/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_ELECTRIC_CAR_HH
#define G1_ELECTRIC_CAR_HH
#include "objs/map_piece.hh"
class g1_electric_car_class : public g1_map_piece_class
{
public:
enum {DATA_VERSION=2};
enum {NUM_ARC_POINTS=5};
typedef struct
{
i4_3d_vector lposition,position;
} arc_point;
void new_arc_points(const i4_3d_vector &laser1,
const i4_3d_vector &laser2,
const i4_3d_vector &target);
void copy_old_points();
arc_point arc_points1[NUM_ARC_POINTS];
arc_point arc_points2[NUM_ARC_POINTS];
i4_bool firing;
~g1_electric_car_class();
g1_electric_car_class(g1_object_type id, g1_loader_class *fp);
virtual void save(g1_saver_class *fp);
enum electric_car_strategy {SIT,RELOAD,REFUEL,ATTACK,KAMIKAZE};
virtual void die();
virtual void fire(); //FIRE FIRE FIRE!!!!
virtual void post_think();
virtual void draw(g1_draw_context_class *context);
electric_car_strategy strategy;
g1_mini_object *wheel;
g1_mini_object *gun_left;
g1_mini_object *gun_right;
i4_bool can_attack(g1_object_class *who) const;
};
#endif