord1fv" );
glTexCoord1fv( v );
}
static void APIENTRY logTexCoord1i( GLint s ) {
SIG( "glTexCoord1i" );
glTexCoord1i( s );
}
static void APIENTRY logTexCoord1iv( const GLint *v ) {
SIG( "glTexCoord1iv" );
glTexCoord1iv( v );
}
static void APIENTRY logTexCoord1s( GLshort s ) {
SIG( "glTexCoord1s" );
glTexCoord1s( s );
}
static void APIENTRY logTexCoord1sv( const GLshort *v ) {
SIG( "glTexCoord1sv" );
glTexCoord1sv( v );
}
static void APIENTRY logTexCoord2d( GLdouble s, GLdouble t ) {
SIG( "glTexCoord2d" );
glTexCoord2d( s, t );
}
static void APIENTRY logTexCoord2dv( const GLdouble *v ) {
SIG( "glTexCoord2dv" );
glTexCoord2dv( v );
}
static void APIENTRY logTexCoord2f( GLfloat s, GLfloat t ) {
SIG( "glTexCoord2f" );
glTexCoord2f( s, t );
}
static void APIENTRY logTexCoord2fv( const GLfloat *v ) {
SIG( "glTexCoord2fv" );
glTexCoord2fv( v );
}
static void APIENTRY logTexCoord2i( GLint s, GLint t ) {
SIG( "glTexCoord2i" );
glTexCoord2i( s, t );
}
static void APIENTRY logTexCoord2iv( const GLint *v ) {
SIG( "glTexCoord2iv" );
glTexCoord2iv( v );
}
static void APIENTRY logTexCoord2s( GLshort s, GLshort t ) {
SIG( "glTexCoord2s" );
glTexCoord2s( s, t );
}
static void APIENTRY logTexCoord2sv( const GLshort *v ) {
SIG( "glTexCoord2sv" );
glTexCoord2sv( v );
}
static void APIENTRY logTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
SIG( "glTexCoord3d" );
glTexCoord3d( s, t, r );
}
static void APIENTRY logTexCoord3dv( const GLdouble *v ) {
SIG( "glTexCoord3dv" );
glTexCoord3dv( v );
}
static void APIENTRY logTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
SIG( "glTexCoord3f" );
glTexCoord3f( s, t, r );
}
static void APIENTRY logTexCoord3fv( const GLfloat *v ) {
SIG( "glTexCoord3fv" );
glTexCoord3fv( v );
}
static void APIENTRY logTexCoord3i( GLint s, GLint t, GLint r ) {
SIG( "glTexCoord3i" );
glTexCoord3i( s, t, r );
}
static void APIENTRY logTexCoord3iv( const GLint *v ) {
SIG( "glTexCoord3iv" );
glTexCoord3iv( v );
}
static void APIENTRY logTexCoord3s( GLshort s, GLshort t, GLshort r ) {
SIG( "glTexCoord3s" );
glTexCoord3s( s, t, r );
}
static void APIENTRY logTexCoord3sv( const GLshort *v ) {
SIG( "glTexCoord3sv" );
glTexCoord3sv( v );
}
static void APIENTRY logTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
SIG( "glTexCoord4d" );
glTexCoord4d( s, t, r, q );
}
static void APIENTRY logTexCoord4dv( const GLdouble *v ) {
SIG( "glTexCoord4dv" );
glTexCoord4dv( v );
}
static void APIENTRY logTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
SIG( "glTexCoord4f" );
glTexCoord4f( s, t, r, q );
}
static void APIENTRY logTexCoord4fv( const GLfloat *v ) {
SIG( "glTexCoord4fv" );
glTexCoord4fv( v );
}
static void APIENTRY logTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
SIG( "glTexCoord4i" );
glTexCoord4i( s, t, r, q );
}
static void APIENTRY logTexCoord4iv( const GLint *v ) {
SIG( "glTexCoord4iv" );
glTexCoord4iv( v );
}
static void APIENTRY logTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
SIG( "glTexCoord4s" );
glTexCoord4s( s, t, r, q );
}
static void APIENTRY logTexCoord4sv( const GLshort *v ) {
SIG( "glTexCoord4sv" );
glTexCoord4sv( v );
}
static void APIENTRY logTexCoordPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) {
fprintf( sys_gl.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
glTexCoordPointer( size, type, stride, pointer );
}
static void APIENTRY logTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
fprintf( sys_gl.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param );
glTexEnvf( target, pname, param );
}
static void APIENTRY logTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) {
SIG( "glTexEnvfv" );
glTexEnvfv( target, pname, params );
}
static void APIENTRY logTexEnvi( GLenum target, GLenum pname, GLint param ) {
fprintf( sys_gl.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
glTexEnvi( target, pname, param );
}
static void APIENTRY logTexEnviv( GLenum target, GLenum pname, const GLint *params ) {
SIG( "glTexEnviv" );
glTexEnviv( target, pname, params );
}
static void APIENTRY logTexGend( GLenum coord, GLenum pname, GLdouble param ) {
SIG( "glTexGend" );
glTexGend( coord, pname, param );
}
static void APIENTRY logTexGendv( GLenum coord, GLenum pname, const GLdouble *params ) {
SIG( "glTexGendv" );
glTexGendv( coord, pname, params );
}
static void APIENTRY logTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
SIG( "glTexGenf" );
glTexGenf( coord, pname, param );
}
static void APIENTRY logTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) {
SIG( "glTexGenfv" );
glTexGenfv( coord, pname, params );
}
static void APIENTRY logTexGeni( GLenum coord, GLenum pname, GLint param ) {
SIG( "glTexGeni" );
glTexGeni( coord, pname, param );
}
static void APIENTRY logTexGeniv( GLenum coord, GLenum pname, const GLint *params ) {
SIG( "glTexGeniv" );
glTexGeniv( coord, pname, params );
}
static void APIENTRY logTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ) {
SIG( "glTexImage1D" );
glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
}
static void APIENTRY logTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ) {
SIG( "glTexImage2D" );
glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
}
static void APIENTRY logTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
