/* Copyright (C) 2005, 2010 - Cryptic Sea This file is part of Gish. Gish is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //logic.c #define TXT_TOUCHDOWN_GRAY "Touchdown Gray!" #define TXT_FIELDGOAL_GRAY "Field Goal Gray!" #define TXT_TOUCHDOWN_GISH "Touchdown Gish!" #define TXT_FIELDGOAL_GISH "Field Goal Gish!" #define TXT_GRAYWINS_ROUND "Gray Wins Round!" #define TXT_GISHWINS_ROUND "Gish Wins Round!" #define TXT_COMBO "Combo" #define TXT_DIALOG2_LINE1 "Hey there, look" #define TXT_DIALOG2_LINE2 "what the cat" #define TXT_DIALOG2_LINE3 "flushed down, its" #define TXT_DIALOG2_LINE4 "our old buddy" #define TXT_DIALOG2_LINE5 "Gish... whaddya" #define TXT_DIALOG2_LINE6 "say boys, lets" #define TXT_DIALOG2_LINE7 "show old Gishy" #define TXT_DIALOG2_LINE8 "here a good" #define TXT_DIALOG2_LINE9 "time...HONEY" #define TXT_DIALOG2_LINE10 "BUCKET STYLE!" #define TXT_DIALOG3_LINE1 "Well well well," #define TXT_DIALOG3_LINE2 "it be one o dem" #define TXT_DIALOG3_LINE3 "blobby tings..." #define TXT_DIALOG3_LINE4 "HAR HAR HAR dis" #define TXT_DIALOG3_LINE5 "one won't be" #define TXT_DIALOG3_LINE6 "gettin away so" #define TXT_DIALOG3_LINE7 "easy naw. Why" #define TXT_DIALOG3_LINE8 "you be lookin" #define TXT_DIALOG3_LINE9 "so worried dere?" #define TXT_DIALOG4_LINE1 "I be jus lookin" #define TXT_DIALOG4_LINE2 "to talk s'all..." #define TXT_DIALOG4_LINE3 "HAR HAR HAR," #define TXT_DIALOG4_LINE4 "good ol Paunchy" #define TXT_DIALOG4_LINE5 "gunna be cookin" #define TXT_DIALOG4_LINE6 "up some" #define TXT_DIALOG4_LINE7 "tar-iffic gumbo" #define TXT_DIALOG4_LINE8 "dis night, I" #define TXT_DIALOG4_LINE9 "garontee" #define TXT_DIALOG5_LINE1 "Oh, look who it" #define TXT_DIALOG5_LINE2 "is sister, its" #define TXT_DIALOG5_LINE3 "the Gish..Yess," #define TXT_DIALOG5_LINE4 "Gish..We have" #define TXT_DIALOG5_LINE5 "been waiting for" #define TXT_DIALOG5_LINE6 "you little one," #define TXT_DIALOG5_LINE7 "you have many" #define TXT_DIALOG5_LINE8 "'determined'" #define TXT_DIALOG5_LINE9 "admirers..Yess," #define TXT_DIALOG5_LINE10 "determined.." #define TXT_DIALOG6_LINE1 "Your little" #define TXT_DIALOG6_LINE2 "adventure ends" #define TXT_DIALOG6_LINE3 "here, there is" #define TXT_DIALOG6_LINE4 "no happy ending" #define TXT_DIALOG6_LINE5 "for you now..." #define TXT_DIALOG6_LINE6 "Yess no happy" #define TXT_DIALOG6_LINE7 "for you!" #define TXT_DIALOG7_LINE1 "RRRAAAWLL, YOU" #define TXT_DIALOG7_LINE2 "AGAIN! I'LL TEAR" #define TXT_DIALOG7_LINE3 "THE FLESH FROM" #define TXT_DIALOG7_LINE4 "YOUR BONES!!!" #define TXT_DIALOG7_LINE5 "RRRAAAWLL!.." #define TXT_DIALOG7_LINE6 "Wait.. You're" #define TXT_DIALOG7_LINE7 "not her..." #define TXT_DIALOG7_LINE8 "another tar" #define TXT_DIALOG7_LINE9 "blob? rrrrrr.." #define TXT_DIALOG8_LINE1 "Either way I'll" #define TXT_DIALOG8_LINE2 "teach you to" #define TXT_DIALOG8_LINE3 "disturb my" #define TXT_DIALOG8_LINE4 "sleep!" #define TXT_DIALOG8_LINE5 "Prepare to" #define TXT_DIALOG8_LINE6 "be shredded!" #define TXT_DIALOG9_LINE1 "Ah we meet again" #define TXT_DIALOG9_LINE2 "little one...." #define TXT_DIALOG9_LINE3 "Yess, again...." #define TXT_DIALOG9_LINE4 "Do you enjoy our" #define TXT_DIALOG9_LINE5 "clever disguises" #define TXT_DIALOG9_LINE6 "little Gish? I" #define TXT_DIALOG9_LINE7 "think we blend in" #define TXT_DIALOG9_LINE8 "quite well..Yess," #define TXT_DIALOG9_LINE9 "quite well..." #define TXT_DIALOG10_LINE1 "BAH! Enough talk" #define TXT_DIALOG10_LINE2 "small fry, this" #define TXT_DIALOG10_LINE3 "time it won't be" #define TXT_DIALOG10_LINE4 "so easy..Yess, no" #define TXT_DIALOG10_LINE5 "happy for you!!" #define TXT_DIALOG11_LINE1 "Hello Gish" #define TXT_DIALOG11_LINE2 "What, you don't" #define TXT_DIALOG11_LINE3 "remember me? We" #define TXT_DIALOG11_LINE4 "went to the same" #define TXT_DIALOG11_LINE5 "highschool, I sat" #define TXT_DIALOG11_LINE6 "behind you in" #define TXT_DIALOG11_LINE7 "math class, I lived" #define TXT_DIALOG11_LINE8 "next door to you" #define TXT_DIALOG11_LINE9 "for 6 years! HOW" #define TXT_DIALOG11_LINE10 "CAN YOU NOT KNOW" #define TXT_DIALOG11_LINE11 "WHO I AM?" #define TXT_DIALOG11_LINE12 "Everyday I see" #define TXT_DIALOG11_LINE13 "you with HER!" #define TXT_DIALOG11_LINE14 "Its...its just" #define TXT_DIALOG11_LINE15 "not right...you" #define TXT_DIALOG11_LINE16 "should be MINE, " #define TXT_DIALOG11_LINE17 "she could never" #define TXT_DIALOG11_LINE18 "love you like I do" #define TXT_DIALOG11_LINE19 "GISH! WE were meant" #define TXT_DIALOG11_LINE20 "to be together!" #define TXT_DIALOG11_LINE21 "HERA+GISH=TRUE LOVE!" #define TXT_DIALOG11_LINE22 "MARRY ME GISH," #define TXT_DIALOG11_LINE23 "MARRY ME NOW IN" #define TXT_DIALOG11_LINE24 "THIS CHURCH OR YOUR" #define TXT_DIALOG11_LINE25 "LITTLE TRAMP OF A" #define TXT_DIALOG11_LINE26 "GIRL FRIEND WILL" #define TXT_DIALOG11_LINE27 "NEVER LIVE TO SEE" #define TXT_DIALOG11_LINE28 "THE LIGHT OF DAY!" #define TXT_DIALOG11_LINE29 "..." #define TXT_DIALOG11_LINE30 "WHAT DO YOU MEAN NO!" #define TXT_DIALOG11_LINE31 "YOU LOSER, HOW DARE" #define TXT_DIALOG11_LINE32 "YOU REJECT ME! IF" #define TXT_DIALOG11_LINE33 "I CAN'T HAVE YOU..." #define TXT_DIALOG11_LINE34 "NO ONE CAN!" #define TXT_DIALOG12_LINE1 "I AM SATAN!!!" #define TXT_DIALOG12_LINE2 "You have proven your" #define TXT_DIALOG12_LINE3 "worthiness to me, join" #define TXT_DIALOG12_LINE4 "me in my quest to rule" #define TXT_DIALOG12_LINE5 "the world and I shall" #define TXT_DIALOG12_LINE6 "grant you eternal life." #define TXT_DIALOG12_LINE7 "Join Satan?" #define TXT_DIALOG12_LINE8 "*OK" #define TXT_DIALOG12_LINE9 " Never" #define TXT_DIALOG12_LINE10 "Join Satan?" #define TXT_DIALOG12_LINE11 " OK" #define TXT_DIALOG12_LINE12 "*Never" #define TXT_DIALOG12_LINE13 "OK cool, I don't really" #define TXT_DIALOG12_LINE14 "have a world domination" #define TXT_DIALOG12_LINE15 "plan right now, you" #define TXT_DIALOG12_LINE16 "have any ideas?" #define TXT_DIALOG12_LINE17 "No? Allright, give me" #define TXT_DIALOG12_LINE18 "some time to come up" #define TXT_DIALOG12_LINE19 "with something..." #define TXT_DIALOG12_LINE20 "Damn Me, I'm not much of" #define TXT_DIALOG12_LINE21 "an idea guy..." #define TXT_DIALOG12_LINE22 "I