/* =========================================================================== Wolfenstein: Enemy Territory GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”). Wolf ET Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Wolf ET Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Wolf ET Source Code. If not, see . In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /********************************************************************** UI_ATOMS.C User interface building blocks and support functions. **********************************************************************/ #include "ui_local.h" uiStatic_t uis; qboolean m_entersound; // after a frame, so caching won't disrupt the sound // these are here so the functions in q_shared.c can link #ifndef UI_HARD_LINKED // JPW NERVE added Com_DPrintf #define MAXPRINTMSG 4096 void QDECL Com_DPrintf( const char *fmt, ... ) { va_list argptr; char msg[MAXPRINTMSG]; int developer; developer = trap_Cvar_VariableValue( "developer" ); if ( !developer ) { return; } va_start( argptr,fmt ); Q_vsnprintf( msg, sizeof( msg ), fmt, argptr ); va_end( argptr ); Com_Printf( "%s", msg ); } // jpw void QDECL Com_Error( int level, const char *error, ... ) { va_list argptr; char text[1024]; va_start( argptr, error ); Q_vsnprintf( text, sizeof( text ), error, argptr ); va_end( argptr ); trap_Error( va( "%s", text ) ); } void QDECL Com_Printf( const char *msg, ... ) { va_list argptr; char text[1024]; va_start( argptr, msg ); Q_vsnprintf( text, sizeof( text ), msg, argptr ); va_end( argptr ); trap_Print( va( "%s", text ) ); } #endif /* ================= UI_ClampCvar ================= */ float UI_ClampCvar( float min, float max, float value ) { if ( value < min ) { return min; } if ( value > max ) { return max; } return value; } /* // TTimo: unused static void NeedCDAction( qboolean result ) { if ( !result ) { trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } } static void NeedCDKeyAction( qboolean result ) { if ( !result ) { trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } } */ char *UI_Argv( int arg ) { static char buffer[MAX_STRING_CHARS]; trap_Argv( arg, buffer, sizeof( buffer ) ); return buffer; } char *UI_Cvar_VariableString( const char *var_name ) { static char buffer[2][MAX_STRING_CHARS]; static int toggle; toggle ^= 1; // flip-flop to allow two returns without clash trap_Cvar_VariableStringBuffer( var_name, buffer[toggle], sizeof( buffer[0] ) ); return buffer[toggle]; } void UI_LoadBestScores( const char *map, int game ) { } /* =============== UI_ClearScores =============== */ void UI_ClearScores() { } static void UI_Cache_f() { Display_CacheAll(); } /* ======================= UI_CalcPostGameStats ======================= */ static void UI_CalcPostGameStats() { } /* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand( int realTime ) { char *cmd; uiClientState_t cstate; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv( 0 ); // ensure minimum menu data is available //Menu_Cache(); if ( Q_stricmp( cmd, "ui_test" ) == 0 ) { UI_ShowPostGame( qtrue ); } if ( Q_stricmp( cmd, "ui_report" ) == 0 ) { UI_Report(); return qtrue; } if ( Q_stricmp( cmd, "ui_load" ) == 0 ) { UI_Load(); return qtrue; } // Arnout: we DEFINATELY do NOT want this here /*if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, UI_Argv(3)); return qtrue; } }*/ if ( Q_stricmp( cmd, "postgame" ) == 0 ) { UI_CalcPostGameStats(); return qtrue; } if ( Q_stricmp( cmd, "ui_cache" ) == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp( cmd, "ui_teamOrders" ) == 0 ) { //UI_TeamOrdersMenu_f(); return qtrue; } if ( Q_stricmp( cmd, "ui_cdkey" ) == 0 ) { //UI_CDKeyMenu_f(); return qtrue; } if ( Q_stricmp( cmd, "iamacheater" ) == 0 ) { int i; // unlock all available levels and campaigns for SP for ( i = 0; i < uiInfo.campaignCount; i++ ) { if ( uiInfo.campaignList[i].typeBits & ( 1 << GT_SINGLE_PLAYER ) ) { uiInfo.campaignList[i].unlocked = qtrue; uiInfo.campaignList[i].progress = uiInfo.campaignList[i].mapCount; } } return qtrue; } trap_GetClientState( &cstate ); if ( cstate.connState == CA_DISCONNECTED ) { if ( Q_stricmp( cmd, "campaign" ) == 0 ) { UI_Campaign_f(); return qtrue; } if ( Q_stricmp( cmd, "listcampaigns" ) == 0 ) { UI_ListCampaigns_f(); return qtrue; } } return qfalse; } /* ================= UI_Shutdown ================= */ void UI_Shutdown( void ) { } /* ================ UI_AdjustFrom640 Adjusted for resolution and screen aspect ratio ================ */ void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { // expect valid pointers #if 0 *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias; *y *= uiInfo.uiDC.scale; *w *= uiInfo.uiDC.scale; *h *= uiInfo.uiDC.scale; #endif *x *= uiInfo.uiDC.xscale; *y *= uiInfo.uiDC.yscale; *w *= uiInfo.uiDC.xscale; *h *= uiInfo.uiDC.yscale; } void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { qhandle_t hShader; hShader = trap_R_RegisterShaderNoMip( picname ); UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); } void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { float s0; float s1; float t0; float t1; if ( w < 0 ) { // flip about vertical w = -w; s0 = 1; s1 = 0; } else { s0 = 0; s1 = 1; } if ( h < 0 ) { // flip about horizontal h = -h; t0 = 1; t1 = 0; } else { t0 = 0; t1 = 1; } UI_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); } /* ================ UI_DrawRotatedPic Coordinates are 640*480 virtual values ================= */ void UI_DrawRotatedPic( float x, float y, float width, float height, qhandle_t hShader, float angle ) { UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawRotatedPic( x, y, width, height, 0, 0, 1, 1, hShader, angle ); } /* ================ UI_FillRect Coordinates are 640*480 virtual values ================= */ void UI_FillRect( float x, float y, float width, float height, const float *color ) { trap_R_SetColor( color ); UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_SetColor( NULL ); } void UI_DrawSides( float x, float y, float w, float h ) { UI_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } void UI_DrawTopBottom( float x, float y, float w, float h ) { UI_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void UI_DrawRect( float x, float y, float width, float height, const float *color ) { trap_R_SetColor( color ); UI_DrawTopBottom( x, y, width, height ); UI_DrawSides( x, y, width, height ); trap_R_SetColor( NULL ); } void UI_SetColor( const float *rgba ) { trap_R_SetColor( rgba ); } void UI_UpdateScreen( void ) { trap_UpdateScreen(); } void UI_DrawTextBox( int x, int y, int width, int lines ) { UI_FillRect( x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); UI_DrawRect( x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); } qboolean UI_CursorInRect( int x, int y, int width, int height ) { if ( uiInfo.uiDC.cursorx < x || uiInfo.uiDC.cursory < y || uiInfo.uiDC.cursorx > x + width || uiInfo.uiDC.cursory > y + height ) { return qfalse; } return qtrue; }