fprintf( sys_gl.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param );
glTexParameterf( target, pname, param );
}
static void APIENTRY logTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) {
SIG( "glTexParameterfv" );
glTexParameterfv( target, pname, params );
}
static void APIENTRY logTexParameteri( GLenum target, GLenum pname, GLint param ) {
fprintf( sys_gl.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
glTexParameteri( target, pname, param );
}
static void APIENTRY logTexParameteriv( GLenum target, GLenum pname, const GLint *params ) {
SIG( "glTexParameteriv" );
glTexParameteriv( target, pname, params );
}
static void APIENTRY logTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ) {
SIG( "glTexSubImage1D" );
glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
}
static void APIENTRY logTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ) {
SIG( "glTexSubImage2D" );
glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
}
static void APIENTRY logTranslated( GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glTranslated" );
glTranslated( x, y, z );
}
static void APIENTRY logTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glTranslatef" );
glTranslatef( x, y, z );
}
static void APIENTRY logVertex2d( GLdouble x, GLdouble y ) {
SIG( "glVertex2d" );
glVertex2d( x, y );
}
static void APIENTRY logVertex2dv( const GLdouble *v ) {
SIG( "glVertex2dv" );
glVertex2dv( v );
}
static void APIENTRY logVertex2f( GLfloat x, GLfloat y ) {
SIG( "glVertex2f" );
glVertex2f( x, y );
}
static void APIENTRY logVertex2fv( const GLfloat *v ) {
SIG( "glVertex2fv" );
glVertex2fv( v );
}
static void APIENTRY logVertex2i( GLint x, GLint y ) {
SIG( "glVertex2i" );
glVertex2i( x, y );
}
static void APIENTRY logVertex2iv( const GLint *v ) {
SIG( "glVertex2iv" );
glVertex2iv( v );
}
static void APIENTRY logVertex2s( GLshort x, GLshort y ) {
SIG( "glVertex2s" );
glVertex2s( x, y );
}
static void APIENTRY logVertex2sv( const GLshort *v ) {
SIG( "glVertex2sv" );
glVertex2sv( v );
}
static void APIENTRY logVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glVertex3d" );
glVertex3d( x, y, z );
}
static void APIENTRY logVertex3dv( const GLdouble *v ) {
SIG( "glVertex3dv" );
glVertex3dv( v );
}
static void APIENTRY logVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glVertex3f" );
glVertex3f( x, y, z );
}
static void APIENTRY logVertex3fv( const GLfloat *v ) {
SIG( "glVertex3fv" );
glVertex3fv( v );
}
static void APIENTRY logVertex3i( GLint x, GLint y, GLint z ) {
SIG( "glVertex3i" );
glVertex3i( x, y, z );
}
static void APIENTRY logVertex3iv( const GLint *v ) {
SIG( "glVertex3iv" );
glVertex3iv( v );
}
static void APIENTRY logVertex3s( GLshort x, GLshort y, GLshort z ) {
SIG( "glVertex3s" );
glVertex3s( x, y, z );
}
static void APIENTRY logVertex3sv( const GLshort *v ) {
SIG( "glVertex3sv" );
glVertex3sv( v );
}
static void APIENTRY logVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
SIG( "glVertex4d" );
glVertex4d( x, y, z, w );
}
static void APIENTRY logVertex4dv( const GLdouble *v ) {
SIG( "glVertex4dv" );
glVertex4dv( v );
}
static void APIENTRY logVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
SIG( "glVertex4f" );
glVertex4f( x, y, z, w );
}
static void APIENTRY logVertex4fv( const GLfloat *v ) {
SIG( "glVertex4fv" );
glVertex4fv( v );
}
static void APIENTRY logVertex4i( GLint x, GLint y, GLint z, GLint w ) {
SIG( "glVertex4i" );
glVertex4i( x, y, z, w );
}
static void APIENTRY logVertex4iv( const GLint *v ) {
SIG( "glVertex4iv" );
glVertex4iv( v );
}
static void APIENTRY logVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
SIG( "glVertex4s" );
glVertex4s( x, y, z, w );
}
static void APIENTRY logVertex4sv( const GLshort *v ) {
SIG( "glVertex4sv" );
glVertex4sv( v );
}
static void APIENTRY logVertexPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) {
fprintf( sys_gl.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
glVertexPointer( size, type, stride, pointer );
}
static void APIENTRY logViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
fprintf( sys_gl.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height );
glViewport( x, y, width, height );
}
#endif // MAC_QGL_LINKED
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers. This
** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart).
*/
void QGL_Shutdown( void ) {
VID_Printf( PRINT_ALL, "...shutting down QGL\n" );
#if MAC_QGL_LINKED
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
#endif // MAC_QGL_LINKED
}
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
*/
Boolean QGL_Init( void ) {
VID_Printf( PRINT_ALL, "...initializing QGL\n" );
#if MAC_QGL_LINKED
qglAccum = glAccum;
qglAlphaFunc = glAlphaFunc;
qglAreTexturesResident = glAreTexturesResident;
qglArrayElement = glArrayElement;
qglBegin = glBegin;
qglBindTexture = glBindTexture;
qglBitmap = glBitmap;
qglBlendFunc = glBlendFunc;
qglCallList = glCallList;
qglCallLists = glCallLists;
qglClear = glClear;
qglClearAccum = glClearAccum;
qglClearColor = glClearColor;
qglClearDepth = glClearDepth;
qglClearIndex = glClearIndex;
qglClearStencil = glClearStencil;
qglClipPlane = glClipPlane;
qglColor3b = glColor3b;
qglColor3bv = glColor3bv;
qglColor3d = glColor3d;
qglColor3dv = glColor3dv;
qglColor3f = glColor3f;
