/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_BOMBER_HH
#define G1_BOMBER_HH
#include "objs/map_piece.hh"
class g1_bomber_class : public g1_map_piece_class
{
protected:
// internal modes for bomber
w8 mode;
i4_float target_height;
w32 sway;
public:
g1_bomber_class(g1_object_type id, g1_loader_class *fp);
virtual void save(g1_saver_class *fp);
i4_bool move(i4_float x_amount, i4_float y_amount);
virtual void fire();
virtual void think();
void damage(g1_object_class *obj, int hp, i4_3d_vector _damage_dir);
};
#endif