/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_EXPLOSION1_HH
#define G1_EXPLOSION1_HH
#include "g1_object.hh"
class g1_light_object_class;
class g1_particle_emitter_class;
class g1_explosion1_class : public g1_object_class
{
protected:
w16 num_exp_frames, exp_frame;
sw16 start_delay;
public:
float zv; // z velocity
r1_texture_handle han;
w16 model_id;
void destroy_light();
void create_light();
g1_typed_reference_class light;
g1_typed_reference_class emitter;
virtual i4_float occupancy_radius() const { return 0.4; }
g1_explosion1_class(g1_object_type id, g1_loader_class *fp);
~g1_explosion1_class();
enum
{
HIT_GROUND = 1,
HIT_OBJECT = 2,
MAKE_SPHERE = 128
};
virtual void setup(i4_float sx, i4_float sy, i4_float sh, w32 type=HIT_OBJECT);
virtual void draw(g1_draw_context_class *context);
virtual void think();
};
#endif