/* Copyright (C) 2005, 2010 - Cryptic Sea This file is part of Gish. Gish is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void gameloop(void); void renderlevel(void); void simulation(void); void getinputs(void); struct { float position[3]; float orientation[3][3]; float zoom; int zoomx; int zoomy; } view; struct { int pause; int type; int framenum; int levelnum; int bosslevel; int dialog; int dialogdelay; int songnum; int currentsongnum; int time; int score[4]; int combo; int combodelay; int totalscore; int difficulty; int bonus[16]; int numofbonus[16]; int scoredelay; int startdelay; int exitdelay; int over; int numoflives; char text[256]; int exit; int oldschool; int oldschoolsound; int turbomode; int supersize; int simspeed; int playreplay; int editing; int godmode; int godparticle; } game;