qglColor3fv = glColor3fv;
qglColor3i = glColor3i;
qglColor3iv = glColor3iv;
qglColor3s = glColor3s;
qglColor3sv = glColor3sv;
qglColor3ub = glColor3ub;
qglColor3ubv = glColor3ubv;
qglColor3ui = glColor3ui;
qglColor3uiv = glColor3uiv;
qglColor3us = glColor3us;
qglColor3usv = glColor3usv;
qglColor4b = glColor4b;
qglColor4bv = glColor4bv;
qglColor4d = glColor4d;
qglColor4dv = glColor4dv;
qglColor4f = glColor4f;
qglColor4fv = glColor4fv;
qglColor4i = glColor4i;
qglColor4iv = glColor4iv;
qglColor4s = glColor4s;
qglColor4sv = glColor4sv;
qglColor4ub = glColor4ub;
qglColor4ubv = glColor4ubv;
qglColor4ui = glColor4ui;
qglColor4uiv = glColor4uiv;
qglColor4us = glColor4us;
qglColor4usv = glColor4usv;
qglColorMask = glColorMask;
qglColorMaterial = glColorMaterial;
qglColorPointer = glColorPointer;
qglCopyPixels = glCopyPixels;
qglCopyTexImage1D = glCopyTexImage1D;
qglCopyTexImage2D = glCopyTexImage2D;
qglCopyTexSubImage1D = glCopyTexSubImage1D;
qglCopyTexSubImage2D = glCopyTexSubImage2D;
qglCullFace = glCullFace;
qglDeleteLists = glDeleteLists ;
qglDeleteTextures = glDeleteTextures ;
qglDepthFunc = glDepthFunc ;
qglDepthMask = glDepthMask ;
qglDepthRange = glDepthRange ;
qglDisable = glDisable ;
qglDisableClientState = glDisableClientState ;
qglDrawArrays = glDrawArrays ;
qglDrawBuffer = glDrawBuffer ;
qglDrawElements = glDrawElements ;
qglDrawPixels = glDrawPixels ;
qglEdgeFlag = glEdgeFlag ;
qglEdgeFlagPointer = glEdgeFlagPointer ;
qglEdgeFlagv = glEdgeFlagv ;
qglEnable = glEnable ;
qglEnableClientState = glEnableClientState ;
qglEnd = glEnd ;
qglEndList = glEndList ;
qglEvalCoord1d = glEvalCoord1d ;
qglEvalCoord1dv = glEvalCoord1dv ;
qglEvalCoord1f = glEvalCoord1f ;
qglEvalCoord1fv = glEvalCoord1fv ;
qglEvalCoord2d = glEvalCoord2d ;
qglEvalCoord2dv = glEvalCoord2dv ;
qglEvalCoord2f = glEvalCoord2f ;
qglEvalCoord2fv = glEvalCoord2fv ;
qglEvalMesh1 = glEvalMesh1 ;
qglEvalMesh2 = glEvalMesh2 ;
qglEvalPoint1 = glEvalPoint1 ;
qglEvalPoint2 = glEvalPoint2 ;
qglFeedbackBuffer = glFeedbackBuffer ;
qglFinish = glFinish ;
qglFlush = glFlush ;
qglFogf = glFogf ;
qglFogfv = glFogfv ;
qglFogi = glFogi ;
qglFogiv = glFogiv ;
qglFrontFace = glFrontFace ;
qglFrustum = glFrustum ;
qglGenLists = glGenLists ;
qglGenTextures = glGenTextures ;
qglGetBooleanv = glGetBooleanv ;
qglGetClipPlane = glGetClipPlane ;
qglGetDoublev = glGetDoublev ;
qglGetError = glGetError ;
qglGetFloatv = glGetFloatv ;
qglGetIntegerv = glGetIntegerv ;
qglGetLightfv = glGetLightfv ;
qglGetLightiv = glGetLightiv ;
qglGetMapdv = glGetMapdv ;
qglGetMapfv = glGetMapfv ;
qglGetMapiv = glGetMapiv ;
qglGetMaterialfv = glGetMaterialfv ;
qglGetMaterialiv = glGetMaterialiv ;
qglGetPixelMapfv = glGetPixelMapfv ;
qglGetPixelMapuiv = glGetPixelMapuiv ;
qglGetPixelMapusv = glGetPixelMapusv ;
qglGetPointerv = glGetPointerv ;
qglGetPolygonStipple = glGetPolygonStipple ;
qglGetString = glGetString ;
qglGetTexEnvfv = glGetTexEnvfv ;
qglGetTexEnviv = glGetTexEnviv ;
qglGetTexGendv = glGetTexGendv ;
qglGetTexGenfv = glGetTexGenfv ;
qglGetTexGeniv = glGetTexGeniv ;
qglGetTexImage = glGetTexImage ;
qglGetTexLevelParameterfv = glGetTexLevelParameterfv ;
qglGetTexLevelParameteriv = glGetTexLevelParameteriv ;
qglGetTexParameterfv = glGetTexParameterfv ;
qglGetTexParameteriv = glGetTexParameteriv ;
qglHint = glHint ;
qglIndexMask = glIndexMask ;
qglIndexPointer = glIndexPointer ;
qglIndexd = glIndexd ;
qglIndexdv = glIndexdv ;
qglIndexf = glIndexf ;
qglIndexfv = glIndexfv ;
qglIndexi = glIndexi ;
qglIndexiv = glIndexiv ;
qglIndexs = glIndexs ;
qglIndexsv = glIndexsv ;
qglIndexub = glIndexub ;
qglIndexubv = glIndexubv ;
qglInitNames = glInitNames ;
qglInterleavedArrays = glInterleavedArrays ;
qglIsEnabled = glIsEnabled ;
qglIsList = glIsList ;
qglIsTexture = glIsTexture ;
qglLightModelf = glLightModelf ;
qglLightModelfv = glLightModelfv ;
qglLightModeli = glLightModeli ;
qglLightModeliv = glLightModeliv ;
qglLightf = glLightf ;
qglLightfv = glLightfv ;
qglLighti = glLighti ;
qglLightiv = glLightiv ;
qglLineStipple = glLineStipple ;
qglLineWidth = glLineWidth ;
qglListBase = glListBase ;
qglLoadIdentity = glLoadIdentity ;
qglLoadMatrixd = glLoadMatrixd ;
qglLoadMatrixf = glLoadMatrixf ;
qglLoadName = glLoadName ;
qglLogicOp = glLogicOp ;
qglMap1d = glMap1d ;
qglMap1f = glMap1f ;
qglMap2d = glMap2d ;
qglMap2f = glMap2f ;
qglMapGrid1d = glMapGrid1d ;
qglMapGrid1f = glMapGrid1f ;
qglMapGrid2d = glMapGrid2d ;
qglMapGrid2f = glMapGrid2f ;
qglMaterialf = glMaterialf ;
qglMaterialfv = glMaterialfv ;
qglMateriali = glMateriali ;
qglMaterialiv = glMaterialiv ;
qglMatrixMode = glMatrixMode ;
qglMultMatrixd = glMultMatrixd ;
qglMultMatrixf = glMultMatrixf ;
qglNewList = glNewList ;
qglNormal3b = glNormal3b ;
qglNormal3bv = glNormal3bv ;
qglNormal3d = glNormal3d ;
qglNormal3dv = glNormal3dv ;
qglNormal3f = glNormal3f ;
qglNormal3fv = glNormal3fv ;
qglNormal3i = glNormal3i ;
qglNormal3iv = glNormal3iv ;
qglNormal3s = glNormal3s ;
qglNormal3sv = glNormal3sv ;
qglNormalPointer = glNormalPointer ;
qglOrtho = glOrtho ;
qglPassThrough = glPassThrough ;
qglPixelMapfv = glPixelMapfv ;
qglPixelMapuiv = glPixelMapuiv ;
qglPixelMapusv = glPixelMapusv ;
qglPixelStoref = glPixelStoref ;
qglPixelStorei = glPixelStorei ;
qglPixelTransferf = glPixelTransferf ;
