/*
===========================================================================
Wolfenstein: Enemy Territory GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).
Wolf ET Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Wolf ET Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Wolf ET Source Code. If not, see .
In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// mac_snddma.c
// all other sound mixing is portable
#include "../client/snd_local.h"
#include "../qcommon/qcommon.h"
#include
extern long gSystemVersion;
#define MAX_MIXED_SAMPLES 0x8000
#define SUBMISSION_CHUNK 0x100
static short s_mixedSamples[MAX_MIXED_SAMPLES];
static int s_chunkCount; // number of chunks submitted
static SndChannel *s_sndChan;
static ExtSoundHeader s_sndHeader;
cvar_t *s_chunksize;
static int s_chunkLocal;
static UInt32 s_sampleRate;
/*
===============
S_Callback
===============
*/
pascal void S_Callback( SndChannel *sc, SndCommand *cmd ) {
SndCommand mySndCmd;
SndCommand mySndCmd2;
int offset;
offset = ( s_chunkCount * s_chunkLocal ) & ( MAX_MIXED_SAMPLES - 1 );
// queue up another sound buffer
memset( &s_sndHeader, 0, sizeof( s_sndHeader ) );
s_sndHeader.samplePtr = ( char * )( s_mixedSamples + offset );
s_sndHeader.numChannels = 2;
s_sndHeader.sampleRate = s_sampleRate;
s_sndHeader.loopStart = 0;
s_sndHeader.loopEnd = 0;
s_sndHeader.encode = extSH;
s_sndHeader.baseFrequency = 1;
s_sndHeader.numFrames = s_chunkLocal / 2;
s_sndHeader.markerChunk = NULL;
s_sndHeader.instrumentChunks = NULL;
s_sndHeader.AESRecording = NULL;
s_sndHeader.sampleSize = 16;
mySndCmd.cmd = bufferCmd;
mySndCmd.param1 = 0;
mySndCmd.param2 = (int)&s_sndHeader;
SndDoCommand( sc, &mySndCmd, true );
// and another callback
mySndCmd2.cmd = callBackCmd;
mySndCmd2.param1 = 0;
mySndCmd2.param2 = 0;
SndDoCommand( sc, &mySndCmd2, true );
s_chunkCount++; // this is the next buffer we will submit
}
/*
===============
S_MakeTestPattern
===============
*/
void S_MakeTestPattern( void ) {
int i;
float v;
int sample;
for ( i = 0 ; i < dma.samples / 2 ; i++ )
{
v = sin( M_PI * 2 * i / 64 );
sample = v * 0x4000;
( (short *)dma.buffer )[i * 2] = sample;
( (short *)dma.buffer )[i * 2 + 1] = sample;
}
}
/*
===============
SNDDMA_Init
===============
*/
qboolean SNDDMA_Init( void ) {
int err;
s_chunksize = Cvar_Get( "s_chunksize", "2048", CVAR_ARCHIVE | CVAR_LATCH );
s_chunkLocal = s_chunksize->integer;
// create a sound channel
s_sndChan = NULL;
err = SndNewChannel( &s_sndChan, sampledSynth, initStereo, NewSndCallBackUPP( S_Callback ) );
if ( err ) {
return qfalse;
}
memset( (void *)&dma, 0, sizeof( dma ) );
if ( s_khz->integer == 44 ) {
dma.speed = 44100;
s_sampleRate = rate44khz;
} else if ( s_khz->integer == 22 ) {
dma.speed = 22050;
s_sampleRate = rate22050hz;
} else
{
dma.speed = 11025;
s_sampleRate = rate11025hz;
}
dma.channels = 2;
dma.samples = MAX_MIXED_SAMPLES;
dma.submission_chunk = s_chunkLocal;
dma.samplebits = 16;
dma.buffer = (byte *)s_mixedSamples;
// que up the first submission-chunk sized buffer
s_chunkCount = 0;
S_Callback( s_sndChan, NULL );
return qtrue;
}
/*
===============
SNDDMA_GetDMAPos
===============
*/
int SNDDMA_GetDMAPos( void ) {
return s_chunkCount * s_chunkLocal;
}
/*
===============
SNDDMA_Shutdown
===============
*/
void SNDDMA_Shutdown( void ) {
if ( s_sndChan ) {
SndDisposeChannel( s_sndChan, true );
s_sndChan = NULL;
}
}
/*
===============
SNDDMA_BeginPainting
===============
*/
void SNDDMA_BeginPainting( void ) {
}
/*
===============
SNDDMA_Submit
===============
*/
void SNDDMA_Submit( void ) {
}