/* Copyright (C) 2005, 2010 - Cryptic Sea This file is part of Gish. Gish is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void soundsimulation(float position[3],float orientation[3][3]); void playsound(int buffernum,float position[3],float velocity[3],float volume,int looping,float pitch,int objectnum,int objectsoundnum); void deletesound(int soundnum); int numofsounds; struct { int buffernum; int objectnum; int looping; int pitchshift; ALuint alname; int delay; } sound[64];