qglPixelTransferi = glPixelTransferi ;
qglPixelZoom = glPixelZoom ;
qglPointSize = glPointSize ;
qglPolygonMode = glPolygonMode ;
qglPolygonOffset = glPolygonOffset ;
qglPolygonStipple = glPolygonStipple ;
qglPopAttrib = glPopAttrib ;
qglPopClientAttrib = glPopClientAttrib ;
qglPopMatrix = glPopMatrix ;
qglPopName = glPopName ;
qglPrioritizeTextures = glPrioritizeTextures ;
qglPushAttrib = glPushAttrib ;
qglPushClientAttrib = glPushClientAttrib ;
qglPushMatrix = glPushMatrix ;
qglPushName = glPushName ;
qglRasterPos2d = glRasterPos2d ;
qglRasterPos2dv = glRasterPos2dv ;
qglRasterPos2f = glRasterPos2f ;
qglRasterPos2fv = glRasterPos2fv ;
qglRasterPos2i = glRasterPos2i ;
qglRasterPos2iv = glRasterPos2iv ;
qglRasterPos2s = glRasterPos2s ;
qglRasterPos2sv = glRasterPos2sv ;
qglRasterPos3d = glRasterPos3d ;
qglRasterPos3dv = glRasterPos3dv ;
qglRasterPos3f = glRasterPos3f ;
qglRasterPos3fv = glRasterPos3fv ;
qglRasterPos3i = glRasterPos3i ;
qglRasterPos3iv = glRasterPos3iv ;
qglRasterPos3s = glRasterPos3s ;
qglRasterPos3sv = glRasterPos3sv ;
qglRasterPos4d = glRasterPos4d ;
qglRasterPos4dv = glRasterPos4dv ;
qglRasterPos4f = glRasterPos4f ;
qglRasterPos4fv = glRasterPos4fv ;
qglRasterPos4i = glRasterPos4i ;
qglRasterPos4iv = glRasterPos4iv ;
qglRasterPos4s = glRasterPos4s ;
qglRasterPos4sv = glRasterPos4sv ;
qglReadBuffer = glReadBuffer ;
qglReadPixels = glReadPixels ;
qglRectd = glRectd ;
qglRectdv = glRectdv ;
qglRectf = glRectf ;
qglRectfv = glRectfv ;
qglRecti = glRecti ;
qglRectiv = glRectiv ;
qglRects = glRects ;
qglRectsv = glRectsv ;
qglRenderMode = glRenderMode ;
qglRotated = glRotated ;
qglRotatef = glRotatef ;
qglScaled = glScaled ;
qglScalef = glScalef ;
qglScissor = glScissor ;
qglSelectBuffer = glSelectBuffer ;
qglShadeModel = glShadeModel ;
qglStencilFunc = glStencilFunc ;
qglStencilMask = glStencilMask ;
qglStencilOp = glStencilOp ;
qglTexCoord1d = glTexCoord1d ;
qglTexCoord1dv = glTexCoord1dv ;
qglTexCoord1f = glTexCoord1f ;
qglTexCoord1fv = glTexCoord1fv ;
qglTexCoord1i = glTexCoord1i ;
qglTexCoord1iv = glTexCoord1iv ;
qglTexCoord1s = glTexCoord1s ;
qglTexCoord1sv = glTexCoord1sv ;
qglTexCoord2d = glTexCoord2d ;
qglTexCoord2dv = glTexCoord2dv ;
qglTexCoord2f = glTexCoord2f ;
qglTexCoord2fv = glTexCoord2fv ;
qglTexCoord2i = glTexCoord2i ;
qglTexCoord2iv = glTexCoord2iv ;
qglTexCoord2s = glTexCoord2s ;
qglTexCoord2sv = glTexCoord2sv ;
qglTexCoord3d = glTexCoord3d ;
qglTexCoord3dv = glTexCoord3dv ;
qglTexCoord3f = glTexCoord3f ;
qglTexCoord3fv = glTexCoord3fv ;
qglTexCoord3i = glTexCoord3i ;
qglTexCoord3iv = glTexCoord3iv ;
qglTexCoord3s = glTexCoord3s ;
qglTexCoord3sv = glTexCoord3sv ;
qglTexCoord4d = glTexCoord4d ;
qglTexCoord4dv = glTexCoord4dv ;
qglTexCoord4f = glTexCoord4f ;
qglTexCoord4fv = glTexCoord4fv ;
qglTexCoord4i = glTexCoord4i ;
qglTexCoord4iv = glTexCoord4iv ;
qglTexCoord4s = glTexCoord4s ;
qglTexCoord4sv = glTexCoord4sv ;
qglTexCoordPointer = glTexCoordPointer ;
qglTexEnvf = glTexEnvf ;
qglTexEnvfv = glTexEnvfv ;
qglTexEnvi = glTexEnvi ;
qglTexEnviv = glTexEnviv ;
qglTexGend = glTexGend ;
qglTexGendv = glTexGendv ;
qglTexGenf = glTexGenf ;
qglTexGenfv = glTexGenfv ;
qglTexGeni = glTexGeni ;
qglTexGeniv = glTexGeniv ;
qglTexImage1D = glTexImage1D ;
qglTexImage2D = glTexImage2D ;
qglTexParameterf = glTexParameterf ;
qglTexParameterfv = glTexParameterfv ;
qglTexParameteri = glTexParameteri ;
qglTexParameteriv = glTexParameteriv ;
qglTexSubImage1D = glTexSubImage1D ;
qglTexSubImage2D = glTexSubImage2D ;
qglTranslated = glTranslated ;
qglTranslatef = glTranslatef ;
qglVertex2d = glVertex2d ;
qglVertex2dv = glVertex2dv ;
qglVertex2f = glVertex2f ;
qglVertex2fv = glVertex2fv ;
qglVertex2i = glVertex2i ;
qglVertex2iv = glVertex2iv ;
qglVertex2s = glVertex2s ;
qglVertex2sv = glVertex2sv ;
qglVertex3d = glVertex3d ;
qglVertex3dv = glVertex3dv ;
qglVertex3f = glVertex3f ;
qglVertex3fv = glVertex3fv ;
qglVertex3i = glVertex3i ;
qglVertex3iv = glVertex3iv ;
qglVertex3s = glVertex3s ;
qglVertex3sv = glVertex3sv ;
qglVertex4d = glVertex4d ;
qglVertex4dv = glVertex4dv ;
qglVertex4f = glVertex4f ;
qglVertex4fv = glVertex4fv ;
qglVertex4i = glVertex4i ;
qglVertex4iv = glVertex4iv ;
qglVertex4s = glVertex4s ;
qglVertex4sv = glVertex4sv ;
qglVertexPointer = glVertexPointer ;
qglViewport = glViewport ;
qglActiveTextureARB = 0;
qglClientActiveTextureARB = 0;
qglMultiTexCoord2fARB = 0;
qglLockArraysEXT = 0;
qglUnlockArraysEXT = 0;
qglPointParameterfEXT = NULL;
qglPointParameterfvEXT = NULL;
#ifdef _NPATCH
qglPNTrianglesiATI = NULL;
#endif // _NPATCH
// check logging
QGL_EnableLogging( (qboolean)r_logFile->integer );
#endif // MAC_QGL_LINKED
return true;
}
void QGL_EnableLogging( qboolean enable ) {
#if MAC_QGL_LINKED
static qboolean isEnabled;
// return if we're already active
if ( isEnabled && enable ) {
// decrement log counter and stop if it has reached 0
ri.Cvar_Set( "r_logFile", va( "%d", r_logFile->integer - 1 ) );
if ( r_logFile->integer ) {
return;
}
enable = qfalse;
}
// return if we're already disabled
if ( !enable && !isEnabled ) {
return;
}
isEnabled = enable;
if ( enable ) {
if ( !sys_gl.log_fp ) {
struct tm *newtime;
time_t aclock;
char buffer[1024];
cvar_t *basedir;
time( &aclock );
newtime = localtime( &aclock );
asctime( newtime );
