/* Copyright (C) 2005, 2010 - Cryptic Sea This file is part of Gish. Gish is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void loadglextentions(void) { char *ext; char *glversion; glversion=(char *) glGetString(GL_VERSION); ext=(char *) glGetString(GL_EXTENSIONS); #ifdef WINDOZE if (strstr(ext,"GL_ARB_multitexture")!=NULL || SDL_GL_GetProcAddress("glActiveTextureARB")!=NULL) { glActiveTextureARB=(void *) SDL_GL_GetProcAddress("glActiveTextureARB"); glClientActiveTextureARB=(void *) SDL_GL_GetProcAddress("glClientActiveTextureARB"); glMultiTexCoord2fARB=(void *) SDL_GL_GetProcAddress("glMultiTexCoord2fARB"); glMultiTexCoord2fvARB=(void *) SDL_GL_GetProcAddress("glMultiTexCoord2fvARB"); glMultiTexCoord3fARB=(void *) SDL_GL_GetProcAddress("glMultiTexCoord3fARB"); glMultiTexCoord4fARB=(void *) SDL_GL_GetProcAddress("glMultiTexCoord4fARB"); glext.multitexture=1; } else if ((glActiveTextureARB=(void *) SDL_GL_GetProcAddress("glActiveTexture"))!=NULL) { glClientActiveTextureARB=(void *) SDL_GL_GetProcAddress("glClientActiveTexture"); glMultiTexCoord2fARB=(void *) SDL_GL_GetProcAddress("glMultiTexCoord2f"); glMultiTexCoord2fvARB=(void *) SDL_GL_GetProcAddress("glMultiTexCoord2fv"); glMultiTexCoord3fARB=(void *) SDL_GL_GetProcAddress("glMultiTexCoord3f"); glMultiTexCoord4fARB=(void *) SDL_GL_GetProcAddress("glMultiTexCoord4f"); glext.multitexture=1; } #endif #ifndef WINDOZE glext.multitexture=1; #endif if (strstr(ext,"GL_ARB_texture_env_dot3")!=NULL || (glversion[0]>='2' || glversion[2]>='3')) glext.texture_env_dot3=1; }