/* Copyright (C) 2005, 2010 - Cryptic Sea This file is part of Gish. Gish is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void objectsimulation(void) { } int lineintersectobject(float *intersectpoint,float *normal,float *scale,float *startpoint,float *endpoint,int objectnum,int *particlelist) { int count; int particlelisttemp[2]; float intersectpointtemp[3]; float normaltemp[3]; float scaletemp; if (fabs(startpoint[0]-object[objectnum].position[0])>10.0f) return(0); if (fabs(startpoint[1]-object[objectnum].position[1])>10.0f) return(0); *scale=1.0f; for (count=0;count10.0f) return(0); if (fabs(startpoint[1]-object[objectnum].position[1])>10.0f) return(0); *scale=1.0f; for (count=0;count*scale) { *scale=scaletemp; particlelist[0]=particlelisttemp[0]; particlelist[1]=particlelisttemp[1]; copyvector(normal,normaltemp); copyvector(intersectpoint,intersectpointtemp); } } } if (*scale>0.0f) return(1); return(0); }