basedir = ri.Cvar_Get( "fs_basepath", "", 0 );
Com_sprintf( buffer, sizeof( buffer ), "%s:gl.log", basedir->string );
sys_gl.log_fp = fopen( buffer, "wt" );
fprintf( sys_gl.log_fp, "%s\n", asctime( newtime ) );
}
qglAccum = logAccum;
qglAlphaFunc = logAlphaFunc;
qglAreTexturesResident = logAreTexturesResident;
qglArrayElement = logArrayElement;
qglBegin = logBegin;
qglBindTexture = logBindTexture;
qglBitmap = logBitmap;
qglBlendFunc = logBlendFunc;
qglCallList = logCallList;
qglCallLists = logCallLists;
qglClear = logClear;
qglClearAccum = logClearAccum;
qglClearColor = logClearColor;
qglClearDepth = logClearDepth;
qglClearIndex = logClearIndex;
qglClearStencil = logClearStencil;
qglClipPlane = logClipPlane;
qglColor3b = logColor3b;
qglColor3bv = logColor3bv;
qglColor3d = logColor3d;
qglColor3dv = logColor3dv;
qglColor3f = logColor3f;
qglColor3fv = logColor3fv;
qglColor3i = logColor3i;
qglColor3iv = logColor3iv;
qglColor3s = logColor3s;
qglColor3sv = logColor3sv;
qglColor3ub = logColor3ub;
qglColor3ubv = logColor3ubv;
qglColor3ui = logColor3ui;
qglColor3uiv = logColor3uiv;
qglColor3us = logColor3us;
qglColor3usv = logColor3usv;
qglColor4b = logColor4b;
qglColor4bv = logColor4bv;
qglColor4d = logColor4d;
qglColor4dv = logColor4dv;
qglColor4f = logColor4f;
qglColor4fv = logColor4fv;
qglColor4i = logColor4i;
qglColor4iv = logColor4iv;
qglColor4s = logColor4s;
qglColor4sv = logColor4sv;
qglColor4ub = logColor4ub;
qglColor4ubv = logColor4ubv;
qglColor4ui = logColor4ui;
qglColor4uiv = logColor4uiv;
qglColor4us = logColor4us;
qglColor4usv = logColor4usv;
qglColorMask = logColorMask;
qglColorMaterial = logColorMaterial;
qglColorPointer = logColorPointer;
qglCopyPixels = logCopyPixels;
qglCopyTexImage1D = logCopyTexImage1D;
qglCopyTexImage2D = logCopyTexImage2D;
qglCopyTexSubImage1D = logCopyTexSubImage1D;
qglCopyTexSubImage2D = logCopyTexSubImage2D;
qglCullFace = logCullFace;
qglDeleteLists = logDeleteLists ;
qglDeleteTextures = logDeleteTextures ;
qglDepthFunc = logDepthFunc ;
qglDepthMask = logDepthMask ;
qglDepthRange = logDepthRange ;
qglDisable = logDisable ;
qglDisableClientState = logDisableClientState ;
qglDrawArrays = logDrawArrays ;
qglDrawBuffer = logDrawBuffer ;
qglDrawElements = logDrawElements ;
qglDrawPixels = logDrawPixels ;
qglEdgeFlag = logEdgeFlag ;
qglEdgeFlagPointer = logEdgeFlagPointer ;
qglEdgeFlagv = logEdgeFlagv ;
qglEnable = logEnable ;
qglEnableClientState = logEnableClientState ;
qglEnd = logEnd ;
qglEndList = logEndList ;
qglEvalCoord1d = logEvalCoord1d ;
qglEvalCoord1dv = logEvalCoord1dv ;
qglEvalCoord1f = logEvalCoord1f ;
qglEvalCoord1fv = logEvalCoord1fv ;
qglEvalCoord2d = logEvalCoord2d ;
qglEvalCoord2dv = logEvalCoord2dv ;
qglEvalCoord2f = logEvalCoord2f ;
qglEvalCoord2fv = logEvalCoord2fv ;
qglEvalMesh1 = logEvalMesh1 ;
qglEvalMesh2 = logEvalMesh2 ;
qglEvalPoint1 = logEvalPoint1 ;
qglEvalPoint2 = logEvalPoint2 ;
qglFeedbackBuffer = logFeedbackBuffer ;
qglFinish = logFinish ;
qglFlush = logFlush ;
qglFogf = logFogf ;
qglFogfv = logFogfv ;
qglFogi = logFogi ;
qglFogiv = logFogiv ;
qglFrontFace = logFrontFace ;
qglFrustum = logFrustum ;
qglGenLists = logGenLists ;
qglGenTextures = logGenTextures ;
qglGetBooleanv = logGetBooleanv ;
qglGetClipPlane = logGetClipPlane ;
qglGetDoublev = logGetDoublev ;
qglGetError = logGetError ;
qglGetFloatv = logGetFloatv ;
qglGetIntegerv = logGetIntegerv ;
qglGetLightfv = logGetLightfv ;
qglGetLightiv = logGetLightiv ;
qglGetMapdv = logGetMapdv ;
qglGetMapfv = logGetMapfv ;
qglGetMapiv = logGetMapiv ;
qglGetMaterialfv = logGetMaterialfv ;
qglGetMaterialiv = logGetMaterialiv ;
qglGetPixelMapfv = logGetPixelMapfv ;
qglGetPixelMapuiv = logGetPixelMapuiv ;
qglGetPixelMapusv = logGetPixelMapusv ;
qglGetPointerv = logGetPointerv ;
qglGetPolygonStipple = logGetPolygonStipple ;
qglGetString = logGetString ;
qglGetTexEnvfv = logGetTexEnvfv ;
qglGetTexEnviv = logGetTexEnviv ;
qglGetTexGendv = logGetTexGendv ;
qglGetTexGenfv = logGetTexGenfv ;
qglGetTexGeniv = logGetTexGeniv ;
qglGetTexImage = logGetTexImage ;
qglGetTexLevelParameterfv = logGetTexLevelParameterfv ;
qglGetTexLevelParameteriv = logGetTexLevelParameteriv ;
qglGetTexParameterfv = logGetTexParameterfv ;
qglGetTexParameteriv = logGetTexParameteriv ;
qglHint = logHint ;
qglIndexMask = logIndexMask ;
qglIndexPointer = logIndexPointer ;
qglIndexd = logIndexd ;
qglIndexdv = logIndexdv ;
qglIndexf = logIndexf ;
qglIndexfv = logIndexfv ;
qglIndexi = logIndexi ;
qglIndexiv = logIndexiv ;
qglIndexs = logIndexs ;
qglIndexsv = logIndexsv ;
qglIndexub = logIndexub ;
qglIndexubv = logIndexubv ;
qglInitNames = logInitNames ;
qglInterleavedArrays = logInterleavedArrays ;
qglIsEnabled = logIsEnabled ;
qglIsList = logIsList ;
qglIsTexture = logIsTexture ;
qglLightModelf = logLightModelf ;
qglLightModelfv = logLightModelfv ;
qglLightModeli = logLightModeli ;
qglLightModeliv = logLightModeliv ;
qglLightf = logLightf ;
qglLightfv = logLightfv ;
qglLighti = logLighti ;
qglLightiv = logLightiv ;
qglLineStipple = logLineStipple ;
qglLineWidth = logLineWidth ;
qglListBase = logListBase ;
qglLoadIdentity = logLoadIdentity ;
qglLoadMatrixd = logLoadMatrixd ;
qglLoadMatrixf = logLoadMatrixf ;
qglLoadName = logLoadName ;
qglLogicOp = logLogicOp ;
qglMap1d = logMap1d ;
