/**********************************************************************
This file is part of Crack dot Com's free source code release of Golgotha.
for information about compiling & licensing issues visit this URL
 If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

#include "sound_man.hh"
#include "objs/model_id.hh"
#include "objs/model_draw.hh"
#include "objs/rocktank.hh"
#include "objs/base_launcher.hh"
#include "input.hh"
#include "math/pi.hh"
#include "math/angle.hh"
#include "math/trig.hh"
#include "objs/buster_rocket.hh"
#include "resources.hh"
#include "saver.hh"
#include "object_definer.hh"
#include "objs/fire.hh"
#include "lisp/lisp.hh"

static g1_object_type buster, stank;

void g1_base_launcher_init()
{
  buster = g1_get_object_type("buster_rocket");
  stank = g1_get_object_type("stank");
}

g1_object_definer
g1_base_launcher_def("base_launcher", 
                     g1_object_definition_class::EDITOR_SELECTABLE,
                     g1_base_launcher_init);


g1_base_launcher_class::g1_base_launcher_class(g1_object_type id,
                                             g1_loader_class *fp)
  : g1_map_piece_class(id,fp)
{  
  defaults = g1_base_launcher_def.defaults;

  draw_params.setup("rocket_truck_top","rocket_truck_shadow");
  
  w16 ver,data_size;
  if (fp)
  {  
    fp->get_version(ver,data_size);
    if (ver==DATA_VERSION)
    {
      fp->end_version(I4_LF);
    }
    else
      fp->seek(fp->tell() + data_size);
  }

  fire_delay = 0;
  health = 1000;

  //no sound for now
  radar_type=G1_RADAR_WEAPON;
  set_flag(AERIAL        | 
           HIT_GROUND    |
           SHADOWED, 1);
}

i4_bool g1_base_launcher_class::can_attack(g1_object_class *who) const
{
  return (who->id == stank);
}

void g1_base_launcher_class::save(g1_saver_class *fp)
{
  g1_map_piece_class::save(fp);

  fp->start_version(DATA_VERSION);
  fp->end_version();
}

   
void g1_base_launcher_class::fire()
{
  if (attack_target.valid())
  {
    i4_transform_class o2w;    
    calc_world_transform(1,&o2w);

    i4_3d_vector local_fire_point;    
    i4_3d_vector world_fire_point, world_fire_dir;
    o2w.transform(i4_3d_vector(0.4, 0, 0.2), world_fire_point);
    o2w.transform(i4_3d_vector(1,0,0.2), world_fire_dir);
    world_fire_dir-=world_fire_point;
    
    g1_fire(li_get_symbol("buster_rocket"), this, attack_target.get(),
                          world_fire_point, world_fire_dir);    
  }
}

i4_bool g1_base_launcher_class::occupy_location()
{
  h += 0.9;
  lh = h;

  return g1_map_piece_class::occupy_location();
}


void g1_base_launcher_class::think()
{  
  find_target();

  // can't hurt me.... I'm invincible!
  health = 1000;

  pitch = 0;//groundpitch;//*cos(theta) - groundroll *sin(theta);
  roll  = 0;//groundroll;// *cos(theta) + groundpitch*sin(theta);

  if (fire_delay)
    fire_delay--;
  
  //aim the turet
  if (attack_target.valid()) 
  {
    request_think();
          
    i4_float dx,dy,angle,dangle;

    //this will obviously only be true if attack_target.ref != NULL    
    dx = (attack_target->x - x);
    dy = (attack_target->y - y);

    //aim the turet
    
    angle = i4_atan2(dy,dx);
    
    //snap it
    i4_normalize_angle(angle);    
    
    dangle = i4_rotate_to(theta,angle,defaults->turn_speed);
    if (dangleturn_speed && dangle>-defaults->turn_speed)
      if (!fire_delay)
        fire();
  }  
}