gotta go" #define TXT_DIALOG12_LINE23 "You sure you don't want" #define TXT_DIALOG12_LINE24 "to hang out? I have a" #define TXT_DIALOG12_LINE25 "bunch of DVDs, a plasma" #define TXT_DIALOG12_LINE26 "screen TV, Triptych..." #define TXT_DIALOG12_LINE27 "OK, fine, whatever dude," #define TXT_DIALOG12_LINE28 "all I gave you is eternal" #define TXT_DIALOG12_LINE29 "life." #define TXT_DIALOG12_LINE30 "Very well then," #define TXT_DIALOG12_LINE31 "PREPARE TO DIE!!!" #define TXT_GETREADY "Get Ready" #define TXT_TIE "Its A Tie!" #define TXT_TUTORIAL_LINE1 "Press the '/s' key to slide down" #define TXT_TUTORIAL_LINE2 "the hole." #define TXT_TUTORIAL_LINE3 "Switches and buttons sometimes" #define TXT_TUTORIAL_LINE4 "open doors." #define TXT_TUTORIAL_LINE5 "Press the '/s' key to stick to" #define TXT_TUTORIAL_LINE6 "the wall. Press the '/s' key" #define TXT_TUTORIAL_LINE7 "to begin climbing" #define TXT_TUTORIAL_LINE8 "Press the '/s' key to jump." #define TXT_TUTORIAL_LINE9 "Gish jumps best when he is" #define TXT_TUTORIAL_LINE10 "the most compressed, bouncing" #define TXT_TUTORIAL_LINE11 "up and down will help you get" #define TXT_TUTORIAL_LINE12 "higher and higher." #define TXT_TUTORIAL_LINE13 "Press the '/s' key to break" #define TXT_TUTORIAL_LINE14 "these blocks." #define TXT_TUTORIAL_LINE15 "Press the '/s' key to stick to" #define TXT_TUTORIAL_LINE16 "the wall. Press the '/s' and" #define TXT_TUTORIAL_LINE17 "'/s' keys to climb. If you are" #define TXT_TUTORIAL_LINE18 "stuck to the floor, quickly release" #define TXT_TUTORIAL_LINE19 "and then press the stick key" #define TXT_TUTORIAL_MOVEMENT "Movement" #define TXT_TUTORIAL_STICK "Stick" #define TXT_TUTORIAL_JUMP "Jump" #define TXT_TUTORIAL_SLIDE "Slide" #define TXT_TUTORIAL_HEAVY "Heavy" //mainmenu.c #define TXT_LOADING "Loading..." #define TXT_TURBO_EDITION "Turbo Edition" #define TXT_COPYRIGHT "Gish (c) 2007 Cryptic Sea" #define TXT_EXIT "Exit" #define TXT_START "Start" #define TXT_VERSUS "Versus" #define TXT_OPTIONS "Options" #define TXT_CREDITS "Credits" #define TXT_BUYNOW "Buy Now!" #define TXT_BACK "Back" #define TXT_SUMO "Sumo" #define TXT_FOOTBALL "Football" #define TXT_GREED "Greed" #define TXT_PITFIGHT "Pitfight" #define TXT_DRAGSTER "Dragster" #define TXT_COLLECTION "Collection" #define TXT_RACING "Racing" #define TXT_NEXT "Next" //credits.c #define TXT_DESIGN "Design" #define TXT_PROGRAMMING "Programming" #define TXT_ART "Art" #define TXT_SOUND_MUSIC "Sound//Music" #define TXT_ADDITIONAL_DIALOG "Additional Dialog & Sounds" #define TXT_ADDITIONAL_CONTENT "Additional Level Design & Art" #define TXT_THANKS "Thanks" #define TXT_GISHUSES "Gish uses" //editor.c #define TXT_LEVELNAME "Level Name" #define TXT_GAMETYPE "Gametype" #define TXT_GAMETIME "Gametime" #define TXT_RED "Red" #define TXT_GREEN "Green" #define TXT_BLUE "Blue" #define TXT_BACKGROUND "Background" #define TXT_MIDGROUND "MIDGROUND" #define TXT_FOREGROUND "FOREGROUND" #define TXT_WAYBACKGROUND "WAYBACKGROUND" #define TXT_TILESET "TILESET" #define TXT_TILE "TILE" #define TXT_FRICTION "Friction" #define TXT_BREAKPOINT "Breakpoint" #define TXT_MIDDAMAGE "Middamage" #define TXT_FOREDAMAGE "Foredamage" #define TXT_DENSITY "Density" #define TXT_DRAG "Drag" #define TXT_ANIMATION "Animation" #define TXT_ANIMATESPD "AnimateSpd" #define TXT_LINES "Lines" #define TXT_ALPHA "Alpha" //game.c #define TXT_REPLAY "Replay" #define TXT_PAUSED "Paused" #define TXT_PRESS_P "Press P to continue" #define TXT_LOADINGEDITOR "Loading Editor" #define TXT_RETURN_TO_GAME "Return To Game" #define TXT_RESETLEVEL_MINUSONE "Restart Level (-1 Life)" #define TXT_RESETLEVEL "Restart Level" #define TXT_EXITGAME_MINUSONE "Exit Game (-1 Life)" #define TXT_EXITGAME "Exit Game" #define TXT_TIMEUP "TIME UP!" #define TXT_COMPLETE "COMPLETE" #define TXT_WARPZONE "WARP ZONE!" #define TXT_OOPS "OOPS!" //gamemenu.c #define TXT_NEXTLEVEL "Next Level" #define TXT_ENDING "Ending" #define TXT_SMALL_AMBER "Small Amber" #define TXT_MEDIUM_AMBER "Medium Amber" #define TXT_LARGE_AMBER "Large Amber" #define TXT_TARBALLS "Tarballs" #define TXT_EXTRA_LIVES "Extra Lives" #define TXT_SECRETS "Secrets" #define TXT_LIFE_BONUS "Life Bonus" #define TXT_LEVEL_POINTS "Level Points" #define TXT_GF_RESCUING_BONUS "Girlfriend Rescuing Bonus:1" #define TXT_BOSS_POINTS "Boss Points" #define TXT_TOTAL_POINTS "Total Points" #define TXT_LIVES "Lives" #define TXT_POINTS "Points" #define TXT_ISLE_OF_THE "Isle of the" #define TXT_DEAD "Dead" #define TXT_SATANS_LAIR "Satan's Lair" #define TXT_CONTINUE "Continue" #define TXT_GAME_OVER "GAME OVER" #define TXT_ENDING_LINE1 "After rescuing Brea from the" #define TXT_ENDING_LINE2 "clutches of that obsessed psycho" #define TXT_ENDING_LINE3 "Hera, Gish and Brea went on to" #define TXT_ENDING_LINE4 "become world renowned " #define TXT_ENDING_LINE5 "Entomologists and had the world's" #define TXT_ENDING_LINE6 "first legal inter-species marriage" #define TXT_ENDING_LINE7 "Hera was never heard from again," #define TXT_ENDING_LINE8 "though some say they can hear her" #define TXT_ENDING_LINE9 "calling Gish's name from the" #define TXT_ENDING_LINE10 "depths of Gehenna. Sadly, to" #define TXT_ENDING_LINE11 "this day no one seems to remember" #define TXT_ENDING_LINE12 "who she was..." #define TXT_ENDING_BAD_LINE1 "After letting Brea fall into the" #define TXT_ENDING_BAD_LINE2 "pit of lava, Gish went on to lead" #define TXT_ENDING_BAD_LINE3 "a life of celibacy, volunteering" #define TXT_ENDING_BAD_LINE4 "most of his time to charity" #define TXT_ENDING_BAD_LINE5 "organizations that specialize in" #define TXT_ENDING_BAD_LINE6 "bringing lava awareness to the" #define TXT_ENDING_BAD_LINE7 "mainstream." #define TXT_ENDING_BAD_LINE8 "Hera was never heard from again," #define TXT_ENDING_BAD_LINE9 "though some say they can hear her" #define TXT_ENDING_BAD_LINE10 "calling Gish's name from the" #define TXT_ENDING_BAD_LINE11 "depths of Gehenna. Sadly, to" #define TXT_ENDING_BAD_LINE12 "this day no one seems to remember" #define TXT_ENDING_BAD_LINE13 "who she was..." #define TXT_NEW_VS_MODE "New Vs. Mode Unlocked" #define TXT_NEW_VS_LEVEL "New Vs. Levels Unlocked" #define TXT_MINI_GISH_MODE "Mini Gish