qglMap1f = logMap1f ;
qglMap2d = logMap2d ;
qglMap2f = logMap2f ;
qglMapGrid1d = logMapGrid1d ;
qglMapGrid1f = logMapGrid1f ;
qglMapGrid2d = logMapGrid2d ;
qglMapGrid2f = logMapGrid2f ;
qglMaterialf = logMaterialf ;
qglMaterialfv = logMaterialfv ;
qglMateriali = logMateriali ;
qglMaterialiv = logMaterialiv ;
qglMatrixMode = logMatrixMode ;
qglMultMatrixd = logMultMatrixd ;
qglMultMatrixf = logMultMatrixf ;
qglNewList = logNewList ;
qglNormal3b = logNormal3b ;
qglNormal3bv = logNormal3bv ;
qglNormal3d = logNormal3d ;
qglNormal3dv = logNormal3dv ;
qglNormal3f = logNormal3f ;
qglNormal3fv = logNormal3fv ;
qglNormal3i = logNormal3i ;
qglNormal3iv = logNormal3iv ;
qglNormal3s = logNormal3s ;
qglNormal3sv = logNormal3sv ;
qglNormalPointer = logNormalPointer ;
qglOrtho = logOrtho ;
qglPassThrough = logPassThrough ;
qglPixelMapfv = logPixelMapfv ;
qglPixelMapuiv = logPixelMapuiv ;
qglPixelMapusv = logPixelMapusv ;
qglPixelStoref = logPixelStoref ;
qglPixelStorei = logPixelStorei ;
qglPixelTransferf = logPixelTransferf ;
qglPixelTransferi = logPixelTransferi ;
qglPixelZoom = logPixelZoom ;
qglPointSize = logPointSize ;
qglPolygonMode = logPolygonMode ;
qglPolygonOffset = logPolygonOffset ;
qglPolygonStipple = logPolygonStipple ;
qglPopAttrib = logPopAttrib ;
qglPopClientAttrib = logPopClientAttrib ;
qglPopMatrix = logPopMatrix ;
qglPopName = logPopName ;
qglPrioritizeTextures = logPrioritizeTextures ;
qglPushAttrib = logPushAttrib ;
qglPushClientAttrib = logPushClientAttrib ;
qglPushMatrix = logPushMatrix ;
qglPushName = logPushName ;
qglRasterPos2d = logRasterPos2d ;
qglRasterPos2dv = logRasterPos2dv ;
qglRasterPos2f = logRasterPos2f ;
qglRasterPos2fv = logRasterPos2fv ;
qglRasterPos2i = logRasterPos2i ;
qglRasterPos2iv = logRasterPos2iv ;
qglRasterPos2s = logRasterPos2s ;
qglRasterPos2sv = logRasterPos2sv ;
qglRasterPos3d = logRasterPos3d ;
qglRasterPos3dv = logRasterPos3dv ;
qglRasterPos3f = logRasterPos3f ;
qglRasterPos3fv = logRasterPos3fv ;
qglRasterPos3i = logRasterPos3i ;
qglRasterPos3iv = logRasterPos3iv ;
qglRasterPos3s = logRasterPos3s ;
qglRasterPos3sv = logRasterPos3sv ;
qglRasterPos4d = logRasterPos4d ;
qglRasterPos4dv = logRasterPos4dv ;
qglRasterPos4f = logRasterPos4f ;
qglRasterPos4fv = logRasterPos4fv ;
qglRasterPos4i = logRasterPos4i ;
qglRasterPos4iv = logRasterPos4iv ;
qglRasterPos4s = logRasterPos4s ;
qglRasterPos4sv = logRasterPos4sv ;
qglReadBuffer = logReadBuffer ;
qglReadPixels = logReadPixels ;
qglRectd = logRectd ;
qglRectdv = logRectdv ;
qglRectf = logRectf ;
qglRectfv = logRectfv ;
qglRecti = logRecti ;
qglRectiv = logRectiv ;
qglRects = logRects ;
qglRectsv = logRectsv ;
qglRenderMode = logRenderMode ;
qglRotated = logRotated ;
qglRotatef = logRotatef ;
qglScaled = logScaled ;
qglScalef = logScalef ;
qglScissor = logScissor ;
qglSelectBuffer = logSelectBuffer ;
qglShadeModel = logShadeModel ;
qglStencilFunc = logStencilFunc ;
qglStencilMask = logStencilMask ;
qglStencilOp = logStencilOp ;
qglTexCoord1d = logTexCoord1d ;
qglTexCoord1dv = logTexCoord1dv ;
qglTexCoord1f = logTexCoord1f ;
qglTexCoord1fv = logTexCoord1fv ;
qglTexCoord1i = logTexCoord1i ;
qglTexCoord1iv = logTexCoord1iv ;
qglTexCoord1s = logTexCoord1s ;
qglTexCoord1sv = logTexCoord1sv ;
qglTexCoord2d = logTexCoord2d ;
qglTexCoord2dv = logTexCoord2dv ;
qglTexCoord2f = logTexCoord2f ;
qglTexCoord2fv = logTexCoord2fv ;
qglTexCoord2i = logTexCoord2i ;
qglTexCoord2iv = logTexCoord2iv ;
qglTexCoord2s = logTexCoord2s ;
qglTexCoord2sv = logTexCoord2sv ;
qglTexCoord3d = logTexCoord3d ;
qglTexCoord3dv = logTexCoord3dv ;
qglTexCoord3f = logTexCoord3f ;
qglTexCoord3fv = logTexCoord3fv ;
qglTexCoord3i = logTexCoord3i ;
qglTexCoord3iv = logTexCoord3iv ;
qglTexCoord3s = logTexCoord3s ;
qglTexCoord3sv = logTexCoord3sv ;
qglTexCoord4d = logTexCoord4d ;
qglTexCoord4dv = logTexCoord4dv ;
qglTexCoord4f = logTexCoord4f ;
qglTexCoord4fv = logTexCoord4fv ;
qglTexCoord4i = logTexCoord4i ;
qglTexCoord4iv = logTexCoord4iv ;
qglTexCoord4s = logTexCoord4s ;
qglTexCoord4sv = logTexCoord4sv ;
qglTexCoordPointer = logTexCoordPointer ;
qglTexEnvf = logTexEnvf ;
qglTexEnvfv = logTexEnvfv ;
qglTexEnvi = logTexEnvi ;
qglTexEnviv = logTexEnviv ;
qglTexGend = logTexGend ;
qglTexGendv = logTexGendv ;
qglTexGenf = logTexGenf ;
qglTexGenfv = logTexGenfv ;
qglTexGeni = logTexGeni ;
qglTexGeniv = logTexGeniv ;
qglTexImage1D = logTexImage1D ;
qglTexImage2D = logTexImage2D ;
qglTexParameterf = logTexParameterf ;
qglTexParameterfv = logTexParameterfv ;
qglTexParameteri = logTexParameteri ;
qglTexParameteriv = logTexParameteriv ;
qglTexSubImage1D = logTexSubImage1D ;
qglTexSubImage2D = logTexSubImage2D ;
qglTranslated = logTranslated ;
qglTranslatef = logTranslatef ;
qglVertex2d = logVertex2d ;
qglVertex2dv = logVertex2dv ;
qglVertex2f = logVertex2f ;
qglVertex2fv = logVertex2fv ;
qglVertex2i = logVertex2i ;
qglVertex2iv = logVertex2iv ;
qglVertex2s = logVertex2s ;
qglVertex2sv = logVertex2sv ;
qglVertex3d = logVertex3d ;
qglVertex3dv = logVertex3dv ;
qglVertex3f = logVertex3f ;
qglVertex3fv = logVertex3fv ;
qglVertex3i = logVertex3i ;
qglVertex3iv = logVertex3iv ;
qglVertex3s = logVertex3s ;
qglVertex3sv = logVertex3sv ;
qglVertex4d = logVertex4d ;
qglVertex4dv = logVertex4dv ;
qglVertex4f = logVertex4f ;
