/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_CHUNK_EXPLODE_HH
#define G1_CHUNK_EXPLODE_HH
#include "g1_object.hh"
class g1_chunk_explosion_class : public g1_object_class
{
public:
g1_chunk_explosion_class(g1_object_type id, g1_loader_class *fp);
i4_3d_vector dir;
i4_3d_vector avel;
int ticks_left;
void setup(const i4_3d_vector &pos,
const i4_3d_vector &rotations,
g1_quad_object_class *model,
const i4_3d_vector &dir,
int ticks_till_explode);
void draw(g1_draw_context_class *context);
void think();
};
#endif