Mode Unlocked" //high.c #define TXT_SAVEREPLAY "Save Replay" #define TXT_LEVEL "Level" #define TXT_LEVEL_HIGHSCORE "Level /i High Scores" #define TXT_NAME "Name" #define TXT_TIME "Time" #define TXT_REPLAYSAVED "Replay Saved" //objedit.c #define TXT_OBJECTSET "OBJECTSET" #define TXT_OBJECTNUM "OBJECTNUM" #define TXT_OBJECTYPE "OBJECTTYPE" #define TXT_OBJECTS "OBJECTS" #define TXT_ROPES "ROPES" #define TXT_LINK "LINK" //options.c #define TXT_VIDEOOPTIONS "Video Options" #define TXT_NONE "None" #define TXT_JOY1 "Joy1" #define TXT_JOY2 "Joy2" #define TXT_JOY3 "Joy3" #define TXT_JOY4 "Joy4" #define TXT_SOUND_ON "Sound On" #define TXT_SOUND_OFF "Sound Off" #define TXT_MUSIC_ON "Music On" #define TXT_MUSIC_OFF "Music Off" #define TXT_PLAYER "Player" #define TXT_KEY "Key" #define TXT_JOYSTICK "Joystick" #define TXT_PLAYER1 "Player 1" #define TXT_MOVE_LEFT "Move Left" #define TXT_BUTTON "Button" #define TXT_AXIS "Axis" #define TXT_MOVE_RIGHT "Move Right" #define TXT_MOVE_DOWN "Move Down" #define TXT_MOVE_UP "Move Up" #define TXT_STICK "Stick" #define TXT_START_PAUSE "Start//Pause" #define TXT_PLAYER2 "Player 2" #define TXT_APPLY "Apply" #define TXT_FULLSCREEN "Fullscreen" #define TXT_16BIT "16 bit" #define TXT_32BIT "32 bit" #define TXT_RESOLUTION "Resolution" #define TXT_COLOR "Color" #define TXT_OPENGLINFO "OpenGL Info" #define TXT_JUMP "Jump" #define TXT_STICK "Stick" #define TXT_SLIDE "Slide" #define TXT_HEAVY "Heavy" //player.c #define TXT_DELETE_PLAYER "Delete Player" #define TXT_CREATE "Create" #define TXT_PLAYER_INFO "Level /i-/i Lives /i Score /i High /i" #define TXT_NEW_PLAYER "/i-New Player" #define TXT_CHOOSE_PLAYER "Choose Player" #define TXT_ENTER_NAME "Enter Name" #define TXT_DELETE_Y_N "Delete /s? (Y//N)" #define TXT_COLLECTION_GAME "Collection Game" #define TXT_NEW_GAME "New Game" #define TXT_PRACTICE "Practice" #define TXT_SINGLE_LEVEL "Single Level" #define TXT_NEW_LEVEL "New Level" #define TXT_EASY "Easy" #define TXT_NORMAL "Normal" #define TXT_HARD "Hard" #define TXT_LUDICROUS "Ludicrous" #define TXT_MINI_GISH "Mini Gish" #define TXT_HIGH_SCORE "High Scores" #define TXT_COLLECTION_MODE "Collection Mode" #define TXT_SELECT_DIFFICULTY "Select Difficulty" //replay.c #define TXT_PLAY_REPLAY "Play Replay" #define TXT_FILENAME "Filename" #define TXT_REPLAY_MODE "Replay Mode" //ropeedit.c #define TXT_PLAY_REPLAY "Play Replay" #define TXT_NUMOFROPES "NUMOFROPES" #define TXT_TEXTURENUM "TEXTURENUM" //texture.c #define TXT_LOAD_TILESET "Load Tileset" #define TXT_LEVEL_NAME "Level Name" #define TXT_PLAYER3 "Player 3" #define TXT_PLAYER4 "Player 4" #define TXT_4_PLAYER "4 Player" #define TXT_CANCEL "Cancel" #define TXT_CUSTOM_LEVELS "Custom Levels" #define TXT_LOAD_LEVEL "Load Level" #define TXT_PAGE_UP "Page Up" #define TXT_PAGE_DOWN "Page Down" #define TXT_PLAY_CAMPAIGN "Play Campaign" #define TXT_PLAYER_INFO_MAPPACK "Level /s Lives /i Score /i High /i" #define TXT_SAVE "Save" #define TXT_CAMPAIGN_EDITOR "Campaign Editor" #define TXT_LEVEL_EDITOR "Level Editor" #define TXT_ADD_LEVEL "Add Level" #define TXT_DELETE_LEVEL "Delete Level"