qglVertex4fv = logVertex4fv ;
qglVertex4i = logVertex4i ;
qglVertex4iv = logVertex4iv ;
qglVertex4s = logVertex4s ;
qglVertex4sv = logVertex4sv ;
qglVertexPointer = logVertexPointer ;
qglViewport = logViewport ;
} else
{
if ( sys_gl.log_fp ) {
fprintf( sys_gl.log_fp, "*** CLOSING LOG ***\n" );
fclose( sys_gl.log_fp );
sys_gl.log_fp = NULL;
}
qglAccum = glAccum;
qglAlphaFunc = glAlphaFunc;
qglAreTexturesResident = glAreTexturesResident;
qglArrayElement = glArrayElement;
qglBegin = glBegin;
qglBindTexture = glBindTexture;
qglBitmap = glBitmap;
qglBlendFunc = glBlendFunc;
qglCallList = glCallList;
qglCallLists = glCallLists;
qglClear = glClear;
qglClearAccum = glClearAccum;
qglClearColor = glClearColor;
qglClearDepth = glClearDepth;
qglClearIndex = glClearIndex;
qglClearStencil = glClearStencil;
qglClipPlane = glClipPlane;
qglColor3b = glColor3b;
qglColor3bv = glColor3bv;
qglColor3d = glColor3d;
qglColor3dv = glColor3dv;
qglColor3f = glColor3f;
qglColor3fv = glColor3fv;
qglColor3i = glColor3i;
qglColor3iv = glColor3iv;
qglColor3s = glColor3s;
qglColor3sv = glColor3sv;
qglColor3ub = glColor3ub;
qglColor3ubv = glColor3ubv;
qglColor3ui = glColor3ui;
qglColor3uiv = glColor3uiv;
qglColor3us = glColor3us;
qglColor3usv = glColor3usv;
qglColor4b = glColor4b;
qglColor4bv = glColor4bv;
qglColor4d = glColor4d;
qglColor4dv = glColor4dv;
qglColor4f = glColor4f;
qglColor4fv = glColor4fv;
qglColor4i = glColor4i;
qglColor4iv = glColor4iv;
qglColor4s = glColor4s;
qglColor4sv = glColor4sv;
qglColor4ub = glColor4ub;
qglColor4ubv = glColor4ubv;
qglColor4ui = glColor4ui;
qglColor4uiv = glColor4uiv;
qglColor4us = glColor4us;
qglColor4usv = glColor4usv;
qglColorMask = glColorMask;
qglColorMaterial = glColorMaterial;
qglColorPointer = glColorPointer;
qglCopyPixels = glCopyPixels;
qglCopyTexImage1D = glCopyTexImage1D;
qglCopyTexImage2D = glCopyTexImage2D;
qglCopyTexSubImage1D = glCopyTexSubImage1D;
qglCopyTexSubImage2D = glCopyTexSubImage2D;
qglCullFace = glCullFace;
qglDeleteLists = glDeleteLists ;
qglDeleteTextures = glDeleteTextures ;
qglDepthFunc = glDepthFunc ;
qglDepthMask = glDepthMask ;
qglDepthRange = glDepthRange ;
qglDisable = glDisable ;
qglDisableClientState = glDisableClientState ;
qglDrawArrays = glDrawArrays ;
qglDrawBuffer = glDrawBuffer ;
qglDrawElements = glDrawElements ;
qglDrawPixels = glDrawPixels ;
qglEdgeFlag = glEdgeFlag ;
qglEdgeFlagPointer = glEdgeFlagPointer ;
qglEdgeFlagv = glEdgeFlagv ;
qglEnable = glEnable ;
qglEnableClientState = glEnableClientState ;
qglEnd = glEnd ;
qglEndList = glEndList ;
qglEvalCoord1d = glEvalCoord1d ;
qglEvalCoord1dv = glEvalCoord1dv ;
qglEvalCoord1f = glEvalCoord1f ;
qglEvalCoord1fv = glEvalCoord1fv ;
qglEvalCoord2d = glEvalCoord2d ;
qglEvalCoord2dv = glEvalCoord2dv ;
qglEvalCoord2f = glEvalCoord2f ;
qglEvalCoord2fv = glEvalCoord2fv ;
qglEvalMesh1 = glEvalMesh1 ;
qglEvalMesh2 = glEvalMesh2 ;
qglEvalPoint1 = glEvalPoint1 ;
qglEvalPoint2 = glEvalPoint2 ;
qglFeedbackBuffer = glFeedbackBuffer ;
qglFinish = glFinish ;
qglFlush = glFlush ;
qglFogf = glFogf ;
qglFogfv = glFogfv ;
qglFogi = glFogi ;
qglFogiv = glFogiv ;
qglFrontFace = glFrontFace ;
qglFrustum = glFrustum ;
qglGenLists = glGenLists ;
qglGenTextures = glGenTextures ;
qglGetBooleanv = glGetBooleanv ;
qglGetClipPlane = glGetClipPlane ;
qglGetDoublev = glGetDoublev ;
qglGetError = glGetError ;
qglGetFloatv = glGetFloatv ;
qglGetIntegerv = glGetIntegerv ;
qglGetLightfv = glGetLightfv ;
qglGetLightiv = glGetLightiv ;
qglGetMapdv = glGetMapdv ;
qglGetMapfv = glGetMapfv ;
qglGetMapiv = glGetMapiv ;
qglGetMaterialfv = glGetMaterialfv ;
qglGetMaterialiv = glGetMaterialiv ;
qglGetPixelMapfv = glGetPixelMapfv ;
qglGetPixelMapuiv = glGetPixelMapuiv ;
qglGetPixelMapusv = glGetPixelMapusv ;
qglGetPointerv = glGetPointerv ;
qglGetPolygonStipple = glGetPolygonStipple ;
qglGetString = glGetString ;
qglGetTexEnvfv = glGetTexEnvfv ;
qglGetTexEnviv = glGetTexEnviv ;
qglGetTexGendv = glGetTexGendv ;
qglGetTexGenfv = glGetTexGenfv ;
qglGetTexGeniv = glGetTexGeniv ;
qglGetTexImage = glGetTexImage ;
qglGetTexLevelParameterfv = glGetTexLevelParameterfv ;
qglGetTexLevelParameteriv = glGetTexLevelParameteriv ;
qglGetTexParameterfv = glGetTexParameterfv ;
qglGetTexParameteriv = glGetTexParameteriv ;
qglHint = glHint ;
qglIndexMask = glIndexMask ;
qglIndexPointer = glIndexPointer ;
qglIndexd = glIndexd ;
qglIndexdv = glIndexdv ;
qglIndexf = glIndexf ;
qglIndexfv = glIndexfv ;
qglIndexi = glIndexi ;
qglIndexiv = glIndexiv ;
qglIndexs = glIndexs ;
qglIndexsv = glIndexsv ;
qglIndexub = glIndexub ;
qglIndexubv = glIndexubv ;
qglInitNames = glInitNames ;
qglInterleavedArrays = glInterleavedArrays ;
qglIsEnabled = glIsEnabled ;
qglIsList = glIsList ;
qglIsTexture = glIsTexture ;
qglLightModelf = glLightModelf ;
qglLightModelfv = glLightModelfv ;
qglLightModeli = glLightModeli ;
qglLightModeliv = glLightModeliv ;
qglLightf = glLightf ;
qglLightfv = glLightfv ;
qglLighti = glLighti ;
qglLightiv = glLightiv ;
qglLineStipple = glLineStipple ;
qglLineWidth = glLineWidth ;
qglListBase = glListBase ;
qglLoadIdentity = glLoadIdentity ;
qglLoadMatrixd = glLoadMatrixd ;
qglLoadMatrixf = glLoadMatrixf ;
qglLoadName = glLoadName ;
qglLogicOp = glLogicOp ;
qglMap1d = glMap1d ;
qglMap1f = glMap1f ;
qglMap2d = glMap2d ;
qglMap2f = glMap2f ;
