/* Copyright (C) 2005, 2010 - Cryptic Sea This file is part of Gish. Gish is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void createsprite(int points,float position[3]) { sprite[numofsprites].type=1; sprite[numofsprites].timetolive=75; sprintf(sprite[numofsprites].text,"%u",points); copyvector(sprite[numofsprites].position,position); sprite[numofsprites].red=1.0f; sprite[numofsprites].green=1.0f; sprite[numofsprites].blue=1.0f; sprite[numofsprites].alpha=1.0f; sprite[numofsprites].size=12; numofsprites++; } void spritetimetolive(void) { int count; count=0; while (count=numofsprites) return; numofsprites--; if (spritenum==numofsprites) return; memcpy(&sprite[spritenum],&sprite[numofsprites],sizeof(sprite[0])); } void spritesimulation(void) { int count; float angle; for (count=0;count