/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "map.hh"
#include "visible.hh"
#include "solvemap_astar.hh"
i4_bool g1_map_class::find_path(i4_float start_x, i4_float start_y,
i4_float destx, i4_float desty,
i4_float *points, w16 &t_nodes)
{
if (destx<0) destx=0; else if (destx>=w) destx = w-1;
if (desty<0) desty=0; else if (desty>=h) desty = h-1;
// jc: fixme
// i4_float tt=get_block_map(grade)->line_of_sight(c->x,c->y,destx,desty, rad_x, rad_y);
// i4_float tc=c->calculate_size(destx - c->x,desty - c->y)-0.001;
if (0) //tt>=tc)
{
// if the destination is visible, then path is just a line
points[0]=destx;
points[1]=desty;
// points[2]=c->x;
// points[3]=c->y;
t_nodes=2;
}
else
{
if (!solver->path_solve(start_x, start_y,
destx, desty,
points, t_nodes))
{
t_nodes=0;
return i4_F;
}
}
return i4_T;
}