qglMapGrid1d = glMapGrid1d ;
qglMapGrid1f = glMapGrid1f ;
qglMapGrid2d = glMapGrid2d ;
qglMapGrid2f = glMapGrid2f ;
qglMaterialf = glMaterialf ;
qglMaterialfv = glMaterialfv ;
qglMateriali = glMateriali ;
qglMaterialiv = glMaterialiv ;
qglMatrixMode = glMatrixMode ;
qglMultMatrixd = glMultMatrixd ;
qglMultMatrixf = glMultMatrixf ;
qglNewList = glNewList ;
qglNormal3b = glNormal3b ;
qglNormal3bv = glNormal3bv ;
qglNormal3d = glNormal3d ;
qglNormal3dv = glNormal3dv ;
qglNormal3f = glNormal3f ;
qglNormal3fv = glNormal3fv ;
qglNormal3i = glNormal3i ;
qglNormal3iv = glNormal3iv ;
qglNormal3s = glNormal3s ;
qglNormal3sv = glNormal3sv ;
qglNormalPointer = glNormalPointer ;
qglOrtho = glOrtho ;
qglPassThrough = glPassThrough ;
qglPixelMapfv = glPixelMapfv ;
qglPixelMapuiv = glPixelMapuiv ;
qglPixelMapusv = glPixelMapusv ;
qglPixelStoref = glPixelStoref ;
qglPixelStorei = glPixelStorei ;
qglPixelTransferf = glPixelTransferf ;
qglPixelTransferi = glPixelTransferi ;
qglPixelZoom = glPixelZoom ;
qglPointSize = glPointSize ;
qglPolygonMode = glPolygonMode ;
qglPolygonOffset = glPolygonOffset ;
qglPolygonStipple = glPolygonStipple ;
qglPopAttrib = glPopAttrib ;
qglPopClientAttrib = glPopClientAttrib ;
qglPopMatrix = glPopMatrix ;
qglPopName = glPopName ;
qglPrioritizeTextures = glPrioritizeTextures ;
qglPushAttrib = glPushAttrib ;
qglPushClientAttrib = glPushClientAttrib ;
qglPushMatrix = glPushMatrix ;
qglPushName = glPushName ;
qglRasterPos2d = glRasterPos2d ;
qglRasterPos2dv = glRasterPos2dv ;
qglRasterPos2f = glRasterPos2f ;
qglRasterPos2fv = glRasterPos2fv ;
qglRasterPos2i = glRasterPos2i ;
qglRasterPos2iv = glRasterPos2iv ;
qglRasterPos2s = glRasterPos2s ;
qglRasterPos2sv = glRasterPos2sv ;
qglRasterPos3d = glRasterPos3d ;
qglRasterPos3dv = glRasterPos3dv ;
qglRasterPos3f = glRasterPos3f ;
qglRasterPos3fv = glRasterPos3fv ;
qglRasterPos3i = glRasterPos3i ;
qglRasterPos3iv = glRasterPos3iv ;
qglRasterPos3s = glRasterPos3s ;
qglRasterPos3sv = glRasterPos3sv ;
qglRasterPos4d = glRasterPos4d ;
qglRasterPos4dv = glRasterPos4dv ;
qglRasterPos4f = glRasterPos4f ;
qglRasterPos4fv = glRasterPos4fv ;
qglRasterPos4i = glRasterPos4i ;
qglRasterPos4iv = glRasterPos4iv ;
qglRasterPos4s = glRasterPos4s ;
qglRasterPos4sv = glRasterPos4sv ;
qglReadBuffer = glReadBuffer ;
qglReadPixels = glReadPixels ;
qglRectd = glRectd ;
qglRectdv = glRectdv ;
qglRectf = glRectf ;
qglRectfv = glRectfv ;
qglRecti = glRecti ;
qglRectiv = glRectiv ;
qglRects = glRects ;
qglRectsv = glRectsv ;
qglRenderMode = glRenderMode ;
qglRotated = glRotated ;
qglRotatef = glRotatef ;
qglScaled = glScaled ;
qglScalef = glScalef ;
qglScissor = glScissor ;
qglSelectBuffer = glSelectBuffer ;
qglShadeModel = glShadeModel ;
qglStencilFunc = glStencilFunc ;
qglStencilMask = glStencilMask ;
qglStencilOp = glStencilOp ;
qglTexCoord1d = glTexCoord1d ;
qglTexCoord1dv = glTexCoord1dv ;
qglTexCoord1f = glTexCoord1f ;
qglTexCoord1fv = glTexCoord1fv ;
qglTexCoord1i = glTexCoord1i ;
qglTexCoord1iv = glTexCoord1iv ;
qglTexCoord1s = glTexCoord1s ;
qglTexCoord1sv = glTexCoord1sv ;
qglTexCoord2d = glTexCoord2d ;
qglTexCoord2dv = glTexCoord2dv ;
qglTexCoord2f = glTexCoord2f ;
qglTexCoord2fv = glTexCoord2fv ;
qglTexCoord2i = glTexCoord2i ;
qglTexCoord2iv = glTexCoord2iv ;
qglTexCoord2s = glTexCoord2s ;
qglTexCoord2sv = glTexCoord2sv ;
qglTexCoord3d = glTexCoord3d ;
qglTexCoord3dv = glTexCoord3dv ;
qglTexCoord3f = glTexCoord3f ;
qglTexCoord3fv = glTexCoord3fv ;
qglTexCoord3i = glTexCoord3i ;
qglTexCoord3iv = glTexCoord3iv ;
qglTexCoord3s = glTexCoord3s ;
qglTexCoord3sv = glTexCoord3sv ;
qglTexCoord4d = glTexCoord4d ;
qglTexCoord4dv = glTexCoord4dv ;
qglTexCoord4f = glTexCoord4f ;
qglTexCoord4fv = glTexCoord4fv ;
qglTexCoord4i = glTexCoord4i ;
qglTexCoord4iv = glTexCoord4iv ;
qglTexCoord4s = glTexCoord4s ;
qglTexCoord4sv = glTexCoord4sv ;
qglTexCoordPointer = glTexCoordPointer ;
qglTexEnvf = glTexEnvf ;
qglTexEnvfv = glTexEnvfv ;
qglTexEnvi = glTexEnvi ;
qglTexEnviv = glTexEnviv ;
qglTexGend = glTexGend ;
qglTexGendv = glTexGendv ;
qglTexGenf = glTexGenf ;
qglTexGenfv = glTexGenfv ;
qglTexGeni = glTexGeni ;
qglTexGeniv = glTexGeniv ;
qglTexImage1D = glTexImage1D ;
qglTexImage2D = glTexImage2D ;
qglTexParameterf = glTexParameterf ;
qglTexParameterfv = glTexParameterfv ;
qglTexParameteri = glTexParameteri ;
qglTexParameteriv = glTexParameteriv ;
qglTexSubImage1D = glTexSubImage1D ;
qglTexSubImage2D = glTexSubImage2D ;
qglTranslated = glTranslated ;
qglTranslatef = glTranslatef ;
qglVertex2d = glVertex2d ;
qglVertex2dv = glVertex2dv ;
qglVertex2f = glVertex2f ;
qglVertex2fv = glVertex2fv ;
qglVertex2i = glVertex2i ;
qglVertex2iv = glVertex2iv ;
qglVertex2s = glVertex2s ;
qglVertex2sv = glVertex2sv ;
qglVertex3d = glVertex3d ;
qglVertex3dv = glVertex3dv ;
qglVertex3f = glVertex3f ;
qglVertex3fv = glVertex3fv ;
qglVertex3i = glVertex3i ;
qglVertex3iv = glVertex3iv ;
qglVertex3s = glVertex3s ;
qglVertex3sv = glVertex3sv ;
qglVertex4d = glVertex4d ;
qglVertex4dv = glVertex4dv ;
qglVertex4f = glVertex4f ;
qglVertex4fv = glVertex4fv ;
qglVertex4i = glVertex4i ;
qglVertex4iv = glVertex4iv ;
qglVertex4s = glVertex4s ;
qglVertex4sv = glVertex4sv ;
qglVertexPointer = glVertexPointer ;
qglViewport = glViewport ;
}
#endif // MAC_QGL_LINKED
}