/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "player.hh"
#include "objs/def_object.hh"
#include "lisp/li_class.hh"
#include "lisp/li_init.hh"
#include "controller.hh"
static li_float_class_member damage_multiplier_fraction("damage_multiplier_fraction"),
spin_speed("spin_speed");
li_object *g1_armor_occupy(li_object *o, li_environment *env)
{
g1_dynamic_object_class *me=g1_dynamic_object_class::get(li_first(o));
if (me->g1_object_class::occupy_location())
{
g1_player_man.get(me->player_num)->damage_multiplier() *= damage_multiplier_fraction();
return li_true_sym;
}
return 0;
}
li_object *g1_armor_unoccupy(li_object *o, li_environment *env)
{
g1_dynamic_object_class *me=g1_dynamic_object_class::get(li_first(o));
me->g1_object_class::unoccupy_location();
g1_player_man.get(me->player_num)->damage_multiplier() /= damage_multiplier_fraction();
return 0;
}
li_object *g1_armor_think(li_object *o, li_environment *env)
{
g1_dynamic_object_class *me=g1_dynamic_object_class::get(li_first(o));
me->mini_objects[0].rotation.z+=spin_speed();
return 0;
}
li_object *g1_armor_change_player_num(li_object *o, li_environment *env)
{
g1_dynamic_object_class *me=g1_dynamic_object_class::get(li_first(o));
int new_team=li_int::get(li_second(o))->value();
if (new_team!=me->player_num)
{
g1_player_man.get(new_team)->damage_multiplier()*=damage_multiplier_fraction();
g1_player_man.get(me->player_num)->damage_multiplier()/=damage_multiplier_fraction();
if (new_team==g1_player_man.local_player && g1_current_controller.get())
g1_current_controller->add_spin_event("powerup_shields", 0);
if (me->player_num==g1_player_man.local_player && g1_current_controller.get())
g1_current_controller->add_spin_event("powerup_shields", 1);
me->g1_object_class::change_player_num(new_team);
}
return 0;
}
li_automatic_add_function(g1_armor_occupy, "armor_building_occupy_location");
li_automatic_add_function(g1_armor_unoccupy, "armor_building_unoccupy_location");
li_automatic_add_function(g1_armor_think, "armor_building_think");
li_automatic_add_function(g1_armor_change_player_num, "armor_building_change_player_num");